Naturally, it’s All Hallows’ Eve Week here at the SPOD as we run up to Halloween weekend and the impending celebration of Samhain for many. Figured opening up with this extraordinary holiday bundle of horror from the platinum-selling Shadow of the Demon Lord line was a good start. Seriously, over $30.00 of stuff for $9.95 makes this a great opportunity to see why everyone’s been talking about Robert Schwalb’s magnum opus of dark fantasy horror.

Enter a dark horror-fantasy land steeped in the chaos and madness unleashed by the end times, with whole realms overrun by howling herds of beastmen, warped spirits freed from the Underworld, and unspeakable horrors stirred awaken by the Demon Lord’s imminent arrival.

Now, at nearly 70% off, you can get the core book plus six bestselling supplements.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I haven’t done one of these in a long while, but there is so much going on, it seemed like I should gather them together and share them out to you all.

First, a Savage setting completely in love with “Stranger Things.”

The Monster Hunters’ Club is a setting for the Savage Worlds RPG about kids coming of age and fighting monsters in the 1980’s.

The Monster Hunters’ Club is a licensed setting for the Savage Worlds Roleplaying Game set in the 1980’s and inspired by kids’ adventure and horror films, television, and novels like E.T. The Extra-Terrestrial, The Goonies, The Monster Squad, The Lost Boys, Fright Night, It, Super 8, Stranger Things, and many more. Players take on the roles of children, growing up in the 80’s, who become heroes.

A special deck of cards from some of the best artists I know, especially great for horror-themed Savage games.

The Classic Horror Playing Card Deck features 54 poker-sized cards with custom faces that bring Dracula, Frankenstein, The Mummy, and other horror icons to life with lush illustrations and intricate design.

The creative team includes: Aaron AcevedoArnold T. BlumbergChris BivinsJames Denton,Jason EngleBien Flores, and Cheyenne Wright. Our contributors have won a wide range of awards for their previous work, including Hugo, ENnie, and Origins Awards.

A fast-paced, easily-learned RPG about surviving in a haunted house, perfect for Halloween night.

Purgatory House is a pick-up & play, horror-themed, haunted house role-playing game for 3 or more people.

It lurks atop a hill, behind a rusting gate, squatting amidst decades of weeds and neglect. Broken windows grin across the facade like jagged rotting teeth. Unseen eyes peer out with malice at those who pass it by. It watches, waiting, warning us not to venture in.

It creeps into our dreams. An unspeakable horror chasing us through a warren of endless rooms and devious disasters, a maze from which we can never escape.

There are stories about the House. About the witch that lives there. About the couple who bought it years ago and then mysteriously died. About the old man who murdered his wife and kids. About the young woman who poisoned her abusive husband. About the lights that flicker in the windows on All Hallows Eve. About the faces in the shadows that watch from the attic. About the treasure buried in the basement. About the kids who went exploring inside and never returned.

No matter the city, no matter the year, the house is there; a blight on our subconscious, a foundation of the neighborhood. It slumbers, hunger building till another damned soul climbs the hill, opens the gate, crosses the weed-choked yard, and slips inside.

Then the House wakes up… And it feasts!

Savage dieselpunk setting with heart and style.

Frozen Skies is a roleplaying game written by Stephen Hughes of Utherwald Press. It is being brought to Kickstarter by Applied Vectors Ltd. 

The 120 page book is written, what we need is artwork that accurately brings the setting to life, and for this to happen, we need you! The funding goal gets you a combination of colour and black and white art. if we hit the first stretch goal, it will be a full colour interior!

Another Savage one (yes, I know, I have a type), this one mixing techno-political thrillers with seriously cool mutanty sci-fi.

Titan Effect RPG is a licensed campaign setting for Savage Worlds. Titan Effect is set in a contemporary world where psychic spies clash with genetically enhanced soldiers in a secret war in which the future of human evolution is at stake.

Take on the role of a trained operative gifted with psychic abilities. Perform dangerous missions all over the world for the international clandestine organization known as the SPEAR, and fight against dangerous creatures and organizations. Survive long enough, and maybe you will be able to make a difference.

Savage science-fiction with the true sci-fi fan in mind.

