Category: Pick of the Day

Sticking to my Eclectic Week, here’s the latest release for one of Triple Ace Games’ most venerable lines, Necropolis 2350. Think Warhammer 40k meets Mutant Chronicles, all for Savage Worlds fans. This book gets into the Templars, which any fan of zealots in heavy armor fighting against hopeless odds will want to grab right away.

Batten down the hatches, fire up the engines, and let’s get ready to kick some ass!

The Ordo Templi Novi, better known to the masses governed by the Third Reformation Church as the Templars, is renowned as much for its reluctance to leave the battlefield as the thundering might of its armored vehicles.

Designed for players and War Masters alike, this handbook explores the Templars in detail.

Inside you’ll find an expanded history, information on how the Ordo recruits new members and finances its mobile army, details on the various Chapters, a tour of noted facilities, a range of hardware, sample Wild Card and Extra characters, background details on famous units, and plenty of new options for creating player character Templars.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Looks like we’ve got a particularly eclectic week underway, with this diceless game supplement grabbing my eye today. Fans of Erick Wujcik‘s Amber Diceless RPG got a huge treat when Rite Publishing brought the system back with Lords of Gossamer & Shadow. Now we get a full companion work to expand your game, at long last.

The Long Walk: Life on the Grand Stair
 
The Escalara, the Grand Stair, spans eternity. On its countless landings, Doors lead to Gossamer worlds of wonder and terror. Powerful beings explore its mysteries. Will you join them?
 
The Long Walk: Life on the Grand Stair is a companion volume to Lords of Gossamer & Shadow. Within its pages, you will find the following:
  • New powers like Scrying, expanded powers like Aetheric Projection, as well as Advanced and Exalted versions of existing powers found in Lords of Gossamer & Shadow;
  • A new system of partial powers to use for NPCs or character advancement, as well as rules to allow characters to have exotic natural abilities like wings or claws;
  • Rules to create and play lower level Agent characters who work for the Gossamer Lords;
  • New Gossamer worlds to explore like the mysterious Impossible Pyramid, as wellas a closer look at the Ascendancy, the empire of Bastiano;
  • A look at some of the people who populate the Grand Stair: travel with the Cicerones and porters, and hear tales from the praecones, or fight alongside Drake’s heroic Doormen and the far roaming mercenary corps, the Raven Legion;
  • An examination of the history and culture of the Gossamer Lords, including some new Lords and Ladies to add to your game, many created by our loyal supporters and fans; and
  • A detailed framework for a campaign, The Dwimmerlaik Inquest, which includes three adventures with guides to customizing them for use in your own campaigns.
The Door is open. The Grand Stair is before you. The Long Walk awaits. Will you begin the journey?
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

For those who follow me elsewhere, it’s probably no surprise that I am on a serious superhero kick. I’ve started buying comics again, I am all about all the supers movies out or coming, and I am very keen on supers gaming right now as well. Fainting Goat does a good job of looking for ways to help gamers by filling a niche, and this latest product from them does something very powerful and effective for FATE gamers who want to also get their capes on.

Sometimes you need to make a Fate Core supers game happen with no time to prepare. 

 This can be anxiety-inducing, but there’s no reason to fear lack of prep.  Because, with the right tools, pickup games are a snap.

 Empire City Adventures is just such a tool. It’s actually an entire toolkit for running spur-of-the-moment superhero games using Fate Core and the Venture City Rules.

  • The first section consists of character sheets for a variety of big time super heroes, including full skill and power profiles. Players can pick a hero and be ready to rock in minutes.
  • The second section has a handful of powerful villains who will make antagonists for the heroes.
  •  Each villain write-up includes background on each villain and high-octane plot suggestions to jump-start your game.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

More and more, I am becoming convinced that – when done right – creating and publishing system-agnostic support materials for RPGs is a great idea that can help lots of Game Masters, regardless of what system they’re using.

