Looks like we’ve got a particularly eclectic week underway, with this diceless game supplement grabbing my eye today. Fans of Erick Wujcik‘s Amber Diceless RPG got a huge treat when Rite Publishing brought the system back with Lords of Gossamer & Shadow. Now we get a full companion work to expand your game, at long last.

The Long Walk: Life on the Grand Stair
The Escalara, the Grand Stair, spans eternity. On its countless landings, Doors lead to Gossamer worlds of wonder and terror. Powerful beings explore its mysteries. Will you join them?
The Long Walk: Life on the Grand Stair is a companion volume to Lords of Gossamer & Shadow. Within its pages, you will find the following:
  • New powers like Scrying, expanded powers like Aetheric Projection, as well as Advanced and Exalted versions of existing powers found in Lords of Gossamer & Shadow;
  • A new system of partial powers to use for NPCs or character advancement, as well as rules to allow characters to have exotic natural abilities like wings or claws;
  • Rules to create and play lower level Agent characters who work for the Gossamer Lords;
  • New Gossamer worlds to explore like the mysterious Impossible Pyramid, as wellas a closer look at the Ascendancy, the empire of Bastiano;
  • A look at some of the people who populate the Grand Stair: travel with the Cicerones and porters, and hear tales from the praecones, or fight alongside Drake’s heroic Doormen and the far roaming mercenary corps, the Raven Legion;
  • An examination of the history and culture of the Gossamer Lords, including some new Lords and Ladies to add to your game, many created by our loyal supporters and fans; and
  • A detailed framework for a campaign, The Dwimmerlaik Inquest, which includes three adventures with guides to customizing them for use in your own campaigns.
The Door is open. The Grand Stair is before you. The Long Walk awaits. Will you begin the journey?
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Pre-painted, awesome minis! Fantastic, fast-play rules! And it’s freaking CONAN!

Seriously, this is a package of pure badassery.

King Conan and the Circle of Iron stand against Thoth-Amon’s rising Legion of Set!

Conan: Rise of Monsters is an epic fantasy battle game with high-quality painted, 34mm plastic figures, fast-play rules, custom dice, and more. The backstory is a brand new tale inspired by Robert E. Howard’s original Conan tales and the Marvel and Dark Horse Comics stories and adaptations.

You can download and try out the entire game right here, right now, thanks to our friends at DriveThruRPG!

Thoth-Amon has assembled the Legion of Set to bring the Serpent God into Hyboria. His sorcerers, swordsmen, and serpents scour the lands, gathering ancient artifacts and destroying the icons of those gods who might oppose their apocalyptic plans.

King Conan has forged an alliance to stop them—the Circle of Iron. His knights, archers, pikemen, and oliphants are all that stand in the way of the dread sorcerer and his dark crusade.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

For those who follow me elsewhere, it’s probably no surprise that I am on a serious superhero kick. I’ve started buying comics again, I am all about all the supers movies out or coming, and I am very keen on supers gaming right now as well. Fainting Goat does a good job of looking for ways to help gamers by filling a niche, and this latest product from them does something very powerful and effective for FATE gamers who want to also get their capes on.

Sometimes you need to make a Fate Core supers game happen with no time to prepare. 

 This can be anxiety-inducing, but there’s no reason to fear lack of prep.  Because, with the right tools, pickup games are a snap.

 Empire City Adventures is just such a tool. It’s actually an entire toolkit for running spur-of-the-moment superhero games using Fate Core and the Venture City Rules.

  • The first section consists of character sheets for a variety of big time super heroes, including full skill and power profiles. Players can pick a hero and be ready to rock in minutes.
  • The second section has a handful of powerful villains who will make antagonists for the heroes.
  •  Each villain write-up includes background on each villain and high-octane plot suggestions to jump-start your game.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

A truly good and noble man – Albert Deschesne – died unexpectedly, and we all are left with grief, sadness.  We now have the duty to take care of his final expenses and ensure that we gather for a memorial and ensure his sendoff the best we can make it.

