Category: Pick of the Day

Hard to do a Mashup Madness Week without pointing out one of the all-time “kitchen sink” settings in gaming, Rifts. The original came out in the 90s, and then I got the chance to do some of the most challenging and rewarding game design work of my life in bringing out Savage Rifts for Savage Worlds. Essentially, Rifts is “post-post-apocalyptic superheroes in a world with anything and everything (including a weaponized kitchen sink).”

A MEGAVERSE® GONE MAD!

Prepare yourself for a railgun-shredding, mega-powered magic flinging journey into a post-POST-apocalyptic world where supernatural horrors vie with technological empires for mastery of the world!

THIS IS THE WORLD OF RIFTS®

Unpredictable holes in the very fabric of space and time open the way to countless creatures, beings, and dangers. Whatever you imagine—whatever you fear—it’s somewhere on this war-and-chaos ravaged world.

THE TOMORROW LEGION IS READY
In the battle for survival the Tomorrow Legion brings together the greatest, the bravest, and the craziest to stand against an infinity of threats. They stand for a better future than the past they’ve known.

The Rifts® Tomorrow Legion Player’s Guide contains everything you need to make and equip mega-powered characters for the Rifts® Earth setting. Iconic Frameworks load you up with options for well-known concepts (Glitter Boys, Juicers, Ley Line Walkers, Mind Melters), as well as the capacity to craft your own custom ideas. New Setting Rules bring home the gonzo, cranked-to-eleven nature of Rifts®, and the gear lists include everything from incredibly powerful weapons and armor to cybernetics to arcana-fueled Techno-Wizard items. New rules for Mega Powers bring magic and psionics to super-powered levels, and Hero’s Journey tables flesh out your characters in exciting and fun ways.

Savage Rifts® brings the incredibly popular world of Palladium Books’ Rifts® to the award-winning Savage Worlds system by Pinnacle Entertainment Group. It requires the Savage Worlds core rules to play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

The recent release of John Watson’s Crossover for Lester Smith’s D6xD6 game inspires this week’s theme – Mashup Madness Week. Personally, I love genre mashup settings, where you see the interesting intersections and conflicts created when heroes encounter tropes from multiple worlds and differing narrative styles.

In Crossover, steampunk fantasy and high-tech sci-fi don’t just intersect – they’re fully at war! The D6xD6 is the award-winning fast-play system designed by TSR legend Lester Smith, so this is a great opportunity to put the rules through their paces with both fantasy and science fiction elements.

From Origins award winning designer Lester Smith. With former Dragon Magazine editor Dale A. Donovan.

  • Five-minute character creation.
  • Quick-and-easy tactical combat rules. 
  • Endless setting possibilities.

The D6xD6 role-playing game is centered on a single stat, Focus. The more skills you choose, the higher your character’s Focus number. Choose just a few skills, and your character is very focused. Choose many, and your character becomes a jack-of-all-trades. 

Task rolls are 1d6 x 1d6. Roll high for things you know well; low for things you don’t. That single roll serves as both level of success and turn order, making combat quick and easy. 

—–

Two worlds, side-by-side, orbit each other. One, the world of Arcanum, has a civilization full of magic. Everyone is born with at least a touch of the gift. Airships populate the skies, docking at floating cities. Wizardswith eldritch power combat dragons across the land. The other, Mechus, is a world of advanced technology. Genetically altered men and women walk the streets. Soldiers defend their borders within protective suits of power armor. Though different, Arcanum and Mechus have one thing in common, they are at war.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We close out Hot Times In Christmastown Week with this new entry in the burgeoning field of “Games for Kids.” Amazing Tales is designed for parents and favorite adults to construct RPG experiences with kids aged 4+, structured in a similar fashion to how many folks build imaginative stories with their kids as a matter of bonding and stimulating imagination.

Christmas in July is almost over, so don’t miss your chance to grab this highly acclaimed game for 25% off!

Amazing Tales is a roleplaying game, written to be played by children aged four and over together with their parents. With your child you will create an amazing tale, in about the time it takes to read a bedtime story.

EN World described Amazing Tales as “perfect for its target audience and a great first time RPG.”

BoingBoing said “a huge smash hit”

The GMs Table said “if you have kids I’d suggest it”

Your child invents a hero, and decides what they will do at every step, while you conjure up a world of adventure. At key moments the dice will decide if the hero succeeds.

In the book you will find

The short and simple Amazing Tales rules. So simple a four year old will be able to explain them. Flexible enough to cope with the most imaginative requests. 

