I’ve just started a new campaign as a play in this, run by Scott Crosson and featuring fellow player (and contributing creator) Ross Watson. Scott’s started us with the Day One events in the Nile Empire, which is one of the great examples of pulp adventure in all of gaming. Frankly, all of Torg Eternity offers some flavor of pulp for those who want to carry it through the cosms, making it a great Pick for Pulptastic Week.

The invasion of Earth told in previous tales of TORG took place on one version of our world. The High Lords there were successful for many years, but were eventually stopped by the planet’s valiant Storm Knights.

But there are infinite versions of our world.

This is the tale of a different Earth, one where things did not go as well…

The Torg Eternity Core Rules include all the rules and setting information you need to create characters and play the game, including

  • Background on the Possibility Wars
  • World Laws and adversaries for Core Earth and the 7 invading Cosms
  • Creation and advancement rules with dozens of perks for all kinds of characters
  • Magic, Miracles, and Psionics rules
  • Gear for all tech levels

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

With my friend, Scott Crosson, planning to relaunch his beloved Pulp-era Savage Worlds campaign and my friends Cynthia Celeste Miller and Barak Blackburn bringing On the Air to life recently, it seems a great time to have a Pulptastic Week! As with so many other Spectrum titles, this game is designed specifically to reflect both the genre of the 30s and 40s pulp adventures and the specific nature of those adventures as presented as radio plays (including making sure you get that sponsor mention in).

The spirit of Old Time Radio lives again with On the Air, the storytelling RPG that faithfully emulates the action, excitement and mystery found in the radio programs of the 1930s and ’40s. Construct a series, create a sponsor, whip up characters and you’re ready to play. Once the series is created, very little prep time is required to play the game, thanks to the narrative structure of the Intention System.

Get ready to engage in an all-new way of narrating your character’s actions… and don’t forget to promote your sponsor’s products to earn the potent Sponsorship Token! Each episode is allowed only a certain number of die rolls in order to depict the tight time restraints of those old programs, so you’d better make every action count!

On the Air is best enjoyed by one Director and between one and three players. You’ll need d4s, d6s and d8s.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

As we close out Go to Town Week, me and the guys at Evil Beagle Games decided we’d step up and do a great package of stuff that goes along with the theme. The About the Town Bundle features products from Bill Keyes’ Cities of Wonder line (all of them, in fact, including the brand-new The Imperial City) and a number of town-useful products from Michael Surbrook Presents

The entire package of nine products (featuring stuff for Savage WorldsPathfinder5e, and lots of system-agnostic material) is 25% off regular price.

The About the Town Bundle features the following products –

  • Clay Town – Clay Town is an impoverished city on the far edge of a great empire, founded in hope but fallen on hard times. It’s rife with crime, corruption, and a dark cult that hopes to use its seclusion to further their evil ends. Can your heroes save Clay Town from itself (or alternately, can they profit off its misery and get away before the whole thing comes down on them)? 
  • Empty Rooms & Vacant Windows (Savage Worlds) – Haunted: inhabited by or as if by apparitions; “a haunted house” Michael Surbrook, Evil Beagle’s resident scholar and master-of-cleverness, delves once again into the creepy and unnerving as he helps fellow Game Masters explore all the ways in which a truly haunted domicile can become the center of a great tale at the game table.
  • Filthy Lucre – Is the money on that character sheet just a recorded number, or is it an important part of the narrative experience for you and the other players at the table. Michael Surbrook once again brings his extraordinary gifts of knowledge, historical research, and a love of useful detail to a subject that affects every fantasy game you might play in.
  • The Grand Melee (Pathfinder, 5e, Savage Worlds) – Flashing swords, shining armor, and shattering lances… …are all part of the greatest sporting event of the Middle Ages: the Tournament. With The Grand Melee, you have all the information you need to include a medieval tournament in your campaign!
  • The Imperial City – The Imperial City was once the heart of a mighty empire, but generations ago a pair of powerful dragons laid it to waste then claimed its burned-out ruins as their lair. Now, over a hundred years later, they and their progeny still hold unquestioned rule over these lands. Will your brave heroes dare to enter their territory and explore these ancient ruins? Will you find treasures untold, or will the savage dragons leave your bones to bleach in the sun? 
  • Unpleasant Discoveries (5e) – A long-time fan of settings like Ravenloft, Evil Beagle’s resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Unpleasant Discoveries is an extraordinary treaties on how to run compelling horror-fantasy.
  • Whispering Pines – Whispering Pines is a tiny village hidden deep in the north woods, surrounded by a deep pine forest. It has always been a dark, isolated, and unwelcoming place. Now it is a nightmare for those who live here, a nightmare which threatens to spill out from this secluded enclave and engulf the entire world, because it has been taken over by the undead. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

“Istanbul was Constantinople, now it’s Istanbul, not Constantinople…” – They Might Be Giants. Oh, come on, you know I had to, right?

