Category: Pick of the Day

As you read this, I’m neck-deep in Genghis Con 42 here in Denver, a hotbed of gaming goodness with a deep love for Savage Worlds. Evil Beagle Games – my publishing company – is a proud sponsor, so yeah, I’ll use today’s Pick to highlight our biggest Savage success to date – the Freedom Squadron Commando’s Manual.

A total love-letter to G.I. Joe and other action cartoons of the 80s and 90s, Freedom Squadron nonetheless updates the concepts to a 21st Century perspective and adds a lot of “cool factor” for older gamers. In other words, less “red and blue lasers” and more “what if this stuff happened for real?”

Well, OK, there’s still cool costume-style uniforms, code names… and ninjas!

For Freedom!

It’s the year 2051, and World War III only ended two years ago. Even as the world began to rebuild from the conflagration, humanity was rocked by the revelation that a massive organization engaged in a terrible conspiracy to bring Earth to its knees and under their control. VENOM became the enemy of all freedom-loving people, using military might, criminal undertakings, weird science, occult mysteries, and economic warfare to attack humanity and install their mighty leader, VENOM Commander, firmly in control of the world.

But Freedom Squadron has something to say about that! Formed by the allies of the Trans-Atlantic Coalition, under the auspices of the United Nations, Freedom Squadron is an international force comprised of elite soldiers, sailors, pilots, special agents, first responders, and more, all dedicated to protecting the Earth from VENOM and other terrible forces and strange, mysterious dangers.

The Freedom Squadron Commando’s Manual is everything you need to create a hero ready to take the battle to VENOM, using the Savage Worlds system:

  • Vocation Frameworks like Athlete, Guerilla Fighter, Law Enforcement Officer, Medic, Ninja, Pilot, Sailor, Soldier, Spy, and many more!
  • Hero’s Journey Specialization Tables such as Black Ops, Close Quarters Combat, Command, Intelligence, Naval Operations, Special Operations, Tech & Engineering, and more!
  • New Edges, including Carnage Corps, Fighting Style, Operational Planning, Strange DNA, Zone Specialist, and more!
  • Introducing Focuses, special enhancements to Skills that both simplifies and fleshes out the Skill system of Savage Worlds.
  • Tons of Gear – weapons, armor, vehicles, and more! 

Grab this manual and get started on earning your Code Name, Recruit! Welcome to Freedom Squadron!

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Today is the start of Genghis Con 42 (“The Answer”), and I am currently scrambling with all the last-minute stuff. Evil Beagle Games is proud to be a sponsor of the show, which is well-known as a Savage Worlds center of activity. That’s why we’re celebrating Savage Genghis Week, and why Herald: Lovecraft & Tesla is one of this week’s Picks.

If ever I were to play a game that featured the Mythos of H. P. Lovecraft (which long-time readers know is not something I am a fan of, personally), this would be it. The concept of the Mythos Resistance and the cool factors of early-Pulp adventure and “Tesla-tech” draws me right in.

Welcome to the Roaring Twenties!

A decade filled with adventure and the spirit of invention.

This is the Jazz Age, the days of dangerous new technology, of cults, talismans, kidnappings, coded messages, mafia-controlled moonshine, mysterious transatlantic plane disappearances, stunning astronomical discoveries and breakthroughs in the burgeoning field of quantum physics. Underneath it all, a cabal of smiling villains pushes their plan to relegtate humanity to the ash heap of unrecorded history.

But there are those who do their part to keep the world safe from the unnatural invaders from beyond the stars. Yes, beyond! Unspeakable elder gods and Mythos creatures are arriving from far, far away, while other are awakening at last from deep below. 

This is where you come in. Welcome to the Mythos Resistance.

Science meets fiction in the Roaring Twenties.

This sourcebook greatly expands the Action Lab comic book series into a fully realized, officially licensed Savage Worlds setting.

