Category: Kickstarter News

Savage Mojo, the curators and caretakers of my first “Big Epic Project” in gaming, Shaintar, have launched a new Kickstarter that brings together everything wonderful about the worldwide shared, living campaign we called Justice & Life and elevates it into a next-level experience you have to see (and play) to believe. Join countless others across the world in an epic high fantasy experience in which what you do matters and has an impact.

Shaintar is the Epic High Fantasy setting from Sean Patrick Fannon for the award winning Savage Worlds tabletop roleplay system.

Shaintar is a rich and detailed fantasy setting, loved by gamers for decades. A few years ago, excitement built around the idea of a shared experience in Shaintar which would shape the very world itself. Sean Patrick Fannon’s living campaign was born: Justice & Life. We’ll talk more about this later.

   About the same time, Savage Mojo helped Sean run a Kickstarter to create an amazing variety of source material for Shaintar. While Sean had to step back from much of the project, Savage Mojo took over the realm of Shaintar, allowing our friend to focus on other parts of his life while still being involved in the creative process.

   In January 2017 we delivered the last of the 26 books in that Kickstarter. Guidebooks for kingdoms and cities, reports on organizations (both good and evil), short adventures and… but where was the killer campaign book, the epic story line for an epic fantasy world?

   That’s where the living campaign comes in. Those gaming groups have been running epic story arcs non-stop, and it’s time to bring some of those into the spotlight. With your help we’re going to publish their first, amazing story arc for everyone to enjoy, and have you tell the story for yourselves in your own way.

The living campaign is a form of collaborative storytelling. It’s pretty amazing and here’s how it works: every game that takes place in the community affects the story line for that year. The events of one group may affect others while progressing the overall story arc to a dramatic conclusion.

   Best of all, events that happen in Justice & Life change the world, permanently. They become part of the lore of Shaintar, so participants from all over the world have a chance to write the future of the entire setting.

   In 2013 the year in Shaintar was 3123… the year of Thundering Skies.

   “This has been, by far, the most rewarding experience I’ve had the pleasure of partaking in!” ~ James Olexa, Jan 2017

Shaintar’s first worldwide campaign event saw strange beings appear – wind wraiths, lightning elementals and storm magi, among many others. These elemental beings weren’t from Shaintar, but the storm magi were native beings transformed by the Godstrike Tempest. Intelligent and powerful, they’d figured out how to control these storm beasts and used them as a powerful combat force to fulfill their secret master’s agenda.

   Who’s the secret master? What’s the agenda? Justice & Life was mobilized. Heroes scrambled to defend Shaintar and repel the attacks, to investigate and strike back.

   That’s the basic story, but what’s next?

In what we believe is the true spirit of Kickstarter, we have a unique opportunity for collaborative storytelling and without Kickstarter we wouldn’t have the fund to develop it into a finished book. It’s as simple as that. This is what Kickstarter was made for, after all.

   Right now we have the core of the story arc and some amazing characters, locations, and encounters from the Justice & Life groups. The next stage is to turn that into a campaign sourcebook for every fantasy roleplayer to enjoy, and we’re giving backers the chance to contribute too (see the Collaboration reward tiers). 

   By backing this project, not only do you have the opportunity to play through the campaign, you also have the chance to shape the story of Shaintar. The events in the book will be official canon for the Shaintar setting, the definitive write-up of Year 3123 in Shaintar history.

   This is a unique opportunity to join in on the ground level of a thriving community of GMs and players who are telling vibrant and epic high fantasy stories. We want to tell those stories right, and to give others the ability to share in them.

Shaintar Year 3123: Thundering Skies adventure. The player’s gazetteer is 32 pages long. It contains some setting information and enough story background to help someone new to Shaintar get started. There’s also a number of new Edges, gear and other special goodies offered.