Welcome to Seven Worlds, a new Epic Science-Fiction Setting and Campaign for the Savage Worlds role-playing game!

Seven Worlds is a unique, epic hard(ish) Science-Fiction role-playing campaign and setting. In the year 2217 humanity’s greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds, where humanity lives, thrives, and prepares for the next great wave of space exploration. But when the unexpected threatens humanity, only an unlikely band of heroes can unravel a deadly conspiracy and try to avert the Fall!

So there you go, folks – a bunch of great Kickstarters that came across my digital desk in the last week.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

 

We close out Monica Valentinelli Week with another fiction offering from not only her, but a host of some of the greatest writers in our hobby’s firmament. Edited by the irrepressible Chuck Wendig and also featuring tales of sleepless madness from Rich Dansky, Matt Forbeck, Laura Anne Gilman, Will Hindmarch, Mur Lafferty, Robin D. Laws, and Greg Stolze, this is a perfect Pick for the days running up to All Hallow’s Eve.

Down a lonely alleyway, under a starless sky, lies a city that never was, yet is: the Mad City, where nightmares walk the streets, and a good night’s sleep can get you killed.

Here, then, is a book from that place. Within these recovered pages are the tales of the Awake, insomniacs who’ve walked those perilous streets, bringing a bit of the power of dream with them to fight back the night—always at a terrible cost.

For many, it will not end well. For a few, they might just become heroes—or at least find their way back home.

For you, a choice. Turn away. Don’t read this book. And maybe you’ll continue to rest easy. Or open the cover and enter a world unlike any you’ve ever dared to imagine…

Edited by Chuck Wendig and featuring the stories of…

  • Stephen Blackmoore
  • Harry Connolly
  • Rich Dansky
  • Matt Forbeck
  • Laura Anne Gilman
  • Will Hindmarch
  • Mur Lafferty
  • Robin D. Laws
  • Ryan Macklin
  • C. E. Murphy
  • Josh Roby
  • Greg Stolze
  • Monica Valentinelli

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

It’s pretty clear when you’re putting together an all-star cast of creators, Monica Valentinelli should be on your Short List. Chris Birch of Modiphius obviously thought so when he was lining up talent for his run at the Conan mythos, and here’s the core launch featuring her excellent contributions. Monica Valentinelli Week continues!

WELCOME TO THE HYBORIAN AGE!

KNOW, O PRINCE, THAT BETWEEN THE YEARS WHEN THE OCEANS DRANK ATLANTIS AND THE GLEAMING CITIES, AND THE YEARS OF THE RISE OF THE SONS OF ARYAS, THERE WAS AN AGE UNDREAMED OF, WHEN SHINING KINGDOMS LAY SPREAD ACROSS THE WORLD LIKE BLUE MANTLES BENEATH THE STARS…

Robert E. Howard’s Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, where heroes raise blood-spattered swords against dire sorcery, exotic lands beckon to the daring, danger and treasure lurks in forgotten ruins, and where loathsome creatures haunt the spaces beneath the earth… as well as in the throne-rooms of mighty kingdoms!

Seek your fortune in forbidden tombs or upon blood-soaked battlefields. Cast dark and terrible spells of unimaginable power, at the price of your soul. Sail upon untamed seas to lands where no human in living memory has walked. Fight for the fate of civilization — or barbarism — on a savage frontier!

  • Create your own legend in this decadent and violent world.
  • Complete 2d20 game system, including combat, skills, talents, sorcery, and equipment suitable for adventuring in the age before history.
  • An extensive gazetteer covering the whole of Conan’s world: featuring fair Aquilonia, gloomy Cimmeria, magic-haunted Stygia, all the way to the far-off steaming jungles of Khitai.
  • Extensive guidelines for running scenarios and campaigns in the Hyborian Age, allowing gamemasters to create suitably Howardian adventures.
  • Fearsome foes, ranging from bandits to sorcerers, apes to giant serpents, Children of Set to frost giants, forest devils, and characters of renown such as Conan or his most deadly foe, Thoth-Amon.
  • Art a team of iconic Conan artists, including Tim Truman, Simon Bisley, Esteban Sanjulian, Maroto, Mark Schultz, Tomás Giorello, and more.
  • Developed in close consultation with award-winning Conan scholars, this is the most authentic depiction of Conan and his world ever published for games. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We continue our celebration of Monica Valentinelli Week with this gem from the Eclipse Phase line of games. Once again, she adds her extraordinary talents to an all-star cast, this time writing about “the edge of the Solar System” in this exploration of what it means to be human beyond humanity in the far-flung future. As is seen in so much of her work, Monical has a gift for science-fiction.