It seems to me that Tricky Troll Games is doing it right.

Astonishing Worlds is a systemless setting designed to be used with tabletop RPGs capable of handling a retro-style space opera. This work is inspired by the science fiction of yesteryear when good and evil were clear and Pluto was still a planet. Astonishing Worlds is a nod to the retro science fiction found in comic books and television from the 1950s and 1960s. Imagine an alternate reality in which the fantasies of this era of speculative fiction were real, and the only limit was human imagination.

Inside you’ll find:

  • 28 outlined worlds spread out over four solar systems.
  • 12 Character Archetypes to spark the imagination.
  • Guidelines on the three types of races: Humans, Near-Humans, and Beastmen.
  • 5 Terrifying villains known as the Galactic Lords, each with their own sinister empire.
  • A planet, alien, and adventure generator. 
  • And much more!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Gonna let the creator tell his own tale here; Christopher is one of the top (and most prolific) makers involved in the Cypher System Community:

Dear Sean Patrick Fannon,

I was thrilled to see that you’ve included Cypher System Community Creator PDFs  in your great Pick of the Week column.  Cypher is a great little game that’s full of potential, not just for Numenera, but also for cinematic gaming in general — like you’ll find in MCG’s Gods of the Fall Cypher fantasy setting.

To help GMs not only run a Cypher fantasy game but to also embrace the GotF world, I’ve made a CSCC PDF, Mortal Fantasy. As Ganza Gaming, it is my 14th Cypher System product which includes the only other CSCC GotF PDF (that I am aware of), Somorrah in Soulrest

 

Best Wishes,

Christopher Robin Negelen

Ganza Gaming

Now you can do your own traditional RPG fantasy spin using the Cypher System for your favorite fantasy RPG world or Monte Cook Games’ own Gods of the Fall setting – become a Doomed Paladin who Wears A Halo of Fire, a Gnome Adept who Explores Dark Places or a Fast Thief who Works the Back Alleys with their Goblin Crew.

 Discover a dark and dangerous world, Gods of the Fall, a land where there are no gods and even less mercy. 

 This 45-page PDF includes:

  • Six new Types that let you play traditional RPG fantasy heroes without sacrificing your Descriptors and Foci to do so
  • A mini-adventure set in the Gods of the Fall universe for First Tier heroes or demigods.
  • A new creature, the Nephilim, the precursors to the Seraph
  • New Descriptors and Crews to let you play several Bloodlines along with Goblins, Orcs, Gnomes, or The Hollowed
  • New rules that allow GMs to embrace their favorite Fantasy RPG tropes
  • Advice on how to bring Elves and Dwarves into their Gods of the Fall game (if they ever left at all)
  • Tips on how to convert other fantasy material to the Cypher System

Gods of the Fall, is a world that desperately needs mortal heroes until the new gods come into their own.  And while you hope these godlings will be better souls than the slavers and witch queens that challenge you now — there are no guarantees.  

Download Mortal Heroes now and get ready to teach these new gods a new level of respect for mortals!

 Requires the Cypher System Rulebook from Monte Cook Games.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Some would say Robotech represents the original “giant robot/mecha invasion” into Western pop culture, and with good reason. Although purists rail against how much the original source was adapted by Harmony Gold, the truth is they did a pretty good job of mixing the three separate Japanese series in a way that Western (and especially American) audiences could grasp and embrace.

One of the great coups accomplished by Palladium Books was nailing down the license to translate the Robotech material into an RPG experience, and more of that is cropping up in PDF form for both gaming and anime fans alike.

Robotech® Invid Invasion Sourcebook, 1988 Edition

The Third Robotech War begins with a surprise attack by the Invid, an enemy the Earth Defenders knew nothing about! Bombardment from space followed by swarms of Invid mecha leaves human civilization shattered. There is no city left unscathed. World governments fall and so do their armies. Human survivors can be divided into three camps: the enslaved, freedom fighters, and enemy sympathizers. The Invid rule the planet, but they are not all powerful. Their tyranny is challenged by heroes and resistance fighters who harass the enemy and struggle to free Earth from the claws of its inhuman oppressors. They are helped by the arrival of REF fleets sent by Admiral Rick Hunter.

