Category: Kickstarter News

Even as my own Freedom Squadron Kickstarter is rolling along, I want to take some time to point out some other great opportunities to support your favorite publishers, creators, and wonderful ideas in gaming (and otherwise).

Let’s open up with a Kickstarter I’ll be writing a One-Sheet for (since they hit that Stretch Goal that listed me), a world of crazy colorful outfits and giant monsters that will make a fine companion product to the aforementioned Freedom Squadron

Transforming heroes, kaiju running amok, giant robots versus the monster of the week, and more built for the Savage Worlds rule set.

Tokusatsu is the Japanese word for any live action movie or television show that makes heavy use of special effects. The word’s literal translation is “Special Filming.” 

Even if you aren’t familiar with the word itself, you are familiar with the works that fall under its umbrella. Giant, lizard-like kaiju that breathe atomic energy, quirky teens that transform into superheroes to fight against aliens from the moon, and giant robots going blow for blow with one another are all fundamental works within the genre of tokusatsu.

Savage Tokusatsu is a game built from the ground up specifically for the Savage Worldsroleplaying game. Within the pages of this softcover book are new rules and character options to help you capture the feel of any tokusatsu story in the collaborative storytelling experience that is tabletop roleplaying. 

You can be the transforming team of heroes working together to control a giant mech simultaneously. You can play the desperate humans trying to halt the advance of an unstoppable monster that towers above skyscrapers. All this and more is possible with Savage Tokusatsu.

Next is a series of short fiction pieces featuring my dear friend, Carolyn Kemp. It’s not just short fiction, though – it’s a rather amazing new take on the concept of the Choose Your Own Adventure books that has to be seen to be believed –

10 characters. 10 settings. 100 fictional possibilities. Choose your own story in this sci-fi short-story collection: Crash Philosophy.

If you could select your character and setting, what would you find? Choose your own story with “Crash Philosophy.”

Hello, I’m Thomas A. Fowler, Author of Nerdy Things. I’m creating an anthology called “Crash Philosophy” alongside over two-dozen amazing authors and writers! Our goal is to create a printed and digital experience to give you, the reader, the power to choose your story!

It’s been 20 years since a “Choose Your Own Adventure” book was published. 20 years! At Nerdy Things Publishing, we want to create a new reading experience that embraces a new way people can choose their story. With 10 characters and 10 settings, 100 fictional possibilities are at your fingertips!  

I originally wanted to create an anthology about dinosaurs, but there’d be little to it that’d disrupt the anthology market. I wanted to do something more. And there was my answer: do more. So I sat down with dozens of potential characters and settings and decided to make this weird collaboration.  

With this anthology, you choose one of the characters (Alien, Clown, Dinosaur, Great White Shark, Human Baby, Imaginary Friend, Kaiju, Keytarist, Psycho Killer and Robot Assassin) then you place them in one of the settings (Alternate Future, Apocalyptic Wasteland, Evil Laboratory, Flying Prison, Human Mind, Ocean, Pet Store, School, Space, and Triassic). Then you can do this 99 more times!

This gives you the power to decide which combinations to read. And with a diverse group of authors, you’re going to get a lot of different voices, approaches, and narrative structures even. It’s something the world hasn’t quite seen yet and I couldn’t be more excited to share this with you.  

The great thing is backing us also gives you the ability to vote on future characters and settings. Backers at all levels will get access to early voting to help determine the next 5 characters and settings in the Second Collision!

Next up is a superhero support book with a rather odd and engaging twist – what if you had a group of folks that felt as much like the original Rat Pack as they do superpowered beings?

It’s a superteam. It’s a Rat Pack homage. It’s written by Christopher McGlothlin (TIME OF CRISIS, TIME OF VENGEANCE, GOLDEN AGE, NOIR).

One of the masters of the superhero RPG genre, Christopher McGlothlin (Time of Crisis, Time of Vengeance, Golden Age, Noir, Freedom City Rogue’s Gallery, Earth Prime Atlas), has a new book. It’s called World Defenders: The Summit. It’s a fun supplement about a team of superheroes. (Or supervillains, if you prefer.) It’s also been beautifully illustrated in full color by Storn Cook, whose work has appeared in hundreds of RPG products over the years.  

In fact, World Defenders: The Summit actually marks the beginning of a new era in Chris’ career. The release of this book will be the first product from Chris’s new imprint GHOST SHOW PRESS. Yes, Chris has decided to hang out his own shingle and produce his own projects. 

World Defenders: The Summit includes everything you need to know to use the Summit, a United Nations-backed superteam, in your own game: the team’s historical background, their personal and UN resources (HQ, vehicles, and more), their adversaries, adventure hooks for the team, and advice on how to use the Summit as a gang of bad guys instead of good guys. Of course, you also get detailed writeups, and full color art, for the six core members:  

  • The Constable, who wields his Physique Incroyable on behalf of the downtrodden everywhere while also enjoying a single-malt Scotch.
  • Tidal Wave, a Brazilian YouTube superstar and master of water. Oh, and he’s dating a supermodel. 
  • Swiftsure, a Welshman and SAS veteran whose exposure to time-travel experiments has given him superspeed. 
  • Destiny, a hero and warrior whose fighting skills have been honed over many lifetimes, as both a man and a woman. 
  • Conjurer, an Ethiopian by descent, an Israeli Jew by birth, he wields divine power to protect and heal his comrades. 
  • Blue Bolt, the third Australian woman to bear the name, this Blue Bolt brings investigative and technical skills to the team.

