For the rest of the month, it’s Christmas in July at DriveThruRPG, so I’m calling it Hot Times In Christmastown Week. Let’s look at the top-selling titles on sale for 25% off, starting with Shadowrun: Street Lethal. This is a book for those who love the high-octane combat of Shadowrun and want to optimize the hell out of their talent, their tools, and their time on the streets.

Street fighting is only chaotic for amateurs. When you’re a pro, when you know what you’re doing, you’re precise. You know what your opponents might do, and you know ten different ways to respond. The options give you strength. They give you power. They make you dangerous enough that the smart ones on the street will know at a glance that they shouldn’t test you. The dumb ones will suffer.

Street Lethal contains the data, tools, and options players need to maximize their characters’ combat skills. With briefings on the security techniques of major corporations, information on major mercenary groups and their operations, and a whole truckload of firearms options, this book has all runners need to make sure they’re the ones left standing at the end of a fight.

Street Lethal is for use with Shadowrun, Fifth Edition, though much of the information on corporate security and other opponents could also be used in Shadowrun: Anarchy.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We land our flying war machine that is Dreams of Diesel Week with the product that inspired the week, Frozen Skies. My buddy Stephen “Stormwell” Hughes did all the legwork for me in finding other dieselpunk products to showcase this week, so his Savage Worlds-driven retrotech-fantasy achievement gets the final spotlight. Advanced aerial combat rules for Savage fans is a showcase here, but this is also a complete world with some rich details that set it apart from other dieselpunk offerings. Face the sky pirates of Darmonica and find your path to glory!

Alyeska.
A frontier land largely at the mercy of the savage Wulvers since the end of the Great Darmonican War, barely enough soldiers left to defend the rump of the Commonwealth’s once extensive colonial holdings. With many towns cut off and large swathes of territory overrun by the beasts the safest form of transport is by air, but the breakdown in law and order as given rise to scoundrels like sky pirates and bandits.
Alyeska’s frozen skies are increasingly becoming a dangerous place to be.
Carve out your own place in the wild blue yonder with rules for building your own aircraft and an alternative take on air combat. 
Additionally; new Edges, Hindrances, Gear and a different take on Weird Science can be found within the pages of this book.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

As we roll on through Dreams of Diesel Week, DriveThruRPG’s Christmas In July sale has launched, which means lots of stuff is 25% off, including today’s Pick – Age of Steel. This one is an alt-history/alt-world concept, and like most dieselpunk stuff, it starts after “The Great War” and deals with the social, political, and technological aspects of a world that had everything changed by war. Also a hallmark of dieselpunk, the tech took some cool and stylish turns, and there’s also a heavy dose of pure pulp adventure to liven things up.

It is an age of innovation and advancement,
an age of chaos and conspiracy, 
an age in which heroes must be as hard as steel!

Age of Steel is a dieselpunk roleplaying game set in the world of Neres; a world not unlike our own in the first few decades of the 20th century. Neres has just emerged from its first global conflict; the ‘Great War’ in which hundreds of thousands of men and women died in the mud and horror of the trenches.

Technology in Neres has taken a slightly different route to our own world; personal mecha powered by diesel engines are used for numerous applications from war to common labour; huge airships ply the airways; bipedal automata act as servants for the rich and gadgeteer inventors construct homemade ray-guns in their basement laboratories.

In the wake of the Great War, Neres is a hotbed of political scheming and economic growth. Industry and commerce have come to rule the world which, thanks to the airship, aeroplane and radio is rapidly becoming smaller.

Little do the majority of people know but an ancient evil is at the heart of the conflict in their world. Eldritch monstrosities from before the dawn of time seek to unmake reality, aided by cults of insane worshipers.

Into this world come the heroes -the players- who are the only thing standing between the cosmic evil and all that they hold dear.

Age of Steel is a 123-page action-adventure RPG intended to capture the feel of pulp adventures such as Indiana Jones, or the Rocketeer. It is a complete, self-contained roleplaying game; everything you need to run or play the game is contained in this book.