Advice on creating Amazing Tales with your child. Covering the specific challenges of making up stories that work for kids, different ways of handling fights in children’s games and ways to keep magic magic.

Four sample settings for Amazing Tales, each with suggested characters and skills, tips for story tellers and ten story seeds – ideas just waiting to become Amazing Tales.

The settings are…

The Deep Dark Wood: In the Deep Dark Wood you will find trees that move by themselves, animals that talk, and fairies who look after the forest. Enter the woods as a fairy, or a talking animal.

Magical Kingdoms Long Ago: In the magical kingdoms you will find kings and queens, warriors and wizards, dragons, unicorns and giants. Explore the kingdoms as a prince or princess, witch or wizard, knight or explorer.

Pirate Seas: The Pirate Seas are an exciting and dangerous place. Set sail as a pirate to hunt for treasure, explore forgotten islands, befriend the mermaids, fight seas monsters, and brave the wild blue yonder.

Adventures Beyond the Stars: Far beyond Planet Earth lies a world of adventure. Gleaming spaceships voyage from planet to planet, man meets alien, robots talk, and a universe awaits to be explored. Take to the stars as a space ranger, robot, alien, or scientist.

Amazing Tales can be played with a single six sided dice. But a set of four dice with six, eight, ten and twelve sides are recommended. 

Amazing Tales was written to be played sitting at a table, curled up on a sofa or snuggled up in bed by a parent and one or two children.

Amazing Tales lets your children make up any kind of character they want, such as aliens, robots, dinosaurs, fairies, knights, cowboys or superheroes. Amazing Tales was also designed to require no preparation on the parent’s side. If your children are in the mood for a game you can grab the dice and get started.  

The 96 page hardback book features 28 pages of full colour illustrations and is embellished with black and white line drawings throughout. Perfect for sharing with adventurous children to inspire their adventures.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Christmas in July rolls on to the end of the month, which brings us to today’s Hot Times In Christmastown Week Pick – The Lexicon of the Throne for the Godbound RPG. One of the hottest OSR product lines going from Sine Nomine Publishing, this is the latest product in that line and one that expands gameplay options for players significantly. Not only is this book a major expansion for Godbound, it’s a powerful resource for building religions and related ideas for any game world.

Unlock the Words of Creation for the Godbound role-playing game and arm yourself with mighty tools for the forging of new faiths for whatever games you play.

The Lexicon of the Throne is a sourcebook that contains not only a host of new Words of Creation for your Godbound game, but also extensive guidelines for creating new Words and gifts for your own campaign. In addition to these new Words, half the book is devoted to a set of GM tools for creating new religions and clerical hierarchies, tools that serve in the best Sine Nomine tradition for use in any game you play, whether fantasy, modern, or sci-fi. Even those GMs who don’t indulge in the divine heroics of Godbound can profit by these polished and powerful tools.

Within these pages, you’ll get:

  • Advice and guidelines for creating new Words and gifts.
  • New Words of Creation, including Birds, Cities, Dance, Deserts, Desire, Engineering, Entropy, Fear, Insects, Intoxication, Madness, Murder, Music, Networks, Protection, Theft, Underworld, Vengeance, War, and Winter.
  • Concept Words that encapsulate mythic beings in a single neat package, including Artificial Intelligence, Dragon, Faerie Queen, Lich King, and Peak Human
  • Guidelines for creating new Strifes, with the example Strife of the Hunger Within and new heroic-mortal lesser strife rules for elaborating on their less godly techniques.
  • System-agnostic tools for building new religions, from their humble origins to present world-spanning influence. Devise hierarchies, organize doctrines, and turn this preparatory work into the kind of conflicts, problems, and ambitions that make useful adventure grist.
  • Forty new religion tags to customize and complicate your faiths, giving them Friends, Enemies, Complications, Things, and Places proper to their holy cause.
  • Guides for building Godbound cults, the better to help players decide what kind of sacred duties they wish ti impress on their followers and to help GMs decide just how much Dominion these demands are worth.

So seize it now, noble reader! Godbound players and GMs will find a lush profusion of aids for their games, while even those who prefer other games will be armed with a mighty host of GM tools and helps for building religions in their worlds.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

I’ve Picked this a few times over the years, for various reasons. Today, it’s because it’s a Top Seller in the Christmas In July event that spawned our Hot Times in Christmastown Week.

Why is this still selling so well? Unless you reside in a social media blackout space (which means you’d not likely be seeing this), you know there’s a lot of … discourse, we’ll call it, over the impending release of the newest iteration of Vampire and the World of Darkness as presented by the property’s new masters. The decisions they’ve made (in terms of marketing, at the very least) have created a pretty divisive environment, but therein lies the beauty of multiple iterations of a game – play the one you like! And herein lies why Vampire: The Masquerade (20th Anniversary Edition) is still available, and still highly popular.

Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.

Vampire: The Masquerade – 20th Anniversary Edition brings the entire World of Darkness experience full circle and will serve as the perfect anniversary milestone to celebrate two decades of gaming after dark. This is the original Masquerade in all its glory, and our way of saying thank you and welcome home.

  • All thirteen original Clans, Clan variants and bloodlines, with their signature Disciplines
  • Classic rules updated from Vampire‘s Revised Edition
  • Character creation and advancement from Neonate to Methuselah
  • All the Disciplines from level one through nine
  • Updated setting to the modern nights
  • New full color original art by Tim Bradstreet and other classic Masquerade artists

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Since I missed my Pick yesterday, doubling up on the cyberpunk theme today as part of Hot Times in Christmastown Week. The godfather of all cyberpunk gaming is, naturally, Cyberpunk from R. Talsorian, and Cyberpunk 2.0.2.0. stands as the best iteration of that beloved groundbreaker in many fans’ minds. Like all Christmas In July titles, it’s on sale for 25% off, and with Cyberpunk 2077 tearing up the computer game world with anticipation, it’s time to check out the source data.

The Corporations control the world from their skyscraper fortresses, enforcing their rule with armies of cyborg assassins. On the Street, Boostergangs roam a shattered urban wilderness, killing and looting. The rest of the world is a perpetual party, as fashion-model beautiful techies rub biosculpt jobs with battle armored roadwarriors in the hottest clubs, sleaziest bars and meanest streets this side of the Postholocaust. The Future never looked so bad.

But you can change it. You’ve got interface plugs in your wrists, weapons in your arms, lasers in your eyes, bio-chip programs screaming in your brain. You’re wired in, cyberenhanced and solid state as you can take it to the fatal Edge where only the toughest and coolest can go. Because you’re CYBERPUNK. 

Cyberpunk: the original roleplaying game of the dark future; a world of corporate assassins, heavy-metal heroes and brain burning cyberhackers, packed with cutting edge technology and intense urban action. Within this book, you’ll find everything you need to tackle the mean streets of the 2000’s — in a game system that combines the best in realistic action and playability.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

For the rest of the month, it’s Christmas in July at DriveThruRPG, so I’m calling it Hot Times In Christmastown Week. Let’s look at the top-selling titles on sale for 25% off, starting with Shadowrun: Street Lethal. This is a book for those who love the high-octane combat of Shadowrun and want to optimize the hell out of their talent, their tools, and their time on the streets.

Street fighting is only chaotic for amateurs. When you’re a pro, when you know what you’re doing, you’re precise. You know what your opponents might do, and you know ten different ways to respond. The options give you strength. They give you power. They make you dangerous enough that the smart ones on the street will know at a glance that they shouldn’t test you. The dumb ones will suffer.

Street Lethal contains the data, tools, and options players need to maximize their characters’ combat skills. With briefings on the security techniques of major corporations, information on major mercenary groups and their operations, and a whole truckload of firearms options, this book has all runners need to make sure they’re the ones left standing at the end of a fight.

Street Lethal is for use with Shadowrun, Fifth Edition, though much of the information on corporate security and other opponents could also be used in Shadowrun: Anarchy.

Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We land our flying war machine that is Dreams of Diesel Week with the product that inspired the week, Frozen Skies. My buddy Stephen “Stormwell” Hughes did all the legwork for me in finding other dieselpunk products to showcase this week, so his Savage Worlds-driven retrotech-fantasy achievement gets the final spotlight. Advanced aerial combat rules for Savage fans is a showcase here, but this is also a complete world with some rich details that set it apart from other dieselpunk offerings. Face the sky pirates of Darmonica and find your path to glory!

Alyeska.
A frontier land largely at the mercy of the savage Wulvers since the end of the Great Darmonican War, barely enough soldiers left to defend the rump of the Commonwealth’s once extensive colonial holdings. With many towns cut off and large swathes of territory overrun by the beasts the safest form of transport is by air, but the breakdown in law and order as given rise to scoundrels like sky pirates and bandits.
Alyeska’s frozen skies are increasingly becoming a dangerous place to be.
Carve out your own place in the wild blue yonder with rules for building your own aircraft and an alternative take on air combat. 
Additionally; new Edges, Hindrances, Gear and a different take on Weird Science can be found within the pages of this book.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

As we roll on through Dreams of Diesel Week, DriveThruRPG’s Christmas In July sale has launched, which means lots of stuff is 25% off, including today’s Pick – Age of Steel. This one is an alt-history/alt-world concept, and like most dieselpunk stuff, it starts after “The Great War” and deals with the social, political, and technological aspects of a world that had everything changed by war. Also a hallmark of dieselpunk, the tech took some cool and stylish turns, and there’s also a heavy dose of pure pulp adventure to liven things up.

