In a lot of games that fit the Mashup Madness Week theme, you end up with the melange of genre elements and tropes, and you’re encouraged to just mix it up and dive in. With Torg Eternitythere is a pretty specific setup of genre concepts being mashed into the Core Earth; the entire premise involves the very conflict created when ancient spirit magic and cybernetic laser arms crash up against eldritch horror and pulp superheroes. It’s beautiful and brilliant, and the core activity for the player is to be one of the few people in the multiverse capable of dealing with what happens when all this mess gets tangled up and people need heroes to fix it.

The invasion of Earth told in previous tales of TORG took place on one version of our world. The High Lords there were successful for many years, but were eventually stopped by the planet’s valiant Storm Knights.

But there are infinite versions of our world.

This is the tale of a different Earth, one where things did not go as well…

The Torg Eternity Core Rules include all the rules and setting information you need to create characters and play the game, including

  • Background on the Possibility Wars
  • World Laws and adversaries for Core Earth and the 7 invading Cosms
  • Creation and advancement rules with dozens of perks for all kinds of characters
  • Magic, Miracles, and Psionics rules
  • Gear for all tech levels

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

In the 90s, I had the extraordinary fortune to be invited as a guest speaker at a computer game conference (DEVELOP), hosted in London. While there, I met one of the finest people I know in this life, Miles M. Kantir, and as we discussed the many dreams and ideas we shared about gaming and roleplaying, I learned of his lifelong passion project, SuzerainUltimately, my own epic world – Shaintar – joined his, and the Suzerain Continuum was born.

This is Mashup Madness as high art, wherein a powerful and deeply-developed concept that links worlds brings forth heroes becoming gods in the defense of those worlds. It’s the vehicle for a multitude of settings published by Savage Mojo, all of which can readily stand alone as game worlds, yet are intricately linked in the greater story.

Suzerain is an Origins Award Nominee from the Savage Mojo design house (who brought you Shaintar and Gamescapes, and are Origins Award winners for Deadlands Reloaded). This edition of Suzerain is written for the Savage Worlds rule system (SW:EX rulebook required), expanding the core rules in a number of key ways – a new approach to races is just the beginning.

Suzerain takes characters from one world to another or even to another time. History and fantasy, past present and future – they are all your playground now. Gaming groups just became…

…a pantheon in the making.

Inside the covers you’ll find:

* All the universe background you’ll need to run games in any time, any place.
* Over 50 new edges, hindrances and powers.
* Stats for over 100 new NPCs and monsters to use as allies and adversaries.
* A vastly expanded system for characters once they hit Heroic rank, with plenty of emphasis on the Legendary experience, and introducing a whole new rank – Demigod.
* 30 scenarios including a campaign spanning the three main eras of a character’s development – Novice, Heroic and Demigod.

Where most Savage Worlds settings finish their campaigns, Suzerain is just getting started. With Suzerain a Novice character can expect to battle his way up to being a true Hero of the universe, to meet deities, and finally to become a god himself!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

It’s the D&D setting that propelled Keith Baker to international prominence as a writer and designer, the first winner of Wizards of the Coast‘s first fantasy setting search, and it exemplifies Mashup Madness Week perfectly. All the keystone elements of Dungeons & Dragons are here, but with dark, post-global warfare themes, pulp adventure overtones, and techno-magic steam-esque elements like trains and firearms and arcane robots, Eberron shook up the table and reset the board.

The Wayfinder’s Guide to Eberron introduces the setting to 5e fans, and it also heralds the launch of Eberron on the Dungeon Masters Guild, where you can create and share your own stuff for the setting.

Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. 

Wayfinder’s Guide to Eberron brings the eponymous campaign setting to the fifth edition of Dungeons & Dragons. This 175 page book gives you everything you need to create an Eberron story or character, exploring the core themes of the setting and the rules to implement them in fifth edition. It includes an overview of Khorvaire and the fantastic city of Sharn, along with a host of background ideas and story hooks.

