Today’s Pick takes us back (after much too long, I admit) to the realm of the Dungeon Masters Guild (the sister site to DriveThruRPG that is a showcase for all things D&D, including fan creations). One interesting development in recent years is the desire to make “the little guys” of the D&D world a far-greater threat than most players care to allow for. This adventure is all about making heroes respect kobolds… or die from the lack of it.

From the creator of platinum best seller Journey Through the Center of the Underdark comes the next level of action – Killer Kobolds! – A high octane, edge of your seat, seat of your pants, run and gun thrill ride for your 5th Edition Dungeons and Dragons game.

(You’re reading that with that movie trailer guy’s voice in your head, right? Ok good. On with the pitch…)

Life was peaceful in the pleasant village of Thornyfoot… until the Kobolds of nearby Crag Canyon started kidnapping their kids! Now the distraught villagers turn to a rag tag group of adventurers, who just happened to be having a drink at the local inn, to save the day. 

Do your heroes have what it takes, the right stuff, the metal, the intestinal fortitude, to fend off the Kobold Hunting Drakes, face the Kobold Commandos, take down the Kobold Air Cavalry and yes… defeat the Kobold Covergirl with the Gun? Will they climb the treacherous canyon, survive the forest gauntlet, storm the fortified keep, raid the dastardly dungeon and thwart the big bad evil nefarious kobold plot? Or will they die a horrible, brutal, violent, traumatic, explosive death?

There’s only one way to find out.

Killer Kobolds! Action just leveled up.

Killer Kobolds is designed for a party of four to eight characters of levels 8 through 12, but could readily be tweaked to accommodate parties of lesser or greater strength. Intentionally set in an entirely generic small village in need, Killer Kobolds can be easily dropped into any Dungeons and Dragons setting. The content within could readily be worked in to your Tyranny of Dragons, Elemental Evil, Rage of Demons or Storm King’s Thunder campaign – heck, the guy writing this ran it between the first and second half of Out of the Abyss. Piece of cake.

Featuring original art by Glen Cooper, a gorgeous (as always) cover by Dean Spencer, and original thrills, spills and chills galore, Killer Kobolds should provide 10 to 15 hours of outstanding dice rolling excitement.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Gayle Reick is one of my dearest friends, whom I’ve loved and cherished for many years. She’s also the powerhouse behind all that Savage Mojo does, including the herculean task of getting the Shaintar Kickstarter done-and-done. Truth be told, Gayle’s always wanted to work in the gaming industry, and she’s sacrificed much to do so – and to do an amazing job, once she got there.

Unfortunately, she’s sacrificed too much. Now she needs our help, and I am calling upon all of you – especially those who’ve enjoyed SuzerainShaintar, or anything else Savage Mojo’s done – to step up, show your appreciation, and help a good person in some need.

Savage Mojo’s set up a Tip Jar to give fans a perfect opportunity to show their love to the woman who’s almost single-handedly kept the company and the Shaintar project alive when all forces arrayed against that outcome.

With the much-anticipated Paizo release of Starfinder (and a clear callback to the old D&D setting, Spelljammer), the folks as d20pfsrd.com decided to get a jump ahead of the Gen Con release and get their take on space fantasy gaming with Pathfinder into your hands.

Welcome to the Void. Welcome to Starjammer!

Some people look to the stars and wonder what they are, what they mean, and what is out there.

Your characters are about to find out.

Welcome to Starjammer, a wild ride through the void built upon and compatible with the Pathfinder Roleplaying Game. This tome is over 200 pages of star-exploring options, including:

Four new player character races including the Abiarazi (shapechanging oozes), the Manu (innovative crafters of magitech), the Pasimachi (a beetle-like hive race with a wealth of genetic variations(, and the Transgenics (half human/half alien nomads)!

A toolbox approach to creating and customizing your own spacefaring vessels to travel the stars as explorers, traders, pirates, mercenaries, or even as a part of an organized space fleet!

New racial options, archetypes, and traits for all of the new races as well as for the core Pathfinder Roleplaying Game races!

Additional uses for skills, plus new skills to use technology!

New class archetypes including helical healer (cleric), shock trooper (fighter), and void tracker (ranger)!