Gathering Heroes to Help
Albert was a gifted, creative, funny, and uplifting guy. Everyone who knew him cared for him, and those who worked with him were constantly amazed at what he brought to the table – and into their lives. Now it’s time to come together and celebrate his life. We aim to honor him, and create a moment in time where we can come together and remember the life of our friend as befits his impact on our lives.

We need your help to do this
It is an unfortunate and tragic reality that dying in the US is very expensive, especially when such a death comes unexpectedly, without preparation, and with family scattered around the nation. There just isn’t a support network to absorb all the expenses. We who consider Albert part of our family are doing what we can to handle this, but there are some serious financial needs that we’d greatly appreciate your support in addressing:

·       End of Life Expenses: Matters of handling the remains and seeing to their proper final disposition require a rather shocking amount of funds to manage properly. With no life insurance or other preparatory funds to draw from, we are working up from zero here.

·       Memorial: Albert’s closest friends feel that he’d want his friends and colleagues to gather and celebrate his life, and we mean to do just that. This means a venue, food, and other things to bring it off right. Any funds leftover from handling his final expenses will go towards that effort.

·       Financial Aid for Those He Left Behind: We all understand “family of choice,” and Albert long ago chose Ron Glass and Kris Lehere as his “family. He shared in paying all the household bills.  They’re the ones who looked after Albert when his he wasn’t feeling well (though no one understood how bad it was until too late), and they’ve taken on a large part of the immediate financial burdens left in the wake of his passing. If there are funds remaining from the other two goals, the intent is to give them some assistance in recovering some of their losses.

·       A Star In the Heavens: Should all other stated needs be met, we hope to fulfill one of Albert’s dreams and name a star for him. As a dedicated fan of Star Wars, Star Trek and science-fiction in general, this would truly honor him in a powerful way.

Should all of the above needs be met effectively, and there are somehow any funds remaining, we will select one or two charities that we think Albert would have wanted to help, to which remaining funds will be donated in his name. We will update this GoFundMe with details should that become a reality.

Who We Celebrate
Albert Deschesne was an artist, a technician, a storyteller, a performer, and one of the most generous humans any of us have ever known.

Albert’s work is highly respected throughout the comics industry, where he made a name for himself as an innovator as well as a craftsman. He also had a tremendous impact on the tabletop RPG industry, especially in the realm of superhero games.

For many of us, Albert’s ability as both a game master and a roleplayer dramatically impacted our lives as we met at the game table weekly, many of us for years.He taught many of us exactly what makes a great superhero story for roleplaying, and what goes into making a great RPG campaign, period. His art can be found in Villains and Vigilantes, along with Champions 3rd and 4th edition in addition to being tapped as a playtester for Hero Games. He really loved playing a super hero most of all though he would play anything.

Albert Deschesne’s favorite super heroes included Iron Man, Green Lantern, Captain America, and above all else, Superman. He aspired to the ideals these characters epitomized, and lived his life as an example of what it means to accept all people and want a better world for everyone. He made the rest of us want to be better, and he never let up on us when we lost our way and forgot who we should be.

Albert will live on in each of us, a light guiding us through future darkness. Please help us honor and celebrate him as he genuinely deserves… and as we desperately need to for the sake of who he reminds us still to be.

Thank you.


More and more, I am becoming convinced that – when done right – creating and publishing system-agnostic support materials for RPGs is a great idea that can help lots of Game Masters, regardless of what system they’re using.

It seems to me that Tricky Troll Games is doing it right.

Astonishing Worlds is a systemless setting designed to be used with tabletop RPGs capable of handling a retro-style space opera. This work is inspired by the science fiction of yesteryear when good and evil were clear and Pluto was still a planet. Astonishing Worlds is a nod to the retro science fiction found in comic books and television from the 1950s and 1960s. Imagine an alternate reality in which the fantasies of this era of speculative fiction were real, and the only limit was human imagination.