The Fading Suns universe comes back to digital gaming with this new real-time strategy endeavor –

Noble Armada: Lost Worlds is a real-time starship fleet strategy game by Holistic Design set in the Fading Suns universe!

Noble Armada: Lost Worlds is a real-time strategy PC title based on the Noble Armada miniatures game. Set in the Fading Suns Universe, where the suns themselves are dying, humanity battles to revive its lost greatness – or just take what is left. The five great Royal Houses dominate human space as they battle each other for control of the greatest resource – humanity itself.

In Noble Armada: Lost Worlds, players take on the role of a noble in one of the five Royal houses, vying against rival fleets and houses for control of human space. They battle pirates, barbarians, heretics and others in their quest for supremacy. Noble Armada is a game of broadsides and boarding actions, as players maneuver their ships to line up their best shots, fire off broadsides of fiery energy and then board their enemies to end the battle with desperate boarding actions. As they travel from planet to planet, making allies and building up their fleets, they also gain the experience they need to make their crews and marines truly formidable. 

My buddy Craig Campbell’s superhero gangsters of the `20s game is going strong –

In the CAPERS tabletop roleplaying game, you portray a character with extraordinary abilities in the Roaring Twenties. As a gangster, you seek to exploit the law and get rich off of alcohol, gambling, prostitution, and racketeering. You join up with other players to collectively seek your fortunes in the vice-riddled, booze-soaked casinos and speakeasies of the Jazz Age.

Alternatively, you and the other players can portray members of law enforcement seeking to bring these criminals to justice.

The setting features some prominent, historical Prohibition Era characters but also a variety of gender-swaps and race-flips to make the game about more than mostly Italian and Irish guys. A slew of unique, fictional NPCs of all types have been created to give every player something to latch onto when perusing the game world. 

CAPERS is a game of action, adventure, virtue, and vice in a world coming into its own. It’s a world of theft, fraud, subterfuge, and espionage. Your character will risk their life to find their place in this world, regardless of which side of the law they fall on. 

Then there’s this amazing alt-history fantasy jaunt into a world where dragons took over the Americas –

Historical fantasy tabletop RPG with an intuitive system to control your luck set in Mesoamerica during the 16th Century.

Dragons Conquer America is a CLASSIC ROLE PLAYING GAME, with high adventure, monsters, and epic struggle between the mortal and supernatural worlds.

It will allow you to play stories about ADVENTURERS who explore the Mesoamerican lands, hunt devilish monsters, and discover ancient ruins. Create your character from one of the 13 available orders, cast powerful faith based spells, safeguard yourself from corruption and curses, outgrow your prejudices, and unravel long-forgotten mysteries! 

With gameplay inspired by video games such as Monster Hunter, and a setting that draws from fantasy sagas as The Witcher and alternate reality novels like Temeraire, the game offers an honest depiction of the Mesoamerican world, its people and their lore.  

Dragons Conquer America takes you back to a warped, fantasy version of 1512 Mesoamerica, a few years after the first Europeans reached its lands. At that point in time, this region of central America is a melting pot of cultures and identities, bound by the might of the Mexica (a.k.a. the Aztec) empire and threatened by the terrible evils that lurk in the depths of the mossy jungle.

Rumors of foreboding omens seep through the grapevine and keep children up at night;dreadful monsters and decadent phantoms ignite fear and fury among peasants and monarchs alike; the promise of gold and glory forges the most unlikely hunting parties, as adventurers from different nations – and even continents – join forces to vanquish the darkness from the world. All this happens under the deceitful gaze of the Dragons, both American feathered and European scalebound, whose ultimate endgame – if they have any – is yet to be uncovered.

Finally, this new one that’s already gotten a ton of attention, a steampunk flavored story game where relationships and resistance of tyranny are everything.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

With my own Freedom Squadron Kickstarter launching in four days from this writing, I thought I’d do some folks a proper and share their own KS efforts currently underway. Rising tide, all the boats, and all that, yeah?

First up is a superhero game from the folks who brought you Era: The Consortium and Era: Survival, stepping into superheroes. There’s only 12 days left on this one –

Play any superhero story you can imagine! Experience a detailed world, born from 15 years of writing comics… and choose its fate…

The 300-page Era: The Empowered Core Rulebook is built with the player in mind, using the Era d10 Rule Set. Even with the vast amount of possible character builds, Empowered abilities (superpowers), choices and outcomes, Era: The Empowered is a easy and simple game to play.

Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.

You will play as one of these “Empowered” with remarkable abilities. Whether your ability is to harness the power of flame, read others’ minds or super strength, both sides will be interested in you…

Five years in the making, Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want.


I know a little something about taking a board game and turning its amazing setting material into a cool RPG, and that’s what’s happening with this one, as well…

Post-apocalyptic roleplaying in a seductively Savage World of motoring mayhem. Choose a side. Fight. Survive.

Welcome to the Devil’s Run Roleplaying Game kickstarter! Pledge now to helps us fund an RPG set within the zany and dark post-apocalypse of the popular Devil’s Run board game.