   The GM’s section contains everything in 64 glorious pages. You get the full plot-point campaign, Savage Tales, specific setting information not provided to players, and stats for all the bad guys from great to small. This is your full toolkit for running an epic high fantasy campaign your group will remember for years.

   Note for print versions: see the “Shipping” section below.

   Special opportunities available. We’re giving you the opportunity to be creatively involved and to influence the story. Design allies that help the heroes, memorable enemies who add new challenges, or plot twists to increase the depth of the story. See the Collaboration reward tiers for those options. They’re limited, and a one-time opportunity to have your name in the credits of this epic roleplay book.

   “This is the first tabletop I’ve ever even considered playing. I’ve played video games and MMOs from the early age of 5 (I had older brothers). I always thought tabletop was weird and a little strange but out of all the games I’ve played this is by far one of the best storylines I’ve been introduced to and the writer in me thrives for it. I’m entirely spoiled from playing any other game – ever; mostly in large part because Shaintar is an amazingly fantastical place and Howard Brandon is one hell of a GM. ” ~ Ashley Leuenberger 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Tied to the insanely popular Devil’s Run board game, this RPG is meant to bring players into that very Fury Road kind of world. It features the company’s internally designed TriCore rules, but a stretch goal means you can get it in Savage Worlds as well.

Post-apocalyptic roleplaying in a seductively savage world of motoring mayhem. Choose a side. Fight. Survive.

In a maelstrom of carnage and destruction worthy of a George Miller movie, the Devil’s Run setting exploded onto the kickstarter scene with the high-octane fun of the Route 666 board game. The setting’s popularity has grown and grown thanks to the hugely successful Hell’s Highway expansion, but the thrill of the ride is far from over!

Red Scar are now all set to blow the doors wide open on the events that laid waste to continents, reshaped the global arena and gave rise to new powers and factions through the engaging medium of a pen-and-paper roleplaying game.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Hey, folks! Today is the launch of the “Dark Horse Double Feature” from Pinnacle Entertainment! They’ve got The Goon and Fear Agentboth of which are popular and exciting Dark Horse Comics titles that fit the vibe of Savage Worlds to a T.

Check them out, and yes – there’s a bigger deal if you get involved with both, since you save on shipping big time that way.

Bring the pulp scifi of Remender, Moore, and Opeña’s Fear Agent™ to your Savage Worlds game!

Based on the amazing comic series by Rick Remender, Tony Moore, and Jerome Opeña, the Fear Agent™  Roleplaying Game is a pulp scifi setting for Savage Worlds with more twists than an episode of the Twilight Zone!

After Earth is devastated by an interstellar war between two alien races, the few surviving members of humanity are dragged kicking and screaming into a complex galaxy of terror and adventure they didn’t even know existed.

Fortunately—or maybe unfortunately, we told you there are some twists—Texan Heath Huston bands together with others of his ilk to form the Fear Agents, a ragtag collection of survivors intent on revenge.

What happens next? Well, that’s up to you, the newest recruits in what is almost certainly a suicide mission. But it will be one hell of a ride!

Inside the whopping 192 pages of the Fear Agent™ RPG, you’ll find:  

  • Heath, Mara, Charlotte, and all the other main characters from the comics statted out for Savage Worlds
  • New Edges and Hindrances to flesh out your post-apocalyptic booze hounds, space jockeys, and alien exterminators.
  • Rules for spaceships, warp travel, alien worlds, time travel, alternate dimensions, and more
  • A gazetteer of the planets Heath Huston visited during his adventures
  • More alien races and creatures than you can shake a feeder’s tentacles at
  • Plot Point Campaign that builds on the events of the comics, taking the heroes to the ends of the Commonwealth and beyond
  • Enough Savage Tales to fill a smuggler’s hold
  • A series of flashback scenarios to let your players fight in the Anubis Conflict itself
  • An adventure generator to create a terror-filled universe of encounters

Bring the “zombie Noir” of Powell’s The Goon™ comic series to your Savage Worlds game!