Today’s Go to Town Week Pick goes back to one of the greatest “towns” in all of history, the cosmopolitan center of civilization in the medieval era, with a healthy dose of magic and myth thrown in. Mythic Constantinople takes you to a city-that-never-was, yet based fully on a city that defined multiculturalism at a time when such a thing could not otherwise easily exist (such was the power of burgeoning international trade). For those running historical fantasy, or those just wanting to see what one of the greatest cities in history might look like with fantastic elements, this is a must-have.

PS – The Design Mechanism, the folks behind this excellent work, are the same folks who just announced the Jack Vance-based Lyonesse RPG.

 

Byzantium, Queen of Cities, Constantinople, bridging Europe and Asia like a jewel, the epicentre of medieval culture. The year is 1450 or, as the Byzantines reckon it, the 6,958th year since Creation.

This is an age of exploration and invention; an age of intrigue, and an age of empires. The known world congregates here: mercenaries from England and Russia; the wealthy merchants of Genoa, Venice and Tunis; the Ottoman Empire and the Mamluk Sultanate face off against each other while the iron-clad Knights of Rhodes debate theology with Neoplatonists.

And it is home too to the non-human species of the world, such as the inscrutable Astomatoi, the fearless Minotauroi, and the headless Blemmyai. In the Undercity are ancient horrors with agendas of their own, things of legend and myth that have inhabited Constantinople for thousands of years. Meanwhile the Muslim Ottoman Empire eyes the city with envy and draws its plans. The Catholic and Orthodox Churches seek to dominate Christianity while, elsewhere, pagan forces and cults wait for their own opportunities to surface.

Mythic Constantinople is a thorough and comprehensive campaign resource that mingles meticulous history with legend and myth. It presents Constantinople in astonishing detail, covering the city’s geography, history, politics, and culture alongside its landmarks, personalities, organisations and religions. It takes a unique approach to generating street-level details of the city, and taking care to connect places, people and organisations to both describe Byzantium, and aid Games Masters in bringing the city to life in their campaigns. Play characters from dozens of cultures: native Byzantines, European mercenaries, wily Italianate merchant-venturers, intrepid emissaries of Islam, or even a non-human occupant of the city, rubbing shoulders with the Varangian Guard and schemers of the Serene Republic of Venice. The options are vast.

Everything you need to campaign in medieval Byzantium is here. Welcome to Mythic Constantinople.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We mosey on through Go to Town Week with this Savage Worlds based settlement of the Old West. Fort Griffin Savaged mixes history and fiction to give you a place for adventuring and storytelling in any iteration of the West you prefer (weird or otherwise). Lots of extraordinary detail and great maps, making this a great home for many a campaign or a single night’s entertainment.

This Wild West setting is a completely re-visioned version of DHR’s Fort Griffin, Texas setting, designed for Savage Worlds.

The Savaged version of Fort Griffin contains all 17 fully-described establishments, 90 NPCs (historical and fictional), and more than 100 adventure hooks (with DHR’s world-famous “Forks in the Road” alternatives for many of the hooks). This whole kit and caboodle contains all new maps, Setting Rules, historical sidebars, and a passel of weird ideas. 

The GM (the Dog House Gang prefers ‘Judge’) will get all of the following:

  • Fort Griffin main document – 154 pages containing descriptions of the town — affectionately known as The Flat — with detailed establishments, embedded maps, personalities and plenty of adventure hooks to keep players busy for ages.
  • The Flat Personality Pack – 37 pages, containing character “cards” to aid the Judge in a fast and furious game pace, whether gunfire breaks out or because a PC interaction with a prominent personality needs a quick-as-lightning Trait test resolution.
  • The Flat Map Pack – A set of files with all the maps a Judge might need, including tiled versions for printing a tabletop map (with or without a grid) as well as VTT versions for folks who prefer one of those newfangled electronic tabletop contraptions.

