Category: Pick of the Day

Closing out Mighty Mice Week with the ultimate mice-as-heroes RPG, Mouse GuardBased on the NYT best-selling comic book and graphic novel series, the author David Peterson himself is part of the team (alongside Luke Crane) that brings you this family-friendly, deeply satisfying adventure-filled world.

For Mouse Guard fans who own the original Mouse Guard Roleplaying Game Box Set, or anyone who’d like to enlist in the Mouse Guard for the first time, the second edition of the rule book is available separately as a PDF with all-new art from David Petersen.

Mouse Guard RPG 2nd Edition contains everything players need to know about the world of the Guard, including rules for forming patrols and leading missions into the beleaguered territories.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Another fun Pick for Mighty Mice Week, this one features grim sword-and-sorcery adventures… with mice facing down barbarian rats and monstrous foxes and owls. If ever you wanted to introduce your kids to the old school concepts of pulp fantasy adventure, Hyperborean Mice is an interesting gateway to it.

HYPERBOREAN MICE is a role-playing game of grim Swords & Sorcery action… as portrayed by talking mice and rats.

The ancient White Lords, albino mice with magical powers, rule over the valley of Hyperborea, but their empire is crumbling. Barbarian rat tribes, deadly predators and political intrigue threaten to bring their mousy civilization to an end.

Terrible predators like foxes and owls take the place of giants and dragons. Voracious shrew clans raid the Fallows, seeking mice and rats to fill their larders. Centipedes scuttle beneath the underbrush, seeking prey. Hawks force the inhabitants to stay under cover during the day, while owls stalk the sky at night. The system includes rules for dangerous predators such as shrews, foxes and weasels, as well as less offensive creatures like crows and pigeons.

Legendary horrors stalk the land, unique predators with potent magical abilities of their own. The terrifying Mocker, a centipede whose only voice is the imitated cries of his victims. The serpent Ssaaa gathers a cult of worshipers to do her bidding in the valley. And no mouse dares stand against dread Hoorooru, the ancient ruler of Rookswood and the enemy of the gods.

Play a Royal Mouse, White Mouse, Common Mouse, Jumping Mouse, White Rat, Common Rat or even one of the brutish Wild Rats. Your character might be a lowly commoner or even an outcast… or a wealthy noblemouse of high standing.

HYPERBOREAN MICE uses a simple stat+skill+2d6 system that supports multiple levels of success, different critical success results for different weapons, and an original magic system focused around six different magical arts and four levels of spell effects. There are dozens of combat and non-combat non-magical powers for characters to take and rules governing conflicts between creatures of vastly different sizes.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

As we continue with Mighty Mice Week, let’s look at the latest in the Pugmire world of post-human fantasy, Monarchies of Mau. I had the very distinct pleasure of playing in a special game with Eddy Webb himself at AndoCon, one in which a team of cats and a team of dogs met up, negotiated around significant social awkwardness, and wound up united against science-and-sorcery obsessed mice and rats. It was a wonderful time, and you owe it to yourself to grab this and explore a world where, among other things, mice and rats want to turn those research tables on the rest of the world.

Before we were six. Now we are one. We differ on many points, but on these we agree: always trust our instincts, always reward loyalty, and always pounce upon minions of the Unseen. Without these tenets, we are no longer worthy of the adoration of Man. 

— Monarch Trillani Persian von Mau, deceased

Cats have inherited the world, unifying their six fractious monarchies after untold centuries.

These cats have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic given to them by their lost worshippers. Others seek to create a cohesive nation, using Precepts of Mau agreed to after years of political conflict. The world is dangerous and mysterious, but the instincts of a good cat will always be true.

Monarchies of Mau Early Access is a pre-release, advance look at the upcoming Monarchies of Mau roleplaying game.

It is a near-complete rulebook allowing players to dive right into the world of Monarchies of Mau as the final game is still in development. Some highlights of Monarchies of Mau Early Access include:

• An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.

• A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic cats, with an emphasis on cooperation and action over competition and violence.

• A variety of callings and houses that give access to several fun and interesting secrets.

• Rival species to interact with, like dogs and rats, along with terrifying and dangerous monsters that roam the landscape.


Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Gonna be a short week, since I didn’t get in until late yesterday and was exhausted (AndoCon, Kickstarter launch). While at AndoCon, I met the great folks of Shoreless Skies Publishing, the creators and publishers of Heavy Metal Thunder MouseThey are great folks, fun to hang out with, and as passionate about this thing we do as I am. And this product suggests one of my strangest themes for SPOD ever – Mighty Mice Week! So check out this FATE-driven Sons of Anarchy-meets-cartoon mice bit of wonderful.

Heavy Metal Thunder Mouse is the tabletop roleplaying game of mice and their motorcycle clubs!
You and your friends make your mice, found your club, and hit the streets. These are mice with the gusto to build their own motorcycles and set off into an intimidating world where they are outsized, but never outclassed.