New racial and class features to specialize your characters for their journeys away from their home planets, such as the Infinity Oracle Mystery, Elven Rocketjocks, and much more!

Unique Roles for space vessel crewmembers, specialized crew roles, and synergies between officers that grant benefits to the crew!

Factions of the Void, including the knowledge-seeking Bastion Incantorum, the militaristic Infinite Star Legion, the charismatic Israfel Order, the avaricious Red Tang Spice Guild, and the preservationist Shaman Knights.

New rules for skills used in space, including Craft (vessel), Knowledge (geography), and Profession (pilot)!

Over a dozen new feats for PCs in space!

New equipment for space-based adventures including magnetic shields, misfortune lanterns, hardsuits, dwarven steam suits, star marine armor, and more!

Over a dozen new spells to survive in or control the void around you!

Environmental hazards of space and space travel including antimagic fields, asteroid fields/meteor showers, comets, dust clouds, nebulae, Oort clouds, radiation belts, ribbon storms, solar flares, wormholes, and more!

Rules for planet shapes, environments, and classifications!

A sample gazetteer to spark your imagination when creating your own bold new worlds!

Take to the stars and begin your adventures either on your own or with a hearty crew of brave friends.

Explore the infinite reaches of the void or bring a bit of the stars to the games at your own table today!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

One of the options I’ve added to my Patreon is the chance for those supporting me to give a shout-out to one of their favorite game products. Here’s the first of those.

From Patreon supporter Rob Towell

I know you don’t work with Champions anymore. But I would love to see you consider Fantasy Hero Complete. It really is a good game and it boils down my favorite system into a size players can more easily digest. Combined with the Hero System Bestiary 6th Edition it can be used for long running campaigns in any fantasy genre. While I am admittedly a fan boy of the system I can admit it does not work very well for 1 shot games as character creation can sometimes take as long as an hour. The book is great for campaigns.

This book has the added bonus of having been written by my dear friend and respected colleague, Michael Surbrook.

One of Modiphius‘s latest conquests (and there are many!) is the realms of Conan, and this new core book brings the definitive sword-and-sorcery wellspring to life for 21st Century gamers. There’s a huge team of excellent creators behind this, as well.

WELCOME TO THE HYBORIAN AGE!

KNOW, O PRINCE, THAT BETWEEN THE YEARS WHEN THE OCEANS DRANK ATLANTIS AND THE GLEAMING CITIES, AND THE YEARS OF THE RISE OF THE SONS OF ARYAS, THERE WAS AN AGE UNDREAMED OF, WHEN SHINING KINGDOMS LAY SPREAD ACROSS THE WORLD LIKE BLUE MANTLES BENEATH THE STARS…

Robert E. Howard’s Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, where heroes raise blood-spattered swords against dire sorcery, exotic lands beckon to the daring, danger and treasure lurks in forgotten ruins, and where loathsome creatures haunt the spaces beneath the earth… as well as in the throne-rooms of mighty kingdoms!

Seek your fortune in forbidden tombs or upon blood-soaked battlefields. Cast dark and terrible spells of unimaginable power, at the price of your soul. Sail upon untamed seas to lands where no human in living memory has walked. Fight for the fate of civilization — or barbarism — on a savage frontier!

  • Create your own legend in this decadent and violent world.
  • Complete 2d20 game system, including combat, skills, talents, sorcery, and equipment suitable for adventuring in the age before history.
  • An extensive gazetteer covering the whole of Conan’s world: featuring fair Aquilonia, gloomy Cimmeria, magic-haunted Stygia, all the way to the far-off steaming jungles of Khitai.
  • Extensive guidelines for running scenarios and campaigns in the Hyborian Age, allowing gamemasters to create suitably Howardian adventures.
  • Fearsome foes, ranging from bandits to sorcerers, apes to giant serpents, Children of Set to frost giants, forest devils, and characters of renown such as Conan or his most deadly foe, Thoth-Amon.
  • Art a team of iconic Conan artists, including Tim Truman, Simon Bisley, Esteban Sanjulian, Maroto, Mark Schultz, Tomás Giorello, and more.
  • Developed in close consultation with award-winning Conan scholars, this is the most authentic depiction of Conan and his world ever published for games.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We close out Third Party Spotlight Week with hot new gem from my buddies at GRAmel, who are full-out supporting one of the original genres Savage Worlds was always meant to exemplify. They’ve got a whole setting and line dedicated to swords-and-sorcery, and this latest release swerves to the barbaric piratical!

