Category: Sales News

The final Pick for New Year, New Game Week (which, BTW, you only have three days left to take advantage of as of this posting) is a $10 bundle for Esper Genesisthe 5e-driven sci-fi project that really takes D&D to the stars in a beautiful and fascinating way.

“This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy – it is part of the landscape, but the first priority is to play a game.” — Rob Donoghue, Evil Hat Productions

“Esper Genesis takes a proven system we all know and maps it onto an exciting new science fiction setting. These folks have really drilled down into 5th edition rules and popular cinematic sci-fi and made it all work together.” — Cam Banks, RPG Designer

The main piece is here is the core rules at a significant discount, though there’s also an adventure and some freebies conveniently attached.

(From the Esper Genesis product description) –

Heroic Sci-fi Roleplaying

The Esper Genesis Roleplaying Game is a powerhouse of awesome sci-fi adventure. The Core Manual is the first of three rulebooks, containing character creation rules new sci-fi races, character classes, backgrounds, skills, gear, rules for planetary exploration, high-tech weapon combat, starship combat, esper powers, and so much more!

Full 5E Compatibility

Esper Genesis is designed with an infinite universe in mind, powered by the 5th edition rules of the world’s greatest roleplaying game. If you’ve played any 5E game, you already know how to play Esper Genesis.  Though the system is easily integrated into any 5E setting, it is also a standalone product. You do not need the D&D rulebooks or any other 5E product in order to play.

This product contains:

  • Nine playable character races from the Silrayne Arc galactic setting.
  • Eight Character Classes
  • Sci-fi tailored backgrounds, equipment, and gear to round out your galactic pioneer
  • A full list of esper powers, allowing your characters to warp time, space, and matter
  • High-tech gear and weapons, including rules for modern weapons, burst fire, and explosives
  • Rules and options for modern and futuristic vehicles, space travel, and galactic exploration
  • A fully integrated starship combat system
  • A brief overview of the galaxy, people, and cultures

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Today’s New Year, New Game Week Pick is a $15 bundle containing $50 of stuff for the superheroic Masks: A New Generation, a Powered by the Apocalypse game that serves as one of the stronger examples of the system’s versatility. In addition to the core rulebook, the bundle also includes three key supplements to help you structure a complete and long-lasting campaign in Halcyon City.

(From the core rulebook description):

Masks: A New Generation is an ENnie-award winning superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world.

This is the Playbook Edition – while not a second edition, this version includes the playbooks in the book, along with some changes to content. The rules are the same as the first edition, however.

In this book, you get:

– Ten playbooks for young superheroes, so you can create your own awesome characters
– Rules for superheroic action, interpersonal drama, and changing identity
– Detailed instructions for running the game, building villains, and playing to find out what happens
– Tools for creating your own custom material for 
Masks

Masks makes use of the same rules-light engine as Apocalypse World, Monsterhearts, Dungeon World, Urban Shadows, and Epyllion to create stories about young superheroes in the vein of Young Justice, Young Avengers, and Teen Titans.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Still deep in the throes of New Year, New Game Week, here’s a chance to grab what many feel is the best-ever expression of the Star Trek setting as a gaming universe. At $20, it’s a nice price for $50 worth of stuff, including the core Star Trek Adventures rules, the first set of eight adventures, and the Command Division supplement.

(From the core rulebook description) –

Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

There can be no celebration of Extra Large Bowl of Cereal Week without highlighting the ultimate series of books dedicated to the genre of action adventure cartoons. Cynthia Celeste Miller‘s Spectrum Games is all about genre emulation, and their flagship game line is the enormously fun Cartoon Action Hour. Of course, you want the latest core book, CAH: Season 3 (featuring the design work of Cynthia, Barack BlackburnNorbert Franz, and others), but you’ll also want the many fantastic “series” books, such as:

It’s all on sale through the weekend, too, as the Black Friday Through Cyber Monday Sale continues with everything 33% Off.

Remember those bygone Saturday mornings and weekday afternoons spent in front of our television sets back in the ’80s? Remember how we watched the eternal struggle between the forces of good and evil unfold right before our young eyes as our heroes stopped at nothing to out the kibosh on the seemingly endless machinations of the villains? Remember how these wondrously cheesy shows drw us in and spoke to us on a personal level, all the while trying to sell us action figures?

We remember it too! 

Cartoon Action Hour: Season 3 is the third edition of the game that was nominated for  “Best RPG” at the 2004 Origins Awards. The game faithfully and meticulously emulates the action-adventure cartoons of the 1980s, using “cartoon logic” as the basis for every aspect of the system. This is not just a universal game that just happens to be adorned with genre-appropriate art. Every single design decision was made with the purpose of bringing to life the retro-toons of yesteryear, right at your gaming table.

