Here in the middle of Celebrating BAMFsies Week, we’re going with another of the new crop of supers games, Fallen Justice. It’s an OSR (d20) driven game hearkening mechanically back to the “white box” set of D&D rules, but they’ve invested some more modernized narrative gameplay elements in, as well.

Dark vigilantes in the means streets is the focus, so if that’s your jam and you like the OSR style of gaming, this is worth a look.

A Vigilante Roleplaying Game inspired by the OSR

Inspired by gritty Iron Age comics, FALLEN JUSTICE is a no-holds barred, bloody knuckled homage to powerless vigilante stories. Powered by the Venerable Knight Classics chassis, this classically inspired d20 RPG is heavily based on White Box roleplaying, but features some modern narrative mechanics.

Take on the role of a brutal vigilante out to clean the streets by force and get ready to sink your fists into the faces of low-life criminals everywhere. This book contains no setting and is designed to be a toolbox to tell your own stories, but it is otherwise a complete game.

This book features: 

  • 10 Vigilante Classes
  • Brutal Critical Hit Tables
  • Die Drops for generating threats and neighborhoods
  • Opening Fiction Absolucion by Ed Erdelac

All powered by Gallant Knight Game’s Venerable Knight Chassis!

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

We continues Celebrating BAMFsies Week with another fairly new supers game, Is It a Plane? (a nice callback to the early days of Superman). This one goes to a very strange, interesting place – there’s no dice, no random elements to resolution at all.

Instead, it’s basically “Win, Lose, or Draw” as an RPG experience! You have to draw what you’re doing within a set time period, with the size of your panels and how many panels you manage having specific game effects the Editor (GM) interprets. The way I see it, for anyone who isn’t already artistically inclined, it’s “Stick Figure Wars” all over. One of the things I didn’t grok was how simultaneous drawing within a time limit allows for cooperative play, but there’s plenty of instruction and a demo video as well, and it looks… frankly, like a lot of silly and giddy fun.

Probably not the game for anyone wanting a more traditionally serious, MCU-flavored experience, but for an evening of laughter and creativity, it promises to be a blast.

The comic book role-playing game that replaces dice rolls with doodles!

Draw your heroic feats… BEFORE TIME RUNS OUT!

Play is fast and frenetic. Players act simultaneously! Lay down your panels, create comic book pages and let the Editor (Games Master) decide from your drawings what happens next.

How Do I Take Actions Without Dice?

Actions of any form that have dramatic consequences are created through rapidly made doodles. If you want to take multiple actions, you can, you just need to draw them in time.

Success is determined by what the Editor (Games Master) thinks you have drawn, based on prior dialogue, descriptions and the context of the panels of other players.

You have panels of varying sizes; the bigger the panel, the greater its power and statistic effects (positive and negative) it can have. But use too many larger panels, and you get through the issue faster… and you only have 22 pages to achieve success!

Everyone draws their actions at the exact same time, so the only waiting for players is for the Editor to describe how their actions combine together on the page. 

But I Can’t Draw!

Don’t worry! You are allowed to give the Editor clues whenever you draw, telling them any statistics you are using, like your Ranged Attack (energy beam), what characters and situations (the one statistic the Editor controls) are present and pointing out any narrative features of the scene that have already been established. You can also write anything that would be a label in a comic book or onomatopoeia such as POW and KRAK to help you punctuate action. 

If you can draw a stick figure, two lines and a vague box, you can draw shooting energy beams at a car. As to what that does in terms of the story, the Editor will decide. 

1 minute is the typical drawing time, so artistic skill is not required and rarely possible. 

What Do I Get?

The 168 page Is It a Plane!? book has everything you need to both play the game and run games as an Editor. 

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Aaaand… we’re back! Last week, DriveThruRPG was mostly down, so I took a week off, but I am back at it with Celebrating BAMFsies Week! The BAMFsies celebrate the “Best in Superhero Gaming” every year, and I’ve been honored to have been a judge for them in the past. Right now, there’s a sale going on that gives folks 25% off of superhero products, so I’m dedicating this week to showcasing some of the newest of those products.