Welcome back to the Dominions! In this sourcebook you’ll find plenty of info on one of the biggest tropes of Sword and Sorcery: pirates!

Among these pages you’ll find stories ancient and new of sea and sail, freedom and betrayal, gold and curses, and booze, lots of booze, by Hordan’s bloody kiss! 

In addition, you’ll find new rules to handle ships, crews and sea battles. If you like the idea of having your own crew of piratical scum and making yourself a name as the terror of the seas, this book is ideal for you!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Third Party Spotlight Week marches on with a Pathfinder sourcebook of great (and dark) power. The folks at Necromancers of the Northwest are artisans in a workshop, producing an extraordinary volume of quality content for this beloved game system, and here’s everything awesome they did last year.

Animate Your Game Today!

A Necromancer’s Almanac: 2016 is a compilation of all the material produced in 2015 for Necromancers of the Northwest’s popular article lines Best in Class, Magic Market, and Exotic Encounters, and Top Ten. With over 180 pages of gaming content, it’s not hard to believe that this book was a full year in the making.

Somehow, we’ve managed to pack nearly 40 combined archetypes, bloodlines, spirits, and other class features, as well as  five new base classes tied to specific monstrous races, nearly 120 brand new magic items, plus 25 monsters from CR 1 to 25, six new templates, 25 monster feats, and 5 new player races, plus 40 articles with flavorful content on a variety of topics, all in one single, massive tome of exciting new content for your Pathfinder game. With A Necromancer’s Almanac: 2016, you’ll have all the options to make exactly the character you want.

And what’s more, you don’t have to search through dozens of articles to find it. Everything has been collected, archived, and gathered in an organized fashion. Even better, the digital version boasts not only extensive bookmarking, but also hyperlinked tables and spell lists, allowing you to jump straight to an item, monster, or spell with a single click.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I had the distinct pleasure of sitting in on a conversation with Rodney Thompson at OrcaCon earlier this year, discussing this innovative game idea. I am excited to see it come to Kickstarter, and you should trust me when I tell you – you will be, too. Some very interesting gameplay ideas flowing through this project.

A roleplaying game of heists & other thievery by Rodney Thompson. Play as members of 8 criminal cartels in a massive fantasy city.

Dusk City Outlaws is a tabletop roleplaying game inspired by books, TV shows, and movies like The Lies of Locke Lamora, Leverage, and Ocean’s Eleven, where players take on the roles of thieves belonging to the eight cartels that rule the criminal underworld of a massive fantasy city. The players come together to form a crew and take on a job, planning and executing a criminal scheme and earning the respect of their peers.

The game comes as a boxed set, with all the game materials needed for an entire gaming group to start playing. The game is designed to be easy to start playing, even on a moment’s notice. Once all of the players are familiar with the rules, it takes only minutes for one player to read through the scenario while the other players quickly make characters.

Dusk City Outlaws has a streamlined rules set that uses a sleek narrative dice system and player-empowering special abilities to let the players craft a story about a daring heist or a long con without slowing the game down to consult a rulebook. Everything the players need to know stays on the table in front of them for the duration of the game. For the Judge, the game’s setting is a fantasy city sandbox, and the game provides a resource system that lets the Judge easily react to player actions and providing interesting challenges and plot twists without the need for advanced preparation.

The game hits the table quickly, plays fast, and gives the players the freedom to come up with their own plan and then make it happen!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

This extremely kind, gracious, and wonderful woman and her family have helped me and mine at a serious time of need. Now it’s time for me to help her in the wake of the loss of her husband. Four children lost their father, so anything you can give is gratefully received.

We suffered a staggering loss on Sunday, January 29th 2017, as Nickolas Temple, loving husband, father and amazing friend passed away.  

Nickolas was diagnosed with degenerative multiple sclerosis in 2010.  After many years of trying, the government would not approve his application for disability putting him and his loving family in a very difficult position.  