Characters have access to the most powerful mecha ever created by humans, including the Cyclone Veritech transformable motorcycle, the Veritech Alpha and Beta Fighters, the Vindicator and a variety of other war machines.

  • The mecha, armor and weapons of the REF: Cyclones, the Alpha and Beta Fighters, Shadow Fighter, Synchro-Cannon and much more.
  • The weapons and equipment of the Robotech Expeditionary Force.
  • A new Robotech® Character Sheet and Mecha Combat Log.
  • Invid mecha and weapons; Enforcer, Simulagents and more.
  • Invid Hives described and statted with floor plans.
  • Global Summary, circa 2038, Genesis Pits, key characters & more.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

OK, first things first. Apologies to all for an entire week missed. At first, it was due to a delayed return from MantiCon; it devolved quickly into a serious bout of extreme grief and depression, triggered by the loss of one of my very nearest and dearest friends in this world. I spent all of last week in the deepest hole, and I just couldn’t… function. My thanks to all who offered support and understanding, but it’s a new week, and it’s time to see the sun and celebrate gaming once again.

We begin with something that caught me completely by surprise. Seriously, I did not see this coming, and I am still trying to grasp just what it is… but it’s sure as hell a phenomenon! It’s been sitting at the top of DriveThruRPG’s sales chart for a while now, which means a lot of folks around the world think it is The Next Big Thing.

It all started with a couple of clearly Nordic-flavored novels, but these folks are seriously into the RPG hobby in way that goes beyond passion. They’ve engaged in a multi-media campaign to bring about their own creation – equal parts new design and old-school sensibilities. This should be a fun ride…

Enter the CORE! ICRPG CORE is finally here, with a full rule book and miniature set to get YOUR game table kicking ass! 

>> A full rules set: Classic 7 dice, D20 roll-over system, and all the combat and RP mechanics, character classes, timers, targets and elements you need to play right away. This system is fast and fun, but doesn’t lose track of the best parts of tabletop dice rolling.

>>Two worlds: The CORE comes with two huge world primers that include locations and adventure starters for Alfheim (eldritch fantasy) and Warp Shell (cataclysmic sci fi). Add 18 classes and a ton of LOOT back it up, and you’re in motion on your first night.

>>A KILLER GM Section: All the mechanics and tricks used on Drunkens&Dragons compiled into a tight format so you can master the art of game mastering. Complete with story architecture, encounter building, the infamous three T’s, room design and much more.

>>Monsters: 23 Unique terrors with extra crunchy mechanics to kill, I mean, entertain your players.

>>Miniatures!!! 48 heroes and all 23 monsters, all compiled on ‘army sheets’ so you can print and cut hordes in minutes. The perfect addition to your massive ICRPG collection!

>>The coolest RPG community on the planet: How-to videos, online play sessions, and the ever-expanding updates that have made Runehammer a GOLD best seller! This is just the beginning, so look for tons of ICRPG content on youtube and facebook ALL YEAR.

>>You really want this PDF! The digital copy, which includes a character sheet and loads of craftable mini’s, will be updated regularly with new maps, tokens, and tidbits. Early PDF buyers who now want hardcopy get half their value back in the PDF-less version, so you can get a juicy hardback to your table without a dent in the wallet. Thanks everyone for all your messages, support, and patience as ICRPG continues to truck along!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

As you read this, I am in Minnesota at MantiCon 2017, a fantastic show devoted to all-things-geeky, but centered on the Honorverse. Not only am I a member of The Royal Manticoran Navy (Captain Sean Patrick Fannon, Commanding Officer, HMS Reliant; Communications Officer for the Office of the First Space Lord), I am also the Gaming Guest of Honor.