Every establishment comes with a thorough description of its history, current proprietor and other notables, as well as maps and room-by-room details. The personalities that make each place come alive are furnished with statistics for Savage Worlds. And a number of important characters have original illustrations to boot. Even if a Judge prefers not to use the stats, or decides to cherry-pick favorite elements for addition to an existing milieu, there’s plenty of content packed in those pages to make Fort Griffin Savaged suitable — and downright useful, we hope — for any Wild West game.

Fort Griffin Savaged comes with the following establishments designed for a hootin’-hollerin’ time in an Old West burg. A word to the wise, pard, things ain’t always what they seem . . . .

Saloons, Lodging and Entertainment

  • Shannsey’s Saloon
  • Beehive Saloon
  • Doney’s Saloon
  • Frontier House
  • Planters Hotel

Goods and Supplies

  • York and Meyers Outfitters
  • Post Office and Drug Store
  • Louis Woolform’s Bakery

Professional Services

  • Pete Haverty’s Livery
  • Chen’s Laundry
  • Earl’s Shave and Bathe
  • Clampitt Wagon Yard
  • African Methodist Episcopal Church
  • Doc Culver’s
  • F.B. York’s Bank
  • Thorp Blacksmith
  • Fort Griffin Jail (Picket Jail)

Last but not least, Fort Griffin Savaged contains a final chapter with personalities and adventure hooks, titled Just Passing Through and Tying It All Together. We reckon the chapter title is sufficiently self-explanatory.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

The full title for this product is Town: A City-Dweller’s Look at 13th to 15th Century Europe, and it’s a treatise by Lisa Steele that will serve anyone running a campaign with such genre trappings or historical elements, as well as a fine overall source for creating your own urban settings and experiences. It’s also a perfect entry for Go to Town Week.

Enjoy a trip to a world where powerful priests can charge sinners with the death penalty, and where knights gather for illegal combat sports … where thieves can thumb their nose at the authorities from within the walls of a church, and where a foraging band of the king’s own soldiers is more dangerous than a pack of brigand outlaws. In the midst of all this, ordinary people survived to work the land, weave the cloth, and pray for safety from famine and plague. The real Middle Ages were as brutish and wild as any fantasy world.

Town: A City-Dweller’s Look at 13th to 15th Century Europe is a sourcebook examining medieval life from the perspective of the guild and merchant-house, through the lives of craftsmen, traders, students, thieves and mercenaries – dwellers in medieval europe’s cities and towns. It’s a friendly primer on the basics of medieval life, and a treasury of hard-to-find details for the Game Master or enthusiast. Features in Town include appendices exploring specific historical examples (the cities of Paris, Venice and York) to provide added perspective on – and some telling exceptions to – to the ideas explored in the main text.

Town is by Lisa J. Steele, author of Medieval France from White Rose Publishing, GURPS Cops and GURPS Mysteries from Steve Jackson Games, and Town’s best-selling companion volume: Fief: A Look at Medieval Society from its Lower Rungs. Produced and indexed by S. John Ross, creator of the All-Systems Library and of works ranging from Risus to the Star Trek Narrator’s Toolkit to GURPS Russia.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

My friend, Christina Stiles, is the mentor and advisor to a group of students who she worked with on a very special project. Let me let her tell you more about it –

“This product is family-friendly and is for a charity: my university’s English Dept, where I teach, for scholarships and academic travel. Students in my Spring 2016 WRIT311 wrote the mini-campaign as a class assignment. I talk about the process in the Foreword. Two students also did some artwork.”

With this worthy entry, we begin Go to Town Week here at the SPOD!

Ravensberg is a horror-themed town setting suitable for 5th-level Pathfinder characters and above. It is generic enough to be placed in any ongoing campaign. The small town lies nestled near a forest of unmistakable evil, wherein lies an ancient structure known as the Black Keep. The fortress is now filled with necromancers and undead, and its darkness taints the surrounding area. Other horrors plague the townsfolk, as well: lycanthropes, a dullahan, a vampire, and a coven of witches.

The villains abound.

But where are the heroes? That’s where your players come in.

*Note: Ravensberg was named for a real place, not Ravenloft. It is a town, not a demiplane of dread. 