The first punch in this superhero brawl is thrown by Fainting Goat Games, who do a lot of supers stuff for all kinds of systems. Technological Terrors: Sabotage Incorporated is a set of techno-villains designed specifically for your Savage Worlds supers game.

Sabotage Incorporated is gang of super-science criminals who have risen from the meta-crime underworld and become the scourge of legitimate researchers and scientists.

Technological Terrors: Sabotage Incorporated is a collection of villains with super-science and technological backgrounds. These five villains can serve as enemies or rivals for any group of heroes – whether they are technologically inclined or not.

Includes a handful of adventure hooks and an accompanying map.

This product was created for use with Savage Worlds

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my 
Patreon and get involved directly with my next projects!

Closing out Community Content Week is the pinnacle of the idea – an entire site dedicated to facilitating the creation of Dungeons & Dragons content of all kind and sharing it with the world. The Dungeon Masters Guild is, frankly, the culmination of decades of inspired fans creating and sharing their ideas.

Where once they mimeographed documents they typed up on typewriters and mailed them to fellow gamers they met at conventions or via the letters pages of wargaming magazines, the advent of the Internet changed the world for them.

Now the wise folks at Wizards of the Coast and DriveThruRPG are facilitating this decades-old practice (while, fair enough, cutting themselves in for a piece of the action). This is the ultimate melding of the World’s Most Popular RPG and the enormous talent found within its global fanbase.

The Dungeon Masters Guild is a program that allows you to create content (adventures and locations; new monsters; character classes, archetypes, and backgrounds; etc.) using Wizards of the Coast intellectual property (IP) and to make some money while you’re at it. Your work might even be noticed by the team at Dungeons & Dragons, who select writers from the DMs Guild for official products, the Guild Adept program, and the Adventurers League.

To get involved, all you need to do is read the Content Guidelines, write your content, and click through a Community Content Agreement with OneBookShelf when uploading your content. OneBookShelf is the parent company of DriveThruRPG and RPGNow and operates the DMsGuild site and the Dungeon Masters Guild program, under license from Wizards of the Coast.

Once published, all Dungeon Masters Guild content is available at www.DungeonMastersGuild.com or www.DMsGuild.com. You can monitor the website for your sales data, plus ratings and reviews of your work. To promote sales, we encourage you to create eye-catching covers for your work and publicize through social media and other reputable media outlets where D&D fans gather.

Want to learn more? Just click here!  

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Today’s Community Content Week Pick is a pretty exciting one for fans of the engine behind Numenera and The Strange. Though the actual IP of those two settings is not up for crafting fan material (at least not for public sharing), the Cypher System Creator Program opens the way for tons of new material to use in any other Cypher game you’re running or playing.

It also opens the engine up for you to put your own setting ideas out there, as well as adventures, expanded character options, equipment, and more. One more opportunity for those who say “I can do that” to step up and give it a go.

Welcome to the Cypher System Creator Program!

Looking for content or inspiration for your Cypher System campaign? Or maybe you want to publish adventures, character options, or new rules or settings, in your own Cypher System products?

TheCypher System Creator program at DriveThruRPG lets Cypher System fans and third-party publishers release products, large or small, for the Cypher System. For players and fans, it’s a vibrant marketplace for Cypher System compatible products.

What kind of products can I find here?

There are literally dozens of products available through Cypher System Creator. You can find all sorts of great content for the Cypher System, including:

  • Adventures
  • Settings
  • Character descriptors, foci, and other options
  • Cyphers and other items
  • Creatures and NPCs
  • And many other things our creative Cypher System community comes up with!

You can find products for the Gods of the Fall and Predation settings, as well as third-party settings and loads of titles compatible with any Cypher System game!

Interested in publishing for the Cypher System?

The Cypher System Creator program provides a variety of free resources for publishers, including logos, templates, and artwork. Publishers are free to use these resources, or to build their products from the ground up with their own graphic design, layout, and illustrations. 

There are some restrictions on what you may or may not publish for the Cypher System Creator program. For a complete list of what is and isn’t allowed, check out our content guidelines.

Publishers may set any price they wish for their products (or make them free). Cypher System Creator products are subject to the standard DriveThruRPG commission, and a portion of the selling price will be paid as a royalty to Monte Cook Games.