The Goon™ Roleplaying Game is based on the multiple Eisner Award-winning comic, The Goon, by Eric Powell. 

Feast them peepers on a samplin’ of what we got lined up for ya in this 192-page extravaganza:

  • A guide to the Town’s mean streets and deadly secrets
  • New Edges and Hindrances so your character can toughen up and be like Goon
  • Setting Rules to help you bring the comedy and tragedy of Goon and Franky’s pulp-noir world to life
  • An adventure generator full of ideas to help build your own Goon™ stories
  • An unholy pack of shock-inducing Grievous Yarns (Savage Tales)
  • All the most infamous tough guys, lugs, dames, and evil, icky things from the comic’s entire run—with Savage Worlds game statistics
  • And an original Plot Point Campaign…one that sees the return of a few of Goon and Franky’s oldest and hillbilly-est enemies!

It’s printed in a whopping 192 pages of graphic novel format and available in Limited Edition hardcover, so lemme tell ya, bub—this is one game you won’t wanna miss!

This game ain’t about heroes, per se. More like antiheroes. Join the Goon’s crime syndicate—or play as Goon, Franky, and the rest of their crew—and fight off the rival gangs what’s encroachin’ on your turf, while you collect on Goon’s debts and whatnot. You might also succeed at fighting off the tide of bleak suffering that’s set to consume yer soul. Then again you might not!

But while you’re contemplatin’ the psychology and so forth, make sure to watch out for Zombie Priest and his legions of groanin’, brain-chomping zombies; they’re a constant hassle. If that ain’t bad enough, there’s crazed-yet-brilliant Dr. Hieronymus Alloy and his robots goin’ on a rampage every other week. You also want to keep a lookout for swarms of chug-heads…what they call “changelings.” Yeah. They’re nasty little buggers.

Believe me, pal, we ain’t even got to the worst of it yet. You sure you wanna join up with Goon’s crew?

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I’ve a lot of great Kickstarters I want to make sure you know about, so here we go!

Ghosts, Ghouls, and Golems is a guide to the darkness-dwelling creatures of folklore and myth for roleplaying games.

Until the invention of reliable and effective forms of artificial lighting, the setting sun indicated the end of man’s control of the world around him. With no sun, he couldn’t see, and when denied sight man was virtually helpless in the dark. It didn’t help matters that there were animals who could virtually see in the dark and moved about with ease in the middle of the night. So, man assigned magical powers to creatures able to do what he couldn’t. With time, he even created new denizens of the supernatural from his imagination and religious beliefs.

Ghosts, Ghouls, and Golems is a roleplaying game guide to these darkness-dwelling creatures of folklore and myth for Hero System, Savage Worlds, and Mutants & Masterminds. Emphasis has been placed on presenting these creatures as close to their traditional descriptions as possible – although a few “cinematic,” Hollywood-inspired versions of some of the more popular entries are included. In this book you will find information on vampires, lycanthropes, ghosts, ghouls, wights, and zombies, as well as more obscure creatures like the old hag and the witiko. There are dozens of “monster” sheets, each representing a basic creature template you can further customize as desired. Finally, there are a number of sheets for such infamous beings as Dracula, Jack the Ripper, and the Beast of Le Gévaudan.

Mythic is a setting for the Savage Worlds RPG system based on the myths and legends of ancient Earth.

Mythic: Ennam & Saduri is an expansion book for the Mythic campaign setting for the Savage Worlds roleplaying game, which takes several cultures and mythologies from real world Earth and places them all together in a new and unique world. The Mythic setting book includes three cultures and mythologies: Pridith, based on the Celts; Illosia, based on the Greeks; and Niserri, based on the Egyptians. Mythic: Ennam & Saduri adds two new cultures and mythologies: Ennam, based on Mesopotamia; and Siduri, based on Vedic India.