In a maelstrom of carnage and destruction worthy of a George Miller movie, the Devil’s Runsetting exploded onto the kickstarter scene with the high-octane fun of the Route 666 board game. The setting’s popularity has grown and grown thanks to the hugely successful Hell’s Highway expansion, but the thrill of the ride is far from over!

Red Scar are now all set to blow the doors off on the events that laid waste to continents, reshaped the global arena and gave rise to new powers and factions through the engaging medium of a pen-and-paper roleplaying game.


Another superhero one, but this has that cool mashup thing going on that makes for all-new experiences. This time around, it’s all about gangland 20’s action with superpowers!

It’s the 1920s Prohibition Era in the United States. Alcohol is illegal. Organized crime grows at an unprecedented rate as gangsters get rich selling hooch to a thirsty populace. You are one of those gangsters…and you have superpowers!

In the CAPERS tabletop roleplaying game, you portray a character with extraordinary abilities in the Roaring Twenties. As a gangster, you seek to exploit the law and get rich off of alcohol, gambling, prostitution, and racketeering. You join up with other players to collectively seek your fortunes in the vice-riddled, booze-soaked casinos and speakeasies of the Jazz Age.

Alternatively, you and the other players can portray members of law enforcement seeking to bring these criminals to justice.

CAPERS is a game of action, adventure, virtue, and vice in a world coming into its own. It’s a world of theft, fraud, subterfuge, and espionage. Your character will risk their life to find their place in this world, regardless of which side of the law they fall on.


I never in a million years would have guessed “Mexican Narcofiction” would be a thing, but here it is, and this one is absolutely grabbing the RPG community by the… well, by the wallets, I’d say. Of course, it is Mark Diaz Truman, and that name carries a lot of weight.

Cartel is a Mexican narcofiction tabletop roleplaying game—designed by me, Mark Diaz Truman!—a version of which I originally published as a 50-page preview for Gen Con 2015.

That preview had the basic materials you needed to play the game, but I’ve spent the last three years honing the game to a razor’s edge. Now, I’m funding a complete version of Cartel as a beautiful, full color, hardbound 8” x 8” book, packed with amazing art and useful tools.

In Cartel, you play bold narcos, naïve spouses, and dirty cops tied to the Sinaloa drug cartel, trying to survive in a dangerous game of drugs, money, and power. Navigate complex and dangerous relationships, make desperate plays for money and power, and discover how far you are willing to go to hold on to what is yours. Buena suerte, cabrón.


Finally, a Savage game book that could be an interesting companion to my own Freedom Squadron. Anthro-animals that totally throw back to the cartoons of the 80s and 90s. Note there are only 7 days left for this one!

I want to create the ultimate roleplaying game for fans of comics and shows like Teenage Mutant Ninja Turtles, ThunderCats, Kung Fu Panda, Street Sharks, Captain Planet, and lesser-known classics like Silver Hawks and Tiger Sharks! I grew up loving those shows–where a cast of not-quite-human outcasts protect the world from nefarious threats and costumed maniacs. But outside of some long out of print books, no RPG has managed to capture the fun, excitement, and sheer oddity of those stories.

I want to change that.

So I’m creating KUNG FU ANIMALS (SAVE THE WORLD) using the fast, fun, and furious Savage Worlds roleplaying system.

I’m a huge fan of Savage Worlds, having played it for years and even using it for my own neo-noir crime setting, Streets of Bedlam.


Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Been a while since I’ve done one of these, but I intend to get back to it at least semi-regularly. After all, I have a couple of major Kickstarters of my own coming this year, and I know I will appreciate promotional support. So check these out!

First up, one from a local colleague that fits nicely with my Steam & Steel Week Picks.

An historical steampunk fantasy RPG where the Age of Enlightenment and Industrial Revolution engage Fantasy Sword and Sorcery action.

A new age has dawned.  

It is an age of innovation, discovery, and progress. New frontiers await to be explored, from the vast expanses of undiscovered continents, to the technological potential of steam and clockwork, to mysterious planes of spirit and magic. 

It is an age where massive armies square off on smoke-shrouded fields armed with muskets and bayonets, and dashing rogues live and die by their skill with a blade. Where wealthy nobles sail the skies on massive airships and the unwashed masses eke out a living in the shadow of growing industries. 

It is an age where new ideas of science and reason challenge the old order of superstition and mysticism. Where the oppressed underclasses cry out for revolution against the depredations of the wealthy, the ennobled, and the privileged. 

Welcome to an age where science, magic, and industry have become inexorably intertwined to produce unprecedented wonders. 

Welcome to the Age of Æther.  

The Setting

Imagine if a traditional fantasy setting advanced out of the medieval era, and into an age of Enlightenment, Exploration, and Industrialization. Set in an alternate 18th century, the Age of Enlightenment has only just chased away the superstitions of the dark ages. Settled colonies thrive on the melding of steam and arcana, the foundations of industry. The steady march of the Industrial Revolution has left its mark on the economy, but despite this progress, conflict lurks. National rulers engage in a deadly game of chess, buying and selling territory with the lives of their soldiers while ignoring the needs of their people. Enlightened thinkers and the common folk question the nobility’s right to rule. Those in power are reluctant to relinquish it while those left behind by the advancement of time await their chance for revolution…

The System

Age of Æther’s game system is designed to work with your character and your gamemaster. Bonuses and penalties change your die type and character traits directly influence the story.

