The wizarding world of Harry Potter set off a phenomenon across pop culture and all forms of media, so it’s no wonder folks are offering you chances to play out your own “young wizard fantasies” at the tabletop.

I think the following exchange in the comments for the product may be relevant to your interests, if you’re exploring it –

“How does this campaign setting deal with players that do not want to play a spell caster, or say cleric type of casters?” – Potential Buyer

“Good question. Scarthey might be an Arcane University, but it has druidic roots and has expanded over time to cater to divine and psychic magic users too. Non-casters are less likely to study at the University – unless they’re studying arcane subjects – but can be found within the Rectors, an organisation of adventurers associated with Scarthey. To answer your question more specifically, the book suggests 3 campaign modes: Students Only, Rectors Only, and Mixed.” – Creator and Publisher Rodney Sloan

Shades of Ars Magica!

Admissions Now Open, Enroll Today

From J. K. Rowling’s Hogwarts to Terry Pratchett’s Unseen University, magic schools and universities abound with fantastic adventures. Now you can join the adventure and enroll at Scarthey, University of the Arcane. Live and breathe the magic, wander the halls alongside wise wizards, discover hidden secrets, and battle fearsome foes.

Welcome to Scarthey — University of the Arcane is the ultimate student’s guide to the University of Scarthey, including everything you need for fantastic adventures in the exciting and unpredictable world of magical studies. Compatible with the Fifth Edition of the Dungeons & Dragons game, this 66 page book includes:

  • An exploration of the tumultuous history of the University of Scarthey.
  • An introduction to the staff and faculties of the University.
  • A look at the four Houses of Scarthey, including campaign traits for each House.
  • A map of the University and descriptions of all the major locations around Scarthey’s campus.
  • A guide to the surrounding town of Scartheyton.
  • A practical guide to the gruesome sport of cackleball and the competitive sport of dragon boat racing.
  • Both a Single Page Spread PDF and a Double Page Spread PDF, stunningly illustrated, for your viewing pleasure.

Get that Degree in the Arcane Arts! Enroll Today!

Are you a Pathfinder Roleplaying Game player? Grab the Pathfinder Roleplaying Game compatible version of this product here.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

While you’re reading this, Chupacabracon is underway and I am thrilled to be there. Figured a recent Savage Worlds Pick is appropriate, considering the Gathering of Savages we have at the show (Shane Hensley, Clint & Jodi BlackEd Wetterman & Preston DuBose of 12 to MidnightRoss Watson, and Yours Truly, among a lot of other licensee folks). This is the most recent release for the Accursed setting, which Ross brought to life with John Dunn and Jason Marker.

You know the one, right? Where you basically play as “Universal Monsters” in a world beset by the classic witches of lore?

Strained Allegiance

In an unusual turn of events, the Gorgon has chosen to enlist mortal agents in her feud with the Dark Queen. The full reasons for her request remain a mystery, but the information she shares is earnest and her offer to cooperate is sincere. Melusine wishes to see Hecate removed from  Morden. She is willing to make concessions to the region’s mortal inhabitants—including Accursed belonging to the Order of the Penitent—if they assist her. This alliance of convenience could lead to a tremendous opportunity for the Order, but it is not without risk.

Strained Allegiance is a short scenario that focuses on the adventures of a band of Witchmarked heroes in the Accursed game setting. It is intended for experienced characters, of Veteran level or higher. The adventure may be played as a standalone, or it may be used with the Plot Point Campaign included in Accursed. The adventure features brief scene descriptions, with necessary game mechanics and opportunity for tasks that can be resolved in a variety of ways. 

Accursed provides additional details about the setting used in this scenario, and is required to fully make use of the game mechanics presented. Savage Worlds and the Savage Worlds Horror Companion are also required.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

This is a Patreon Pick (thanks to Rick Chatwell) as well as a nod to “Throwback Thursday,” which I think I will start hewing to in the future. Star Fleet Battles fits into the same strange space among RPG fans that BattletechHeavy Gear, and a number of other wargamer-ish games that still scratch a particular roleplaying itch. I think it has a lot to do with both the subject matter and the way you manage your ships and vehicles, as well as the way the material just screams for you to immerse yourself in the narrative rather than simply moving pieces on a board.