This supplemental book includes new character creation information for creating characters from the new Saduri and Ennam cultures, as well as rules for summoning and binding the numerous demonic entities that plague both of these civilizations. Each culture is described in detail, including descriptions of some of the major deities from each culture’s pantheon. Finally, Eastern Realms contains a bestiary that includes stats and descriptions for 25 creatures pulled from Mesopotamian and Vedic Indian mythology.

A character sheet, one-sheet adventures, pantheon family trees, and other goodies, are all currently available as free downloads on the Chimera Press website: www.chimerapress.com

Esper Genesis is a versatile science fiction RPG and setting that uses the 5th edition rules of the world’s greatest roleplaying game.

Galaxies at war, high-tech gadgets and weapons, robots, aliens, starfighters, space cruisers, and ancient machines with the power to shape reality – All of these and more make up the core of Esper Genesis. Brace yourself for high adventure in hyperspace as you strive to make your mark within the great expanse!

Esper Genesis is a science-fiction tabletop roleplaying game powered by the 5th Edition rules engine and inspired by sci-fi greats such as Star Wars, Mass Effect, Phantasy Star, and Ghost in the Shell. Taking on the role of a galactic hero, you can forge your destiny within a universe of advanced technologies and hidden mysteries. Beyond just a bunch of mechanics, Esper Genesis is a powerhouse of awesome sci-fi that’s fully compatible and interchangeable with any official 5E product.

Heroic Sci-fi Roleplaying is the heart of this game. Like the core of 5E, Esper Genesis is just as focused on amazing adventures as it is with fast and easy mechanics. Exotic personalities, alien cultures, and galactic lore are woven together into the setting’s rich history. With a universe that’s immersive from beginning to end, every one of your characters is already part of a fantastic setting you can use to build your own cool sci-fi legend.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

My friend Ian Liddle has another great game idea going, an entire space sector you can drop into any Savage Worlds science-fiction campaign, or sent your entire campaign within. While it’s certain you need the core rules and the Science Fiction Companion, I am betting you’d get a lot of utility out of combining this with the Last Parsec stuff as well.

A whole detailed sector for use with Savage Worlds and the Science Fiction Companion. Includes a full Plot Point Campaign.

Sector Asgard Kappa. Containing thirty six inhabitable planets with a wide variety of cultures, aliens and secrets. It is ripe for exploration and adventure! 

You will need both the Savage Worlds Explorers Edition and the Savage Worlds Science Fiction Companion to use this book. The book is expected to be around 100-120 pages when completed.

All thirty six worlds in the Asgard Kappa sector will be detailed in the final product, however here we present three of those on offer. Full world data in the Savage Worlds Science Fiction Companion format will be provided in the final product, as well as details of important creatures and NPCs.

Larraintzar is located in the Ingunn system. Living under a police state, its inhabitants cluster together for safety inside its grey housing blocks, which are found among the unique crystal formations which make up a lot of the planet’s bizarre geology. These formations are what cause the ‘shard storms’ which, when triggered by seismic activity can strip the flesh from the bones of a man in seconds. It does, however have great natural beauty and has a dedicated visitors centre for off-world visitors.

Bergljot is most notable for its vast spaceyard, which is itself a living alien relic – the out of commission ships that reside there are used as food by the ancient relic. The inhabitants follow rigid religious sanctions which honor that relic

Manderiaga is a desert world, whose colonists live in fortified settlements to protect themselves both from the sandstorms, dangerous local predators and the vastly superior numbers of the native alien race.

These are of course only samples of the interesting places we have in store for you in this book.

The Campaign

The characters are hired to investigate the activities of a group known as the Brotherhood of Logic and, once their evil plot is uncovered it becomes a race against time to stop them from succeeding and plunging the whole sector into all out war! This will be a Plot Point Campaign of fifteen adventures, with story seeds to take the characters on even more adventures in-between the scripted parts of the campaign.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Don’t let the name fool you, this isn’t “another zombie game.” Yes, I suspect zombies are one possible opponent these poor bastards might have to fight, but the term refers to the heroes being “dead people walking.” They were on death row, you see – military people scheduled for execution by firing squad, given one chance to spend their life on something else – defending Humanity from All Things Ugly and Awful in the world!