In honor of all that (see what I did there?), here’s a callback to a great space combat game set in the Honorverse. What’s fascinating about this game is how it manages 3D movement and combat at a truly science-fiction galactic scale.

Space Combat in the Universe of Honor Harrington!

Saganami Island Tactical Simulator puts you in command of the ships of the Honorverse. Based on the game engine from the Origin Award winning game, Attack Vector Tactical.

Thrill to the long range missile duel, dancing in 3-D vector space with broadsides of laser heads. Or close in to “kissing distance” and unleash the titanic fury of grasers and lasers!

SITS uses two game scales – the tactical game scale has 7.5 minute turns, and 125,000 km hexes. The system scale uses 25 light second hexes and 1 hour turns, with simple rules for transitioning between scales.

  • SITS offers tactical control without massive record keeping – watch salvoes of hundreds of missiles melt away with a handful of die rolls.
  • Simultaneous Sequence of Play means that everyone at the table is doing something, rather than waiting for the other guy to finish their turn.
  • Accurate, intuitive 3-D movement system, allowing combat to break the plane of the map, and giving unprecedented tactical depth.

This download includes JUST the rule book as found in the box game version of SITS. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Another successful Kickstarter product, now available on DriveThruRPG. Eloy Lasanta does a lot of things well, but nothing better than his wonderful Ninja Crusade game (now in its 2nd Edition). This is a rather special product, one that turns the premise on its head by letting you play heroes of the empire, facing off against the unruly, disloyal ninja!

The Emperor will lead us…

Born of loyalty and a sense of patriotism, the Izou Army isn’t made up of mindless, faceless foot soldiers. Each one is a living, breathing being fighting for what they think is right. That happens to be working toward the eradication of all ninja, putting them face-to-face with magical enemies who wield deadly forces. The Izou Army has a few tricks up it’s sleeve though. 

…to a victory like never before.

Empire’s Reign is the fourth sourcebook for The Ninja Crusade 2nd Edition and explores the secrets of the Izou Army. Learn about the Emperor’s strategic military locations, and the special units he has under his control, like the Executioners, the Silver Blades or the Iron Breakers. The war has dwindled in past years, but it the powder keg has already been lit. 

This Book Includes:

  • Learn about the Izou Army’s hierarchies, training methods, and military locations
  • Detailed breakdowns of what the citizens of the Empire think of the ongoing war
  • New Playable Options: Assignments, including Jadesmiths, Executioners and Black Smokes. 
  • New Adventure included!
  • 12 new Pregenerated characters ready to take on the ninja!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Pinnacle launched a couple of very intriguing Kickstarters, linked to very popular Dark Horse Comics properties. This one gives you one of the strangest RPG experiences you’re likely to have, set in a world where not-very-good people need to be the heroes their community deserves.

The Goon™ Roleplaying Game is based on the multiple Eisner Award-winning comic, The Goon, by Eric Powell.

Join the Goon’s crime syndicate—or play as Goon, Franky, and the rest of their crew—and fight off the rival gangs what’s encroachin’ on your turf, while you collect on Goon’s debts and whatnot. You might also succeed at fighting off the tide of bleak suffering that’s set to consume yer soul. Then again you might not!

But while you’re contemplatin’ the psychology and so forth, make sure to watch out for Zombie Priest and his legions of groanin’, brain-chomping zombies; they’re a constant hassle. If that ain’t bad enough, there’s crazed-yet-brilliant Dr. Hieronymus Alloy and his robots goin’ on a rampage every other week. You also want to keep a lookout for swarms of chug-heads…what they call “changelings.” Yeah. They’re nasty little buggers.

Believe me, pal, we ain’t even got to the worst of it yet. You sure you wanna join up with Goon’s crew?

This game requires the Savage Worlds core rules to play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!