Because Age of Æther is designed around the principles of imagination and potential, character generation is open-ended, allowing you to create the exact character that you want to play. A powerful mage can swagger about with a broadsword on one hip and a six-gun on the other, and the burly orc with a mean right hook may also be an intelligent and nimble thief. With advancement, you may buy any upgrade desired, learning new skills and abilities that your original character never possessed, allowing you to alter your play style with the same character you spent so long building and enjoying…

Here’s one you want to get in on ASAP – another licensing masterstroke for Modiphius that’s under two days from closing.

Adventures on The Dying World of Barsoom. A planetary romance tabletop roleplaying game from the mind of Edgar Rice Burroughs.

John Carter of Mars – Adventures on The Dying World of Barsoom is a planetary romance tabletop role-playing game. We’ve created it under license and with the cooperation of the estate of Edgar Rice Burroughs, author of the original Barsoom novels. We’ve also had guidance of Scott Tracy Griffin one of the leading scholars of his works to ensure utmost authenticity. Using a pulp-action inspired narrative variant of Modiphius’ 2d20 system, Momentum, John Carter of Mars allows players to take the role of various adventurers and heroes as they travel, battle, and romance their way across the wondrous and dangerous world known to its natives as Barsoom. Play as John Carter, the princess Dejah Thoris or the fearsome Thark warrior Tars Tarkas – or create your own new heroes from a wide variety of options.

Next there’s this gem from Insane Angel Studios. They do excellent 5e support, and this one is specifically aimed at young DMs and players wanting to get into the hobby on their own.

An RPG adventure for beginning Dungeon Masters and 1st-level characters — Written for fifth edition Dungeons & Dragons

Every Young Hero Needs Somewhere to Start

The Hidden Halls of Hazakor is a fully illustrated, 64+ page starter adventure for fifth edition Dungeons & Dragons — and written with a special focus on young, beginning Dungeon Masters.

Created by designer and editor Scott Fitzgerald Gray, The Hidden Halls of Hazakor is a perfect introduction to classic dungeon-crawl adventuring for young DMs of ages 12 and up. In a friendly and straightforward fashion, it demonstrates some of the ways a good fantasy RPG adventure can be put together, and talks about some of the tricks and knowledge that all good DMs learn through the experience of running games — but which aren’t always instinctive for a young player sitting in the DM’s chair for the first time.

This adventure builds on the rules and information presented in the D&D core rulebooks and the D&D Starter Set, and on the first-time DM’s experience of having previously been a player in the game. A beginning DM running the adventure will learn to think about the ways in which the story can go in different directions based on what the characters do — and how to not be scared when it does. They’ll practice bringing NPCs to life by way of interesting quirks, to help the players engage with and remember them. They’ll get tips on running fun combat sessions, building from an initial slate of simple, single-foe encounters to more complex fights. And they’ll learn to use humor as a tool to make the game interesting and memorable, especially for other younger players.

The adventure’s approach to humor fits perfectly with the work of artist and comic creator Jackie Musto, whose full-color illustrations will bring The Hidden Halls of Hazakor to life. (And if you’d like the young gamer in your life immortalized as their very own RPG hero, Jackie will be doing a limited number of original illustrations as part of the Kickstarter campaign’s “Eternal Hero!” reward tier.)

Finally, here’s the Kickstarter for my friends’ convention in Arizona. They are good people, and it’s a great time organized by truly innovative folks showing how it’s done.

Crit Hit! is Phoenix’s Tabletop Gaming Retreat, featuring board/card games & tabletop RPGs. Returning for our 3rd year July 13-15.

Crit Hit! Is a tabletop gaming retreat held July 13th -15th at the DoubleTree Suites by Hilton Hotel Phoenix. Now back for our 3rd year and we are going bigger and better than ever before! From Role Playing Games, Board /Card Games, to panels and night time entertainment, Crit Hit is a weekend of adventure and fun!

MEET. LEARN. PLAY.

  • Meet new players and GM’s, socialize and maybe find a new game to join after the event is over, enjoy a panel or other social event at Crit Hit!
  • Learn about some of the best indie RPG and Board Games around, from award winning designers, to highly experienced GM’s, you will walk away from Crit Hit having learned about something new in our hobby!
  • Play games, enjoy yourself and consider Crit Hit your gaming retreat. Life is hectic, and finding time to game is difficult. Set a side 3 days to do what you love!
  • Crit Hit 3: Murder Hobos On Holiday will be July 13-15th At Doubletree Suites By Hilton Hotel Airport Phoenix 
  • Arizona’s ONLY 18+ Tabletop Gaming Retreat
  • The theme is Murder Hobos On Holiday- A celebration of the Old School Revival of 80s Style RPG games and dungeon crawling in general
  • Crit Hit is known for our selection of indie RPG’s and that will continue in 2018 Private gaming rooms for indie rpg games, minimizing noise and helping to create an immerse space 
  • Dedicated “Dragon Hall” for D&D and Pathfinder games Expanded board games with unique experience in mind. We will focus on “dungeon in a box” dungeon crawl style board games such as Decent, D&D board games, Mice and Mystics, etc. 
  • Big Fu*king Games- we will run through campaign games like Twilight Imperium and Gloomhaven, giving you a full complex game experience over the weekend 
  • Panels by industry guests and podcasters and expanded Vendor Hall, both FREE TO ATTEND (no badge required)
  • 1hr breaks between game blocks (RPG’s are 4hr blocks, board games are 1hr but grouped by blocks of 4hrs so everyone is on break at the same time) to encourage socializing  

There’s the Roundup this time around. Check and see if there’s something here you want to support!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

There’s a whole lot of amazing Kickstarters underway, so it’s time to showcase the ones that I find nearest-and-dearest, or just really freaking interesting!

