Category: Pick of the Day

Talkers, Runners, Doers, Fighters“. That’s the initiative system for this final Pick for Blessed Are the Healers Week, and it’s what makes this action adventure RPG based on a popular media property stand out. The initiative system reflects the aesthetic and ethics of the series, where those willing to talk things out are given precedence, and those who choose to do something other than punch or shoot to resolve a conflict are greatly valued. Sure, there are times when there simply is no other choice… but how nice to see that a game can be fun and exciting with all the other options given such value.

The Doctor is in.

Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. Meet Robin Hood (and duel him with a spoon!), discover what terrible monster lives under your bed, journey inside a Dalek or travel to the end of time itself. Where would you go?

With Cubicle 7’s Doctor Who Roleplaying Game, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Zygons, Sontarans, the Boneless, Cybermen, Clockwork Robots, Silurians and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime.

The Doctor Who Roleplaying Game is a set in the universe of the world’s longest running science fiction show on TV – the BBC’s Doctor Who. This new edition of the rulebook, fully updated with imagery from the Twelfth Doctor’s adventures, presents all the rules and background you need to have your own adventures in time and space in a single volume, including:

  • A complete set of rules for playing the game.
  • Rules for creating your own characters, gadgets and more.
  • A guide to creating your own adventures, as well as two new adventures.
  • Ready-made character sheets for the Twelfth Doctor and his companions, including Clara Oswald, Danny Pink, Madame Vastra, Jenny and Strax.
  • Rules and background for some of the Doctor’s most infamous enemies – including Missy!
  • All-new imagery from the Twelfth Doctor’s adventures.
  • And much more besides!

The Doctor Who Roleplaying Game has been written to appeal to both the experienced and first-time gamer. The game is suitable for 2 or more players aged 10 to 2000.

The Doctor Who Roleplaying Game is the new name for Doctor Who: Adventures in Time and Space. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

It would be hard to do a Blessed Are the Healers Week and not do at least one Pick centered on the classic healers of gaming – the clerics. This particularly keen selection from Rogue Genius takes the Pathfinder cleric in all kinds of new and interesting directions, and there are definitely options for those for whom the task of healing and comfort in the face of tragedy and danger are the chosen paths.

Some other products in this vein that caught my attention are:

Know That I am a Servant of the Gods!

Clerics are an iconic part of fantasy roleplaying games and, as agents of the divine, serve an important role in telling interesting stories and creating interesting worlds. Unfortunately, despite the many and varied different gods in most campaigns, clerics end up being disappointingly similar. Each selects two domains, but otherwise has access to the same spells, weapons, armor, and abilities as every other cleric. For characters devoted to divine beings that are spectacularly diverse, clerics have very little flexibility. But now with The Genius Guide to the Talented Cleric, it’s possible to build any kind of cleric. Warrior priests and crusaders can focus on divine domains and blessings, choosing to forgo the power to channel energy, or even reducing their dependence on spells. Clerics of gods focusing on animals can gain trusted mounts or improved familiars. Clerics of gods of knowledge can focus on secret lore and esoteric studies. Maintaining the core concept of a supernaturally-empowered agent of the gods, the Talented Cleric can now be as customized and unique as the god she worships.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

“Hyperoptimistic Postapocalyptic?” Well, OK then…

Filamena Young crafted this very interesting gem that takes the post-apoc genre and flips it cheerily on its head with a game about rebuilding the future to be brighter and better than the disasters that came before. Seems like a perfect addition to Blessed Are the Healers Week.

Have you heard anyone say that the future’s not so bright, and thought, “But I have lightbulbs?” If so, Flatpack is the game for you! Until someone tells us otherwise, we’re saying that Flatpack: Fix the Future is the first game in the smash Hyperoptimistic Postapocalyptic genre of gaming. Flatpack is a game about building a new society using pre-apocalypse technology that you don’t always trust or understand, and solving terrible problems creatively. 

*Flatpack uses simple resolution mechanics made to be playable for anyone that can read. 

*Think IKEA, meets Civilization, meets Actraiser, meets Earthbound, in pen and paper game form! 

*Cooperative and tongue-in-cheek gameplay focused on puzzles, brainteasers, and play achievements.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Today’s Pick for Blessed Are the Healers Week is this gorgeous fantasy RPG that focuses not on wizards and warriors, but artisans, craftspeople, and those who work hard to make their world a better place. This line from the product description really says it all –

Some people colloquially call it “Hayao Miyazaki’s Oregon Trail“, because of its heartwarming (in Japanese “honobono“) feel of family anime, and its focus on traveling and wonder over combat and treasure.

Ryuutama is an RPG developed in Japan by designer Atsuhiro Okada. It is set in a world where the “NPCs” of the village–the bakers, farmers, shopkeepers and healers–set off on a wonderful adventure exploring a fantasy world together. Some people colloquially call it “Hayao Miyazaki’s Oregon Trail“, because of its heartwarming (in Japanese “honobono“) feel of family anime, and its focus on traveling and wonder over combat and treasure.