Playtest material includes the unique races of Eberron, the mystical dragonmarks (including greater dragonmarks and aberrant dragonmarks), and new magic items; this is a living document, and this content will evolve and be updated in response to feedback.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Hard to do a Mashup Madness Week without pointing out one of the all-time “kitchen sink” settings in gaming, Rifts. The original came out in the 90s, and then I got the chance to do some of the most challenging and rewarding game design work of my life in bringing out Savage Rifts for Savage Worlds. Essentially, Rifts is “post-post-apocalyptic superheroes in a world with anything and everything (including a weaponized kitchen sink).”

A MEGAVERSE® GONE MAD!

Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-POST-apocalyptic world where supernatural horrors vie with technological empires for mastery of the world!

THIS IS THE WORLD OF RIFTS®

Unpredictable holes in the very fabric of space and time open the way to countless creatures, beings, and dangers. Whatever you imagine—whatever you fear—it’s somewhere on this war-and-chaos ravaged world.

THE TOMORROW LEGION IS READY
In the battle for survival the Tomorrow Legion brings together the greatest, the bravest, and the craziest to stand against an infinity of threats. They stand for a better future than the past they’ve known.

The Rifts® Tomorrow Legion Player’s Guide contains everything you need to make and equip mega-powered characters for the Rifts® Earth setting. Iconic Frameworks load you up with options for well-known concepts (Glitter Boys, Juicers, Ley Line Walkers, Mind Melters), as well as the capacity to craft your own custom ideas. New Setting Rules bring home the gonzo, cranked-to-eleven nature of Rifts®, and the gear lists include everything from incredibly powerful weapons and armor to cybernetics to arcana-fueled Techno-Wizard items. New rules for Mega Powers bring magic and psionics to super-powered levels, and Hero’s Journey tables flesh out your characters in exciting and fun ways.

Savage Rifts® brings the incredibly popular world of Palladium Books’ Rifts® to the award-winning Savage Worlds system by Pinnacle Entertainment Group. It requires the Savage Worlds core rules to play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

The recent release of John Watson’s Crossover for Lester Smith’s D6xD6 game inspires this week’s theme – Mashup Madness Week. Personally, I love genre mashup settings, where you see the interesting intersections and conflicts created when heroes encounter tropes from multiple worlds and differing narrative styles.

In Crossover, steampunk fantasy and high-tech sci-fi don’t just intersect – they’re fully at war! The D6xD6 is the award-winning fast-play system designed by TSR legend Lester Smith, so this is a great opportunity to put the rules through their paces with both fantasy and science fiction elements.

From Origins award winning designer Lester Smith. With former Dragon Magazine editor Dale A. Donovan.

  • Five-minute character creation.
  • Quick-and-easy tactical combat rules. 
  • Endless setting possibilities.

The D6xD6 role-playing game is centered on a single stat, Focus. The more skills you choose, the higher your character’s Focus number. Choose just a few skills, and your character is very focused. Choose many, and your character becomes a jack-of-all-trades. 

Task rolls are 1d6 x 1d6. Roll high for things you know well; low for things you don’t. That single roll serves as both level of success and turn order, making combat quick and easy. 

—–

Two worlds, side-by-side, orbit each other. One, the world of Arcanum, has a civilization full of magic. Everyone is born with at least a touch of the gift. Airships populate the skies, docking at floating cities. Wizardswith eldritch power combat dragons across the land. The other, Mechus, is a world of advanced technology. Genetically altered men and women walk the streets. Soldiers defend their borders within protective suits of power armor. Though different, Arcanum and Mechus have one thing in common, they are at war.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We close out Hot Times In Christmastown Week with this new entry in the burgeoning field of “Games for Kids.” Amazing Tales is designed for parents and favorite adults to construct RPG experiences with kids aged 4+, structured in a similar fashion to how many folks build imaginative stories with their kids as a matter of bonding and stimulating imagination.

