Category: Sales News

Unsurprisingly, I am choosing to close out Celebrating Ross Watson Week with what many consider his current pinnacle achievement – Warhammer 40,000 Roleplay – Wrath & Glory.

Ross’ history with 40k is extensive, and he’s known to fans all over the world as the “Storm Warden” and a leading expert on the lore and essentials of the setting. This game is the culmination of that expertise, as well as his advancement as a rules designer.

Don’t forget that the GM Day Sale continues for another three days from this posting.

Roleplaying in the Grim Darkness of the 41st Millennium

This accursed Age needs heroes more than ever before. Shattered by the Great Rift, the galaxy is on the brink of oblivion and madness. There are those who fight for a shred of hope, a glimmering promise that this millennium may yet endure.

What will you fight for? What will you sacrifice? Enter a galaxy full of danger and mystery, plagued by the star-spanning schemes of the Dark Gods. You will defend the last bastions of civilization against a rising tide of corruption. You will explore ancient ruins of races long-vanished.

You will uncover lost secrets and devious schemes. This is a game of danger and mystery. This is a game of action and adventure. This is a game about the struggle to hold back the doomsday clock from striking midnight for an entire galaxy.

This is your story of wrath and glory.

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

One of the things I loved having a front seat to watch was Ross’ pitch to reframe the concept of the Living Land into something even more compelling and fun to play in for new Torg players. Today’s Celebrating Ross Watson Week Pick is the result of that extensive and creative effort – Torg Eternity – Living Land Sourcebook is a testament to “Lost World” style pulp adventuring and shades of “John Carter” among the native Martians can be felt as heroes interact with the edeinos while discovering the Law of Wonders.

Don’t forget that the GM Day Sale continues for another four days from this posting.

The Living Land is ruled by High Lord Baruk Kaah and his army of reptilian edeinos. It has taken over both coasts of the United States, the Yucatan Peninsula in Mexico, and the mysterious “White Zone” in Canada.

Where the Living Land rules miraculous spiritual power is available, but technology rusts and fails. Ordinary humans—and even some heroes—regress and become ruled by their primal passions.

There are amazing opportunities scattered among the Living Land‘s perils. The Law of Wonders insures that lost treasures appear in the misty and unexplored jungles. These treasures might have disappeared from Earth long ago or they may be relics from cosms destroyed by the High Lords. Whatever their different origins, they are resurfacing here and now, for adventurers bold enough to discover them!

INSIDE YOU‘LL FIND:

  • New Perks, Miracles, and Gear for players.
  • New threats, foes, and plenty of dinosaurs!
  • Details the different regions of the Living Land.
  • Plot hooks and events from the first year of the Possibility Wars.

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

This one has a special place for me; it’s the line Ross offered me when he was running the 40K shop for Fantasy Flight Games. Realizing I was not immersed enough in the setting (nor did I have the grim-dark mindset to do it justice), I demurred. This ultimately led to me working on FFG’s Star Wars line, instead, which worked out very well for all concerned.

Celebrating Ross Watson Week brings us to the “Storm Warden’s” stock-in-trade, the Warhammer 40K universe. Rogue Trader is an offshoot concept taking players away from the ravages of eternal war and into the unexplored regions of space where trade and plunder may lie.

And don’t forget that the GM Day Sale continues for another four days from this posting.

In Rogue Trader, you take on the role of a Rogue Trader and his most trusted counsellors, empowered by an ancient warrant of trade to seek out profit and plunder amongst unexplored regions of space. Your ship will take you to new worlds and uncharted reaches of the void, where you will encounter rivals, pirates, aliens, and possibly even creatures of the warp. You will acquire and spend great wealth and riches, and fame or infamy will follow. You will discover ancient and forgotten mysteries and search out the unknown to find lost human worlds or never before seen celestial phenomena. You must survive the dangers of space, for beyond the threat of vacuum and deadly radiation lurk things Man was never meant to find. 

To be part of a Rogue Trader’s crew is to stand on the threshold of nearly unlimited opportunity. Vast profits await for you and your fellow Explorers to find and claim. Fame and fortune reward the bold, but the unwary find only an anonymous death.