The characters are travelers in a world without classical fantasy wizards and warriors. Instead, the characters are minstrels, merchants, healers, hunters, artisans, farmers and nobles who decide (or were fated) to leave their towns and explore the world. Using a light rules system based on polyhedral dice where the randomness in results leads to more story development, Ryuutama provides a framework for travel-focused stories fun for adults and enjoyable for all ages. 

The game master also creates a special character with its own unique character sheet, called the “Ryuujin“. The half-dragon Ryuujin remains “offscreen” most of the time, but watches over the other characters, and can provide limited spells and abilies to support them. The GM provides advertisy that the players have to overcome, but at the same time they protect and nurture the characters.

  • Experience is gained in Ryuutama primarily by making difficult journeys to new places, far more than monster slaying.
  • Magic is based on seasonal essenses, and focuses on the classic creative use of magic to overcome problems, over combat-themed spells.
  • Combat is simple and fun, featuring a classic console style “Front/Back Line Battle Mat”
  • The players at the table have a hand in creating the towns that their characters visit together, so that everyone has an interest in the next leg of the journel!
  • Critical fumbles (rolling 1s on both dice) hurt, but all the characters at the table get a bonus to a future roll in return.

The game was produced as a flagship project in Japan to easily get people into playing and GMing RPGs; to that end there’s a lot of advice for brand new GMs, including scenario creation. There are lots of sheets and templates to help brand new or novice GMs develop great Ryuutama-worthy scenarios.

The game has been out in Japan for years, and is widely loved by the people who play it. Even today long campaigns and short stories are being played in homes and cafes around the country. It has finally arrived in English to a new audience, and remade in full color by layout artist and game designer Daniel Solis!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Conflict and action-driven as gaming tends to be, I may have set a difficult challenge for myself this week. However, with the death and destruction of many hurricanes and earthquakes in recent days, and the unmitigated horror of the news out of Las Vegas, NV this morning, I am declaring this Blessed Are the Healers Week. I dedicate this week’s SPOD entries to healers, peacemakers, and those who help rather than harm.

The most important heroes of all, really.

We open with Do: Pilgrims of the Flying Temple, a game focused on young, kind, enthusiastic young monks and travelers who simply seek to help people in need and have a bit of adventure. The linked version is for the iteration based on its own original system. There’s also a FATE-driven version.

Per creator Daniel Solis – “You tell the story of young travelers who mean well, but spend most of their time getting into trouble. You use your creativity and strategy to create a humorous coming of age story. It’s like a comedic crossover between Avatar: the Last Airbenderthe Little Prince and Kino’s Journey.”

The Universe is full of big troubles. When people need a hand, they write letters to the Temple asking for help from the pilgrims — young travelers with good intentions, the ability to fly, and not much else! The pilgrims come to help, but they get into a lot of trouble along the way. Growing up is crazy!

Do: Pilgrims of the Flying Temple is a slapstick fantasy storytelling game. This book contains the complete rules for play. Together with a notebook, pencils, a small pouch, two handfuls of stones, and your friends, you’ll be ready to answer letters, help people, and make trouble.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I am closing out my weeklong tribute to my colleague and friend, Satyros Phil Brucato, with one of his most proud accomplishments. This revival of one of the most intriguing and perplexing games ever crafted for the Storyteller system gave Satyros a chance to really put his mark on things, and once again his mastercraft abilities with all things modern/urban fantasy shines through. I know my Belovedest, Carinn Seabolt, cannot say enough wonderful things about this game – probably her favorite gaming experience of all time, actually.

I tell you this: We are Divinity. 

Reality is ours to bend. To subvert. To command. 
We have that power – all of us. 

Not everyone knows what to do with it, or uses it well. 
Most of us never realize just what it is we are or how much we can do. 

Those of us who do well, some of us are monsters. 
Manipulators. Parasites. Tyrants. Fanatics. 

And the rest of us never see that monster in our own mirror, only in the reflections of those folks who are not “us.” 

Here’s the truth, though: We are ALL “us.” We are ALL gifted, 

We can ALL change the world. Most of us remain asleep. 

A blessed few Awaken. Fewer still use that power wisely. 
And none without consequences. 

And so, reality is up for grabs. Where do you stand?

And will you Fall… or Ascend? 

What’s in it?

• Updated profiles of the Council of Nine Traditions, the Technocratic Union, and the Disparate Crafts… with many unexpected developments. 

• An epic history of magick and its factions.  

• A compilation and clarification of essential and optional rules, including martial arts, vehicles, hazards, cybernetics, the Otherworlds, and far more besides. 

• Overviews of paradigms, practices and tools – the focus of your Art. 

• Detailed explorations of the epic concepts involved in Mage. 

• Chilling looks at the Nephandi and Marauders. 

• The Nine Spheres, plus their Technocratic variants. 

• Old favorites and new faces from among the Awakened Ones. 

• Reality Zones, Paradox, Quiet, the “coincidental vs. vulgar magick” debate, and far, far more…  

• New full color original art by Michael William Kaluta, Echo Chernik, Steve Prescott, Christopher Shy, Larry MacDougall, and other classic Mage artists, as well as classic B&W pieces carefully chosen from the earlier editions.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

One of the first things Satyros Phil Brucato put out with his new Quiet Thunder Productions company was this system-agnostic* gem. It’s strange, eldritch mercantilism saturated with magical story and overflowing with adventure. It’s mysterious arcanery as only Satyros can do it.