You are Ex- Military criminals sent on suicide missions on the edge of space. Science Fiction Tabletop RPG using Savage Worlds.

The Zombie Squad is a Sci-Fi RPG where you play as Ex Military Criminal Black Op Units, called Penal Squadrons, that are sent out on missions either too dangerous or too dirty for Earth’s Military forces.

You are deniable and expendable and expected to accomplish your mission whatever it takes. With the skills and abilities to operate behind enemy lines or undercover on the many planets available to visit in the game.  

If you have ever wanted a game that mixes Star Wars, Aliens and Firefly and throws in a pinch of the Dirty Dozen and Inglorious Basterds then The Zombie Squad is the game you have been waiting for.

You have been yanked from your cold stone cell on death row and offered the choice to die by firing squad or die redeeming yourself for the good of humanity. 

With the worst equipment, the worst missions and a survival rate so low you are termed the walking dead, because officially you are. Your unit designation is Penal Squad 113, but with those death heads on your lapels you are known simply as The Zombie Squad

 The game will feature weird alien tech, derelict ships to explore, cybernetics and killer robots, lost planets and space pirates, yes Space Pirates! With hundreds of worlds and places to travel to.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I had the distinct pleasure of sitting in on a conversation with Rodney Thompson at OrcaCon earlier this year, discussing this innovative game idea. I am excited to see it come to Kickstarter, and you should trust me when I tell you – you will be, too. Some very interesting gameplay ideas flowing through this project.

A roleplaying game of heists & other thievery by Rodney Thompson. Play as members of 8 criminal cartels in a massive fantasy city.

Dusk City Outlaws is a tabletop roleplaying game inspired by books, TV shows, and movies like The Lies of Locke Lamora, Leverage, and Ocean’s Eleven, where players take on the roles of thieves belonging to the eight cartels that rule the criminal underworld of a massive fantasy city. The players come together to form a crew and take on a job, planning and executing a criminal scheme and earning the respect of their peers.

The game comes as a boxed set, with all the game materials needed for an entire gaming group to start playing. The game is designed to be easy to start playing, even on a moment’s notice. Once all of the players are familiar with the rules, it takes only minutes for one player to read through the scenario while the other players quickly make characters.

Dusk City Outlaws has a streamlined rules set that uses a sleek narrative dice system and player-empowering special abilities to let the players craft a story about a daring heist or a long con without slowing the game down to consult a rulebook. Everything the players need to know stays on the table in front of them for the duration of the game. For the Judge, the game’s setting is a fantasy city sandbox, and the game provides a resource system that lets the Judge easily react to player actions and providing interesting challenges and plot twists without the need for advanced preparation.

The game hits the table quickly, plays fast, and gives the players the freedom to come up with their own plan and then make it happen!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

It’s taken me a bit to get into the swing of things again, but I am back to Picking Kickstarters to share as well, and I wanted to open with this one. It’s a fantasy setting, but it’s got some very interesting twists that will please Savage Worlds and fantasy fans alike.

I readily admit that I have a personal bias here. Not only do I genuinely like the folks at Obatron, but my Belovedest, Carinn Seabolt, is one of the more recently announced stretch goals for this project. Folks know she’s a great proofer and editor; now they’re going to discover just how good a writer and designer she is!

Supernatural fantasy offering atypical character options and the possibility that your character can be played as a spirit after death.

Retribution is a supernatural fantasy setting for Savage Worlds, requiring a copy of any edition of the Savage Worlds rulebook. With some patience and creativity, it can be ported over to other Savage Worlds settings.  