• Fast character creation to get you into the game quickly, including a lifetime of possibilities with an expanded origin path system.

• Dynamic rules for all eventualities that let you handle everything from social interaction to deadly fast-paced combat, starships and psychic powers to a system of profit and influence.

• Comprehensive background on Rogue Traders, written by Warhammer 40,000 novelist and GW Design Studio member Andy Hoare.

• Build your own starship or begin play with one of the six pre-generated vessels.

Begin your players’ path to wealth and glory with a complete starting adventure that puts the Explorers right into the middle of the action. The Rogue Trader core rulebook contains everything you need to start your adventure in the Warhammer 40,000 universe.

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

For Celebrating Ross Watson Week, here’s one of the many collaborations he participated in. Along with Thomas Reid, Timothy Brian Brown, and Darrell Hardy, Ross put together some rather expert material for this dark-pulp fantasy setting. Lankhmar: City of Thieves is a Savage Worlds setting featuring the famous world created by Fritz Leiber.

And don’t forget that the GM Day Sale continues for another five days from this posting.

In the City of Sevenscore Thousand Smokes, danger lurks down every dark alley. Sinister sorcerers summon terrible forces in their crumbling towers. Treacherous rogues of the Thieves’ Guild prowl the Plaza of Dark Delights. Assassins from the Slayers’ Brotherhood work the Tenderloin District. And hunched figures skitter beneath the streets, waiting for their chance to rise.

But there is action, adventure, and wealth here too–if your rogues have the skill and bravado to claim it.

Lankhmar: City of Thieves is the core setting book for Fritz Leiber’s world of swords & sorcery. It contains details on the world of Nehwon and the city of Lankhmar, Setting Rules, Savage Tales, monsters and foes, and recounts the tales of world’s most notorious scoundrels–including Fafhrd, the Gray Mouser, and their sorcerous sponsors.

This book requires the Savage Worlds core rules to play.

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Closing out Return to the Guild Week with this highly popular product from the highly prolific Trevor Armstrong. With the DM’s Day Sale underway, Adaptable NPCs is 40% off, and a great source of people (70 NPCs, fully statted and fleshed out) and adventure hooks to round out your Dungeon Master toolkit for one-shots and ongoing campaigns.

Dungeon Masters, immerse players in your world by bringing your non-player characters to life!

Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore’s Grimoire), each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating system.

Additionally, 8 short adventures have been included. These adventures have been created for Dungeon Masters to introduce their players to some of the Adaptable NPCs with minimal preparation. Each adventure has high-resolution printable battle maps created by Justin Andrew Mason (DM & Player versions are included), an adventure background, a recommend party level, and room descriptions with encounters (both combat and roleplaying) utilizing NPCs from this supplement and the 5e monster manual. Note: The maps have been included as an additional download in a separate .zip file.

Reviews

“If you’re a DM, you need to have this in your bag of tricks. Not only are the NPCs solidly presented mechanically, they’re presented with ideas on how to use them in your ongoing campaign. The mini-dungeons at the end even give you instantly-usable scenarios. So when your table throws you a curveball, you can still present them with a fully-realized encounter or series of encounters which will be satisfying.” – R.P. Davis

Grimlore’s done it AGAIN! 70 NPCs with absolutely STUNNING art, from CRs ⅛ to 15, perfect for dropping into any story, game, or campaign to flesh out a party or use for quest giving. This is also packed with 8 adventures, so well worth adding to your collection. I can’t wait until this is a Fantasy Grounds module as well, I’ll have both, please! Highly recommend.” – Rob Twohy (rob2e)

“Adaptable NPCs is a fantastic resource to help DMs in a pinch. Don’t be surprised if some of these NPCs become the foundations for the most memorable characters in your Dungeons & Dragons campaign!” – Christian Hoffer (comicbook.com)

“Adaptable NPCs is a true hidden gem. From Dukes, Dragoons and Drunkards, to Scholars, Scoundrels and Seers, this supplement provides a much needed expansion for Dungeon Masters looking to pull out quick NPCs on the fly. Buy it and bring it to your table. You won’t regret it.” – Vall does DnD

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Today’s Return to the Guild Week Pick is a 250 page tome filled with material for both DMs and players, including those who reach into the Epic level of play as they travel through the mysterious and dangerous Planes all long-term D&D players long to explore.