Nickolas had a profound impact on everyone he met and got to know.  He was an amazing person with a unparallelled charisma and imagination.   He will be deeply missed  and will continue to be an inspiration to all that knew him.  He created worlds out of nothing but his mind and set them forth for us to experience. 

I put this GoFundMe Page together to assist his wife, Rhona, and his daughters, Samantha, Aspen, Morgen, Amelia, and granddaughter Alice through their hardship and to help them take care of Nickolas’s final arrangements.  

You have our deepest gratitude for any donation provided.

– Tim

Third Party Spotlight Week continues with a book put out by my friends at Encoded DesignsChris Sniezak and John Arcadian decided to tackle one of the most infamous monsters in all of D&D history, the freakin’ tarrasque! Considered by many over the years to be a kind of joke monster (never intended for actual use), while many others simply saw it as their ultimate “time to end the campaign” challenge, Chris and John decided to delve into the matter and make it a very real, usable world-threatening entity that you can build an entire campaign around facing.

Are You Ready For The World Ender?

The Tarrasque, the unkillable challenge of Dungeons and Dragons. Do you have what it takes to fight the monster? Do you have what it takes to run the tarrasque? How do you begin to tackle something so epic, so incredible? What do you do if your players are ready for it?

With The Book of the Tarrasque, you have all the help and information you need to throw an epic and fun challenge at your players that will be talked about for years!

What’s In The Book?

Advice

  • A fully fleshed out advice section guided by real world experiences.
  • New 5e rules that restore elements from previous editions (like regeneration and trample attacks) and add new options to challenge any group, no matter how powerful or prepared.
  • An in-depth look at multiple tactics brought to the table, as well as an in-depth look at the utility of many magic items.

History

  • The most complete history anywhere of the tarrasque in mythology, D&D history, other game systems, and even where it has been used as an easter egg in other mediums.
  • A foreword by Ed Greenwood.

Resources

  • A robust set of handouts, recompiled stat sheets, paper miniatures, game logs, and large format scaled maps.
  • Interactive handouts for logging games, using optional rules, creating your own miniatures, and more.

Adventure

  • Plot hooks and advice for incorporating the tarrasque into your game.
  • A complete adventure to challenge 15th through 20th level characters and bring them against the tarrasque. Written by ENnie award winning writer Chris Sniezak (Misdirected Mark, Gnome Stew, Dracula Dossier).

What People Are Saying

Thank the gods that a great designer has souped-up gaming’s most famous kaiju. The lore and crunch contained within this tome redefine this sack of hit points as a being to build entire campaigns around.
– James Introcaso, Don’t Split The Podcast Network

Want to have a lot of fun with a tarrasque? Read this book!
– Ed Greenwood, Forgotten Realms

Wow, that history is impressively complete.
– Shannon Appelcline, Designers and Dragons

On using the tarrasque: I never did because I wasn’t sure how the frack to use it, really. I read it and went oh my god that thing is just death on wheels, holy cow it’s just a mindless horrible killing machine…
After perusing the overview Encoded Designs gave me, I want to run a ********* Tarrasque game.
– Brett Bloczyinski, Gaming and BS episode 125


This book is the best, and easiest, way to fight the often discussed, but rarely used Tarrasque.
Simply put, you need this book!
— Neal Powell, Dungeon Master’s Block Podcast

Whether you’re fighting the Tarrasque, fleeing it, or maniacally laughing as you reveal it from behind your GM screen, buy The Book of the Tarrasque. Author John Arcadian has finally crafted a tome worthy of the beast’s terrible countenance.
– J.M. Perkins – Author of the Salt in Wounds Campaign Setting

If you are going high level in 5th Edition, you owe it to yourself to GO COMPLETELY EPIC with The Book of the Tarrasque.
— Wolfgang Baur, Kobold Press

These guys have finally given the Tarrasque some teeth!
– Mike Shea, Sly Flourish

John Arcadian’s The Book Of The Tarrasque looks fabulous!
– Bruce Cordell, D&D Designer, The Strange

The Tarrasque is one of my favorite monsters that I’ve never used in a game. I like the story elements it brings, but managing the mechanics is daunting. The Book of the Tarrasque delivers more than just practical advice. It delivers confidence, which is one of the most important things a GM needs.
– The Caleb G, The RPG Academy

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!