Category: Kickstarter News

It’s taken me a bit to get into the swing of things again, but I am back to Picking Kickstarters to share as well, and I wanted to open with this one. It’s a fantasy setting, but it’s got some very interesting twists that will please Savage Worlds and fantasy fans alike.

I readily admit that I have a personal bias here. Not only do I genuinely like the folks at Obatron, but my Belovedest, Carinn Seabolt, is one of the more recently announced stretch goals for this project. Folks know she’s a great proofer and editor; now they’re going to discover just how good a writer and designer she is!

Supernatural fantasy offering atypical character options and the possibility that your character can be played as a spirit after death.

Retribution is a supernatural fantasy setting for Savage Worlds, requiring a copy of any edition of the Savage Worlds rulebook. With some patience and creativity, it can be ported over to other Savage Worlds settings.  

Traditional fantasy elements, such as classic races, ancient lore, and magic and mysticism, are intertwined with those things from beyond the natural world of Agador, namely spirits, the undead, and extraplanar entities. 

Key Points of Interest  

  • PCs can be any of the six primary races (human, elf, dwarf, orc, gnome, half-folk), hybrids of them, or a spirit of a formerly living person (ghost).
  • If a non-spirit PC dies, there is a chance she will be transformed into a playable spirit, which would require some stat adjustments and alter the character’s abilities, but not be an entirely different character.
  • Fighting entities who are not part of the mortal world utilizes Spiritual Parry and Spiritual Toughness, complements to the standard Parry and Toughness native to Savage Worlds.
  • Spiritual combat is presented with two options for play, explained in Choose Your Level of Grit.
  • Rules governing how supernatural being can affect the mortal world are included.
  • Retribution offers Edges and Hindrances to create specialized characters such as unjailers who work to free entities who have been bound to this plane unwillingly, necromancers who study mastery of the dead, and exomancers who have the power to summon extraplanar beings. 
  • Unjailing is the specialized study of identifying and untethering usually unwillingly bound spirits who might be attached to people, places, or things. Necromancy is more than just animating skeletons or raising the dead as zombies, covering also medium arts, binding spirits, and working with other aspects of death. Exomancy applies only to those who come from beyond the mortal realm, allowing for beings to cross planes or their power to be harnessed.
  • Spirits and extraplanar entities are not automatically evil, malevolent, or violent, so freeing them or otherwise interacting with them could have a variety of effects from being local heroes for helping trapped ancestors to proving your honor and gaining a spectral ally to making enemies of those who want to stay unhindered.

As always, hit the link for more details!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I’m a Kickstarter Pledge Level again, this time running an exclusive premiere game event at Chupacabracon, May 12-14, 2017. If you’ve been trying to figure out which gaming convention to attend, look no further – me and many of my colleagues cannot recommend Chupa highly enough. They bring together an incredible all-star cast of writers, designers, artists, and publishers, and they set up a space and a schedule the likes of which every other game con can learn from. They’re exceptional people running an exceptional event, and I am proud to be going back yet again.

Even more proud to be a “pledge level” for them, and I can promise something new, fun, and exciting for those who pledge the Savage VIP Level (as of this writing, there are only three slots left)!

Every time the Grand Master, Greg Stafford, plays with knights and castles in the RPG sandbox, he seriously classes up the place. This is a fantastic idea, one that will stir nostalgia for many of us, and the imaginations of our kids.

An elegant RPG by Greg Stafford for players both young & old based on the thrilling stories & gorgeous artwork by Hal Foster.

Outstanding for both beginners and experienced players, Prince Valiant® The Storytelling Game is a roleplaying game set in the Arthurian world of Hal Foster’s masterpiece comic strip. The game is by world-renowned game designer Greg Stafford (Runequest, King Arthur Pendragon). Like the majority of Greg’s games, the original edition of this game released in 1989 was published by Chaosium, Inc.

This storytelling game features deliberately simple mechanics to make it more accessible to younger players. The ease of play allows players to cooperate and enjoy the social activity of collectively creating a story, a pastime made easier as players take turns as the Storyteller.

Hal Foster’s comic strip has been praised for its art, story, historicity, and humanity. Prince Valiant and the other characters are brought to life through Foster’s storytelling and stunning artwork. Greg Stafford vividly communicates the wonder and adventure of Prince Valiant® in this new edition of his storytelling game, and players of the game find themselves continuing the traditions of the oral storytellers of old.