Everything you need to play Cartoon Action Hour is included in this full-color rulebook. Some of the features include:

Sleek and Exciting Game System: You roll a d12 and add one or two ratings to it. That’s the core of the system, making it extremely easy to jump right into the animated fray. Every nuance of the system (transformation, vehicles, playsets, etc.) utilize the same game mechanics as a whole. 

Action Scenes: In Cartoon Action Hour, there is no “combat system”. In its place is the “action scene” system, which covers far more than just a slugfest or a laser-filled shootout. Violence is de-emphasized and players are rewarded for making indirect attacks of a less overt nature (“I shoot the tree branch, so that it falls on top of the enemy!”). Characters can be given Setback Tokens, representing anything from physical damage to confusion and everything in between.

Series Creation: The GM and the players work together to construct the series via the series creation system, which includes character creation. Speaking of which, creating characters has never been this easy in previous versions of the game, as the bookkeeping is now very minimal indeed.

Sample Series: The book includes eight series seeds and one more detailed sample series.

26-Page Action Scene Example: This ultra-detailed example of an action scene answers any question you care to ask.

Preface by Flint Dille: The legendary cartoon writer offers up an insightful preface that discusses the way cartoons were created in the 1980s.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We close out Hot Times In Christmastown Week with this new entry in the burgeoning field of “Games for Kids.” Amazing Tales is designed for parents and favorite adults to construct RPG experiences with kids aged 4+, structured in a similar fashion to how many folks build imaginative stories with their kids as a matter of bonding and stimulating imagination.

Christmas in July is almost over, so don’t miss your chance to grab this highly acclaimed game for 25% off!

Amazing Tales is a roleplaying game, written to be played by children aged four and over together with their parents. With your child you will create an amazing tale, in about the time it takes to read a bedtime story.

EN World described Amazing Tales as “perfect for its target audience and a great first time RPG.”

BoingBoing said “a huge smash hit”

The GMs Table said “if you have kids I’d suggest it”

Your child invents a hero, and decides what they will do at every step, while you conjure up a world of adventure. At key moments the dice will decide if the hero succeeds.

In the book you will find

The short and simple Amazing Tales rules. So simple a four year old will be able to explain them. Flexible enough to cope with the most imaginative requests. 

Advice on creating Amazing Tales with your child. Covering the specific challenges of making up stories that work for kids, different ways of handling fights in children’s games and ways to keep magic magic.

Four sample settings for Amazing Tales, each with suggested characters and skills, tips for story tellers and ten story seeds – ideas just waiting to become Amazing Tales.

The settings are…

The Deep Dark Wood: In the Deep Dark Wood you will find trees that move by themselves, animals that talk, and fairies who look after the forest. Enter the woods as a fairy, or a talking animal.

Magical Kingdoms Long Ago: In the magical kingdoms you will find kings and queens, warriors and wizards, dragons, unicorns and giants. Explore the kingdoms as a prince or princess, witch or wizard, knight or explorer.

Pirate Seas: The Pirate Seas are an exciting and dangerous place. Set sail as a pirate to hunt for treasure, explore forgotten islands, befriend the mermaids, fight seas monsters, and brave the wild blue yonder.

Adventures Beyond the Stars: Far beyond Planet Earth lies a world of adventure. Gleaming spaceships voyage from planet to planet, man meets alien, robots talk, and a universe awaits to be explored. Take to the stars as a space ranger, robot, alien, or scientist.

Amazing Tales can be played with a single six sided dice. But a set of four dice with six, eight, ten and twelve sides are recommended. 

Amazing Tales was written to be played sitting at a table, curled up on a sofa or snuggled up in bed by a parent and one or two children.

Amazing Tales lets your children make up any kind of character they want, such as aliens, robots, dinosaurs, fairies, knights, cowboys or superheroes. Amazing Tales was also designed to require no preparation on the parent’s side. If your children are in the mood for a game you can grab the dice and get started.  

The 96 page hardback book features 28 pages of full colour illustrations and is embellished with black and white line drawings throughout. Perfect for sharing with adventurous children to inspire their adventures.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Christmas in July rolls on to the end of the month, which brings us to today’s Hot Times In Christmastown Week Pick – The Lexicon of the Throne for the Godbound RPG. One of the hottest OSR product lines going from Sine Nomine Publishing, this is the latest product in that line and one that expands gameplay options for players significantly. Not only is this book a major expansion for Godbound, it’s a powerful resource for building religions and related ideas for any game world.

Unlock the Words of Creation for the Godbound role-playing game and arm yourself with mighty tools for the forging of new faiths for whatever games you play.

The Lexicon of the Throne is a sourcebook that contains not only a host of new Words of Creation for your Godbound game, but also extensive guidelines for creating new Words and gifts for your own campaign. In addition to these new Words, half the book is devoted to a set of GM tools for creating new religions and clerical hierarchies, tools that serve in the best Sine Nomine tradition for use in any game you play, whether fantasy, modern, or sci-fi. Even those GMs who don’t indulge in the divine heroics of Godbound can profit by these polished and powerful tools.

