Category: Uncategorized

We finish up ENnie Nominee Week with the Best Rules Category, and I am incredibly grateful and excited to have one of my own efforts included in the list of nominees:

Today’s Pick is something pretty spectacular – an honest-to-Light official adaptation of the Middle-earth world and mythos to a version of Dungeons & Dragons. For as long as the two have been so intimately intertwined, it’s only now that we have some rather exceptionally-crafted and officially-licensed rules with which to play in Middle-earth.

In Adventures in Middle-earth™ the greatest fantasy setting of all time comes to the world’s favourite roleplaying game rules! Take your gaming group to Middle-earth with this thematic and atmospheric, OGL-compatible setting guide.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

The Player’s Guide gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.

Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.

The Quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player’s Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster’s Guide. You can start playing right away with this Player’s Guide, and the latest edition of the world’s most popular roleplaying game rules.

Adventures in Middle-earth: Players Guide contains:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• 
Unique Journey rules

• New rules for Corruption
• New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Capping off this week with something Shaintar fans have been asking for since the line launched. Here’s the first collection of smaller products for the world, all wrapped up in a nice, printable package for those who want a solid book at the table. Naturally, the opener is a compilation of the various books that comprise the legendary Southern Kingdoms.

(And, yes, I believe they are working on getting it set up for print-on-demand and/or other print options.)

THE JOURNEY NEVER ENDS
 
Battles won. Homes saved. Mysteries revealed.
 
Now things get really interesting! ~ Sean Patrick Fannon, Creator of Shaintar
 
Many of Shaintar’s heroes have humble beginnings within the Southern Kingdoms – those who have chosen to stand together in the light  and stand strong against the forces of evil; whether they be Darkness, Flame or Tempest. 
 
This is the fist anthology to be released and it contains a wealth of detail about the most iconic places in all Shaintar. Contained within this tome are the following guidebooks:
 
Dwarven Clanhomes – these massive underground cavern seem to show the very mountain’s favor upon this stocky race. Their smith’s are without equal and their miners can sniff gems out that are hidden to all others. Yet, there’s more to the dwarves – a society rich with lore & tradition as much as metal & jewels.
 
Elvish Nation: The beutiful fae are the artistic ones; their architecture exhibits a deep love of nature. These are the scholars, mages and druids of the land. After all, their long lives allow generations of study. Learn about the Life Bond, a spiritual connection and The Becoming, the greatest punishment of the nation.
 
Galea: A beacon of equality and created from a desire to flee the horros of the Kal-A-Nar Empire, this country is ruled by a king both strong and fair. Many brave heroes have come from the noble houses – as have many great quests.
 
Mindoth’s Tower & Archanaya – The Druids & Church of Light have little in common, yet work in concert towards many goals. Each stands in the light and understands that learning and the exchange of ideas are the path to growth.
 
Olara – Tough, stroung warriors of the north: these dowr soldiers hide souls of great beauty. Ever vigilant, they keep close eyes upon the nations of Shaya’Nor and Kal-A-Nar. These folk are the broad shoulders upon which the strength of the Southern Kingdoms rests.
 
Serenity – The City of Secrets is at a crossrods in the Wildlands and is a place of intrigue and politics with a dash of religion and trade thrown together. There’s something here for everyone.
 
The Freelands – The true experiement in personal choice. Each person, group, town & city chooses its own laws in this area and they somehow manage to get along and work together. Guarded by the Freelords of Lone Keep, they remain protected and have a place to look to to defend all their laws.
 
The Wildlands – There are few settlements, a duchy or two and Kithros: home of the Rangers. The rest of the wildlands contains sparse towns, farmsteads and lots & lots of land to base an adventure in whether you’re looking for swamp, plains, mountains or forest; there’s a bit here for everyone.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Sadly, we’ve lost more than a few – too many, in fact – really good people from our ranks. The designer of this “Rosetta Stone” universal RPG system, Dennis J. Parizek, is one of those who went on to the Great Next Adventure, and his wife, Debra, continues to uphold his legacy with her efforts to share his vision with the rest of the gaming world. This is me, helping her with that worthy task, and sharing an interesting take on the “One System to Play Them All.”

EVERYVERSE RPG is the COMPLETE role-playing game. It features:

  • As You Like it: 5 methods of character generation
  • Standard Distribution: Uses the same scale as used in measuring real-world IQ for more meaningful information at a glance
  • Cascades: tree-like arrays of skills from general to specific
  • The Attempt: a single method to resolve all outcomes. Lets you keep your nose out of the book
  • System Conversion: Convert from any other gaming system to EVERYVERSE RPG

From my friend, Hel McGee, comes this request to help a friend in need –

“A good friend of mine, Amber, needs help paying rent and groceries this summer. She’s taking a full load of classes, but there’s no student loans for summer, of course. And she can’t work or she loses her medicaid, even if anything was hiring, which nothing is. She had a gofundme for last summer, having faced the same problem then. It never made much, but is still up.”