New options for player characters include new Edges, new Hindrances, over 50 pregenerated ready-to-play historical characters, Tesla-tech weapons and inventions, dozens of 1920s vehicles, items, and NPCs, H.P.’s Mythos creature bestiary, detailed maps and location information for Providence, Arkham, Miskatonic University, and many of the other hot-spots around the world, One Sheets, adventures, plot-point campaigns, and much, much more.

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Here’s today’s Savage Genghis Week Pick (even as I am scrambling to get ready for Genghis Con 42, which starts tomorrow). Titan Effect is a very cool concept for Savage Worlds fans, mixing strange powers with sci-fi/techno-thriller intrigue and action. It’s a powerful concept with excellent execution (and a really neat high-end PDF with lots of bells and whistles, including a “Tactical Edition” designed for use on your smart phone and tablet.

An espionage/science fiction RPG!

The world is not what it seems. Ordinary people haven’t realized how strange and dangerous it has become, but things are about to change…

Psychics and bio-augmented humans work as spies and soldiers on behalf of criminal organizations, private military companies, and secret societies, in a covert war that has been raging for decades. Some are fighting for control and power, while others seek to shape the future of human evolution.

In the middle of this conflict, stands the worldwide clandestine organization known as the Special Executive Assault and Recon or SPEAR. Its mission: to track and neutralize biological and psychic threats, and to prevent the world from falling into chaos.

To fulfill its mission, the SPEAR hires people with unique sets of skills, possessing powerful psychic abilities. Its agents come from different nationalities and backgrounds. Some are there to make a difference, others to taste adventure, while some have no other place to go.

Titan Effect RPG is a licensed campaign setting for Savage Worlds.

Take on the role of a trained operative gifted with psychic abilities and fight against genetically enhanced soldiers, and shadowy organizations in a secret war in which the future of human evolution is at stake.

Titan Effect RPG combines biopunk, spy thriller, and superhero elements. Players are plunged into a world filled with conspiracies, secret organizations, dangerous bioengineered creatures, and psychic phenomena. A world where the boundary between “good” and “evil” is blurred…

Titan Effect RPG requires the Savage Worlds core rules and the Super Powers Companion (see below) to play. Titan Effect is now compatible with Savage Worlds Adventure Edition (see below)

Titan Effect RPG features:

  • A brand new PDF with interactive buttons and tabs for an easy and intuitive navigation.
  • A short comic book that provides an introduction to Titan Effect’s universe;
  • New Edges, Hindrances, and Powers;
  • New Setting Rules, including background and rules to play psychics with the Super Powers Companion;
  • New gear, gadgets, and weapons, compatible with other modern settings, with a new Equipment Point System to easily and dynamically handle the “gear-up phase” of your teams before each mission;
  • Alternative timeline with historical events that shaped Titan Effect’s universe, including 5 major enemy organizations and how to use them in your campaign;
  • Adventure hooks and a Mission Generator to help you quickly build exciting adventures;
  • 40+ NPCs and creatures;
  • And more!

You think you can make a difference? Find out now!

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

As we continue to celebrate Savage Genghis Week (with the amazing Genghis Con only a couple of days away), here’s another brand new (and already popular) Savage Worlds setting, Kronocalypse. The age of the ultra-mashup is upon us again, and SW handles such things beautifully, as this Sneak Attack Press setting book proves.

The Kronocalypse has begun! Cavemen, wizards, sky pirates, and cyborgs must unite to stop an evil that threatens to destroy time itself.

Kronocalypse is a time-travel mash-up setting with a plot-point campaign for the Savage Worlds rules system. It takes place on the world of Kron, a planet that is similar to Earth, but different in many key ways, like that magic is real, and that humans and dinosaurs lived side-by-side.

The Kronocalypse setting book includes everything the GM needs to run a campaign in the Kronocalypse including

  • New races like clockwork automaton and gene-engineered replicants
  • New Edges and Hindrances, including Edges for cybernetic enhancement
  • Setting rules for a time-travel campaign
  • Location descriptions for four eras: neolithic Stone Age, medieval Iron Age, industrious Steam Age, and dystopian Cyber Age
  • Complete Plot-Point Campaign that sends heroes through the ages to save time itself
  • Dozens of additional Savage Tales
  • New foes like sky pirates, nature spirits, and cybernetic dinosaurs
  • And more!