To get started, first read the Cypher System Creator Content Guidelines. If you’re interested in our creator resources, they’re listed among the products for the program (they’re free). After creating your title as a download-ready file, visit your account page and look in the “My Content” section. There you will find the link “Add a new title”. You must agree to the Community Content Agreement in order to upload your new title. After publication, all Cypher System Creator content is available here. You can check sales history, view reviews and fan discussions of your work, and book royalties through PayPal by clicking on the Account tap at the top of the page and selecting My Content.

Revenue from Cypher System Creator content is split between you, OneBookShelf (the company that manages DriveThruRPG), and Monte Cook Games. You take half of the revenue and we divide the rest between MCG and OneBookShelf.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Since I missed Monday, I am doing a double Pick today as part of our celebration of Community Content Week. Fans of original World of Darkness and Exalted can jump into the trove of creations for those settings with the Storytellers Vault, while Call of Cthulhu aficionados will find a maddening horde of content in the Miskatonic Repository.

Both offer you the chance to stretch your creative muscles and put your own ideas forth to share, either as a matter of being in the community or to pursue your nascent career as a writer and designer.

Welcome to Call of Cthulhu: Miskatonic Repository!

Are you a Keeper looking for new scenarios and story elements? A player looking for something mysterious to spark a character idea? Is your group looking for eerie ideas to use in your game? The Miskatonic Repository is where you can find —and create —self-published material for the Call of Cthulhu roleplaying game. Creators can offer their work free of charge, set a price, or offer it as pay-what-you-want.

What can I find in the Miskatonic Repository?

You’ll find scenarios, npcs, spells, dangerous cults, globe spanning conspiracies, skills, occupations, and creatures beyond human comprehension.  Read our content guidelines for what is and isn’t allowed in the Miskatonic Repository.

Also, we’ve created a helpful guide for sharing your work with the world, which includes advice on creating eye-catching titles and additional resources.

What is the Storytellers Vault?

The Storytellers Vault is a program that allows you to create content (adventures, city or regional supplements, splatbooks, fiction; new powers and character types; backgrounds; character sheets, artwork, etc.) using White Wolf intellectual property (IP) and to make some money while you’re at it.

To get involved, all you need to do is read the Content Guidelines, write your content, and click through a Community Content Agreement with OneBookShelf when uploading your content. OneBookShelf is the parent company of DriveThruRPG and RPGNow and operates the Storytellers Vault site and the Dungeon Masters Guild program, under license from White Wolf.

Once published, all Storytellers Vault content is available at www.StorytellersVault.com can monitor the website for your sales data, plus ratings and reviews of your work. To promote sales, we encourage you to create eye-catching covers for your work and publicize through social media and other reputable media outlets where White Wolf fans gather.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Today’s launch of SWAG (Savage Worlds Adventurer’s Guild) brings us to celebrate Community Content Week. This is a program that’s grown by leaps and bounds at DriveThruRPG, celebrating the creativity of fans and nascent writers & game designers by giving them pathways to create for their favorite games and make some money at it, if they choose!

In the case of SWAG, there’s meant to be a combination of stuff from Pinnacle, third party publishers, and you. Those looking for that cool set of extra stuff for their space fantasy game, eldritch horror scenario, or just a cool list of modern weapons can troll these particular waters for them… or they can share their own ideas with the rest of the fan base.

Welcome to The Savage Worlds Adventurers Guild!

The Savage Worlds philosophy since first publication in 2003 is Fast! Furious! Fun! Savage Worlds has everything you need to play narrative or tactical roleplaying games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so she can quickly and easily create worlds and adventures for any setting, and focus on the players and their actions during frenetic combat.

Within the Savage Worlds Adventurer’s Guild (commonly called SWAG) you will find—and create—new and original content by individuals across all genres and from around the world for the Savage Worlds roleplaying game.

SWAG is simple to use and all in one easy to navigate site!

What’s in SWAG?

Within the Savage Worlds Adventurer’s Guild you’ll find setting guides, adventures, one sheets, new powers, spells and enhancements, new Edges and Hindrances, maps, stat blocks for foes, and monsters galore from every conceivable genre.

Feel something is missing, or you have a sparkling idea? Take the opportunity to publish it!