The new Prince Valiant® The Storytelling Game is a significant improvement over the original B&W softcover. The new edition is hardcover and notably, Hal Foster’s amazing artwork will appear in color. The entire rulebook will be full color! We’re adding an insane number of Foster’s amazing illustrations.

The text is also being updated. Though the game is already designed to be accessible to a wide variety of players, it nevertheless contains some portions that will be modernized.

My buddy Eloy Lasanta is bringing a bunch of Ninja Crusade 2nd Edition stuff into the world, anchored with a book that’s all about playing “the other side.”

Expand the world of the Ninja Crusade, delve into the Empire’s Reign, learn from each clan, and explore other dimensions and eras.

Empire’s Reign is a sourcebook for The Ninja Crusade 2nd Edition, Third Eye Games’ awesome ninja RPG where players take the role of ninja from once-rival clans fighting against the Empire. It has over-the-top ninja action, inspired by anime, like Naruto or Ninja Scroll, and martial arts movies, like Journey to the West or Sorcerer and the White Snake, and has gone on to receive multiple 5-Star reviews from RPG critics. Its mechanics, called the Chakra System, utilize d10 dice pools and flexible mechanics to allow for deep ninja stories.

The Ninja Crusade 2nd Edition corebook goes deep into ninja culture and how they work, but views the Empire and its Emperor through the lens of an enemy. There are two sides to every story, however. The Empire’s Reign sourcebook will give players a look at the Empire from the point of view of the Emperor, the soldiers who fight against the ninja because they believe in the cause and the average citizens who suffer in the wake of this war. It will include:

  • Clans replaced with Assignments, allowing a character to be an Engineer, Executioner, Silver Blade or even a Golden Lion (and a few others)
  • New character creation options, like new Choices, Fighting, Weapon and 99 Styles
  • A look at the inside of the Izou Army, how it works and why they think they can beat the ninja
  • Insights into the Emperor’s mysterious resurrection 
  • A complete change in scope, making it possible to run the game from the Empire’s POV against the ninja
  • New Mass Combat rules

The final product will be between 100-110 pages at 8.5×11, and softcover, as all the sourcebooks for Ninja Crusade 2nd Edition have been so far. The art will continue to be at the high-quality pieces supplied by Gunship Revolution, who has already done an amazing cover for the book, reflecting the motif of it being the opposite of the corebook. In it, you’ll see the Empire Soldiers surrounded by ninja and holding their own. Great piece!

This Kickstarter involves getting enough funding to cover two things:

  • Development, writing, editing, art and printing for Empire’s Reign
  • A reprint of The Ninja Crusade 2nd Edition (the original print was for 500 and stock is already very low) 

Beyond the initial goal, we have a ton of ideas for awesome material to add to The Ninja Crusade 2nd Edition gameline. The ultimate goal would be fully fund the entire gameline from beginning to end. This would include new Clan Books (like The Firebrands and Truth and Lies), new Nation Books (like Land of Seed and Blossom) and other books that don’t fall so easily into a category, like books on other dimensions or books to play in different eras. 

Each sourcebook will be unlocked for every $10k we reach over the initial goal! And we have over a dozen book concepts to unlock, which gives us a lot of room for growth. As we unlock new goals, we’ll be having votes for some them (i.e. Which Nation Book should we do next?) and adding new tiers that give access to more print books. 

It really is an amazing time to be a Savage Worlds fan, and this Kickstarter is all about a world featuring Lovecraft and Tesla dealing with monsters and adventure in a fantastic alternate 1920s! Think League of Extraordinary Gentlemen meets The Expendables pulp-style action against the monsters of Lovecraft’s nightmares.

Science and Fiction in the Savage Worlds of the Roaring 20s. A host of historical characters face the mysteries of the Cthulhu Mythos!

Welcome to the Roaring Twenties! A decade filled with adventure and the spirit of invention.  

Based on the ongoing Action Lab comic series, Herald the TTRPG gives you the chance to make history as you investigate clues, fight unspeakable creatures, design your own technologies, and uncover the mystery and adventure of the pulpy world of the 1920’s… all while trying to maintain your sanity.

These are the days of new technology, of cults and magic, everyday items imbued with extraordinary powers, talismans, coded messages, mysterious trans-Atlantic plane disappearances, kidnappings and crooked businesses, mafia-controlled moonshine production, the jazz age, the stars of the silent film era, the scientists and explorers who opened our minds and expanded our brains, the age of astronomical discovery and the adolescence of quantum physics, the first automatons, the blinding era right after the Great War, the days your great grandparents barely survived. Oh, you didn’t know that? That part wasn’t passed down in your family history? Well prepare yourself…

There are terrifying things from beyond the stars. 