Topping the list is the mashup that was destined to occur – the pulptastic Savage Worlds applied to the ultimate pulp sci-fi, Flash Gordon! Gamers and Flash fans alike will know this is a must-have!

We announced the Savage World of Flash Gordon™ at Gen Con in 2015, and now it’s here! Drawing inspiration from Alex Raymond’s original strips, the serials, AND the 1980 movie starring Sam J. Jones and Max von Sydow, this is far more than just a game, this is a definitive resource for all Flash Gordon’s adventures!

Author Scott Woodard dug deep into the history of this genre-defining series, bringing every corner of the setting to vibrant life. Heroes can foment rebellion in Mingo City, marvel at the tree-cities of Prince Barin’s Arboria, bake in Volcano World’s Land of the Dead, and shiver in Frigia or the cruel Ice Kingdom of Naquk.

Along the way they’ll encounter far more than just Ming’s merciless minions! Bore worms, cave dragons, sharkons, wolvrons, and over FIFTY strange and exotic creatures roam the strange world of Mongo!

Best of all, for fans of Savage Worlds, The Savage World of Flash Gordon™ features all the new powers, Edges, Hindrances, and amazing gear you’ve come to expect…but also an incredible new Setting Rule called… the Cliffhanger!

At the beginning of each session, the players are given the Cliffhanger token. When the group decides to use it, they flip it over to the CLIFFHANGER side! Everyone gets a reward of some kind–such as drawing or refilling their Bennies, or gaining Conviction (more below!). But then the situation goes from the proverbial frying pan into the fire in some way!

We’ll provide a print and play Cliffhanger token online, but those of you backing the Collector’s Edition Box get this amazing, polished brass version, designed by the always amazing, spaceship lovin’, three-time Hugo Award™ winning artist, Cheyenne Wright!

Next, let’s check out Ulisses Spiele’s (the guys doing the next huge Warhammer 40K RPG – Wrath & Glory) ultimate Dark Eye RPG supplement –

Experience The Dark Eye and its ENnie-Award winning setting Aventuria in even greater depth with the Aventuria Compendium.

Whether your characters prefer weapons or words, the Compendium gives your heroes exciting new options for interacting with the world of The Dark Eye! As a player, choose the rules that you like best. Options can apply to all characters or even just to one—you decide how you want to play!

Master new fighting styles and wield new weapons on the battlefield, or put more subtle skills to use and outmaneuver your opponents in social interactions. Expand your game with new rules for Fate points, weapon breakage, hit locations, information gathering, item creation, and more!

The Aventuria Compendium and the Aventuria Armory broaden the setting of Aventuria by introducing new character professions and dozens of essential pieces of equipment. Explore new paths to heroism in Aventuria with the first major rules supplements for The Dark Eye!

With the fall of Geek Chic, there is only one mastercraft team of gamer furniture specialists you can turn to for the ultimate in home furnishings designed to rock the house and rock your gaming – Carolina Game Tables.

Want to upgrade your game storage from merely functional to multi-functional? From bearable to beautiful? From disposable to indispensable? 

That’s why we designed the Cabinet Game Table!

It’s a Game Cabinet

The storage is specifically for games. Shelves designed to hold game boxes on their edge for easier access. Six smaller drawers for dice, cards, and other accessories. A bookshelf for game books (such as RPGs) up to 11” tall—with extra depth so the spines are protected in the interior. Two larger drawers for anything too big for the smaller ones. And double doors on the bottom open to large storage spaces for bigger games.  

It’s a Table

The leaves of the table stow away on the sides of the cabinet. The trim on the front converts to the legs and a support stretcher between them for maximum support and stability. Simply connect the leaves, attach the legs, and fasten to the Cabinet to transform it to a three person table.

It’s a Game Table

And when you want to play a game, the top is reversible. The flip side has a one inch lip to keep dice and game pieces on the table. The 29.75” x 40.5” fabric–lined play area has enough room to handle a 24” x 36” game board with space to spare.

All for One is a Muskateer-themed RPG setting that rocks particularly well in Savage Worlds, and Triple Ace Games is ready to give you a wholly-revised iteration that brings this fascinating world up-to-date.

“Never fear quarrels, but seek hazardous adventures.” ― Alexandre Dumas, The Three Musketeers

The year is 1636 and France is a troubled nation.  A great and terrible evil gnaws at its core, and darkness stalks the land. All that stands between chaos and order are the King’s Musketeers. 

Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies.

Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.

So strap on your sword, salute the King, and prepare to cross swords with the creatures of darkness!  

What’s New in this Edition? 

Since the campaign is for a second edition, it’s natural that some of you may already own the first edition and thus be curious at to what’s going to be new.