How do I publish content for the SWAG?

Your first step is to read the Content Guidelines and our FAQ. Our creator resources include templates and artwork for you to use that meet our specifications for content.

After creating your content, go to your account page and look in the “My Content” section. You can use the “Add a new title” link after you agree to the Community Content Agreement.

Once content is published, it can be found with the rest of the SWAG content. You’ll be able to check your sales history, view reviews, and check on book royalties using your Account page on DriveThruRPG. The My Money section of your Account page will allow you to withdraw royalties via PayPal.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

As Carinn and I are enjoying the hospitality of the fine folks of MarsCon in Virginia, here’s the last To the Stars Week Pick. It’s a favorite among quite a few folks, including my local gaming group. Driven by the core engine of Blades in the DarkScum and Villainy is definitely a game for those who look at folks like Han Solo, Aeryn Sun, and Malcolm Reynolds and go “Yeah, I wanna play that!”

Unwise deals. 
Blaster fights. 
High adventure among the stars.
Welcome to the world of SCUM AND VILLAINY

Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony.

Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector?

Scum and Villainy is a stand-alone RPG based on the Forged in the Dark game engine. In this book, you’ll find:

  • A clear gameplay structure that puts the focus on the criminal undertakings of the crew. A session of play consists of a job followed by recovery, downtime projects, and advancement.
  • Ship “character sheets” that allow for XP spends, upgrades, and leveling up alongside your characters.
  • Crew advancement opportunities to reflect the change from a ragtag group barely flying in the black to a reputed crew that has built a name across the sector.
  • Forged in the Dark tools to help keep the focus on the action of the job rather than the extensive planning needed to make it happen.
  • Character and ship types to help create a unique and interesting crew at light speed.

MAY YOUR SHIP FLY TRUE, AND YOUR BLASTERS NEVER JAM.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

As you’re reading this, Carinn Seabolt and I are on our way to MarsCon in Virginia. She’s their Gaming Guest of Honor, and I am honored to also be a Special Guest.

Today’s To the Stars Week Pick is another D&D-drive (5e) space fantasy game that invokes “Star WarsFireflyCowboy Bebop, and Guardians of the Galaxy” as inspirations. HYPERLANES has a solid following and a lot of good ratings from its fans, so as you examine your 5e space gaming options, you’ll want to take a look at this one.

Adventure at hyperspeed, smirking at the authorities along the way. Tramp around a hostile galaxy in a starship held together with spit and pluck. You’re a motley crew of misfits, gathered by chance, venting your frustrations through witty barbs and alien howls.  

Strap in, kid. We’re gunna burn across the sky ‘til the stars become lines.

HYPERLANES is the gaming technology that takes you there. We begin with all new Classes and Archetypes, reverse engineered from the basic building blocks of the D&D Player’s Handbook, but reprogrammed for scifi adventuring among the stars, integrating starship battle abilities from the ground up. We splice in all new Feats for cinematic action, systems for building alien species and robot chassis as Races, and iconic Backgrounds to add dimensionality to your spacer. 

We don’t stop there.  

We hook up a hard hitting chapter on armor clad soldiers, fringe-planet crime lords, and monstrous alien threats. We install a honed system for enabling memorable space battles, designed to send a chill up your spine as you blast hostile spacecraft out of the starry sky. We bury you in “magical items” recast as scientific marvels and scavenged technology from forgotten civilizations.  

HYPERLANES is a humming engine of science fiction action and it’s what you need to adapt your favorite star spanning adventure setting to your living room cockpit. We take inspiration from such classics as Star Wars, Firefly, Cowboy Bebop, and Guardians of the Galaxy. We’re pretty sure this is the action scifi supplement you’ve been looking for.

This book was Kickstarted in December 2016 and we are happy to report that it successfully funded at over $40,000. Stretch goals from such an amazing total allowed us to hire on additional writers and artists and really make this book something memorable.

Thank you to all our wonderful backers.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Today’s To the Stars Week Pick is pretty on-the-nose, title-wise – the revised edition of Stars Without Number. Backwards-compatible with the original edition stuff, this is one of the pinnacle examples of OSR design for the modern age, and a highly popular and beloved space adventure game.

