Day Three of Around the World Week brings us to Wales, and the company of Stephanie McAleaStygian Fox. Artist, writer, designer, and all-around-great person, Stephanie joined with my friend Darren Pearce and Colin Dunn to craft a system-agnostic source of really cool modern-day items imbued with magical powers. The Book of Contemporary Magical Things is a ready-to-hand kind of sourcebook for any GM running modern day urban fantasy, horror, supers, or related types of settings.

The Book of Contemporary Magical Things is 134 pages of modern, seemingly mundane, items that are imbued with magical power. Some are quite minor; A tuning fork that will quiet a room, a pair cufflinks that tell you the name and family details of those with whom you shake hands, a set of polyhedral dice that temporarily change the fortune of the roller, but some are spectacular, or dangerously malevolent. From minor items to Earth shattering forces, these items are there for you to use as a Gamesmaster in your modern, horror, or superhero campaigns.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Day Two of Around the World Week takes us to Germany and my friends at Ulisses Spiele and their Dark Eye product line. Massively popular in Europe, now Aventuria comes to the English-speaking world in full force. The Silver ENnie Award-winning Aventuria Almanac is your guide to the setting, and it’s (as of this posting) over half off, so it’s a great time to pick it up and find out why Dark Eye is the most popular RPG setting in Germany and beyond.

Oh, and don’t miss out on their Aventuria Compendium Kickstarter, which is almost over! It’s a great jump-on point for the entire line!

Explore the many facets of The Dark Eye with the Aventuria Almanac, your guide to the official setting for the fantasy role playing game. Immerse yourself in this exciting world and learn why the fantastic continent of Aventuria is like no other.

This indispensable guide is designed both for players and GMs. Explore the regions, kingdoms, and history of Aventuria in detail. Entries for key cities cover inhabitants, customs, trade, science, law and order, magic, and the works of the gods. Learn about the icy wastes of the Far North, the many provinces of the Middenrealm, and the mysterious home of the elves in the verdant woods of the Salamander Stones. Travel the merchant routes of the Khôm Desert, face the perils of the Lizard Swamps and the steaming jungles of Meridiana, and delve into the hidden mines of the dwarves.

The Aventuria Almanac also includes two large-format poster maps of the continent, stats for new creatures and useful plants, and fascinating new mysteries for the heroes to investigate.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Hey, folks! This weekend, I participated in an excellent podcast interview with Quinn Moerike and Josh Heath of High Level Games. We discussed mentoring both new players and new creators in the RPG hobby and business at great length, and I think you’ll enjoy hearing the discussion!

These guys have a lot of cool ideas and great vision for the future of gaming and its role in making the world a better place. You’ll want to check out Josh’s Inclusive Gaming Network-

The Inclusive Gaming Network (IGN) supports the mission of Reach-Out Role Playing Games and encourages and supports an atmosphere of inclusivity in gaming culture. If you are a convention, store, or organization that would like to join the IGN, please reach out to us at admin@keepontheheathlands.com

If you share the vision of uniting in purpose at the game table to include everyone and help the world grow in positive ways, check out and follow these guys!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

With the release of Awaken from The Games Collective out of Croatia, I’m declaring this Around the World Week at the SPOD. We’ll feature games from non-U.S. teams all week, showing off the creativity and talent of designers and publishers all over the globe. Suggestions welcome!

This is a dark fantasy setting that delves into “Slavic and Mediterranean folklore” as the heart of its source material. Gorgeous, as are many of the games and products coming out of the Eastern Europe region.

Become a Vasall in Awaken, join the world of battles against the darkness, political struggles and discover the price of retaining humanity in the ruthless world!

Awaken is a tabletop roleplaying game set in a dark, war-ravaged fantasy world heavily influenced by Slavic and Mediterranean folklore, where the forgotten mythologies have resurfaced as Vasalli, powerful humans gifted with abilities capable of changing the course of history.

Inside the Awaken rulebook you’ll find: 

  • A dark, war-ravaged fantasy universe influenced by Slavic and Mediterranean folklore.
  • A complete game system with intuitive and light rules, which help you tell a story rather than burden you down.
  • Streamlined rules for Character creation and guidelines for Narrators, including examples of antagonists.
  • A Story suitable for venturing into the world of Awaken.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

And here we are on the eponymous Friday of Black Friday Big Picks Week, with the latest release for the grand-daddy of all fantasy adventure settings, playable in the grand-daddy of all RPG systems, tearing up the sales charts and waiting for you to dive right in for Tolkien-esque adventuring! Adventures in Middle Earth – Mirkwood Campaign takes you to one of the most famous – and dangerous – places the Professor ever imagined.