Marching Modron is an excellent source of third-party support, and they’ve thrown their talented resources at 5th Edition fandom with this series. The Shadowfell goes a bit dark, but that’s kind of in the name, ain’t it. Better still, it and a ton of other products are not on sale for 40% off thanks to the DM’s Day Sale that’s now launched!

Marching Modron Press presents to you a very special 250+ page tome, aimed at both players and dungeon masters.

It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters).

Here is a summary of what you will find: 

  • Detailed overviews of three prominent Shadowfell locations: Gloomwrought, Evernight, and Thultanthar, as well as a description of the Fugue Plane.
  • Five Domains of Dread, each with a tragic story tied to a specific Darklord.
  • Statblocks for two powerful elder evils and five well-known deities, complete with lair actions, roleplay guidance, as well as Ulraunt’s own narration of their backstories!
  • Four thematic playable races.
  • Fifteen unique subclasses, including flavor tables to tie your character to aspects of the Plane of Shadow.
  • Over 40 new spells, giving a taste of what arcane secrets lie hidden in the darkest corners of the world.
  • Over 140 new stat blocks for monsters and NPCs native to the Shadowfell, the Fugue Plane, or a Domain of Dread.  
  • A monster-generation table intended to help guide the creation of your own CR 30+ monsters (all the way to CR 45), as well as sidebars to help guide creation of deities and avatars.
  • And lots more including unique creature templatesmapsrandom encounter tables, and notes from other prominent readers of this tome (such as Elminister Aumar). 
  • Besides the book itself, you will also find a zip folder containing handouts for your players, as well as a document with links to several surveysregarding the contents of the book.

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

The final Pick for New Year, New Game Week (which, BTW, you only have three days left to take advantage of as of this posting) is a $10 bundle for Esper Genesisthe 5e-driven sci-fi project that really takes D&D to the stars in a beautiful and fascinating way.

“This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy – it is part of the landscape, but the first priority is to play a game.” — Rob Donoghue, Evil Hat Productions

“Esper Genesis takes a proven system we all know and maps it onto an exciting new science fiction setting. These folks have really drilled down into 5th edition rules and popular cinematic sci-fi and made it all work together.” — Cam Banks, RPG Designer

The main piece is here is the core rules at a significant discount, though there’s also an adventure and some freebies conveniently attached.

(From the Esper Genesis product description) –

Heroic Sci-fi Roleplaying

The Esper Genesis Roleplaying Game is a powerhouse of awesome sci-fi adventure. The Core Manual is the first of three rulebooks, containing character creation rules new sci-fi races, character classes, backgrounds, skills, gear, rules for planetary exploration, high-tech weapon combat, starship combat, esper powers, and so much more!

Full 5E Compatibility

Esper Genesis is designed with an infinite universe in mind, powered by the 5th edition rules of the world’s greatest roleplaying game. If you’ve played any 5E game, you already know how to play Esper Genesis.  Though the system is easily integrated into any 5E setting, it is also a standalone product. You do not need the D&D rulebooks or any other 5E product in order to play.

This product contains:

  • Nine playable character races from the Silrayne Arc galactic setting.
  • Eight Character Classes
  • Sci-fi tailored backgrounds, equipment, and gear to round out your galactic pioneer
  • A full list of esper powers, allowing your characters to warp time, space, and matter
  • High-tech gear and weapons, including rules for modern weapons, burst fire, and explosives
  • Rules and options for modern and futuristic vehicles, space travel, and galactic exploration
  • A fully integrated starship combat system
  • A brief overview of the galaxy, people, and cultures

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Today’s New Year, New Game Week Pick is a $15 bundle containing $50 of stuff for the superheroic Masks: A New Generation, a Powered by the Apocalypse game that serves as one of the stronger examples of the system’s versatility. In addition to the core rulebook, the bundle also includes three key supplements to help you structure a complete and long-lasting campaign in Halcyon City.

