Category: Uncategorized

In order to (a) simplify my life and (b) get more focus on where I am doing lots of cool things, I am moving the Picks of the Day to my Patreon page. The posts will be Public, so you do not have to be a Patreon supporter in order to see the Picks.

It’s just a way to consolidate where I am posting regularly. As well, I like the tools of the Patreon setup for this kind of thing going forward.

Thanks for following along here, and I hope you will join us going forward over at my Patreon site.

So here’s another week with no Picks, but that’s because we launch the Prowlers & Paragons Ultimate Edition Kickstarter tomorrow (March 19th, 12 noon EST).

Stay tuned here, though, because I will be posting a link to the absolutely free and totally complete Quickstart rules for you to grab and enjoy right away.

Prowlers & Paragons Ultimate Edition: The 21st Century Supers RPG You’ve Been Waiting For!

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Aaaand… we’re back! Last week, DriveThruRPG was mostly down, so I took a week off, but I am back at it with Celebrating BAMFsies Week! The BAMFsies celebrate the “Best in Superhero Gaming” every year, and I’ve been honored to have been a judge for them in the past. Right now, there’s a sale going on that gives folks 25% off of superhero products, so I’m dedicating this week to showcasing some of the newest of those products.

The first punch in this superhero brawl is thrown by Fainting Goat Games, who do a lot of supers stuff for all kinds of systems. Technological Terrors: Sabotage Incorporated is a set of techno-villains designed specifically for your Savage Worlds supers game.

Sabotage Incorporated is gang of super-science criminals who have risen from the meta-crime underworld and become the scourge of legitimate researchers and scientists.

Technological Terrors: Sabotage Incorporated is a collection of villains with super-science and technological backgrounds. These five villains can serve as enemies or rivals for any group of heroes – whether they are technologically inclined or not.

Includes a handful of adventure hooks and an accompanying map.

This product was created for use with Savage Worlds

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my 
Patreon and get involved directly with my next projects!

“Hello boys! I’m BAAAAAACK!” – Russel Casse (Randy Quaid), Independence Day

I hope everyone had a grand holiday season (which, for me, extended to January 4th, on which day we celebrated that I’d manage to not die for yet another year). Now we return to the Picks of the Day with New Year, New Game Week, a celebration of your opportunity to dive into a new game, new setting, and/or new rules as you get back to the table in 2019. DriveThruRPG has a number of bundles set up to celebrate exactly this idea, and we’re opening up with the Pugmire Bundle featuring my buddy, Eddy Webb, and his celebration of Good Dogs in the Days to Come.

For $9.99, you get $33 of Pugmire content to give you all you need for a complete deep dive into the system and the setting. The bundle includes:

  • Bizarre Bestiary
  • Digging Up Trouble
  • Pan’s Guide for New Pioneers
  • Pugmire Core Rulebook
  • Pugmire Interactive Character Sheet
  • The Pugmire System Guide for OGL 5e Creators
  • The Secret of Vinsen’s Tomb
  • Adventurers, Acrobats, and Acolytes
  • Character Creation Guide
  • That’s a Rich Tale

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We close out Goodbye RPGNow Week with one more project that enjoyed prominence on the Top List of the site dedicated to “Indie RPGs,” The Black Hack, Second Edition. The Black Hack is an OGL/OSR foundation that’s launched an entire series of products from all kinds of small publishers, and it’s lauded as one of the best ways to play “old style” fantasy gaming while having a modernized presentation. 

The actual “sundown” for RPGNow doesn’t happen until February of 2019, so there will probably be at least one more week where I do something like this, but with the recent announcement, I thought getting some eyeballs on the kinds of products that might have a harder time standing out on DriveThru was a good idea. I plan to do plenty of “Indie” weeks in the future to help spotlight these efforts.

Black is Back!

New expanded Second Edition rules now include a wealth of extra material and tools for every Black Hack GM. The main rules still only take up 30 pages, but the full edition adds over 90 more pages of NPCs, monsters, dungeons, traps, magic items and much more.

The Black Hack is a super-streamlined roleplaying game that uses the Original 1970s Fantasy Roleplaying Game as a base, and could well be the most straightforward modern OSR compatible clone available. If speed of play and character creation, compatibility, and simple – yet elegant rules are what you yearn for. Look no further!