Within these pages, you’ll get:

  • Advice and guidelines for creating new Words and gifts.
  • New Words of Creation, including Birds, Cities, Dance, Deserts, Desire, Engineering, Entropy, Fear, Insects, Intoxication, Madness, Murder, Music, Networks, Protection, Theft, Underworld, Vengeance, War, and Winter.
  • Concept Words that encapsulate mythic beings in a single neat package, including Artificial Intelligence, Dragon, Faerie Queen, Lich King, and Peak Human
  • Guidelines for creating new Strifes, with the example Strife of the Hunger Within and new heroic-mortal lesser strife rules for elaborating on their less godly techniques.
  • System-agnostic tools for building new religions, from their humble origins to present world-spanning influence. Devise hierarchies, organize doctrines, and turn this preparatory work into the kind of conflicts, problems, and ambitions that make useful adventure grist.
  • Forty new religion tags to customize and complicate your faiths, giving them Friends, Enemies, Complications, Things, and Places proper to their holy cause.
  • Guides for building Godbound cults, the better to help players decide what kind of sacred duties they wish ti impress on their followers and to help GMs decide just how much Dominion these demands are worth.

So seize it now, noble reader! Godbound players and GMs will find a lush profusion of aids for their games, while even those who prefer other games will be armed with a mighty host of GM tools and helps for building religions in their worlds.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Since I missed my Pick yesterday, doubling up on the cyberpunk theme today as part of Hot Times in Christmastown Week. The godfather of all cyberpunk gaming is, naturally, Cyberpunk from R. Talsorian, and Cyberpunk 2.0.2.0. stands as the best iteration of that beloved groundbreaker in many fans’ minds. Like all Christmas In July titles, it’s on sale for 25% off, and with Cyberpunk 2077 tearing up the computer game world with anticipation, it’s time to check out the source data.

The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The Future never looked so bad.

But you can change it. You’ve got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You’re wired in, cyberenhanced and solid state as you can take it to the fatal Edge where only the toughest and coolest can go. Because you’re CYBERPUNK. 

Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this book, you’ll find everything you need to tackle the mean streets of the 2000’s — in a game system that combines the best in realistic action and playability.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

For the rest of the month, it’s Christmas in July at DriveThruRPG, so I’m calling it Hot Times In Christmastown Week. Let’s look at the top-selling titles on sale for 25% off, starting with Shadowrun: Street Lethal. This is a book for those who love the high-octane combat of Shadowrun and want to optimize the hell out of their talent, their tools, and their time on the streets.

Street fighting is only chaotic for amateurs. When you’re a pro, when you know what you’re doing, you’re precise. You know what your opponents might do, and you know ten different ways to respond. The options give you strength. They give you power. They make you dangerous enough that the smart ones on the street will know at a glance that they shouldn’t test you. The dumb ones will suffer.

Street Lethal contains the data, tools, and options players need to maximize their characters’ combat skills. With briefings on the security techniques of major corporations, information on major mercenary groups and their operations, and a whole truckload of firearms options, this book has all runners need to make sure they’re the ones left standing at the end of a fight.

Street Lethal is for use with Shadowrun, Fifth Edition, though much of the information on corporate security and other opponents could also be used in Shadowrun: Anarchy.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

A special kind of Pick for the last day of All Hallows’ Eve Week, this time pointing out the entire suite of horror-and-spooky product lines that Pinnacle Entertainment publishes. Any one of these settings would make for a perfect Halloween night of gaming! Also, they’re pretty much all on sale right now for the Halloween celebration!

Of course, everyone knows all about the “Weird West” that is Deadlands.

Of course, there’s also the very interesting variant, tooling around the 30s and 40s – Deadlands Noir.

What most folks don’t know is that Pinnacle goes even further back with horror, as their Weird Wars series was some of Shane’s first forays into mixing the terror of myth and legend with heroes ready to fight whatever comes.

And then there’s Rippers, where the heroes use the powers of the monsters… to fight the monsters!

Heading back into modern times, there’s the strange town of Pine Box, Texas, and the even stranger extracurricular activities of the students of East Texas University.

Finally, there’s the strange terror and odd comedic vibes of the world of the Goon.

Make your Halloween gaming savagely fun, and keep the spirit of the season – terrifying as it is – all year long!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Onward through All Hallows’ Eve Week with this well-known zombie survival line from the ever-awesome Eden Studios. This bundle pulls together a ton of stuff – over $50 worth of product for $15, giving you the core, the GM screen, and a lot of adventure material. For all the zombie and horror survival games there are, this is the one that defined the tabletop part of the genre.

Welcome to the world of survival horror! All Flesh Must Be Eaten is a complete roleplaying game whose core book offers eleven different customizable Deadworld settings. In addition, this bundle offer contains the Zombie Master Screen, a character journal, and several bestselling sourcebooks.

At over 70% off, you get the revised core book, along with five supplements.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!