Yes, BEYOND. Unimaginable, unspeakable, cosmic horrors from the great Cthulhu Mythos have arrived, unseen, and those that find out too much end up lost in debilitating madness. Lovecraft knew that. His stories were actually observation, and so many of the great minds and spirited adventurers of this age joined together to keep humanity from falling to the Mi-Go, Elder gods, sly Shoggoth or the dreaded avatars of Nyarlathotep. Human cults that worship these fiendish beasts have infiltrated all levels of society. The conspiracy is unraveling, the secrets have become too much to hide, the cultists too bold and dangerous.

H.P. Lovecraft teams up with Nikola Tesla, Amelia Earhart, Albert Einstein, Harry Houdini, Sonia Greene, Marie Curie, Babe Ruth, Josephine Baker, Jack Dempsey, Charlie Chaplin,Clara Bow, Kandinsky, Trilussa, Keaton, the list goes on and on. So many joined the fight against the Cthulhu Mythos creatures who invaded our world in the 1920’s. But this is no ordinary Call-back to Cthulhu style TTRPG, this is as much about the history and personalities of the notable figures alive in this exciting era. 

You can play as any well-known person from the 1920’s, mix up history, have fun! Or create an unique character from scratch to join the fight. 

Or, if you are feeling like you want to twist your RPG experience a bit… CREATE YOUR GREAT GRANDPARENTS.  

Why not take your inspiration for your next player-character from your family photo album? Perhaps your great grandfather was famous in your family for being one of the first airplane pilots or sketching wonderfully artistic drawings. Maybe your great grandmother was best-known in your family for her inventions or being the first one in town to get a degree in biology. Or maybe you always loved the stories about your black-sheep great uncle who spent his life travelling the world and searching for adventure. These are the archetypes that will fit perfectly in the world of Herald: Lovecraft and Tesla.  

Science meets Fiction in the Savage Worlds of the Roaring Twenties.

THE STORY SO FAR:

On a cool autumn morning, Nikola Tesla’s fiancee, Amelia Earhart, is pulled into another dimension while “borrowing” one of his prototype magnetic engines. 

After speaking with Einstein, Tesla is told to find HP Lovecraft for his arcane expertise, but the two are instead pulled into a world of secret societies, strange science, and the Cthulhu conspiracy; the same conspiracy that Mr. Mark Twain has recruited you to fight. yes, THE Mark Twain. Why is he still alive in the 1920s? What kind of dark magic is at play here? Well you can ask him, but don’t expect a pleasant response. He’s a bit cranky at 97 years old, but he sure looks great.

Herald the TTRPG places you at the center of the Cthulhu Mythos, kicked by its cosmic unknowns and shoved into the soup of history.

I have a personal connection to this one, no lie. Skye Island is a “crossover point” between Shaintar and Ian Liddle’s fantasy world of Dolonde. Ian’s one of the best people I know, and he’s got a fantastic creative spirit. Definitely take a look at this project.

The 2nd edition of the Synergy Fantasy Roleplaying Game needs artwork, this is how you can help, and get the books at a special price.

This is the second edition of Synergy Fantasy; rebranded as Worlds of Adventure: Fantasy Realms with a host of additional content, rules addition, revisions and expansions. Synergy is the same game system as that found in Blue Planet v.2 adapted for the fantasy genre.

The Kickstarter is to fund full color artwork and production costs for the two core books – the Players Guide and the Moderators Guide. Exceeding the funding goal will open up both stretch goals and further reward levels.

Cartography in the Players Guide will be provided by Stephanie McAlea. Full color artwork by Savage Mojo.

This edition focuses on the world of Dolonde and more specifically Skye island; the remnants of a long dead volcano jutting out from the sea. It is part of a larger chain of land called the Pearl islands, whose nearest neighbor is the elven land of Vaqeon.

Skye is a land of savage jungle elves, pirates, evil necromancers wondrous scenery and great mysteries. Protecting the good, honest folk of the island are the Heroes of Skye, a group of adventurers based out of Lookout Point but active across the entire land.

If you would like a taster of the game system, why not pick up the Worlds of Adventure: Test Drive. It has a streamlined version of the rules, sample characters and a short scenario for you to try them out with.