In this book you will find:

  • Create your character as you see fit, with a classless system that lets you pick any stats, skills and knacks you want.
  • A simple core mechanic in which characters can attempt any skill check; your stats determine how many d6 you roll, and your skill level determines the number you must roll on each die to succeed.
  • Rules for spending Moxie points to allow characters to perform normally impossible feats of skill and luck
  • Rules for guns, gadgets, cars, rocketpacks, and a variety of airships and bipedal mechs
  • Rules for crafting weapons, armour, vehicles and anything else your adventurer can cook up
  • A guide to the five Great Nations of Neres and their people, as well as several groups that are involved in the deadly Silent War

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We continue our exploration of Dreams of Diesel with this post-post-apocalyptic setting which foresees a rebuilt world featuring anachronistic and futuristic tech combined alongside mutants and monsters. The conflicts of the nations that rose from the ashes is one of “blood and oil,” a hallmark of dieselpunk. The addition of horror, noir, and other elements allow for some very interesting mashup story opportunities in Akroydiesel Age.

The Akroydiesel Age is a dieselpunk setting which hearkens back to the society and style of 1930s America. With an anachronistic set of technologies futuristic and old fashioned, AdA is a world littered with loot, mutants, and monsters without forsaking sophisticated societies. This book covers the Eastern Free States (E.F.S.), the government of what was the United States’ East Coast.

It has been an eon since unified human civilization was shattered by an engineered catastrophe that nearly destroyed humanity. Civilization’s resurgence over the past century and a half stands in stark opposition to the lands still wallowing in the scars of the Lost Age. The discord sown by clashes between newly risen nation-states means the land must flow with blood and oil.

The Akroydiesel Age RPG (AdA) is a d100 dieselpunk game suitable for everything from noir mysteries to pulp adventures!

  • Take the Wheel!  A wide range of vehicles and vehicle options leaves players spoiling for choice.
  • Test your Psyche!  A robust psychological health system tantamount to the physical one in depth, healing options, and repercussions rather than “roll or +1 madness.”
  • Choiceful CharGen!  Select an Origin and a Background for thousands of potential combinations, every character feels even more unique thanks to the Birth Trait system!
  • Your Character, Your Progression!  Spend exp on the skills and traits in a classless system that lets you freely develop your ideal character build.
  • Load Up!  Wide choice of weapons with nine different types of gun (several of each type) and everything from grenade launchers to bows to cutlasses available.
  • Talk Things Out!  AdA incorporates a unique Social Combat system to offer an alternate route to conflict resolution, with meaningful mechanics in place of a single die roll.
  • Shoot Things Out!  High lethality combat paired with a huge arsenal wide plethora of customisation in trait selection results in many combat possibilities.
  • Morph Yourself!  Over 100 morphs that change your character’s body and mind, offering exciting possibilities–and risks.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We fly on through Dreams of Diesel Week, celebrating the very cool genre of dieselpunk with Warbirds. As we saw yesterday, fantastic flying machines and daring pilots are a hallmark of this genre. Extra attention is paid to the rules for aerial combat in this one, providing equal parts roleplay and tactical gameplay. Alternate history is another hallmark of the genre, and you get that aplenty here – joining special pilot guilds and competing for fame, fortune, and exciting film contracts!

Welcome to the floating islands of Azure. Here among the dazzling fragments of the Caribbean islands is where your elite fighter pilot will make their mark on the world.

Warbirds is a game about flying and fighting for fame and fortune. Step into the role of a Guild pilot and go head to head in fast-paced aerial combat powered by Outrider Studios’ Rapidfire system. Build your fame in the air to receive opportunities to star in films, sponsor products, feature in comic books, and gain the perks of international celebrity.

For the thrill of flight and the allure of fame… take to the skies.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

One of my favorite subgenres of fiction and gaming is dieselpunk – shiny-yet-grimy, oil-spattering engines of technical wonder in an age of diesel, early rocketry, advanced weapons of war, and audacious engineering used for fantastic purposes. It’s nowhere near the level of popularity of the progenitor cyberpunk or the belovedly stylish steampunk, but there’s a lot of gold and diamonds to mine there. So let’s kick off Dreams of Diesel Week with one of the most prevalent elements of the form – fantastic flying machines doing battle over the skies of a very different world, full of pulp adventure and sky pirates.