(*) – Yes, it was originally crafted for Deliria, but it’s wide-open for use in any fantasy or urban fantasy setting.

Come Buy! Come Buy! 

The midnight market is ins town, and everyone seems to have something to sell. Lost toys? Magic potions? Albums that shouldn’t exist, yet do? Look around, dear friend. I’m sure we’ll find what you’re looking for somewhere…

In a world where commerce is magical, what’s the cost of desire? Explore Qwest-Mart, Wicked Jerry’s, Shae Bal Marah, and other strange places. Maybe you’ll find out – if you can meet the price! 

A setting, character, story and rule supplement for fantasy gaming sagas, Goblin Markets: The Glitter Trade features mysterious markets, uncanny merchants, magical treasures, and far, far more. 

Don’t be shy. Come inside…

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We continue with Satyros Phil Brucato Week at the SPOD with a callback to one of the most popular and influential books ever produced for the original World of Darkness setting. Along with such stellar folks as Nicky Rea, Jackie Cassada, Justin Achilli, Richard E. Dansky,
Ian Lemke,
 and Ethan Skemp, Phil helped create a world-within-a-world as the East entered the global game played by the Kindred. Combining exceptional history lessons with fascinating new mythology, this book took Vampire games in whole new directions.

 

May You Gain the Notice of Those in High Places
For centuries the exotic realm of Asia has defied the Kindred’s incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans–the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers tremble in the talons of the Resplendent Cranes, and the Devil-Tigers howl for souls in the dark. 

May You Live in Interesting Times
Kindred of the East is a giant hardcover sourcebook describing the unique and deadly vampires of the East. This mammoth volume includes new character creation rules, new powers, descriptions of the Eastern spirit worlds (plus rules for traveling there), and two chapters full of setting and cultural information.

Note: Due to the heavy use of textures and images behind the text, text recognition was not able to be applied to most pages.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We continue the celebration of my friend, Satyros Phil Brucato, with this gem from Savage Mojo for Savage Worlds fans – Caladon Falls. One of the many fascinating realms that comprise the Suzerain Continuum, this epic fantasy setting includes the writing and design talents of Satyros alongside folks like Vickey A. Beaver, Steve Dean, Curtis and Sarah Lyon, John Wick, and Dan McGirt. The entire premise is a world at war, and you must brave through being on the losing side and figure out a way to survive… and to win.

They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks, godlike leaders of the Wild army, are rampaging on Austeria with one goal: raise armies and annihilate the entire continent. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of everyday people turned soldiers – soldiers whose side is losing the war.

Take the challenge. Roleplay in a fantasy world where hairless dwarves walk through stone, magic is commonplace, and the spirit world doesn’t always stay in check. Focus on a daily life and death struggle where the enemy is cruel, powerful, and around every corner. Take the challenge, and let your adventurers become…

…mankind’s only hope.

Inside the covers you’ll find:
* Heaps of world detail you’ll need to run games in Suzerain’s Relic realm during the War of the Wild.
* Over 50 new Edges, Hindrances, and Powers, including three new playable races.
* Stats for dozens of heroes and villains alike, plus an assortment of soldiers and monsters from the war.
* A finely-tuned setting in which to take your characters from Novices to Heroes.
* 30 scenarios including a full plot-point campaign covering the arrival of the Warlocks and the fight for survival in the Caladon Kingdom.

This is a high art product and a large download. 

A copy of Savage Suzerain is recommended to get the most enjoyment from this book.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The release of this long-awaited magnum opus by my amazing and soulful friend makes it Satyros Phil Brucato Week here at the SPOD! No one grocks urban fantasy with more understanding and passion than Satyros, and this book is his paean to the night world of music and madness that he’s inhabited for so long. Keep an eye out for other masterpieces by this Bard of Dice and Dreams.

ROCK FOREVER! 

There’s no such thing as “easy” in the music world. Every gig’s a battle, and the folks who dream big and live large are the only ones left standing when the morning comes. 

But for the these kings and queens of the nighttime world, music is Divinity – a cruel yet irresistable god whose touch drives artists gleefully mad. To feel that blessing, you’ll push yourself and everyone around you to the edge… then over it… into bliss, ruin, and each sensation in between. 

From the creator behind Mage 20, Deliria: Faerie Tales for a New Millennium, Mage: The Ascension, The Sorcerers Crusade and more, Powerchords takes you and your friends into the wild realm of mystical musicianship. An “open system” rulebook for story-telling games, this tome of rock ‘n’ roll roleplay riffs on the adventures of real-life music culture, then cranks up the volume with life-thieves, demons, earth angels and wild beasts. Head, heart, guts and groin, this book rocks like nothing else around. 

Venues! Concerts! Groupies! Instruments! Weird bands, fae folk, bargains at the crossroads, and so much more…

PARENTAL
ADVISORY
EXPLICIT CONTENT

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!