Explore this horrific town created by students in a Winthrop University writing class taught by Christina Stiles. By supporting this product, you are aiding the students and faculty of the English Department of Winthrop University, as all collected monies from this Pathfinder version will be donated to the department funds for scholarships and academic travel. The fund’s name is the J. Spratt and Sandra Hagler White Endowment of Winthrop University’s English Department. 

Thank you for your support!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We just wrapped up the huge Freedom Squadron Kickstarter yesterday with a 24-Hour Final Countdown Party, so I was a bit preoccupied Monday and Tuesday. Now, between recovery and diving into all the things that need doing in the post-KS craze, I’ve decided to just give it a pass this week and dive back into great gaming Picks next week.

Except… I really didn’t want you to miss this amazing bundle from my friend, David Jarvis, presenting his entire Interface Zero catalog for $19.99! That’s over $230 value in that thing!

(From the core Interface Zero 2.0 book; note that the Pathfinder and FATE editions are also in this bundle!) –

FULL METAL CYBERPUNK!

In a not-so-distant future, the world has been ravaged by global warming, subjected to the horrors of nuclear war and natural disaster, witnessed the collapse of the mightiest nation in the history of the world, and the rise of other nations to take its place. In East Asia, the Bear and the Dragon battle for control of the resource-rich continent, and an emergent A.I. known only as Charon has destabilized the whole of Europe, sparking revolution and chaos not seen since the Second World War.

 On the North American continent, the prospect of conflict once again rears its ugly head as terrorist bombings in Atlantica, bring the nation to the brink of war with the North American Coalition. Is this the work of Charon, as well, or are other forces moving behind the scenes? Only time will tell.

 Science has hacked the genome, unlocking the secrets of DNA to facilitate the creation of new breeds of human; genetic hybrids, human 2.0, and even simulacrum— a slave race grown in amniotic vats and sold on the open market. Cybernetic technology has reached the point where those with the money and the will to do so, can become living machines. Computer science has grown by leaps and bounds as well.

 Dubbed Interface Zero by those who created it, the Tendril Access Processor—or TAP—downloads the Global DataNet and Hyper Reality directly into the minds of billions of users across the solar system, bringing the world an unparalleled level of interconnectivity, and danger. Malware plagues the Deep, and hackers manipulate the Tendril Access Processor to upload malicious virii, steal secrets, and even the identities of the unwary.

 This is the world in 2090, omae; let’s hope you survive it.

 Interface Zero 2.0 is a cyberpunk game powered by the Savage Worlds game system. Play bioroids, full-metal cyborgs, vat-grown simulacra, genetic hybrids, Human 2.0, and even androids! Hack the world around you with our revised hacking rules, or take control of a drone and lay down some fire-support for your team! Get cybered with new cybernetics using our Fast Furious and Fun rules!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Since I missed Monday (I was a guest lecturer at the United States Air Force Academy, if you can believe that!), I’m giving you a double-dip today as we close out Community Content WeekRobert J. Schwalb opens up the world of his Shadow of the Demon Lord for you to play around in (and try not to lose your sanity in the process!), while Russ Morrissey welcomes you to create anything and everything (old, new, in between) for WOIN (What’s Old Is New).

Welcome to the Shadow of the Demon Lord Creative Community!

Looking for more ways to fight the Demon Lord? Desperate to explore new parts of Rûl, uncover mysteries, encounter strangeness that will drive you insane? Then this place is for you! The Disciples of the Demon Lord is a digital platform for creating self-published adventure content for Shadow of the Demon Lord. As a creator, you can share your content free of charge, set a price that feels right for you, or choose a pay-what-you-want option.

What kind of content can I find here?

The Disciples of the Demon Lord program enables creators to produce adventure content for Shadow of the Demon Lord. Such content includes adventures, places to explore, and foes to fight. If you’re looking for the next great story to vex your groups, you’re bound to find it here.

For a complete list of what is and isn’t allowed in Disciples of the Demon Lord, review our content guidelines here.

How do I start publishing content?

Get started by reading over the Disciples of the Demon Lord Content Guidelines. We’ve made layout templates available to make creating easier for you, and to ensure all Disciples of the Demon Lord content meets our specifications.

After creating your title, visit the account page and look in the “My Content” section. There you will find the link “Add a new title.” You must agree to the Community Content Agreement in order to upload a new title.