It is an age of innovation and advancement,
an age of chaos and conspiracy, 
an age in which heroes must be as hard as steel!

Age of Steel is a dieselpunk roleplaying game set in the world of Neres; a world not unlike our own in the first few decades of the 20th century. Neres has just emerged from its first global conflict; the ‘Great War’ in which hundreds of thousands of men and women died in the mud and horror of the trenches.

Technology in Neres has taken a slightly different route to our own world; personal mecha powered by diesel engines are used for numerous applications from war to common labour; huge airships ply the airways; bipedal automata act as servants for the rich and gadgeteer inventors construct homemade ray-guns in their basement laboratories.

In the wake of the Great War, Neres is a hotbed of political scheming and economic growth. Industry and commerce have come to rule the world which, thanks to the airship, aeroplane and radio is rapidly becoming smaller.

Little do the majority of people know but an ancient evil is at the heart of the conflict in their world. Eldritch monstrosities from before the dawn of time seek to unmake reality, aided by cults of insane worshipers.

Into this world come the heroes -the players- who are the only thing standing between the cosmic evil and all that they hold dear.

Age of Steel is a 123-page action-adventure RPG intended to capture the feel of pulp adventures such as Indiana Jones, or the Rocketeer. It is a complete, self-contained roleplaying game; everything you need to run or play the game is contained in this book.

In this book you will find:

  • Create your character as you see fit, with a classless system that lets you pick any stats, skills and knacks you want.
  • A simple core mechanic in which characters can attempt any skill check; your stats determine how many d6 you roll, and your skill level determines the number you must roll on each die to succeed.
  • Rules for spending Moxie points to allow characters to perform normally impossible feats of skill and luck
  • Rules for guns, gadgets, cars, rocketpacks, and a variety of airships and bipedal mechs
  • Rules for crafting weapons, armour, vehicles and anything else your adventurer can cook up
  • A guide to the five Great Nations of Neres and their people, as well as several groups that are involved in the deadly Silent War

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We continue our exploration of Dreams of Diesel with this post-post-apocalyptic setting which foresees a rebuilt world featuring anachronistic and futuristic tech combined alongside mutants and monsters. The conflicts of the nations that rose from the ashes is one of “blood and oil,” a hallmark of dieselpunk. The addition of horror, noir, and other elements allow for some very interesting mashup story opportunities in Akroydiesel Age.

The Akroydiesel Age is a dieselpunk setting which hearkens back to the society and style of 1930s America. With an anachronistic set of technologies futuristic and old fashioned, AdA is a world littered with loot, mutants, and monsters without forsaking sophisticated societies. This book covers the Eastern Free States (E.F.S.), the government of what was the United States’ East Coast.

It has been an eon since unified human civilization was shattered by an engineered catastrophe that nearly destroyed humanity. Civilization’s resurgence over the past century and a half stands in stark opposition to the lands still wallowing in the scars of the Lost Age. The discord sown by clashes between newly risen nation-states means the land must flow with blood and oil.

The Akroydiesel Age RPG (AdA) is a d100 dieselpunk game suitable for everything from noir mysteries to pulp adventures!

  • Take the Wheel!  A wide range of vehicles and vehicle options leaves players spoiling for choice.
  • Test your Psyche!  A robust psychological health system tantamount to the physical one in depth, healing options, and repercussions rather than “roll or +1 madness.”
  • Choiceful CharGen!  Select an Origin and a Background for thousands of potential combinations, every character feels even more unique thanks to the Birth Trait system!
  • Your Character, Your Progression!  Spend exp on the skills and traits in a classless system that lets you freely develop your ideal character build.
  • Load Up!  Wide choice of weapons with nine different types of gun (several of each type) and everything from grenade launchers to bows to cutlasses available.
  • Talk Things Out!  AdA incorporates a unique Social Combat system to offer an alternate route to conflict resolution, with meaningful mechanics in place of a single die roll.
  • Shoot Things Out!  High lethality combat paired with a huge arsenal wide plethora of customisation in trait selection results in many combat possibilities.
  • Morph Yourself!  Over 100 morphs that change your character’s body and mind, offering exciting possibilities–and risks.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!