HMTM uses the rules of Fate to tell stories about the drama of city mice and their motorcycle clubs. It’s an RPG that works best with 2-5 players (plus the GM). It’s fit for episodic play (sessions last about 3-4 hours) and epic campaigns!

Your stories are set in Thunder City, USA. For small creatures existing in a place which doesn’t belong to them, these stories will be filled with the drama of their lives, and the trouble, both inside and outside, of a biker gang. Will your gang be Robin Hood-like doers of good, springing cheese from unwatched refrigerators and delivering it to needy widows, or will you be thugs and thieves exploiting the weak? Your mouse, your bike, and your gang all belong to you and the stories you tell at your table.

Throw on your cut, have a nibble of cheese, and fire up the engines.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We’re closing out GM’s Day Sale Week with this gem from Mongoose Publishing for the Traveller RPG. A rather expansive campaign that could potentially keep a group of players going for yearsThe Pirates of Drinax is a perfect gift for that Game Master you’d really like to run a serious science-fiction RPG for you.

Possibly the best campaign ever published…

A truly massive Traveller sandbox, the Pirates of Drinax is packed with enough adventures and source material to keep even the most dedicated group going for years!

In the Pirates of Drinax, the Travellers play a band of adventurers entrusted by the King of Drinax with a letter of marque, permitting them to prey on ‘illegal’ trade within the borders of the vanished kingdom. The King hopes this piracy will give him the leverage he needs to restore Drinax to its former glory, and intends for the Travellers to win back all the planets lost over the last two centuries – but the King’s plans are just the starting point for this campaign.

Once the Travellers have their letter of marque and ship, it’s up to them what to do next. Will they stay loyal to their patron and help restore Drinax? Will they turn rogue and create their own kingdom? Will they be heroes or monsters, pirates or privateers? Will they make their fortune amid the pitiless stars, or will the cold depths of the Trojan Reach be their grave?

The Pirates if Drinax contains three books and a poster:

* Book 1: The Pirates of Drinax Campaign
* Book 2: The Trojan Reach
* Book 3: Ships of the Reach
* A giant 24” x 40” double-sided poster map

The three books that form The Pirates of Drinax contain a full campaign, the Trojan Reach sector, rules and source material introducing the ferocious but noble Aslan, and many new ships unique to the Reach, along with a giant poster map featuring the Trojan Reach sector, the Floating Palace of Drinax, and the Harrier-class commerce raider.

The Pirates of Drinax truly has everything you need to run an action-packed Traveller campaign.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

There aren’t many days left for GM’s Day Sale Week, so make sure you check out everything that’s currently 33% off! Like this gem from Modiphius, the Infinity RPG Core Book. Based on the very popular miniatures skirmish game of the same name, this is yet another license Modiphius grabbed and ran with in a huge and in-depth way.

Discover adventure in the human sphere and beyond!

Contains: Infinity RPG core Book + FREE Adventure Quantronic Heat a 40 page adventure featuring a cyber threat to the human sphere for you to enjoy!

In the twisted jungles of Paradiso, humanity fights for its survival. The fierce, alien warriors of the Combined Army have poured through the Acheron Gate, descending upon the emerald jungles of the newest colonial world in a seemingly unstoppable torrent. The bestial Morat pound the Paradiso front, where brave men and women fight ceaselessly to maintain a defensive line which the sly Shasvastii penetrate with devastating ease.  In the star-swept skies above, the collected might of humanity’s armadas maintain a life-or-death blockade to cut off an endless horde of alien reinforcements. And if any of humanity’s fractious forces falter, then all may be lost… 

But beyond the terrifying holding action, the intrigues and adventures of the human sphere spin on. Space pirates cruise through the shattered planetoids of Human Edge. Scientists and adventurers delve the oceans of Varuna. Merchants guilds scheme amidst the scourging sands of Bourak. From Yutang, the Emperor gazes forth from an uneasy throne. Titanic war machines stride across the icy plains of Svalarheima. Byzantine hypercops struggle for dominance amidst the chrome towers of Neoterra. 

For the last ten years, players have tested their mettle upon the battlefields of the Human Sphere in Corvus Belli’s hugely-popular Infinity skirmish game. Now you can expand your adventures, diving deep into the amazing, never-before-seen depths of the Infinity universe with the ultimate science-fiction roleplaying game. 

Play the Dynamic 2D20 Game System featuring:

  • Cinematic action driven by the twin engines of Heat and Momentum.
  • The triple battlefields of Warfare, Infowar, and Psywar.
  • A multifaceted zone system which brings the world to life.

 Explore the Definitive Guide to the Infinity universe with

  • A complete chronology of the Human Sphere detailing centuries of bloodshed.
  • The culture, history and intrigue of ten powerful factions.
  • Gazetteers for all twelve worlds of the Human Sphere, including beautiful, full colour maps.