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom.

The Mirkwood Campaign™ for Adventures in Middle-earth™ includes enough adventure material to keep you playing for months or even years, and includes new rules that give your heroes a real stake in what happens to the world around them.

The Mirkwood Campaign provides unique campaign framework penned by Gareth Ryder-Hanrahan and Francesco Nepitello for The One Ring Roleplaying Game, converted to Adventures in Middle-earth by Jacob Rodgers.

Visit the Parliament of Spiders, do battle with the Nazgûl, meddle in the affairs of Wizards and enter the Halls of King Thranduil. Stand firm against the Shadow and maybe the Darkening can be averted. Falter for even a moment and all that you know and love will be lost.

What is the Mirkwood Campaign?
The Mirkwood Campaign began life as The Darkening of Mirkwood for The One Ring. We’ve now converted it to be fully compatible with Adventures in Middle-earth, using the 5th Edition OGL ruleset. It’s a campaign framework that guides your game through 30 years of in-game adventures.

The Mirkwood Campaign covers 30 years from Gollum first passing through Mirkwood in 2947 to the sad death of King Bard.

The supplement breaks these decades into four sections and then further details each year, giving you the major events that happen in an unfolding story. These events cover both the wider world with its unfolding epic as the events of Lord of the Rings draw ever closer, as well as the more personal fate of the Woodmen and the rise of Dol Guldur, into which events the Player-heroes are thrust.

(There’s a lot more to this – hit the link to read it all.)

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

One big thing to be thankful for on this particular day is freedom, and nothing says freedom like Freedom City for Mutants & Masterminds (Third Edition). This is my shout-out to the awesome Green Ronin folks, as well as pointing out a major choice for Black Friday Big Picks Week!

With the Mutants & Masterminds RPG you have the power to become a hero. Freedom City gives you the world’s most renowned city of heroes to rescue from the forces of evil! Called “the greatest superhero setting ever,” the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many places they visit while saving the world of Earth-Prime from disaster. Your heroes can fight the forces of SHADOW, puzzle out the schemes of the Labyrinth, and defeat the alien invaders Syzygy and the Meta-Grue. With dozens of foes and hundreds of locations, Freedom City gives you everything you need to run an exciting Mutants & Masterminds campaign. Use it on its own or in conjunction with Emerald City and the Atlas of Earth-Prime for world-spanning action!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

When I think of top-selling games that gain a lot of attention, one described as dedicated to “economic horror” doesn’t immediately jump to mind. Nonetheless, Red Markets makes the Black Friday Big Picks Week because a whole lot of folks serious dig the strange mix of post-apocalypse/zombie survival horror and the intricacies of acquisitions and trade this game thrives upon.

Red Markets is a tabletop RPG about economic horror. 

In Red Markets, characters risk their lives trading between the massive quarantine zones containing a zombie outbreak and the remains of civilization. They are Takers: mercenary entrepreneurs unwilling to accept their abandonment. Bound together into competing crews, each seeks to profit from mankind’s near-extinction before it claims them. They must hustle, scheme, and scam as hard as they fight if they hope to survive the competing factions and undead hordes the GM throws at them.

Takers that are quick, clever, or brutal enough might live to see retirement in a safe zone, but many discover too late that the cycle of poverty proves harder to escape than the hordes of undead. Red Markets uses the traditional zombie genre to tell a story about surviving on the wrong end of the economy. It’s cut-throat capitalism with its knife on your neck.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Today’s Black Friday Big Picks Week selection features yet another big-ticket item in the insanely popular Delta Green series. This is technothriller/modern-day presentation of the Cthulhu mythos that brings all that cosmic horror in line with how you already see a dark and stormy world.

Delta Green Handler’s Guide is massive, full-color volume is filled with deep resources just for the Delta Green game master.