 

The Bad Boys of Gaming are back in a new adventure! Only Dead Gentlemen can bring you this level of absurd and imaginative comedy about tabletop roleplaying with this level of quality.

“I wanna steal his pants!” The classic tabletop gaming comedy returns for an all-new adventure, based on Matt Vancil’s THE GAMERS.

We’re funding the 45-minute pilot episode of a comedy about tabletop roleplaying games, based on Matt Vancil’s cult classic THE GAMERS. Preview Season 0!

 “I backstab him with a ballista.” – Nimble, the Thief

“Someone finally understands us.” – Gamers at every convention ever

Fifteen years ago, Dead Gentlemen Productions introduced the world to Matt Vancil’s comedy about tabletop roleplaying gaming where the heroes were ordinary people playing the game that we all love. They were sympathetic, funny, and real. Nobody had ever seen anything like it…

…and we’ve been telling stories in that world ever since!

At the end of THE GAMERS, fantasy stereotypes Rogar, Nimble, Newmoon, and Ambrose… sorry, “Magellan”… accidentally stepped through a portal into our world, where they defeated their own players. They’ve been stuck here ever since, without direction or purpose. Until now.

A new gaming group has uncovered the group’s old character sheets and the original GM’s campaign notes. Now, the new players will set out to finish the story of the original Gamersas our heroes…

  • encounter minions of The Shadow who have infiltrated our world
  • search for a portal back to Fartherall
  • apply a dose of fantasy justice to evildoers across the multiverse

Cutting back and forth between the players at the table and the game, this first episode abuses line-of-sight rules, wrestles with grappling tables, and explores what happens when retro gaming meets sophisticated rules lawyers and when fantasy-world characters try to defeat modern villains.

Featuring the returning talents of Nathan Rice (Newmoon), Justin McGregor (Magellan), Phil M Price (Nimble), and Matt Shimkus (Rogar), we are also proud to introduce a new group of players:

  • Megan – Anna Clausen, the gamemaster
  • Zach – Jay Irwin, Rogar’s player
  • Charlie – Maggie Ferguson-Wagstaffe, Newmoon’s player
  • Jamie – Magellan’s player (currently casting)
  • Brad – Nimble’s player (currently casting)

Plus a special appearance from Russell Hodgkinson (Z-NATION) as The Professor.

But this isn’t just a show about the original film, THE GAMERS. While this series can stand entirely on its own for new gamers and fans to enjoy, it is also the next part of the meta-story, a saga that we’ve been telling for fifteen years. This series runs concurrently with the events of THE GAMERS: HANDS OF FATE and leads directly into THE GAMERS 4, which will conclude the adventures of Joanna, Lodge, Cass, Gary, and Leo. 

If you’re a hardcore Gamers fan, this is where we lay the final pieces into place for the explosive GAMERS 4 finale. In this show we’ll uncover The Shadow’s mysterious agenda, explain the link between Fartherall and our world, and reveal secrets and connections that we set up in THE GAMERS and DORKNESS RISING. In other words, the pay-off begins! 

I very fondly recall sitting on the floor at a convention with the inestimable Keith Baker, playing one of the first iterations of this delightfully twisted and highly innovative game. I was utterly charmed by the narrative conceit and blown away by the extremely clever mechanics of selectively-transparent cards overlaid on one another to change character conditions. This is a Kickstarter I am truly behind, and very excited about the digital version of this game being made available.

In Gloom your goal is sad, but simple: Make your freakish family suffer the greatest tragedies possible.

We’re on Kickstarter today to help spread the Gloom from your table top to your screen! 

Gloom, the award winning card game designed by Keith Baker and published by Atlas Games, has seen tremendous success as a physical card game, and with your help we intend to continue that success in Gloom: Digital Edition. Exploding with character and style, the denizens of Gloom are simply begging to be brought to life (so you can kill them)!

This campaign is to help fund the digital PC adaptation of the core set of Gloom: Second Edition along with the Unhappy Homes Expansion Pack. The game will support online multiplayer as well as a single player mode against AI.  If this campaign is successful, tablet editions for Windows, Android, and iOS devices will be developed after the release of the PC version.

In Gloom, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your Characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. 

You’ll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own Characters to lower their Self-Worth scores, while trying to cheer your opponents’ Characters with marriages and other happy occasions that pile on positive points. When one of your family members finally suffers an Untimely Death, that Character and all of the tragic circumstances that led up to his demise are set aside until the end of the game. 

