As we mosey on through Go West, Young Gamer Week, this neat piece from Dog House Rules stands out as mighty useful for anyone running a Western game. It’s especially helpful if that game is Savage, whether it’s Deadlands or a more traditional romp through the Savage West.
Whether you’re running it in SW or not, there’s over 150 pages of detailed material fully fleshing out this frontier fort and town for you to set a band of cowboys and adventurers bound for the promise of freedom and discovery beyond the Mississippi. Check out Frontier Towns: Fort Griffin (Savaged)!
This Wild West setting is a completely re-visioned version of DHR’s Fort Griffin, Texas setting, designed for Savage Worlds.
The Savaged version of Fort Griffin contains all 17 fully-described establishments, 90 NPCs (historical and fictional), and more than 100 adventure hooks (with DHR’s world-famous “Forks in the Road” alternatives for many of the hooks). This whole kit and caboodle contains all new maps, Setting Rules, historical sidebars, and a passel of weird ideas.
The GM (the Dog House Gang prefers ‘Judge’) will get all of the following:
- Fort Griffin main document – 154 pages containing descriptions of the town — affectionately known as The Flat — with detailed establishments, embedded maps, personalities and plenty of adventure hooks to keep players busy for ages.
- The Flat Personality Pack – 37 pages, containing character “cards” to aid the Judge in a fast and furious game pace, whether gunfire breaks out or because a PC interaction with a prominent personality needs a quick-as-lightning Trait test resolution.
- The Flat Map Pack – A set of files with all the maps a Judge might need, including tiled versions for printing a tabletop map (with or without a grid) as well as VTT versions for folks who prefer one of those newfangled electronic tabletop contraptions.
Every establishment comes with a thorough description of its history, current proprietor and other notables, as well as maps and room-by-room details. The personalities that make each place come alive are furnished with statistics for Savage Worlds. And a number of important characters have original illustrations to boot. Even if a Judge prefers not to use the stats, or decides to cherry-pick favorite elements for addition to an existing milieu, there’s plenty of content packed in those pages to make Fort Griffin Savaged suitable — and downright useful, we hope — for any Wild West game.
Fort Griffin Savaged comes with the following establishments designed for a hootin’-hollerin’ time in an Old West burg. A word to the wise, pard, things ain’t always what they seem . . . .
Saloons, Lodging and Entertainment
- Shannsey’s Saloon
- Beehive Saloon
- Doney’s Saloon
- Frontier House
- Planters Hotel
Goods and Supplies
- York and Meyers Outfitters
- Post Office and Drug Store
- Louis Woolform’s Bakery
- Pete Haverty’s Livery
- Chen’s Laundry
- Earl’s Shave and Bathe
- Clampitt Wagon Yard
- African Methodist Episcopal Church
- Doc Culver’s
- F.B. York’s Bank
- Thorp Blacksmith
- Fort Griffin Jail (Picket Jail)
Last but not least, Fort Griffin Savaged contains a final chapter with personalities and adventure hooks, titled Just Passing Through and Tying It All Together. We reckon the chapter title is sufficiently self-explanatory.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
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