  • THE PAST: details on the world and history of Delta Green.
  • THE UNNATURAL: details on the Cthulhu Mythos, from monsters to hypergeometry to the Great Old Ones, including rules for creating new threats.
  • THE SCHISM: deep details on the Delta Green organization itself — or rather, two different Delta Green groups, not always working to the same ends.
  • THE OPERA: guidelines for creating scenarios, running campaigns, and customizing the setting.
  • APPENDICES: a ready-to-play scenario, “The Sentinels of Twilight,” a Handler-facing glossary, index, recommended media, sample NPCs to use in any game, rules variants, and more.

Further terrors can be found in the companion volume, the silver Ennie Award-winning AGENT’S HANDBOOK, and in the free quickstart rules, the gold Ennie Award-winning NEED TO KNOW.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

There’s a whole lot of amazing Kickstarters underway, so it’s time to showcase the ones that I find nearest-and-dearest, or just really freaking interesting!

Topping the list is the mashup that was destined to occur – the pulptastic Savage Worlds applied to the ultimate pulp sci-fi, Flash Gordon! Gamers and Flash fans alike will know this is a must-have!

We announced the Savage World of Flash Gordon™ at Gen Con in 2015, and now it’s here! Drawing inspiration from Alex Raymond’s original strips, the serials, AND the 1980 movie starring Sam J. Jones and Max von Sydow, this is far more than just a game, this is a definitive resource for all Flash Gordon’s adventures!

Author Scott Woodard dug deep into the history of this genre-defining series, bringing every corner of the setting to vibrant life. Heroes can foment rebellion in Mingo City, marvel at the tree-cities of Prince Barin’s Arboria, bake in Volcano World’s Land of the Dead, and shiver in Frigia or the cruel Ice Kingdom of Naquk.

Along the way they’ll encounter far more than just Ming’s merciless minions! Bore worms, cave dragons, sharkons, wolvrons, and over FIFTY strange and exotic creatures roam the strange world of Mongo!

Best of all, for fans of Savage Worlds, The Savage World of Flash Gordon™ features all the new powers, Edges, Hindrances, and amazing gear you’ve come to expect…but also an incredible new Setting Rule called… the Cliffhanger!

At the beginning of each session, the players are given the Cliffhanger token. When the group decides to use it, they flip it over to the CLIFFHANGER side! Everyone gets a reward of some kind–such as drawing or refilling their Bennies, or gaining Conviction (more below!). But then the situation goes from the proverbial frying pan into the fire in some way!

We’ll provide a print and play Cliffhanger token online, but those of you backing the Collector’s Edition Box get this amazing, polished brass version, designed by the always amazing, spaceship lovin’, three-time Hugo Award™ winning artist, Cheyenne Wright!

Next, let’s check out Ulisses Spiele’s (the guys doing the next huge Warhammer 40K RPG – Wrath & Glory) ultimate Dark Eye RPG supplement –

Experience The Dark Eye and its ENnie-Award winning setting Aventuria in even greater depth with the Aventuria Compendium.

Whether your characters prefer weapons or words, the Compendium gives your heroes exciting new options for interacting with the world of The Dark Eye! As a player, choose the rules that you like best. Options can apply to all characters or even just to one—you decide how you want to play!

Master new fighting styles and wield new weapons on the battlefield, or put more subtle skills to use and outmaneuver your opponents in social interactions. Expand your game with new rules for Fate points, weapon breakage, hit locations, information gathering, item creation, and more!

The Aventuria Compendium and the Aventuria Armory broaden the setting of Aventuria by introducing new character professions and dozens of essential pieces of equipment. Explore new paths to heroism in Aventuria with the first major rules supplements for The Dark Eye!

With the fall of Geek Chic, there is only one mastercraft team of gamer furniture specialists you can turn to for the ultimate in home furnishings designed to rock the house and rock your gaming – Carolina Game Tables.

Want to upgrade your game storage from merely functional to multi-functional? From bearable to beautiful? From disposable to indispensable? 

That’s why we designed the Cabinet Game Table!

It’s a Game Cabinet

The storage is specifically for games. Shelves designed to hold game boxes on their edge for easier access. Six smaller drawers for dice, cards, and other accessories. A bookshelf for game books (such as RPGs) up to 11” tall—with extra depth so the spines are protected in the interior. Two larger drawers for anything too big for the smaller ones. And double doors on the bottom open to large storage spaces for bigger games.  