The year is 3200 and mankind’s empire lies in ashes.

The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.

Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.

Will you be among them once more?

Stars Without Number: Revised Edition is an old-school-inspired game of sci-fi adventure, one built from the ground up to encourage sandbox play and simplify a GM’s job in providing it. Familiar mechanics are employed to forge new worlds and explore new possibilities, guidelines built on long experience used to help a group venture in wholly new directions. Within the full-color pages of Stars Without Number: Revised Edition, you’ll find… .

  • Backwards compatibility, as the Revised Edition is built to work cleanly with existing Stars Without Number supplements and materials. The new systems slot in smoothly, and you can take or leave them individually as your group prefers.
  • Expanded character creation, with PCs now customized by special talents and character foci, new options for psychic characters, and new ways to make your hero mechanically distinct. Yet the process is still smooth and quick, with a special quick generator spread to create a hero from nothing more than a half-dozen die rolls.
  • Refined psionics, with more options to distinguish your psychic hero’s powers and more flexible choices for their abilities. Tailor your psychic to your concept, whether as a cynical gunslinging brainguard or an ascetic psychic healer from a world of austere psionic scholars.
  • Improved starship combat, with decisive roles for every member of the party. Build your own starships with the included system and employ new hardware and new starship mods to make your ungainly crate the fastest contraband runner this side of the Veil Nebula.
  • New systems to support additional types of play, including rules for hacking, remote drones, and expert technical modification of gear and starships.
  • Upgraded tools for sandbox sector creation, with forty new world tags to help define a GM’s stellar creations, guides for adding additional system points of interest, and material to help a GM define the interesting traits of the worlds they create. These tools aren’t just a clump of random tables, they’re a framework to boost your own creativity and help you make fast, good, playable material for your game.
  • Augmented adventure creation guidelines. Aside from a hundred piping-hot adventure seeds that mesh smoothly with the world creation tools, Stars Without Number: Revised Edition also includes content to help you turn your vague ideas into a playable evening’s adventure. Guidelines on challenges, rewards, and complications in play are all aimed toward the working GM, the man or woman who’s not just theorizing their adventures, but actually responsible for making something fun for the whole group.
  • Tools for creating aliens, Virtual Intelligences, and hostile human foes, with guidelines for handling potentially-hostile encounters and creating the kind of fearsome xenobeasts that can challenge the doughtiest explorer. Or perhaps you want to be an alien or robot? You’ll find the tools for that in Stars Without Number: Revised Edition.
  • Faction rules, for handling the background warring and intrigues of hostile groups. Need to add life and motion to your stellar sectors? Sprinkle in a few factions to make news for the PCs to respond to, or use these rules to handle the colonies, spy agencies, mercenary companies, or other enterprises your heroes establish.

And these things? They’re all in the free version. Yes, just like the original edition, Stars Without Number: Revised Edition has a free PDF edition to share with your friends and pass around to interested parties. Those daring stellar freebooters who purchase this deluxe version will get…

  • Transhuman tech, with rules for bodyswapping, digital identities, post-scarcity economics, and just as importantly, GM guidelines on making exciting adventures when all the old pillars of familiarity have fallen away.
  • True AIs, the vast and terrible intellects that can bring forth wonders and ruin in equal measure. Playing a synthetic VI or aspiring organic godmind? Learn how your PC can accumulate the tech they need to ascend to this new plane of being.
  • Mechs, for those GMs who relish the thunder of steel titans on their far-future battlefields.
  • Heroic PCs, for groups that want to trade the gritty, lethal tone of a standard campaign for classic space opera, with larger-than-life heroes and superhuman skills.
  • Society creation, customizing a world or a hab with its own culture and history, pre-designed with fault lines and conflicts to engage your heroes. You’ll get more than a dry recounting of details; you’ll get the information you need to build adventures that fit with this world’s smouldering tensions.
  • Space Magic, with rules and guidelines for introducing sorcerous powers and old-school magic into your starfaring adventurers, with sagacious Magisters, versatile Arcanists, and Adepts graced with supernatural powers.

So leap forward, brave adventurer! The stars await you, and the wild glories of an untamed sky!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!