The Black Hack is a fast playing game and the rules can be picked up in minutes.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We finish up ENnie Nominee Week with the Best Rules Category, and I am incredibly grateful and excited to have one of my own efforts included in the list of nominees:

Today’s Pick is something pretty spectacular – an honest-to-Light official adaptation of the Middle-earth world and mythos to a version of Dungeons & Dragons. For as long as the two have been so intimately intertwined, it’s only now that we have some rather exceptionally-crafted and officially-licensed rules with which to play in Middle-earth.

In Adventures in Middle-earth™ the greatest fantasy setting of all time comes to the world’s favourite roleplaying game rules! Take your gaming group to Middle-earth with this thematic and atmospheric, OGL-compatible setting guide.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

The Player’s Guide gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.

Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.

The Quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player’s Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster’s Guide. You can start playing right away with this Player’s Guide, and the latest edition of the world’s most popular roleplaying game rules.

Adventures in Middle-earth: Players Guide contains:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• 
Unique Journey rules

• New rules for Corruption
• New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Capping off this week with something Shaintar fans have been asking for since the line launched. Here’s the first collection of smaller products for the world, all wrapped up in a nice, printable package for those who want a solid book at the table. Naturally, the opener is a compilation of the various books that comprise the legendary Southern Kingdoms.

(And, yes, I believe they are working on getting it set up for print-on-demand and/or other print options.)

THE JOURNEY NEVER ENDS
 
Battles won. Homes saved. Mysteries revealed.
 
Now things get really interesting! ~ Sean Patrick Fannon, Creator of Shaintar
 
Many of Shaintar’s heroes have humble beginnings within the Southern Kingdoms – those who have chosen to stand together in the light  and stand strong against the forces of evil; whether they be Darkness, Flame or Tempest. 
 
This is the fist anthology to be released and it contains a wealth of detail about the most iconic places in all Shaintar. Contained within this tome are the following guidebooks:
 
Dwarven Clanhomes – these massive underground cavern seem to show the very mountain’s favor upon this stocky race. Their smith’s are without equal and their miners can sniff gems out that are hidden to all others. Yet, there’s more to the dwarves – a society rich with lore & tradition as much as metal & jewels.
 
Elvish Nation: The beutiful fae are the artistic ones; their architecture exhibits a deep love of nature. These are the scholars, mages and druids of the land. After all, their long lives allow generations of study. Learn about the Life Bond, a spiritual connection and The Becoming, the greatest punishment of the nation.
 
Galea: A beacon of equality and created from a desire to flee the horros of the Kal-A-Nar Empire, this country is ruled by a king both strong and fair. Many brave heroes have come from the noble houses – as have many great quests.
 
Mindoth’s Tower & Archanaya – The Druids & Church of Light have little in common, yet work in concert towards many goals. Each stands in the light and understands that learning and the exchange of ideas are the path to growth.
 
Olara – Tough, stroung warriors of the north: these dowr soldiers hide souls of great beauty. Ever vigilant, they keep close eyes upon the nations of Shaya’Nor and Kal-A-Nar. These folk are the broad shoulders upon which the strength of the Southern Kingdoms rests.
 
Serenity – The City of Secrets is at a crossrods in the Wildlands and is a place of intrigue and politics with a dash of religion and trade thrown together. There’s something here for everyone.
 
The Freelands – The true experiement in personal choice. Each person, group, town & city chooses its own laws in this area and they somehow manage to get along and work together. Guarded by the Freelords of Lone Keep, they remain protected and have a place to look to to defend all their laws.
 
The Wildlands – There are few settlements, a duchy or two and Kithros: home of the Rangers. The rest of the wildlands contains sparse towns, farmsteads and lots & lots of land to base an adventure in whether you’re looking for swamp, plains, mountains or forest; there’s a bit here for everyone.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Sadly, we’ve lost more than a few – too many, in fact – really good people from our ranks. The designer of this “Rosetta Stone” universal RPG system, Dennis J. Parizek, is one of those who went on to the Great Next Adventure, and his wife, Debra, continues to uphold his legacy with her efforts to share his vision with the rest of the gaming world. This is me, helping her with that worthy task, and sharing an interesting take on the “One System to Play Them All.”

EVERYVERSE RPG is the COMPLETE role-playing game. It features:

  • As You Like it: 5 methods of character generation
  • Standard Distribution: Uses the same scale as used in measuring real-world IQ for more meaningful information at a glance
  • Cascades: tree-like arrays of skills from general to specific
  • The Attempt: a single method to resolve all outcomes. Lets you keep your nose out of the book
  • System Conversion: Convert from any other gaming system to EVERYVERSE RPG