Also, Star Fleet Battles has a strange pedigree for another reason, in that it has its own Star Trek continuity; the license is based primarily on the original series, the animated series, and a number of fan-created properties, with a heavy foundation in what Star Trek was as of 1979.

 

Do you have what it takes to command a starship? Find out now!

The Basic Set is the entry point into the Star Fleet Battles game system. With this rulebook, you can command a starship! What you have seen, you can do for yourself. This introduction to the game includes rules for the Federation, Klingon, Romulan, Kzinti, Gorn, Tholian, and Orion ships.

The Basic Set Rulebook was last edited in 2005. It contains rules, the backgrounds of seven empires, descriptions of their ships, and lots of scenarios. There are nine general scenarios (so generic that they happened many times), five historical scenarios (ones that tell about a real incident in the Star Fleet Universe), four monster scenarios (these are for the planet crusher, space amoeba, moray eel of space, and cosmic cloud), two mini-campaigns, and one full campaign.

You will need the Basic Set SSD Book (sold separately in B&W and in color) in order to play the game. This is only the rulebook, not the complete game. There are no counters or maps.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Shadowrun Fifth Edition players and GMs will greatly appreciate this expansion on the magic system. Building on the basics, this is the pathway to make sure your arcane practitioner stands out both in style and substance – and never forget how both are important in the life of a Shadowrunner.

Ride the Crashing Wave

Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right, though, you catch a portion of unimaginable power—power those who control the Sixth World don’t want you to have. All the more reason to push past their boundaries and grab it.

Forbidden Arcana offers dozens of different ways for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other. From new ways to distinguish spellcasters of different traditions to more chaotic methods for summoning spirits to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana.

Forbidden Arcana is an advanced magic rulebook for use with Shadowrun, Fifth Edition; magic concepts from the book can be used with Shadowrun: Anarchy, though mechanics for that game are not included.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

A little something different, particularly helpful to Savage Worlds fans, but also pretty cool for fans of playing cards and fantasy art.

Squint no more myopic or aging Savage!

From the Just Insert Imagination laboratory comes this scientifically engineered Action Deck just for you with large suits and numbers. That’s not all. This fantasy themed 54 cards deck comes fully illustrated and with a tuck box that will make you the envy of all your friends.

Behold! The Fantasy Action Deck!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Another Mega-powered Pick today, this one in the Kickstarter category. That’s because Rogue Heroes have kicked off their crowdfunding for the highly-anticipated Rifts Board Game, which will feature some amazing high-crafted miniatures that I know Rifts and Savage Rifts fans are going nuts over already.

Human and alien heroes must use their wits, weapons, and abilities in this dynamic miniatures board game with 3 exciting modes of play.

In the Rifts® Board Game, you and your fellow heroes strive to outwit, outmaneuver, and take down the Coalition forces persecuting one of the ‘Burbs. You must prevail against overwhelming odds to defeat the campaign of tyranny being run by the CS Mission Director.

Rifts® the Board Game comes with 20 finely detailed 32mm miniatures depicting the Heroes of Lazlo and Coalition Forces of Dead Boy and Dog Boy squads. Included are all the character cards, tokens and dice required to play, and a unique board game approach featuring a 24 by 30 inch double-sided combat map with a 1 inch grid instead of the traditional, hard game board, allowing you to play on any commercially available map!