Inside you’ll find:

  • 28 outlined worlds spread out over four solar systems.
  • 12 Character Archetypes to spark the imagination.
  • Guidelines on the three types of races: Humans, Near-Humans, and Beastmen.
  • 5 Terrifying villains known as the Galactic Lords, each with their own sinister empire.
  • A planet, alien, and adventure generator. 
  • And much more!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Gonna let the creator tell his own tale here; Christopher is one of the top (and most prolific) makers involved in the Cypher System Community:

Dear Sean Patrick Fannon,

I was thrilled to see that you’ve included Cypher System Community Creator PDFs  in your great Pick of the Week column.  Cypher is a great little game that’s full of potential, not just for Numenera, but also for cinematic gaming in general — like you’ll find in MCG’s Gods of the Fall Cypher fantasy setting.

To help GMs not only run a Cypher fantasy game but to also embrace the GotF world, I’ve made a CSCC PDF, Mortal Fantasy. As Ganza Gaming, it is my 14th Cypher System product which includes the only other CSCC GotF PDF (that I am aware of), Somorrah in Soulrest


Best Wishes,

Christopher Robin Negelen

Ganza Gaming

Now you can do your own traditional RPG fantasy spin using the Cypher System for your favorite fantasy RPG world or Monte Cook Games’ own Gods of the Fall setting – become a Doomed Paladin who Wears A Halo of Fire, a Gnome Adept who Explores Dark Places or a Fast Thief who Works the Back Alleys with their Goblin Crew.

 Discover a dark and dangerous world, Gods of the Fall, a land where there are no gods and even less mercy. 

 This 45-page PDF includes:

  • Six new Types that let you play traditional RPG fantasy heroes without sacrificing your Descriptors and Foci to do so
  • A mini-adventure set in the Gods of the Fall universe for First Tier heroes or demigods.
  • A new creature, the Nephilim, the precursors to the Seraph
  • New Descriptors and Crews to let you play several Bloodlines along with Goblins, Orcs, Gnomes, or The Hollowed
  • New rules that allow GMs to embrace their favorite Fantasy RPG tropes
  • Advice on how to bring Elves and Dwarves into their Gods of the Fall game (if they ever left at all)
  • Tips on how to convert other fantasy material to the Cypher System

Gods of the Fall, is a world that desperately needs mortal heroes until the new gods come into their own.  And while you hope these godlings will be better souls than the slavers and witch queens that challenge you now — there are no guarantees.  

Download Mortal Heroes now and get ready to teach these new gods a new level of respect for mortals!

 Requires the Cypher System Rulebook from Monte Cook Games.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Fans of Eddy Webb‘s Pugmire have been hoping the cats would get some love, too.

They most certainly are.

Contribute to help us create a beautiful traditionally printed fantasy game book featuring cat monarchies – and get it into stores.

“I can destroy you with but a thought!” The rat was dressed in a long leather coat bleached white. His temples bulged, and his eyes were bloodshot with concentration as he ranted. “Take one step toward me, and I will obliterate you with my mind!”  

Halo kept her martial stance, her eyes never leaving the rat’s. “Then do so,” Halo said.

“I’m sorry?” The rat didn’t seem to have anticipated this.  

“Destroy me,” Halo pressed. “With your mind. Go ahead, magician.”

“I am no magician!” the rat screeched. “I am a scientist! I have studied the ancient records of the Old Ones, and I know the true power of the universe! I have mastered 47 of the 100 Theories!” During his tirade, the rat’s bulbous eyes began to water, and he finally did what Halo was waiting for.  

He blinked.  

When the rat opened his eyes a fraction of a second later, Halo had leapt into the air. Her foot glowed with a blue aura as she kicked him in the snout. The pain was intense, and the rat could feel his fur and flesh becoming bitterly cold as the blue energy enveloped him. He tried to speak, to unleash his mental attack, but he couldn’t move. The ice cracked and popped as his eyes froze solid. 