Traditional fantasy elements, such as classic races, ancient lore, and magic and mysticism, are intertwined with those things from beyond the natural world of Agador, namely spirits, the undead, and extraplanar entities. 

Key Points of Interest  

  • PCs can be any of the six primary races (human, elf, dwarf, orc, gnome, half-folk), hybrids of them, or a spirit of a formerly living person (ghost).
  • If a non-spirit PC dies, there is a chance she will be transformed into a playable spirit, which would require some stat adjustments and alter the character’s abilities, but not be an entirely different character.
  • Fighting entities who are not part of the mortal world utilizes Spiritual Parry and Spiritual Toughness, complements to the standard Parry and Toughness native to Savage Worlds.
  • Spiritual combat is presented with two options for play, explained in Choose Your Level of Grit.
  • Rules governing how supernatural being can affect the mortal world are included.
  • Retribution offers Edges and Hindrances to create specialized characters such as unjailers who work to free entities who have been bound to this plane unwillingly, necromancers who study mastery of the dead, and exomancers who have the power to summon extraplanar beings. 
  • Unjailing is the specialized study of identifying and untethering usually unwillingly bound spirits who might be attached to people, places, or things. Necromancy is more than just animating skeletons or raising the dead as zombies, covering also medium arts, binding spirits, and working with other aspects of death. Exomancy applies only to those who come from beyond the mortal realm, allowing for beings to cross planes or their power to be harnessed.
  • Spirits and extraplanar entities are not automatically evil, malevolent, or violent, so freeing them or otherwise interacting with them could have a variety of effects from being local heroes for helping trapped ancestors to proving your honor and gaining a spectral ally to making enemies of those who want to stay unhindered.

As always, hit the link for more details!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I’m a Kickstarter Pledge Level again, this time running an exclusive premiere game event at Chupacabracon, May 12-14, 2017. If you’ve been trying to figure out which gaming convention to attend, look no further – me and many of my colleagues cannot recommend Chupa highly enough. They bring together an incredible all-star cast of writers, designers, artists, and publishers, and they set up a space and a schedule the likes of which every other game con can learn from. They’re exceptional people running an exceptional event, and I am proud to be going back yet again.

Even more proud to be a “pledge level” for them, and I can promise something new, fun, and exciting for those who pledge the Savage VIP Level (as of this writing, there are only three slots left)!

Every time the Grand Master, Greg Stafford, plays with knights and castles in the RPG sandbox, he seriously classes up the place. This is a fantastic idea, one that will stir nostalgia for many of us, and the imaginations of our kids.

An elegant RPG by Greg Stafford for players both young & old based on the thrilling stories & gorgeous artwork by Hal Foster.

Outstanding for both beginners and experienced players, Prince Valiant® The Storytelling Game is a roleplaying game set in the Arthurian world of Hal Foster’s masterpiece comic strip. The game is by world-renowned game designer Greg Stafford (Runequest, King Arthur Pendragon). Like the majority of Greg’s games, the original edition of this game released in 1989 was published by Chaosium, Inc.

This storytelling game features deliberately simple mechanics to make it more accessible to younger players. The ease of play allows players to cooperate and enjoy the social activity of collectively creating a story, a pastime made easier as players take turns as the Storyteller.

Hal Foster’s comic strip has been praised for its art, story, historicity, and humanity. Prince Valiant and the other characters are brought to life through Foster’s storytelling and stunning artwork. Greg Stafford vividly communicates the wonder and adventure of Prince Valiant® in this new edition of his storytelling game, and players of the game find themselves continuing the traditions of the oral storytellers of old.

The new Prince Valiant® The Storytelling Game is a significant improvement over the original B&W softcover. The new edition is hardcover and notably, Hal Foster’s amazing artwork will appear in color. The entire rulebook will be full color! We’re adding an insane number of Foster’s amazing illustrations.

The text is also being updated. Though the game is already designed to be accessible to a wide variety of players, it nevertheless contains some portions that will be modernized.