Christmas in July is almost over, so don’t miss your chance to grab this highly acclaimed game for 25% off!

Amazing Tales is a roleplaying game, written to be played by children aged four and over together with their parents. With your child you will create an amazing tale, in about the time it takes to read a bedtime story.

EN World described Amazing Tales as “perfect for its target audience and a great first time RPG.”

BoingBoing said “a huge smash hit”

The GMs Table said “if you have kids I’d suggest it”

Your child invents a hero, and decides what they will do at every step, while you conjure up a world of adventure. At key moments the dice will decide if the hero succeeds.

In the book you will find

The short and simple Amazing Tales rules. So simple a four year old will be able to explain them. Flexible enough to cope with the most imaginative requests. 

Advice on creating Amazing Tales with your child. Covering the specific challenges of making up stories that work for kids, different ways of handling fights in children’s games and ways to keep magic magic.

Four sample settings for Amazing Tales, each with suggested characters and skills, tips for story tellers and ten story seeds – ideas just waiting to become Amazing Tales.

The settings are…

The Deep Dark Wood: In the Deep Dark Wood you will find trees that move by themselves, animals that talk, and fairies who look after the forest. Enter the woods as a fairy, or a talking animal.

Magical Kingdoms Long Ago: In the magical kingdoms you will find kings and queens, warriors and wizards, dragons, unicorns and giants. Explore the kingdoms as a prince or princess, witch or wizard, knight or explorer.

Pirate Seas: The Pirate Seas are an exciting and dangerous place. Set sail as a pirate to hunt for treasure, explore forgotten islands, befriend the mermaids, fight seas monsters, and brave the wild blue yonder.

Adventures Beyond the Stars: Far beyond Planet Earth lies a world of adventure. Gleaming spaceships voyage from planet to planet, man meets alien, robots talk, and a universe awaits to be explored. Take to the stars as a space ranger, robot, alien, or scientist.

Amazing Tales can be played with a single six sided dice. But a set of four dice with six, eight, ten and twelve sides are recommended. 

Amazing Tales was written to be played sitting at a table, curled up on a sofa or snuggled up in bed by a parent and one or two children.

Amazing Tales lets your children make up any kind of character they want, such as aliens, robots, dinosaurs, fairies, knights, cowboys or superheroes. Amazing Tales was also designed to require no preparation on the parent’s side. If your children are in the mood for a game you can grab the dice and get started.  

The 96 page hardback book features 28 pages of full colour illustrations and is embellished with black and white line drawings throughout. Perfect for sharing with adventurous children to inspire their adventures.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Christmas in July rolls on to the end of the month, which brings us to today’s Hot Times In Christmastown Week Pick – The Lexicon of the Throne for the Godbound RPG. One of the hottest OSR product lines going from Sine Nomine Publishing, this is the latest product in that line and one that expands gameplay options for players significantly. Not only is this book a major expansion for Godbound, it’s a powerful resource for building religions and related ideas for any game world.

Unlock the Words of Creation for the Godbound role-playing game and arm yourself with mighty tools for the forging of new faiths for whatever games you play.

The Lexicon of the Throne is a sourcebook that contains not only a host of new Words of Creation for your Godbound game, but also extensive guidelines for creating new Words and gifts for your own campaign. In addition to these new Words, half the book is devoted to a set of GM tools for creating new religions and clerical hierarchies, tools that serve in the best Sine Nomine tradition for use in any game you play, whether fantasy, modern, or sci-fi. Even those GMs who don’t indulge in the divine heroics of Godbound can profit by these polished and powerful tools.