Halo nodded in satisfaction as the frozen rat fell over the side of the roof, and turned away from her opponent. She needed tell the Ruling Council that the cult of Labo Tor had infiltrated the monarchy of Korat.

“My company, Pugsteady, is working with Rich Thomas at Onyx Path Publishing to expand on our Monarchies of Mau Early Access version (see below).

“We’re running this Kickstarter so we can make the best version of Monarchies of Mau that we can, adding more art and writing to make this a complete and amazing product. If funded, we will produce a full-color 7 x 10 hardcover book (about the size of a graphic novel), with around 200+ pages.

“One of the highlights of the Monarchies of Mau game include this evocative, mysterious, and family-friendly setting, presented from the perspective of iconic characters like Blayze and Sabian here.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Some would say Robotech represents the original “giant robot/mecha invasion” into Western pop culture, and with good reason. Although purists rail against how much the original source was adapted by Harmony Gold, the truth is they did a pretty good job of mixing the three separate Japanese series in a way that Western (and especially American) audiences could grasp and embrace.

One of the great coups accomplished by Palladium Books was nailing down the license to translate the Robotech material into an RPG experience, and more of that is cropping up in PDF form for both gaming and anime fans alike.

Robotech® Invid Invasion Sourcebook, 1988 Edition

The Third Robotech War begins with a surprise attack by the Invid, an enemy the Earth Defenders knew nothing about! Bombardment from space followed by swarms of Invid mecha leaves human civilization shattered. There is no city left unscathed. World governments fall and so do their armies. Human survivors can be divided into three camps: the enslaved, freedom fighters, and enemy sympathizers. The Invid rule the planet, but they are not all powerful. Their tyranny is challenged by heroes and resistance fighters who harass the enemy and struggle to free Earth from the claws of its inhuman oppressors. They are helped by the arrival of REF fleets sent by Admiral Rick Hunter.

Characters have access to the most powerful mecha ever created by humans, including the Cyclone Veritech transformable motorcycle, the Veritech Alpha and Beta Fighters, the Vindicator and a variety of other war machines.

  • The mecha, armor and weapons of the REF: Cyclones, the Alpha and Beta Fighters, Shadow Fighter, Synchro-Cannon and much more.
  • The weapons and equipment of the Robotech Expeditionary Force.
  • A new Robotech® Character Sheet and Mecha Combat Log.
  • Invid mecha and weapons; Enforcer, Simulagents and more.
  • Invid Hives described and statted with floor plans.
  • Global Summary, circa 2038, Genesis Pits, key characters & more.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In 1990, two major multi-genre releases came out to shake up the RPG world. While Rifts gave us the over-the-top gonzo and extreme approach to “mashup gaming,” Torg brought an intensely compelling story of survival and heroism in the face of war and disaster. That sense of something huge that you could become part of – beginning with the now-famous tag line “The Storm Has a Name” – maintained a fan base long after the game fell out of circulation.

We’ve already seen the return of Rifts to the popular consciousness, and now we’re experiencing a revival of Torg that will deliver on the best of what was and the fantastic design developments of now.

One thing that’s been pretty amazing is the special Twitter feed Ulisses Spiel set up to “live chronicle” the invasion. It’s a fascinating use of modern social media to market this amazing event.

The classic cinematic multi-genre RPG returns with updated rules, settings, full-color art, and a whole new Possibility War!

Torg Eternity is a table-top roleplaying game based on the original 1990 version of Torg created by West End Games. It has been re-imagined and updated for the Near Now.

The “High Lords” came from other cosms—other realities—conquerors joined together to steal the Earth’s living energy…to consume its very Possibilities!

Each Reality Raider brought his or her own reality, or “cosm”…

…from the dark fantasy of Aysle

…to the technological oppression of the Cyberpapacy

…the savagery and exploration of the Living Land

…the diabolical pulp villains of the Nile Empire

…the Gothic horror of Orrorsh

…the action and intrigue of Pan-Pacifica

 …and the terrifying, demon-ruled wasteland of Tharkold!