Hi! I’m Amber. You’ve probably seen me before here on GoFundMe, but I’m asking for help again.  

I just graduated from community college, but I have one last class to take this summer, which came out of my pocket.  I also have the cost for a book, which is more than I can afford right now.  I also have an enrollment fee from the school I will be  attending this fall that isn’t covered by my financial aid.  

I’m just asking for help to cover my summer expenses. I am unable to find a job right at this time, and I’m dealing with some lingering health issues that make working and going to school together difficult.  I do live with my mother, helping her, but her disability income is barely enough to cover herself and her bills, let alone help me at all. 

In the fall, I’ll be attending a four year college to get my bachelors degree. Please consider sponsoring me so that I can work on making a better future for myself. Please share and donate as you see fit.

If you’ve seen the many references to the Aaron Allston’s Strike Force Kickstarter (full disclosure – my publishing company, Evil Beagle Games, is one of the key participants in this project), you may be wondering about the co-author who’s bringing the late Mr. Allston’s material to life for this.

Michael Surbrook is not only a talented author and creator – he’s kind of a machine, cranking out great gaming material at a pace that is rather breathtaking (or annoying to his colleagues who wish we could be half as prolific). This is a fantastic example of his talent and abilities.

Heroes, villains, legends … the folklore of America features all of this and more. In this volume you can find pirates and soldiers, lumberjacks and steel drivers, mountain men and lawmen, cowboys, Indians, inventors, and eccentrics. All of whom are just waiting to be included in your campaign! And don’t let the time period fool you, just because these characters existed in the 18th and 19th Centuries, doesn’t mean you can’t use them in your pulp, superhero, fantasy, or even science fiction campaigns! After all, these characters are Larger Than Life!

Larger Than Life features 20 archetypes, ranging from Blackbeard the Pirate to the man who invented the 20th Century: Nikola Tesla. In addition, there are a total of 24 full character sheets, each with a detailed history and description of the character in question. But that’s not all! You also get over 124 biographies of other people related to each archetype, as well as famous ocean-going ships, famous outlaw gangs, Paul Bunyan’s entire logging gang, and other historical trivia. Each archetype also comes with at least one template, allowing you to build your own version of that archetype. So what are you waiting for? Dive in and start discovering those tidbits of American history you never new existed. But watch your step, because after all, these characters are… Larger Than Life!

Folks are taking a run at providing 3rd party 5e content in that way you can do if you’re clever, and this highly expanded treatment of everyone’s favorite dog-faced horde monster has a lot going for it.

Altered Beasts presents 15 new iterations and variations of classic monsters each month!  Within you will find a spectrum of challenging new variations of classic monsters designed for use at all levels.  We’ve given each new variant a chart of encounter levels and author advice as well, making use of these new creations incredibly simple.  

Add Altered Beasts to your collection each month to surprise your players with a wide array of new challenging beasts for both the Pathfinder RPG and 5th Edition Fantasy rules.

In this volume, we bring forth gnolls!  Within these pages you will find:

  • The Gnoll Whelp, a young gnoll eager to prove his worth (CR 1/2).
  • The Crazed Howlers, zealous maddened gnolls worshipping dark gods (CR 1).
  • The Pygmy Gnolls, small but incredibly vicious little savages (CR 1).
  • The Ravenous Gnolls, gnolls so hungry their single-minded determination drives them (CR 1).
  • Tips on how to create a Flind, and customize all the other alterations as Flinds.
  • The Winter Gnoll, a variant bred from Winter Wolves (CR 2).
  • The Cave Gnoll, a terrifyingly strong prehistoric throwback (CR 2).
  • The Gnoll Mercenary, gnolls who have learned to sell their love of killing for food and gold (CR 2).
  • Mutant Gnolls, twisted and broken gnolls who live in the wastelands (CR 2).
  • The Rageborn, gnolls bred for their combat ability and fed sheer hatred (CR 3).
  • Two-Headed Gnolls, those dangerous genetic mutants born with an extra head (CR 3).
  • Plague Bearer Gnolls, poor broken gnolls infested with disease who can spread it like a weapon, yet are unaffected themselves (CR 3).
  • Giant-Blooded Gnolls, those gnolls who were bred of desert giant stock (CR 4).
  • The Gnoll Den Mother, a fearsome gnoll protector who raises whelps (CR 4).
  • The Demon-Possessed Gnoll, a terrifying abomination of a gnoll warrior possessed by a demon as a reward for dark service and loyalty (CR 7).
  • The Gnoll Warchief, the general and right hand gnoll to the chieftain, the most venerable warrior in a pack (CR 8).
  • 13 wicked Monstrous Feats to further customize your own gnoll creations or PCs!

This PDF is extensively hyperlinked and linked to the award-winning D20pfsrd.com website for ease of use.

SUITABLE FOR PATHFINDER OR 5TH EDITION FANTASY RULES.