There are also unique, set-on objective buildings and additional cardboard set-on terrain pieces, and variable maps to provide players an endless array of possible setups. Rogue Heroes Publishing is passionate about games, so we like to offer unique and layered gaming experiences that provide you with options and leave you wanting to play again and again.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

One of the properties screaming for a reboot in fandom is the immensely powerful Robotech giant transforming robot anime. Although the rights remain tangled in a web of Japan-to-America legal webbing that may never be fully resolved, the one company ever able to untangle that web enough to do some fun stuff with the property is Palladium, and now one of the more popular sourcebooks from the Robotech RPG line is available on DriveThruRPG. Fans of the game and fans of the series will want this one.

Robotech® Ghost Ship Adventure Sourcebook, 1988 Edition

Explore the ruins of a Zentraedi Salan Scout ship, but is it an abandoned ship – a “ghost ship” – or is it a trap? Find out.

An RDF Reconnaissance team must stealthily penetrate a seemingly derelict Zentraedi warship that is suspected to be a base for Zentraedi terrorists. The adventure takes place aboard the alien vessel. Floor plans and stats of the Salan Scout offer a platform for future battles and adventures. Macross or Southern Cross setting.

  • The Zentraedi Salan Scout Ship floor plans and stats.
  • Ghost Ship adventure outline.
  • Additional Zentraedi items and adventure ideas.
  • RDF in space! And working with the Southern Cross.
  • Space pirates and more.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Wait a minute.

American and German folk lore? Wuxia action?

Yup. Savage Worlds.

A fantasy setting and Plot Point Campaign inspired by American and German folklore, and high-flying wuxia action.

Go forth, errants, to walk the Way’s Margin!

The Blackwood is a fantasy setting inspired by folklore and high-flying martial arts action. It’s Grimm’s Tales meets Crouching Tiger, Hidden Dragon. It’s The Witcher series meets Kung Fu Hustle. It’s Iron Monkey meets Brotherhood of the Wolf. You are errants, a class of wandering adventurers, who search a landscape of deadly beauty for a way to save the settled folk of the Elder Kingdom from ruin.

A shining kingdom in the middle of a huge, forested wilderness. Warriors who flit through the trees like squirrels. Malevolent woodland spirits and fearsome magical beasts. An absent king, and the threat of corruption and collapse. These are the stories that await under the boughs of the Blackwood.

The Blackwood Errantry Codex is an officially-licensed campaign setting for the award-winning Savage Worlds RPG from Pinnacle Entertainment Group. We’re producing a complete guide to gameplay in the Blackwood, including a full-length Plot Point Campaign, The Way of the Elder King.

The finished book will include:

  • 18 new Edges and 9 new Hindrances  
  • 5 new Races and 5 new Arcane Backgrounds  
  • 4 new Setting Rules full of folkloric whimsy and wuxia action
  • 40+ new creatures and foes
  • A Plot Point Campaign, The Way of the Elder King, complete with Savage Tales

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Just when you thought it was safe to go back into the wilderness of the 9th World…

(Seriously, I look at some of this and I think to myself the following exchange must have occurred between Bruce Cordell and the art team – “You guys just go nuts, come up with whatever your imagination can dream, and I’ll give it some stats!”)

The Ninth World teems with life—and most of it is hungry!

The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge, burrowing mimus; the six-mouthed jreet; the mirror-faced cyclic raider; and many, many more.

This book includes:

  • Over 160 new creatures to populate your campaign.
  • An extensive index of all creatures from products across the Numenera game line.
  • Random encounter tables for creatures from this book, the Ninth World Bestiary, and the Numenera corebook.
  • Random tables to generate new creatures on the fly.
  • Useful insights on the behaviors, beliefs, and relationships of Ninth World creatures.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The folks at DriveThruComics (sister site to my usual feed of awesome, DriveThruRPG) would really like you to consider them as a one-stop shop for digital comics from pretty much everyone that isn’t Marvel, DC, or Dark Horse. To that end, they’ve put together a bundle of 49 comics (and a kind donation to the Hero Initiative) – nearly $100.00 of comics – for $20.00.

This is where you stop reading, go buy, and dig in.

Cheers!

Examples of what’s inside –

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!