Within these pages, you’ll get:

  • Advice and guidelines for creating new Words and gifts.
  • New Words of Creation, including Birds, Cities, Dance, Deserts, Desire, Engineering, Entropy, Fear, Insects, Intoxication, Madness, Murder, Music, Networks, Protection, Theft, Underworld, Vengeance, War, and Winter.
  • Concept Words that encapsulate mythic beings in a single neat package, including Artificial Intelligence, Dragon, Faerie Queen, Lich King, and Peak Human
  • Guidelines for creating new Strifes, with the example Strife of the Hunger Within and new heroic-mortal lesser strife rules for elaborating on their less godly techniques.
  • System-agnostic tools for building new religions, from their humble origins to present world-spanning influence. Devise hierarchies, organize doctrines, and turn this preparatory work into the kind of conflicts, problems, and ambitions that make useful adventure grist.
  • Forty new religion tags to customize and complicate your faiths, giving them Friends, Enemies, Complications, Things, and Places proper to their holy cause.
  • Guides for building Godbound cults, the better to help players decide what kind of sacred duties they wish ti impress on their followers and to help GMs decide just how much Dominion these demands are worth.

So seize it now, noble reader! Godbound players and GMs will find a lush profusion of aids for their games, while even those who prefer other games will be armed with a mighty host of GM tools and helps for building religions in their worlds.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

I’ve Picked this a few times over the years, for various reasons. Today, it’s because it’s a Top Seller in the Christmas In July event that spawned our Hot Times in Christmastown Week.

Why is this still selling so well? Unless you reside in a social media blackout space (which means you’d not likely be seeing this), you know there’s a lot of … discourse, we’ll call it, over the impending release of the newest iteration of Vampire and the World of Darkness as presented by the property’s new masters. The decisions they’ve made (in terms of marketing, at the very least) have created a pretty divisive environment, but therein lies the beauty of multiple iterations of a game – play the one you like! And herein lies why Vampire: The Masquerade (20th Anniversary Edition) is still available, and still highly popular.

Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.

Vampire: The Masquerade – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original Masquerade in all its glory, and our way of saying thank you and welcome home.

  • All thirteen original Clans, Clan variants and bloodlines, with their signature Disciplines
  • Classic rules updated from Vampire‘s Revised Edition
  • Character creation and advancement from Neonate to Methuselah
  • All the Disciplines from level one through nine
  • Updated setting to the modern nights
  • New full color original art by Tim Bradstreet and other classic Masquerade artists

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Since I missed my Pick yesterday, doubling up on the cyberpunk theme today as part of Hot Times in Christmastown Week. The godfather of all cyberpunk gaming is, naturally, Cyberpunk from R. Talsorian, and Cyberpunk 2.0.2.0. stands as the best iteration of that beloved groundbreaker in many fans’ minds. Like all Christmas In July titles, it’s on sale for 25% off, and with Cyberpunk 2077 tearing up the computer game world with anticipation, it’s time to check out the source data.

The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The Future never looked so bad.

But you can change it. You’ve got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You’re wired in, cyberenhanced and solid state as you can take it to the fatal Edge where only the toughest and coolest can go. Because you’re CYBERPUNK. 

Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this book, you’ll find everything you need to tackle the mean streets of the 2000’s — in a game system that combines the best in realistic action and playability.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

For the rest of the month, it’s Christmas in July at DriveThruRPG, so I’m calling it Hot Times In Christmastown Week. Let’s look at the top-selling titles on sale for 25% off, starting with Shadowrun: Street Lethal. This is a book for those who love the high-octane combat of Shadowrun and want to optimize the hell out of their talent, their tools, and their time on the streets.

Street fighting is only chaotic for amateurs. When you’re a pro, when you know what you’re doing, you’re precise. You know what your opponents might do, and you know ten different ways to respond. The options give you strength. They give you power. They make you dangerous enough that the smart ones on the street will know at a glance that they shouldn’t test you. The dumb ones will suffer.

Street Lethal contains the data, tools, and options players need to maximize their characters’ combat skills. With briefings on the security techniques of major corporations, information on major mercenary groups and their operations, and a whole truckload of firearms options, this book has all runners need to make sure they’re the ones left standing at the end of a fight.

Street Lethal is for use with Shadowrun, Fifth Edition, though much of the information on corporate security and other opponents could also be used in Shadowrun: Anarchy.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!