The core differences will be a major revision of the magic system and the inclusion of the Satan’s Playground material, opening up new avenues for adventure. At this stage we can’t say for sure what other new material may make an appearance, but there may be additional character options and fencing schools, as well as secret societies and monsters beyond those necessary for the Satan’s Playground mini-setting. 

We’ll be going through every section with a keen eye, so there may be minor tweaks to Edges or Hindrances, fencing schools, and monster stats.

Finally, an intriguing new game that scratches a couple of my itches – the technothriller and the uber-action hero –

Operators is an RPG designed to tell cinematic action movies at the table. Whether you like challenge-based play in a Tom Clancian technothriller or the futuristic hijinks of Mission Impossible, Operators has you covered. 

The core mechanic revolves around rolling four Fate Dice. Players look for pluses in order to succeed and the Game Master looks for minuses that mean the task becomes unexpectedly complicated. 

Operators also uses a deck of cards to help narrate fight scenes and chase scenes. The Fight Cards all have unique illustrations and moves taken from various martial arts, but mostly those seen in the Bourne movies. These cards, along with rolling the dice to see which moves land, are turned away, or are countered, make it easy to narrate a kinetic fight scene. Chase cards work similarly, except instead of having fighting moves on them, they have the ways the person in the lead tries to get away.

You can find a free quickstart of the game and all the mechanics in depth right here. along with some additional player aides for the Game Master (called Director in Operators) and some mock-up character sheets with a loose scenario to play through if you and you group want to get it to the table to see how she runs.

And that’s the Roundup this time around. Check them out, get in on something amazing!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

As I get ready to head out for Con on the Cob, I wanted to make sure you all knew about some kickin’ Kickstarters – some of which are coming to a close very soon.

First up, a project my good friend and awesome up-and-coming designer Wendelyn Reischl is involved with, a horror/science-fiction game from a team of talented and enthusiastic folks who are innovating the hobby. Act quick, this one is almost over!

Aliens & Asteroids: Sci-fi Horror Roleplaying

Streamlined game for fast, intense RPG sessions in a world inspired by classic sci-fi — in an expanding universe of hope and horror!

Aliens & Asteroids is a tabletop roleplaying game with a streamlined mechanic, fast character creation, and easy ways to ratchet up the dramatic tension of every encounter. The rules are focused on allowing you to tell exciting stories around alien encounters, abductions, combats, and horrors, inspired by science-fiction films like Aliens and Starship Troopers, computer games like X-COM: UFO Defense, and television shows like Babylon-5 and The Expanse.

Aliens & Asteroids is written to evoke the terror of being on a spaceship in the middle of nowhere being stalked by creatures only wanting to survive and thrive. Maybe you’re a tasty morsel. Maybe you’re a warm body for hosting the next generation of horrors. But it’s definitely going to come down to you or them.


An alt-history 16th Century in which dragons are used to conquer the American continent? Fffaaaaaannnn-tastic! Also, you can check out a free Quickstart to see if you are picking up what they are laying down (or whatever the kids are saying these days).

Dragons Conquer America Season 1: The Dawn of a New World

Feathered serpents, dragons, magic and epic battles await you in this new RPG. Discover the New World and Change the Course of History!

Dragons Conquer America is a tabletop role playing game that grabs the best of our award-winning RPC Engine and it carries it back in time to a fantasy-imbued iteration of the 16th Century, a living, breathing world full of mythological beasts, powerful magic and, of course, dragons.

We want to create this New World hand in hand with you. In Dragons Conquer America, each book will affect the next through your actions. During the first Season, entitled The Dawn of a New World, you’ll be able to experience the first two Episodes of the setting. 

Each one focuses on a different side of the epic clash between the Spanish and the Aztecs, and through them you’ll be able to rewrite history. The two campaigns contained in this book are full of action, intrigue, magic, and mystique


More and more folks are discovering just how awesome Savage Worlds is for action-tastic science-fiction gaming.

Welcome to Seven Worlds, a new Epic Science-Fiction Setting and Campaign for the Savage Worlds role-playing game, from Intellistories, official Savage Worlds Licensee!

Seven Worlds is a unique, epic hard(ish) Science-Fiction role-playing campaign and setting. In the year 2217 humanity’s greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds, where humanity lives, thrives, and prepares for the next great wave of space exploration. But when the unexpected threatens humanity, only an unlikely band of heroes can unravel a deadly conspiracy and try to avert the Fall!

“This isn’t the usual Firefly-meets-Star Wars space opera, it’s more like The Expanse… Overall rating: 5 out of 5.”  – Halfway Station

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I haven’t done one of these in a long while, but there is so much going on, it seemed like I should gather them together and share them out to you all.

First, a Savage setting completely in love with “Stranger Things.”

The Monster Hunters’ Club is a setting for the Savage Worlds RPG about kids coming of age and fighting monsters in the 1980’s.

The Monster Hunters’ Club is a licensed setting for the Savage Worlds Roleplaying Game set in the 1980’s and inspired by kids’ adventure and horror films, television, and novels like E.T. The Extra-Terrestrial, The Goonies, The Monster Squad, The Lost Boys, Fright Night, It, Super 8, Stranger Things, and many more. Players take on the roles of children, growing up in the 80’s, who become heroes.

A special deck of cards from some of the best artists I know, especially great for horror-themed Savage games.