(Note: The current version was made using Savage Worlds Deluxe Edition. We are working on an update for the Adventure Edition and will provide this as a free update).

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

This week, Genghis Con 42 (“The Answer”) begins. This is a very special thing for me, because this convention is why I live in Denver, CO now, and attending as a Guest of Honor a few years ago marked a significant and very positive change in my life.

Genghis is also a major home for Savage Worlds fans; both Pinnacle Entertainment and Evil Beagle Games are sponsors, and there’s a huge slate of SW games (as always) on this year’s schedule. So I am celebrating Savage Genghis Week with a slew of Savage Picks, starting with this primary selection. Savage Worlds Adventure Edition is the latest version of one of the greatest game systems ever designed. Full of wonderful updates to an already amazing system, this version represents the influence of narrative and story gaming organically integrated into the very solid crunch of SW.

Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game.

Create your own setting, convert an existing one, or pick up one of our amazing settings like Deadlands, Rippers, or 50 Fathoms. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!

Savage Worlds handles pulp action, gritty noir, supers, hard scifi, space opera, horror,and anything you can imagine!

Savage Worlds Adventure Edition is the latest version of Savage Worlds.  It does not, however, invalidate prior printings of the rules, which you can continue to enjoy. The version available for retail sale currently is Savage Worlds Deluxe. Savage Worlds Adventure Editionis expected to be available for retail sale in summer 2019. See below for preorder information.

#SWADE is used on most social media. Search for “#SWADE” and see what people are saying about our game!

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

The final Pick for Celebrating BAMFsies Week is a full-service supplement for the hit FATE-driven supers game, Wearing the Cape (which is based on the hit superhero fiction series of the same name). The B-Files gives you a whole slew of established characters.

Not only is this a fun source for fans of the series (who get to see the characters they’ve read about statted up in the game), it’s a solid resource for GMs and players to research how to make up their own villains and heroes. There’s also a lot of extra material to support gameplay.

Wearing the Cape: The B-Files is the second sourcebook for WtC: The Roleplaying Game. A collection of 31 cape-files, it gives the players fully worked examples of standard and exotic superhero types, including:

2 Ajax-Types
8 Kinetic/Projector-Types
5 Metamorph-Types
2 Paragon-Types
3 newly named Power-Types
8 superhumans who’s powers defy classification

The cape-files include dozens of Stunts related to powered and non-powered aspects of the characters. If you run superhero campaigns in the Post-Event World, use the WtC:RPG system for your own superhero campaign, or are looking for a source of inspiration for use with other Fate games, Wearing the Cape: The B-Files is a valuable resource.

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Another day, another Celebrating BAMFsies Week Pick, focusing on the newer supers RPG products that’ve come out. The cover is interesting, but I have to say there is precious little information about Megagene that I can find. The designer, Joshua Kubli, also designed and published Invulnerable, and it looks like Megagene may use the same (or at least a similar version thereof) engine in that game. The key difference here appears to be the embedded setting, “Earth-Omega.”

Metagene is a fast-playing, rules-light roleplaying game of heroes and villains! With random and point-based character creation, rules for investigation and combat, and a built-in setting, Metagene has everything you need to leap right into the action!

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Spread the News!

Here in the middle of Celebrating BAMFsies Week, we’re going with another of the new crop of supers games, Fallen Justice. It’s an OSR (d20) driven game hearkening mechanically back to the “white box” set of D&D rules, but they’ve invested some more modernized narrative gameplay elements in, as well.

Dark vigilantes in the means streets is the focus, so if that’s your jam and you like the OSR style of gaming, this is worth a look.

A Vigilante Roleplaying Game inspired by the OSR

Inspired by gritty Iron Age comics, FALLEN JUSTICE is a no-holds barred, bloody knuckled homage to powerless vigilante stories. Powered by the Venerable Knight Classics chassis, this classically inspired d20 RPG is heavily based on White Box roleplaying, but features some modern narrative mechanics.