Rimward brings you to the edge of the solar system, including: The Main Belt, Jovian Republic, Jovian Trojans, Saturn, The Titanian Commonwealth, Uranus and the Ultimates, Neptune, The Kuiper Belt, The Autonomist Alliance, New Morphs and Gear.

Rimward is a 200-page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks) and is Creative Commons (BY-NC-SA) licensed.

If you want 150DPI pieces of artwork from the book, and other extras, please check out the Rimward Hack Pack or the Rimward PDF + Hack Pack Bundle!

Also, please be sure to tick the box that allows us to send you notices about updates — that way, when we make corrections, you’ll get notified about it right away!

Eclipse Phase Second Edition Compatibility:

This title that was released for the First Edition of Eclipse Phase. It contains mostly setting material that is compatible with the upcoming Eclipse Phase Second Edition, but some material will need to be converted to use with it: morphs, gear, and other rules provided in their Game Information sections may be outdated, but are easily convertible. Any sample characters will also need to be converted.

Eclipse Phase Second Edition Compatibility:

This adventure was released for the First Edition of Eclipse Phase, and contains stat blocks and other rules notes. It is compatible with Eclipse Phase Second Edition as long as you’re willing to convert those stats!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In celebrating Monica Valentinelli Week, we must take a look at the wonderful fiction she’s written for various RPG universes. Pinnacle’s most excellent Pinebox/East Texas University setting – modern-day Texas in a world where things go more than bump in the night – is rich with exceptional storytelling potential. Monica is one of the many great voices in this collection of tales from a place where the Friday Night Lights meet Saturday Night Frights.

People often say that there are no such things as monsters. They are wrong. Vampires, werewolves, ghosts, and other unnamable horrors co-exist with us. Watching us. Using us. Preying upon us.

Welcome to Pinebox, a sleepy little East Texas town with a lot more than its share of trouble. Whether it’s the haunted diner luring weary travelers, the unexplained ‘alligator attacks”, or the crone who just might be hexing neighborhood kids, trouble always seems to be hidden just below the surface. Buried, but not forgotten.

Join Editor Matt M. McElroy and unearth these tales of rural horror from a dozen voices of the macabre:

  • Jason L Blair
  • Preston P. DuBose
  • Trey Gorden
  • Derek Gunn
  • Jess Hartley
  • Shane Lacy Hensley
  • Charles Rice
  • Monica Valentinelli
  • David Wellington
  • Ed Wetterman
  • J.D. Wiker
  • Filamena Young

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

(Totally missed yesterday due to illness, so catching up with a double-play today).

Welcome to Monica Valentinelli Week here at the SPOD! Monica has a very prolific and storied career in both gaming and fiction, and she’s one of my favorite people in the world, to boot. An advocate for inclusivity, the power of art, and just being excellent to each other, Monica brings style and substance in equal measure to everything she does.

This is one of her most recent releases, an extraordinary collection of materials and ideas stemming from her grand Make Art Not War Challenge project. This is highly relevant to gamers (she is one, of course), because anything we do at the table is readily identifiable as art in its own right. Game Masters and aspiring writers and designers will find extra value in this work, trust me.

Why take the Make Art Not War Challenge?

When times are tough, the feeling that artists are not necessary tends to permeate. Art is viewed as frivolous or a luxury since we don’t produce food, clothing, or housing. The exact opposite is true, however, because in charged political climates artists document and represent our humanity and all our struggles be they violent or peaceful for present day and future generations. Often, propaganda posters, victory songs, and other forms of art are specifically commissioned as well. Art is omnipresent, it is always political, and the choices we make affect our audiences and everyone around us.
 