The Classic Horror Playing Card Deck features 54 poker-sized cards with custom faces that bring Dracula, Frankenstein, The Mummy, and other horror icons to life with lush illustrations and intricate design.

The creative team includes: Aaron AcevedoArnold T. BlumbergChris BivinsJames Denton,Jason EngleBien Flores, and Cheyenne Wright. Our contributors have won a wide range of awards for their previous work, including Hugo, ENnie, and Origins Awards.

A fast-paced, easily-learned RPG about surviving in a haunted house, perfect for Halloween night.

Purgatory House is a pick-up & play, horror-themed, haunted house role-playing game for 3 or more people.

It lurks atop a hill, behind a rusting gate, squatting amidst decades of weeds and neglect. Broken windows grin across the facade like jagged rotting teeth. Unseen eyes peer out with malice at those who pass it by. It watches, waiting, warning us not to venture in.

It creeps into our dreams. An unspeakable horror chasing us through a warren of endless rooms and devious disasters, a maze from which we can never escape.

There are stories about the House. About the witch that lives there. About the couple who bought it years ago and then mysteriously died. About the old man who murdered his wife and kids. About the young woman who poisoned her abusive husband. About the lights that flicker in the windows on All Hallows Eve. About the faces in the shadows that watch from the attic. About the treasure buried in the basement. About the kids who went exploring inside and never returned.

No matter the city, no matter the year, the house is there; a blight on our subconscious, a foundation of the neighborhood. It slumbers, hunger building till another damned soul climbs the hill, opens the gate, crosses the weed-choked yard, and slips inside.

Then the House wakes up… And it feasts!

Savage dieselpunk setting with heart and style.

Frozen Skies is a roleplaying game written by Stephen Hughes of Utherwald Press. It is being brought to Kickstarter by Applied Vectors Ltd. 

The 120 page book is written, what we need is artwork that accurately brings the setting to life, and for this to happen, we need you! The funding goal gets you a combination of colour and black and white art. if we hit the first stretch goal, it will be a full colour interior!

Another Savage one (yes, I know, I have a type), this one mixing techno-political thrillers with seriously cool mutanty sci-fi.

Titan Effect RPG is a licensed campaign setting for Savage Worlds. Titan Effect is set in a contemporary world where psychic spies clash with genetically enhanced soldiers in a secret war in which the future of human evolution is at stake.

Take on the role of a trained operative gifted with psychic abilities. Perform dangerous missions all over the world for the international clandestine organization known as the SPEAR, and fight against dangerous creatures and organizations. Survive long enough, and maybe you will be able to make a difference.

Savage science-fiction with the true sci-fi fan in mind.

Welcome to Seven Worlds, a new Epic Science-Fiction Setting and Campaign for the Savage Worlds role-playing game!

Seven Worlds is a unique, epic hard(ish) Science-Fiction role-playing campaign and setting. In the year 2217 humanity’s greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds, where humanity lives, thrives, and prepares for the next great wave of space exploration. But when the unexpected threatens humanity, only an unlikely band of heroes can unravel a deadly conspiracy and try to avert the Fall!

So there you go, folks – a bunch of great Kickstarters that came across my digital desk in the last week.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

 

Anyone who knows me knows supers gaming is my thing. This one is grabbing a lot of attention, as it’s clear the creators have a strong grasp of genre and a desire to reawaken the wonder of playing heroes in a world who needs them.

Metahumans Rising is a tabletop role-playing game (RPG) embodying the drama, creativity and action of the superhero genre.

The cars on the street quake under the pressure wave as the high flying heroine, Guardian flies past, moments before colliding with a colossal reptilian creature augmented by machines. The shock wave of her blow shatters windows setting off dozens of car alarms. As the dust settles, the draconic beast’s targeting laser locks onto Guardian. From his vantage point, Crossfire ran his hand over his mask, exhaling in anticipation.  

“Don’t get cocky down there. Chimera brand piñatas aren’t packed with any treats you want.” A master archer, Crossfire finds his target unleashing a volley of warhead arrows. The targeting array over the beast’s eye explodes an instant before a stream of searing blue-white energy can lance Guardian’s chest. Reeling back, the ground trembles as the creature’s wings billow releasing egg like pods from its flanks. The pods open as blue skinned soldiers emerge ready for battle. 

“No commentary Cross, just find help!” 

Out numbered. 

Out gunned.

The world needs heroes.

The world needs you!

Are you ready to join the fight? 

What is Metahumans Rising? Remember how you felt the first time Superman lifted a car, Spider-Man battled Green Goblin above the Manhattan skyline, or the Avengers found Captain America? It’s that feeling. 

It’s pushing yourself beyond your limits. It’s a game ready to put you in the driver’s seat of your own iconic superhero tales. 

Metahumans Rising blends elements of classic and modern role-playing games to create a framework for collaborative storytelling. From the start, Metahumans Rising helps Game Masters and players establish the elements, tones, and themes of your personal story along with character concept and motivations. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Pre-painted, awesome minis! Fantastic, fast-play rules! And it’s freaking CONAN!

Seriously, this is a package of pure badassery.

King Conan and the Circle of Iron stand against Thoth-Amon’s rising Legion of Set!