It’s a Table

The leaves of the table stow away on the sides of the cabinet. The trim on the front converts to the legs and a support stretcher between them for maximum support and stability. Simply connect the leaves, attach the legs, and fasten to the Cabinet to transform it to a three person table.

It’s a Game Table

And when you want to play a game, the top is reversible. The flip side has a one inch lip to keep dice and game pieces on the table. The 29.75” x 40.5” fabric–lined play area has enough room to handle a 24” x 36” game board with space to spare.

All for One is a Muskateer-themed RPG setting that rocks particularly well in Savage Worlds, and Triple Ace Games is ready to give you a wholly-revised iteration that brings this fascinating world up-to-date.

“Never fear quarrels, but seek hazardous adventures.” ― Alexandre Dumas, The Three Musketeers

The year is 1636 and France is a troubled nation.  A great and terrible evil gnaws at its core, and darkness stalks the land. All that stands between chaos and order are the King’s Musketeers. 

Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies.

Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.

So strap on your sword, salute the King, and prepare to cross swords with the creatures of darkness!  

What’s New in this Edition? 

Since the campaign is for a second edition, it’s natural that some of you may already own the first edition and thus be curious at to what’s going to be new.

The core differences will be a major revision of the magic system and the inclusion of the Satan’s Playground material, opening up new avenues for adventure. At this stage we can’t say for sure what other new material may make an appearance, but there may be additional character options and fencing schools, as well as secret societies and monsters beyond those necessary for the Satan’s Playground mini-setting. 

We’ll be going through every section with a keen eye, so there may be minor tweaks to Edges or Hindrances, fencing schools, and monster stats.

Finally, an intriguing new game that scratches a couple of my itches – the technothriller and the uber-action hero –

Operators is an RPG designed to tell cinematic action movies at the table. Whether you like challenge-based play in a Tom Clancian technothriller or the futuristic hijinks of Mission Impossible, Operators has you covered. 

The core mechanic revolves around rolling four Fate Dice. Players look for pluses in order to succeed and the Game Master looks for minuses that mean the task becomes unexpectedly complicated. 

Operators also uses a deck of cards to help narrate fight scenes and chase scenes. The Fight Cards all have unique illustrations and moves taken from various martial arts, but mostly those seen in the Bourne movies. These cards, along with rolling the dice to see which moves land, are turned away, or are countered, make it easy to narrate a kinetic fight scene. Chase cards work similarly, except instead of having fighting moves on them, they have the ways the person in the lead tries to get away.

You can find a free quickstart of the game and all the mechanics in depth right here. along with some additional player aides for the Game Master (called Director in Operators) and some mock-up character sheets with a loose scenario to play through if you and you group want to get it to the table to see how she runs.

And that’s the Roundup this time around. Check them out, get in on something amazing!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

With Black Friday and Cyber Monday soon upon us, I decided this week’s theme is Black Friday Big Picks Week. I’ll be focusing on top releases that folks you love who game may well wish to receive as a nice gift.

Today, I’m opening up with the current top-seller on DriveThruRPG – Arms of the Chosen. It’s a powerful sourcebook for Exalted, signaling a new commitment from Onyx Path to maintain top-level support for their hyper-fantasy setting.

Take up the panoply of legendary heroes and lost ages, and awaken the world-shaking might of their Evocations. Before the dawn of time, the Exalted wielded god-metal blades to cast down the makers of the universe. In an ancient epoch of forgotten glories, Creationís greatest artificers forged unimaginable wonders and miracle-machines.

Now, in the Age of Sorrows, kingdoms go to war over potent artifacts, scavenger princes risk everything to uncover relics of the past, and the Exalted forge great arms and armor on the anvil of legend. These treasures are yours to master.  

Discover the mystical power of the five magical materials and the secrets of creating your own Evocations. Wield weapons of fabled might and don the armor of mythic heroes, making their puissance your own. Claim Creationís wonders: the miraculous tools of the Chosen, living automatons, flying machines, hearthstones, and more. And unleash the mighty warstriders, titanic god-engines of conquest and devastation, to once more shake Creation with their footfalls.

NOTE: This is the Advance PDF and we will be adjusting this based on errata from buyers and then creating the final PDF and PoD files. Purchasers of the Advance PDF will receive a coupon for the PoD so that their combined purchase amount will be the cost of buying the PDF/PoD combo.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!