Leap into your character by

  • Treading an immersive Lifepath system to create a character from within the G5 nations.
  • Vying with other human factions using the fractious, innovative, Wilderness of Mirrors scenario design system
  • Face dozens of fearsome ready-to-play enemies, who stand between you and your destiny!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Rolling on through GM’s Day Sale Week, here’s another hot item on sale for Vampire: The Masquerade (20th Anniversary) fans. Beckett’s Jyhad Diary is the definitive sourcebook for those who want to delve into the entire World of Darkness as it pertains to the eternal struggles and games engaged in by vampires.

It’s ever been a loaded word among vampires. Jyhad is in force everywhere from lofty, perfumed Elysium to cloying, smoke-filled blood feasts. Jyhad’s the eternal game played by elders, Methuselahs, and worse — it’s the agenda of beings so utterly beyond humanity, one such as yourself could scarcely understand its movements. 

Luckily for you, you’ve picked up a copy of my diary. With my help you may just take a step on the first rung of understanding. Information worth having is information you must earn through blood, and oh, how I’ve bled for what’s contained within these pages. 

— Beckett 

Beckett’s Jyhad Diary serves as the definitive book of setting and plot for Vampire: The Masquerade, containing 30 chapters spanning different geographical regions, encountering vampires of every clan, profiling obscure and profound segments of the mythology, and providing countless story hooks on every page. 

Masterfully written by the likes of Neall Raemonn Price, Joshua Alan Doetsch, Myranda Sarro, Steffie de Vaan, Malcolm Sheppard, Alan Alexander, Renee Knipe, and Matthew Dawkins, Beckett’s Jyhad Diary is as fascinating to read as to use for your game Chronicles.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Today’s Pick for GM’s Day Sale Week is a particularly hot seller that may be a surprise to many… but it shouldn’t be. How many great campaigns started with a tavern? How many more have had the heroes pass time in one of these establishments, investigating information related to their current quest or just spending some time not smashing or blasting things? Remarkable Inns & Their Drinks is one of those incredibly useful resources designed to make the Game Master’s life that much easier while assisting in creatively telling the story. Thus, it makes for a great GM’s Day present!

Remarkable Inns & Their Drinks is the definitive guide to taverns, how to create your own and bring them to life. This richly detailed 88-page tome offers a wealth of new gameplay options, 8 ready-made taverns, NPC’s, rumors, secrets and over a 1.000 random list options. What are you waiting for? Step inside!

Turn ordinary tavern visit into remarkable, exciting roleplaying experiences. Need some inspiration for bar brawls? Peculiar games of chance? Innkeeper mannerisms? This book has it all, and more.

Chronicled by famous adventurer Quilla Bladesong, you will discover famous places such as The North Call Inn, Fizzlenozzle’s Hall of Wonders and The King’s Coin. Each includes relevant NPC’s and a number of secrets and rumors that provide story hooks for many new adventures. Each tavern is written so that it can easily be dropped into your existing campaign world and become a place your players love returning to, time and again!

  • 88 pages of rich, inspirational content
  • Compatible with any tabletop RPG system*
  • 8 ready-made famous taverns & their history
  • NPC’s, story hooks, rumors, foods & drinks
  • Optional new gameplay rules
  • Entire section about creating your own taverns
  • Over 1.000 options through random generation tables

* Some special effects are 5e-ish. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

It’s GM’s Day Sale Week, so I’m focusing on some of the top titles currently available for 33% off until March 11th. We’re opening up with the Genesys Core Rulebookthe house system of Fantasy Flight Games that uses the funky dice introduced in the new Star Wars line. Reconfigured to open the system to all kinds of stories, it brings the brand of player-and-GM narrative gameplay that FFG innovated to a wider audience.

Face down a dragon as a brave knight, hack into a corporate security system as an elite runner, set sail in your airship. Unlimited adventure awaits you in Genesys,  a new roleplaying system designed for a variety of settings and limited only by your imagination.

The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the innovative narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We’re closing out Bundle of Joy Week with this rather spectacular offering for 5e Dungeon Masters (and the players who love them) – DDEX1 Tyranny of Dragons Complete Bundle. A players’ pack and fourteen modules to give you a complete campaign for just over $25. It’s actually one of a whole slew of Adventurer’s League bundles that will keep D&D groups going for months or even years.

(The text from the Player’s Pack and the first module) –

Tyranny of Dragons Player’s Pack (5e)

The D&D Adventurer’s League is an ongoing official organized play campaign for Dungeons & Dragons. It uses the fifth edition of the Dungeons & Dragons rules, and features the Forgotten Realms setting.This Player’s Pack includes:

Adventurers League Quickstart Guide Adventurers League Player’s Guide Adventurers adventure logsheet Adventurers character sheet

Defiance in Phlan

The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms–the Harpers, Order of the Gauntlet, Emerald Enclave, Lords’ Alliance , and even the Zhentarim–must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating in any one of five different missions aimed at stopping the cult.

An introductory adventure for 1st-level characters.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!