For some artists, making art is an act of resistance; for others, making art is a way of life and a career. Even if your goal is to avoid politics altogether, remember that people turn to stories, games, and comics to find hope, to be inspired, to reach inside themselves and discover their own courage. Those emotions, even if they provide a temporary reprieve from whatever they’re facing, are powerful motivators to live and fight another day.

This eBook includes:

* Customizable Make Art Not War Challenge Rules
* Essays to help empower artists and deal with blockages
* 31 Creative Prompts to unlock an artist’s creativity

Monica Valentinelli, author and game developer, created this challenge to help encourage artists and writers to tap into their voice and tell their stories. While she is best known for her work related to the Firefly TV by Joss Whedon, she has worked with dozens of publishers including Apex Book Company, Pelgrane Press, Prime Books, Titan Books, Onyx Path Publishing, Wizards of the Coast, and many others.

Remember, one story can change someone’s life. The problem is, we have no idea which story that will be, when it will be told, or in what medium. It’s up to us to find it — by making art!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We finish up Winter is Coming Week with this ice-cold tale of Halloween Horror in the eldritch terror-filled world of Call of Cthulhu.

It’s Halloween in an election year. New Yorkers prepare to celebrate with masked revels and parades, while the city’s powerful hold fund raisers and give speeches. Business as usual in the Modern Gomorrah, but when someone or something hunts New York’s streets, eviscerating stray animals, slaying the homeless where they huddle, and stealing women from shelters – it threatens a councilwoman’s reelection bid.

Dangerous occult texts missing from the massive 5th Avenue Public Library, mad politicians hiding in their posh Park Avenue apartments and a new Egyptian exhibit premiering at the Metropolitan Museum this Halloween embroil the investigators in a secret war for access to the halls of power. From New York’s high society to her mean streets, stalked beneath Times Square’s busy lights by Things Man Was Not Meant to Know, the investigators must swiftly unravel a bloody skein of occult clues and confront the power behind the killings – or this Halloween may prove their last.

Snows of an Early Winter is a stand-alone Call of Cthulhu adventure set in modern day New York City. It contains everything a group needs for two or three evenings of investigation and horror, including the scenario, pre-generated characters, and hand outs. It is the latest in the innovative line of officially licensed Call of Cthulhu scenarios and supplements from Super Genius Games.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Today’s Winter Is Coming Week Pick is a nod to the many fans of Dungeon Crawl Classics – a callback to the old Hammer horror films in classic fantasy gaming style.

Transylvanian Adventures is a supplement for Goodman Games’ Dungeon Crawl Classics. It is heavily influenced by Gothic Horror and the Hammer Films of the 1950s, 60s, and 70s.

“The Winter Home” is an introductory adventure designed for the 5 pre-generated characters included in the back. The characters in The Winter Home include 5 of the 8 new classes from  Transylvanian Adventures: the Valiant, Exotic, Half-Breed, Hunter and Reaver.

The adventure is also suitable for a party of 3rd or 4th level Dungeon Crawl Classics characters.

Running this adventure will require a copy of Goodman Games’ Dungeon Crawl Classics Roleplaying Game. It is assumed the reader is familiar with DCC’s rules and conventions.

Today, we get savage with our Winter Is Coming Week Pick – the Savage Worlds setting of Hellfrost from Triple Ace Games. There’s an entire line of products for the setting (including the “spinoff” line, Land of Fire), giving GMs and players an enormously rich world to explore and tell epic tales within.

An endless winter is coming…

500 years ago: From the frozen far north, beyond the civilized lands with their rolling hills and forests, arose a mighty army of frost giants, ice devils, Hellfrost dragons, and fearsome orcs, servants all of the ice god Thrym. So began the terrible Blizzard War and the downfall of the mighty empires of man

Today: The races of the southern lands may have won the war, but they suffer its legacy still. For five centuries the winters have grown steadily longer and colder. Huge swathes of the land of Rassilon are permanently covered in ice and snow, and even the temperate lands are not spared the misery of failed harvests, deadly winters, and the dreaded Hellfrost wind.

But winter is not the only danger. A mere 30 years ago, magic, once the civilized races’ most potent weapon, suddenly began to fail. The Siphoning, an effect of unknown origin, has made magic an unpredictable ally.

Welcome to the world of Rassilon. Welcome to the Hellfrost!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!