Conan: Rise of Monsters is an epic fantasy battle game with high-quality painted, 34mm plastic figures, fast-play rules, custom dice, and more. The backstory is a brand new tale inspired by Robert E. Howard’s original Conan tales and the Marvel and Dark Horse Comics stories and adaptations.

You can download and try out the entire game right here, right now, thanks to our friends at DriveThruRPG!

Thoth-Amon has assembled the Legion of Set to bring the Serpent God into Hyboria. His sorcerers, swordsmen, and serpents scour the lands, gathering ancient artifacts and destroying the icons of those gods who might oppose their apocalyptic plans.

King Conan has forged an alliance to stop them—the Circle of Iron. His knights, archers, pikemen, and oliphants are all that stand in the way of the dread sorcerer and his dark crusade.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Fans of Eddy Webb‘s Pugmire have been hoping the cats would get some love, too.

They most certainly are.

Contribute to help us create a beautiful traditionally printed fantasy game book featuring cat monarchies – and get it into stores.

“I can destroy you with but a thought!” The rat was dressed in a long leather coat bleached white. His temples bulged, and his eyes were bloodshot with concentration as he ranted. “Take one step toward me, and I will obliterate you with my mind!”  

Halo kept her martial stance, her eyes never leaving the rat’s. “Then do so,” Halo said.

“I’m sorry?” The rat didn’t seem to have anticipated this.  

“Destroy me,” Halo pressed. “With your mind. Go ahead, magician.”

“I am no magician!” the rat screeched. “I am a scientist! I have studied the ancient records of the Old Ones, and I know the true power of the universe! I have mastered 47 of the 100 Theories!” During his tirade, the rat’s bulbous eyes began to water, and he finally did what Halo was waiting for.  

He blinked.  

When the rat opened his eyes a fraction of a second later, Halo had leapt into the air. Her foot glowed with a blue aura as she kicked him in the snout. The pain was intense, and the rat could feel his fur and flesh becoming bitterly cold as the blue energy enveloped him. He tried to speak, to unleash his mental attack, but he couldn’t move. The ice cracked and popped as his eyes froze solid. 

Halo nodded in satisfaction as the frozen rat fell over the side of the roof, and turned away from her opponent. She needed tell the Ruling Council that the cult of Labo Tor had infiltrated the monarchy of Korat.

“My company, Pugsteady, is working with Rich Thomas at Onyx Path Publishing to expand on our Monarchies of Mau Early Access version (see below).

“We’re running this Kickstarter so we can make the best version of Monarchies of Mau that we can, adding more art and writing to make this a complete and amazing product. If funded, we will produce a full-color 7 x 10 hardcover book (about the size of a graphic novel), with around 200+ pages.

“One of the highlights of the Monarchies of Mau game include this evocative, mysterious, and family-friendly setting, presented from the perspective of iconic characters like Blayze and Sabian here.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In 1990, two major multi-genre releases came out to shake up the RPG world. While Rifts gave us the over-the-top gonzo and extreme approach to “mashup gaming,” Torg brought an intensely compelling story of survival and heroism in the face of war and disaster. That sense of something huge that you could become part of – beginning with the now-famous tag line “The Storm Has a Name” – maintained a fan base long after the game fell out of circulation.

We’ve already seen the return of Rifts to the popular consciousness, and now we’re experiencing a revival of Torg that will deliver on the best of what was and the fantastic design developments of now.

One thing that’s been pretty amazing is the special Twitter feed Ulisses Spiel set up to “live chronicle” the invasion. It’s a fascinating use of modern social media to market this amazing event.

The classic cinematic multi-genre RPG returns with updated rules, settings, full-color art, and a whole new Possibility War!

Torg Eternity is a table-top roleplaying game based on the original 1990 version of Torg created by West End Games. It has been re-imagined and updated for the Near Now.

The “High Lords” came from other cosms—other realities—conquerors joined together to steal the Earth’s living energy…to consume its very Possibilities!

Each Reality Raider brought his or her own reality, or “cosm”…

…from the dark fantasy of Aysle

…to the technological oppression of the Cyberpapacy

…the savagery and exploration of the Living Land

…the diabolical pulp villains of the Nile Empire

…the Gothic horror of Orrorsh

…the action and intrigue of Pan-Pacifica

 …and the terrifying, demon-ruled wasteland of Tharkold!

The High Lords impose their reality and transform everything within, draining the Earth of its Possibilities in the hopes that one of them will become an ancient and all-powerful being called the “Torg!”

Axioms and World Laws 

Each cosm in Torg Eternity doesn’t just feel different, it plays different thanks to its Axioms (Magical, Social, Spiritual, and Technological) that define what can exist there, and most importantly its World Laws, rules that reinforce the genre and trope of the place.

Here are a few examples:

  • Core Earth is a cosm of die-hard action and adventure.The Law of the Underdog allows Storm Knight player characters to use their Destiny cards a little more often–but only when they’re outnumbered or at a disadvantage!
  • Aysle’s Law of Enchantment generates magic items when characters get certain lucky rolls, granting them weapons, armor, or more powerful abilities!
  • The Living Land’s Law of Savagery grants a Bonus Die to damage–if a character performs a risky All-Out attack!
  • Heroes in the Nile Empire use the Law of Action to spend additional Possibilities, improving their skill or attribute rolls and allowing them to perform thrilling feats that are near impossible elsewhere!

Check the page for so much more information.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!