Wild Skies: Europa Tempest presents an anthropomorphic Earth, one recovering from the aftermath of The Great War (a very common theme in dieselpunk) and adapting to the new technologies evolving from the mad war geniuses of that time.

The Great War never ended.

The old borders have been redrawn.

Mercenaries hunt for blood and treasure.

Dive into adventure in this complete role playing game where Europe has clawed its way out of the devastation to a place where massive flying battleships, swarms of fighter planes, and deadly brigands fill the skies. Armed with your wits, natural abilities, and as much pulp technology your outfit can afford, fight for your place among the countless adventurers scouring every corner of Europe for their next coin.

This core rule book for Wild Skies provides players:

  • A complete, new, original rules system allowing all players to focus on the stories and adventures they want to part of, and which rewards accuracy, not just success.
  • A robust character creation process giving players complete control in choosing from 40 Animal Types, dozens of Animal Abilities, 20 Careers and over 80 Skill Specialties.
  • The Moral Compass, which integrates a character’s personal motivations with rewards of their own choosing.
  • Combat rules integrating everything from dogfights to fisticuffs.
  • A comprehensive description of the nations of Europe, the setting and important figures.
  • 16 ready-to-play characters for those who want to just step right into the action!

Do you have what it takes to fly the Wild Skies?

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

It should come as a surprise to no one that my finale Pick for Fantastic Savagery Week is my own beloved Shaintar. A world evolved from my earliest creative efforts beginning in 1977, Shaintar also represents my first major Savage Worlds work. Now in the capable and loving custodianship of Savage Mojo, the entire Shaintar line is a massive repository of epic high fantasy material. Whether you use the world or just adopt all the game mechanics development for your own fantasy gaming, Shaintar can be a vital part of your Savage library.

This is the full book, complete with all Player and Game Master information for Novice to Veteran play!

Sean Patrick Fannon’s vision of Epic High Fantasy comes to life for Savage Worlds in this all new iteration brought to you by Evil Beagle Games.

“The heart of any lasting and memorable roleplaying campaign is the setting. Is it vivid? Alluring? Full of mysteries, as well as straight-ahead challenges?

If the answer is “Yes” to all of these, you are in good hands.

SHAINTAR is deep in “good hands” territory.

Just paging through the Players Guide makes you want to play, and it’s genuinely hard to create a boring character using this book; everything works together to make your Hero interesting. And that’s even before you get to the four detailed Major Enemies lurking in Shaintar. Or the rules for alchemy, or the tantalizing glimpses we get of the Black Lantern and Grayson’s Grey Rangers . . .

A winner. Get this book.” — Ed Greenwood, creator of The Forgotten Realms®

Savage Worlds fans will find a lot to love about Shaintar: Legends Arise:

  • Eleven distinctive Races with many specialized Racial Edges for each.
  • Over 60 new Edges, including Professional, Combat, and Power Edges.
  • Expanded options for magic, including Applications for Sorcery, Extended Casting, and more.
  • New and expanded rules for Alchemists and Artificers, as well as personalized magic items.
  • Setting rules like All Out Move, the Deep Magic, and Lead from the Front.
  • Information about the many nations and factions that drive the stories of Shaintar.
  • A complete Timeline featuring thousands of years of Shaintar’s history.
  • Denizens section with many dozens of characters and monsters, as well as five new Monstrous Templates and templates for changing almost any Denizen to any of the eleven Races.
  • An expanded Weapons, Armor, and Gear list for epic fantasy gaming, as well as a Resource system to replace “counting coins” for wealth management.
  • Extensive advice about Game Mastering an Epic High Fantasy setting.
  • Three Legendary Tales, “Countering the Terror,” “Red Store Rising,” and “Return to Honor, Return to Glory.”