The game ends the instant an entire family is eliminated. Each player then totals the visible Pathos points on each of his own dead Character cards to get their Self-Worth scores, and then adds these scores together to get his total Family Value. The player with the lowest total Family Value wins! 

Misery loves company, and if you love Gloom like we do, you just want to share it with the world. Now with Gloom: Digital Edition, you can! Want to share you misery with your old pen pal in Pennsylvania? Or maybe you prefer sharing your Gloom with complete strangers. 

No matter who you choose to share your sorrows with, Gloom: Digital Edition wants to make your darkest dreams come true!  The game will support online multiplayer and single player against AI.

I’ve been following the development of this particular project for some time now. The art and production values are already top of the heap for anything produced in RPGs today, and the passion and depth I see in the world-building is amazing.

An epic fantasy RPG set in a world on fire that’s focused on spectacular storytelling and tactical combo-based combat.

Explore the forgotten remnants of a once Golden Age when mortals rose to challenge gods. Rediscover long forgotten ancient technologies that blur the lines between reality and wonder. Stride atop colossal mechanized machines of war from a bygone era. Embrace the discovery of new and exciting cultures in a scarred landscape full of secrets and hidden beauty.       

In a world that teeters on the brink of apocalypse, become the dim light of hope that shines among a sea of darkness or take advantage of the chaos in the world and make your own mark. Whatever flavour of adventure you choose, you will have to work together to achieve it.

Unity is a tabletop RPG set in an epic fantasy world that’s infused with a dash of arcane powered technology. The game takes place in a realm torn apart by the very same God that created it. His children, the four races of Unity, were punished for their hubris and left for dead. Now they struggle to come together and unite against the grim horrors of a world on fire. 

Mechanically, the game has been designed to blend narrative ease for telling spectacular stories with a robust combat system that facilitates deep and engaging tactical battles. The game emphasizes teamwork and allows players to combine their abilities and develop powerful synergies to overcome challenging encounters. Narrative mechanics are in place to encourage players to paint cinematic scenes alongside the GM and also provide an avenue for deep character development. 

The Core Rulebook will be a beautifully crafted 330+ page hardcover book that will containeverything you need to start playing:  

  • Full Setting Guide
  • Complete Rules System
  • Foes to Fight
  • GM’s Guide

There’s a lot more to learn, so hit the link and check it out.

UnitySplashPromo

A bit more risque than I normally select for my Picks, but it’s a friend and very talented member of the Denver geek community bringing this one forward, and it’s wonderfully fun and still on the tasteful side of naughty. Cori Redford is a great human being and a talented artist who has a twisted sense of humor and a deft hand for… well, you’ll see if you explore this neat Kickstarter project. Get your coloring pencils and crayons out, friends! Just… don’t give this to the kids?

Dungeons After Dark is an adult coloring book of fantasy races and creatures in pin-up poses. Fantasy-tastic! Hello!

I’m Cori Redford. I make art. You can see and buy my art on sites like Redbubble. I am also a gamer of the RPG, video game, and board varieties.  I’m not a starving artist, but I’m very hungry. 

My Project: Dungeons After Dark

I’m making an adult coloring book called Dungeons After Dark. Adult coloring books are a relaxing and meditative way to transition from a difficult day at work, and a great way to connect with your inner child. This particular adult coloring book is of fantasy creatures and races in pin-up poses. A few are in action poses; all are just being their sexy selves.

How My Twisted Mind Works

One day I was playing a role-playing game (RPG) with my regular group. (Spelljammer, if you’re curious.) In the game my friend Soranna is a gnome with a slight obsession with dwarves and halflings. In game, as a gift someone gave her a flask with a dwarf in a pin-up pose etched on it. I decided to draw a picture of that dwarf. She was delighted and several people around the table said that they would be happy to buy a book or coloring book of similar images. Thus an idea was born.    

When I Plan to Spend the Gold
As soon as this Kickstarter successfully concludes, I’ll order a print run of 500+ copies of Dungeons After Dark from a printing company. I have a great deal with a printer in China, but I’m hoping that a local printer will be able to print for a similar (though likely higher) price. Assuming that the printing is started within a month of the Kickstarter’s end, I think that copies should be in the mail by the end of October. If it gets drastically overfunded, most if not all copies should be mailed before Christmas.

How I Plan to Spend the Gold

The entirety of the funding goal will cover printing, packaging, and postage. More than that will be profit to pay for my work and time. Extravagant overfunding will allow me to swim in a pond of money like Scrooge McDuck.