(From the core rulebook description):

Masks: A New Generation is an ENnie-award winning superhero roleplaying game in which a team of young heroes fights villains, saves lives, and tries to figure out who they are—noble paragons? Dark avengers? Or regular kids? All against the backdrop of Halcyon City, the greatest city in the world.

This is the Playbook Edition – while not a second edition, this version includes the playbooks in the book, along with some changes to content. The rules are the same as the first edition, however.

In this book, you get:

– Ten playbooks for young superheroes, so you can create your own awesome characters
– Rules for superheroic action, interpersonal drama, and changing identity
– Detailed instructions for running the game, building villains, and playing to find out what happens
– Tools for creating your own custom material for 
Masks

Masks makes use of the same rules-light engine as Apocalypse World, Monsterhearts, Dungeon World, Urban Shadows, and Epyllion to create stories about young superheroes in the vein of Young Justice, Young Avengers, and Teen Titans.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Still deep in the throes of New Year, New Game Week, here’s a chance to grab what many feel is the best-ever expression of the Star Trek setting as a gaming universe. At $20, it’s a nice price for $50 worth of stuff, including the core Star Trek Adventures rules, the first set of eight adventures, and the Command Division supplement.

(From the core rulebook description) –

Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

There can be no celebration of Extra Large Bowl of Cereal Week without highlighting the ultimate series of books dedicated to the genre of action adventure cartoons. Cynthia Celeste Miller‘s Spectrum Games is all about genre emulation, and their flagship game line is the enormously fun Cartoon Action Hour. Of course, you want the latest core book, CAH: Season 3 (featuring the design work of Cynthia, Barack BlackburnNorbert Franz, and others), but you’ll also want the many fantastic “series” books, such as:

It’s all on sale through the weekend, too, as the Black Friday Through Cyber Monday Sale continues with everything 33% Off.

Remember those bygone Saturday mornings and weekday afternoons spent in front of our television sets back in the ’80s? Remember how we watched the eternal struggle between the forces of good and evil unfold right before our young eyes as our heroes stopped at nothing to out the kibosh on the seemingly endless machinations of the villains? Remember how these wondrously cheesy shows drw us in and spoke to us on a personal level, all the while trying to sell us action figures?

We remember it too! 

Cartoon Action Hour: Season 3 is the third edition of the game that was nominated for  “Best RPG” at the 2004 Origins Awards. The game faithfully and meticulously emulates the action-adventure cartoons of the 1980s, using “cartoon logic” as the basis for every aspect of the system. This is not just a universal game that just happens to be adorned with genre-appropriate art. Every single design decision was made with the purpose of bringing to life the retro-toons of yesteryear, right at your gaming table.

Everything you need to play Cartoon Action Hour is included in this full-color rulebook. Some of the features include:

Sleek and Exciting Game System: You roll a d12 and add one or two ratings to it. That’s the core of the system, making it extremely easy to jump right into the animated fray. Every nuance of the system (transformation, vehicles, playsets, etc.) utilize the same game mechanics as a whole. 

Action Scenes: In Cartoon Action Hour, there is no “combat system”. In its place is the “action scene” system, which covers far more than just a slugfest or a laser-filled shootout. Violence is de-emphasized and players are rewarded for making indirect attacks of a less overt nature (“I shoot the tree branch, so that it falls on top of the enemy!”). Characters can be given Setback Tokens, representing anything from physical damage to confusion and everything in between.

Series Creation: The GM and the players work together to construct the series via the series creation system, which includes character creation. Speaking of which, creating characters has never been this easy in previous versions of the game, as the bookkeeping is now very minimal indeed.

Sample Series: The book includes eight series seeds and one more detailed sample series.

26-Page Action Scene Example: This ultra-detailed example of an action scene answers any question you care to ask.

Preface by Flint Dille: The legendary cartoon writer offers up an insightful preface that discusses the way cartoons were created in the 1980s.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!