The High Lords impose their reality and transform everything within, draining the Earth of its Possibilities in the hopes that one of them will become an ancient and all-powerful being called the “Torg!”

Axioms and World Laws 

Each cosm in Torg Eternity doesn’t just feel different, it plays different thanks to its Axioms (Magical, Social, Spiritual, and Technological) that define what can exist there, and most importantly its World Laws, rules that reinforce the genre and trope of the place.

Here are a few examples:

  • Core Earth is a cosm of die-hard action and adventure.The Law of the Underdog allows Storm Knight player characters to use their Destiny cards a little more often–but only when they’re outnumbered or at a disadvantage!
  • Aysle’s Law of Enchantment generates magic items when characters get certain lucky rolls, granting them weapons, armor, or more powerful abilities!
  • The Living Land’s Law of Savagery grants a Bonus Die to damage–if a character performs a risky All-Out attack!
  • Heroes in the Nile Empire use the Law of Action to spend additional Possibilities, improving their skill or attribute rolls and allowing them to perform thrilling feats that are near impossible elsewhere!

Check the page for so much more information.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

OK, first things first. Apologies to all for an entire week missed. At first, it was due to a delayed return from MantiCon; it devolved quickly into a serious bout of extreme grief and depression, triggered by the loss of one of my very nearest and dearest friends in this world. I spent all of last week in the deepest hole, and I just couldn’t… function. My thanks to all who offered support and understanding, but it’s a new week, and it’s time to see the sun and celebrate gaming once again.

We begin with something that caught me completely by surprise. Seriously, I did not see this coming, and I am still trying to grasp just what it is… but it’s sure as hell a phenomenon! It’s been sitting at the top of DriveThruRPG’s sales chart for a while now, which means a lot of folks around the world think it is The Next Big Thing.

It all started with a couple of clearly Nordic-flavored novels, but these folks are seriously into the RPG hobby in way that goes beyond passion. They’ve engaged in a multi-media campaign to bring about their own creation – equal parts new design and old-school sensibilities. This should be a fun ride…

Enter the CORE! ICRPG CORE is finally here, with a full rule book and miniature set to get YOUR game table kicking ass! 

>> A full rules set: Classic 7 dice, D20 roll-over system, and all the combat and RP mechanics, character classes, timers, targets and elements you need to play right away. This system is fast and fun, but doesn’t lose track of the best parts of tabletop dice rolling.

>>Two worlds: The CORE comes with two huge world primers that include locations and adventure starters for Alfheim (eldritch fantasy) and Warp Shell (cataclysmic sci fi). Add 18 classes and a ton of LOOT back it up, and you’re in motion on your first night.

>>A KILLER GM Section: All the mechanics and tricks used on Drunkens&Dragons compiled into a tight format so you can master the art of game mastering. Complete with story architecture, encounter building, the infamous three T’s, room design and much more.

>>Monsters: 23 Unique terrors with extra crunchy mechanics to kill, I mean, entertain your players.

>>Miniatures!!! 48 heroes and all 23 monsters, all compiled on ‘army sheets’ so you can print and cut hordes in minutes. The perfect addition to your massive ICRPG collection!

>>The coolest RPG community on the planet: How-to videos, online play sessions, and the ever-expanding updates that have made Runehammer a GOLD best seller! This is just the beginning, so look for tons of ICRPG content on youtube and facebook ALL YEAR.

>>You really want this PDF! The digital copy, which includes a character sheet and loads of craftable mini’s, will be updated regularly with new maps, tokens, and tidbits. Early PDF buyers who now want hardcopy get half their value back in the PDF-less version, so you can get a juicy hardback to your table without a dent in the wallet. Thanks everyone for all your messages, support, and patience as ICRPG continues to truck along!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!