Take on the role of a brutal vigilante out to clean the streets by force and get ready to sink your fists into the faces of low-life criminals everywhere. This book contains no setting and is designed to be a toolbox to tell your own stories, but it is otherwise a complete game.

This book features: 

  • 10 Vigilante Classes
  • Brutal Critical Hit Tables
  • Die Drops for generating threats and neighborhoods
  • Opening Fiction Absolucion by Ed Erdelac

All powered by Gallant Knight Game’s Venerable Knight Chassis!

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

We continues Celebrating BAMFsies Week with another fairly new supers game, Is It a Plane? (a nice callback to the early days of Superman). This one goes to a very strange, interesting place – there’s no dice, no random elements to resolution at all.

Instead, it’s basically “Win, Lose, or Draw” as an RPG experience! You have to draw what you’re doing within a set time period, with the size of your panels and how many panels you manage having specific game effects the Editor (GM) interprets. The way I see it, for anyone who isn’t already artistically inclined, it’s “Stick Figure Wars” all over. One of the things I didn’t grok was how simultaneous drawing within a time limit allows for cooperative play, but there’s plenty of instruction and a demo video as well, and it looks… frankly, like a lot of silly and giddy fun.

Probably not the game for anyone wanting a more traditionally serious, MCU-flavored experience, but for an evening of laughter and creativity, it promises to be a blast.

The comic book role-playing game that replaces dice rolls with doodles!

Draw your heroic feats… BEFORE TIME RUNS OUT!

Play is fast and frenetic. Players act simultaneously! Lay down your panels, create comic book pages and let the Editor (Games Master) decide from your drawings what happens next.

How Do I Take Actions Without Dice?

Actions of any form that have dramatic consequences are created through rapidly made doodles. If you want to take multiple actions, you can, you just need to draw them in time.

Success is determined by what the Editor (Games Master) thinks you have drawn, based on prior dialogue, descriptions and the context of the panels of other players.

You have panels of varying sizes; the bigger the panel, the greater its power and statistic effects (positive and negative) it can have. But use too many larger panels, and you get through the issue faster… and you only have 22 pages to achieve success!

Everyone draws their actions at the exact same time, so the only waiting for players is for the Editor to describe how their actions combine together on the page. 

But I Can’t Draw!

Don’t worry! You are allowed to give the Editor clues whenever you draw, telling them any statistics you are using, like your Ranged Attack (energy beam), what characters and situations (the one statistic the Editor controls) are present and pointing out any narrative features of the scene that have already been established. You can also write anything that would be a label in a comic book or onomatopoeia such as POW and KRAK to help you punctuate action. 

If you can draw a stick figure, two lines and a vague box, you can draw shooting energy beams at a car. As to what that does in terms of the story, the Editor will decide. 

1 minute is the typical drawing time, so artistic skill is not required and rarely possible. 

What Do I Get?

The 168 page Is It a Plane!? book has everything you need to both play the game and run games as an Editor. 

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Aaaand… we’re back! Last week, DriveThruRPG was mostly down, so I took a week off, but I am back at it with Celebrating BAMFsies Week! The BAMFsies celebrate the “Best in Superhero Gaming” every year, and I’ve been honored to have been a judge for them in the past. Right now, there’s a sale going on that gives folks 25% off of superhero products, so I’m dedicating this week to showcasing some of the newest of those products.

The first punch in this superhero brawl is thrown by Fainting Goat Games, who do a lot of supers stuff for all kinds of systems. Technological Terrors: Sabotage Incorporated is a set of techno-villains designed specifically for your Savage Worlds supers game.

Sabotage Incorporated is gang of super-science criminals who have risen from the meta-crime underworld and become the scourge of legitimate researchers and scientists.

Technological Terrors: Sabotage Incorporated is a collection of villains with super-science and technological backgrounds. These five villains can serve as enemies or rivals for any group of heroes – whether they are technologically inclined or not.

Includes a handful of adventure hooks and an accompanying map.

This product was created for use with Savage Worlds

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my 
Patreon and get involved directly with my next projects!