After publication, all Disciples of the Demon Lord content is available here. Check sales history, view reviews and fan discussions of your work, and book royalties through PayPal. We give you a few pointers on how to publicize your product and ensure that it hits the right tone our fans expect.

Revenue for Disciples of the Demon Lord content is split between you, OneBookShelf (the company that manages DriveThruRPG), and Schwalb Entertainment. You take half of the profits and we divide the rest between us and OneBookShelf as the Demon Lord demands.

Welcome to the WOIN Community Publishing Syndicate (WCPS)!

Looking for new content for your WOIN campaign? Or do you want to publish and sell your own adventures, sourcebooks, rules, settings, monsters, or more?

The WOIN Community Publishing Syndicate is where fans and publishers alike can release and sell their own WOIN-compatible products, from 2-page articles to full-fledged books! We positively encourage fan and third-party content, and we’re committed to helping you sell it!

What type of product can I find in the WCPS?

Here you’ll find any kind of product! You can find articles, rulebooks, adventures, careers, monsters, spells, exploits, starships, and more.

You can even find third party products designed to work with our settings, such as The Cauldron, and ZEITGEIST. And, of course, you’ll find new settings here, too, created by fans and third party publishers.

Do you want to publish in the WCPS?

You are welcome to publish your own content in the WCPS! We even help you by providing free artwork you can use in your products, style guides, and other resources. We really want to make it easy for you. There aren’t many restrictions on what you can publish. Adventures, settings, rules, anything you like – the only thing we ask you not to publish here in the WCPS are standalone core rulebooks.

You don’t need to learn any complicated licences. You don’t even need to worry about “open gaming content” or anything – the entire contents of any official WOIN book (save artwork, or content from properties we ourselves have licensed from elsewhere) is yours to use as long as you don’t distribute it outside the WCPS.

You can set any price you wish for your items, or you can make them free. The proceeds are split between DriveThruRPG (the store hosting this platform), EN Publishing, and you.

Just check out our Content Guidelines, and the free creator resources we’ve already uploaded to the WCPS for you.After creating your title as a download-ready file, visit your account page and look in the “My Content” section. There you will find the link “Add a new title”. You must agree to the Community Content Agreement in order to upload your new title. After publication, all WCPS content is available here. You can check sales history, view reviews and fan discussions of your work, and book royalties through PayPal by clicking on the Account tap at the top of the page and selecting My Content.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

As we continue our exploration of Community Content Week here at the SPOD, today’s nod goes to the Explorer’s Society, which supports the massively-successful revival of 7th Sea. Those who wish to add to the wonder, intrigue, and adventure of Theah will find this to be an excellent gateway for their voyages.

Welcome to the 7th Sea Explorer’s Society!

Are you a 7th Sea GM in search of new adventures on the high seas? A player looking for heroic inspiration? A gaming group excited to hack the core rules?

The Explorer’s Society is a digital platform for creating self-published content for 7th Sea: 2nd Edition—like adventures, homebrew rules, characters, and more. As a creator, you can share your content free of charge, set a price that feels right for you, or choose a pay-what-you-want option.

What kind of content can I find here?

You can expect to find adventures, rules hacks, heroes and villains for jumpstarting your campaigns, and any number of new traits, backgrounds, advantages, and skills. Looking for new dueling moves? How about forbidden sorceries and secret societies? You can find those here, too!

For a complete list of what is and isn’t allowed in the Explorer’s Society, review our content guidelines here.

How do I start publishing content?

You’ll want to start by reading over the Explorer’s Society Content Guidelines. Then, check out our creator resources. We’ve made layout templates and artwork available to make creating easier for you, and to ensure all Explorer’s Society meets our specifications.

After creating your title, visit the account page and look in the “My Content” section. There you will find the link “Add a new title”. You must agree to the Community Content Agreement in order to upload a new title.

After publication, all Explorer’s Society content is available here. Here you can check sales history, view reviews and fan discussions of your work, and book royalties through PayPal. We’ve created a helpful guide for sharing your work with the world, which includes advice on creating eye-catching titles and finding publicity on social media.

Revenue for Explorer’s Society content is split between you, OneBookShelf (the company that manages DriveThruRPG), and John Wick Presents. We’ll split the revenues with you 50/50, after OneBookShelf takes their share for running the site.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!