Anyone seeking Epic High Fantasy adventure will enjoy this book, as will anyone wishing to add lots of great new material to their Savage games!

This book covers Novice through Veteran Rank gaming. Shaintar: Legends Unleashed covers Heroic and Legendary play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We march on through Fantastic Savagery Week (#savageworlds) with this pulp swords-and-sorcery offering from Polish-powerhouse publisher GRAmel. Beasts & Barbarians is a paean to all the great tales of powerful warriors, strange magic, and a brutal world of savagery, and arguably the best expression of that for Savage Worlds. The Steel Edition is a powerful update that sets the stage for your entry into the entire Beasts & Barbarians world of products.

 

Beasts & Barbarians Steel Edition Player Guide includes:

  • Summarized descriptions of the lands and the history of the Dominions
  • Accurate descriptions of the various playable cultures, including clothing, religion, technology and so on.
  • More than 40 new Hindrances and Edges to create sword and sorcery heroes.
  • Specific gear (from loincloths to Amazon Hawk Ships)
  • Three custom-made arcane backgrounds and their specific trappings: sorcery, Lotusmastery and enlightenment.
  • Setting rules including After the Adventure events, crafting rules, expanded mass battle rules
  • And much more!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Today’s Fantastic Savagery Week Pick is Gun Metal Games’ treatise on all things celestial and holy, Forces of Light: The Savage Guide to Heaven. This popular product is a companion piece to the highly successful Codex Infernus: The Savage Guide to Hell, and both books give the GM a ton of great material to incorporate into any Savage campaign where angels and celestial matters might come into play. As well, there’s a lot of great added options for players wishing to bring the Light to the world.

Where There is Darkness… There Are Those Ready to Stand Against It!

Forces of Light The Savage Guide to Heaven is the companion book of Codex Infernus, the Savage Guide to Hell.

The mysteries of Heaven and its guardians are revealed in the supplement, allowing you to play angelic beings in the war to save Aegeron, or in your own campaign!

 In this book you’ll find:

  •  New Angelic races developed using rules from the SuperPowers companion
  •  New Hindrances and Edges
  •  Weapons crafted in Heaven’s forge
  •  New Divine Rituals
  •  Details and Stats of Aegeron’s Seven
  •  Heroic Archetypes allowing your character to take on the forces of Darkness.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

The quest for adventure that is Fantastic Savagery Week brings us to the Savage Seas of Newhon, the latest entry in the swords-and-sorcery triumph that is Pinnacle’s Lankhmar line. No one loves classic pulp like Shane Hensley, and he’s brought Fritz Leiber‘s strange and exciting world to life with a team of brilliant writers, artists, and others. Of course, Savage Worlds is the perfect system for pulp fantasy adventure, so this is a no-brainer across the board.

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.

Now your party of warriors and scoundrels can expand their adventures beyond Lankhmar to the high seas of Nehwon. They might venture to the Sea of Stars to confront priests of the ancient and terrible Mokrath, or book passage to Rime Isle and fall prey to “The Thing From Below.”

The Savage Seas of Nehwon contains everything a Game Master needs to create incredible tales of high sea-based adventures for Lankhmar or ANY fantasy Savage Setting, including:

  • The Seas of Nehwon: Overviews of the Inner Sea, Outer Sea, Frozen Sea, Sea of Stars, Sea of the East, and Lankhmar’s docks and harbors.
  • Characters: New Edges, Hindrance, powers, and Setting Rules dealing with ships and the sea.
  • Ships: Statistics for the various ocean-going vessels of Nehwon, Setting Rules, naval maneuvers, and rules for savage storms!
  • Adventure Generator: A complete adventure generator for creating your own fantastic Savage Tales!
  • Savage Tales: Sea-based adventures in Fritz Leiber’s incredible style, such as “Jewel of the Deep,” “Queen of the Sunken Realm,” “Bride of the Golden Isle,” and more!
  • Denizens of the Deep: New beasts to drag your heroes from the decks of their ships to the briny depths!

This product requires Lankhmar: City of Thieves and the Savage Worlds core rules to play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!