Category: Kickstarter News

There’s a whole lot of amazing Kickstarters underway, so it’s time to showcase the ones that I find nearest-and-dearest, or just really freaking interesting!

Topping the list is the mashup that was destined to occur – the pulptastic Savage Worlds applied to the ultimate pulp sci-fi, Flash Gordon! Gamers and Flash fans alike will know this is a must-have!

We announced the Savage World of Flash Gordon™ at Gen Con in 2015, and now it’s here! Drawing inspiration from Alex Raymond’s original strips, the serials, AND the 1980 movie starring Sam J. Jones and Max von Sydow, this is far more than just a game, this is a definitive resource for all Flash Gordon’s adventures!

Author Scott Woodard dug deep into the history of this genre-defining series, bringing every corner of the setting to vibrant life. Heroes can foment rebellion in Mingo City, marvel at the tree-cities of Prince Barin’s Arboria, bake in Volcano World’s Land of the Dead, and shiver in Frigia or the cruel Ice Kingdom of Naquk.

Along the way they’ll encounter far more than just Ming’s merciless minions! Bore worms, cave dragons, sharkons, wolvrons, and over FIFTY strange and exotic creatures roam the strange world of Mongo!

Best of all, for fans of Savage Worlds, The Savage World of Flash Gordon™ features all the new powers, Edges, Hindrances, and amazing gear you’ve come to expect…but also an incredible new Setting Rule called… the Cliffhanger!

At the beginning of each session, the players are given the Cliffhanger token. When the group decides to use it, they flip it over to the CLIFFHANGER side! Everyone gets a reward of some kind–such as drawing or refilling their Bennies, or gaining Conviction (more below!). But then the situation goes from the proverbial frying pan into the fire in some way!

We’ll provide a print and play Cliffhanger token online, but those of you backing the Collector’s Edition Box get this amazing, polished brass version, designed by the always amazing, spaceship lovin’, three-time Hugo Award™ winning artist, Cheyenne Wright!

Next, let’s check out Ulisses Spiele’s (the guys doing the next huge Warhammer 40K RPG – Wrath & Glory) ultimate Dark Eye RPG supplement –

Experience The Dark Eye and its ENnie-Award winning setting Aventuria in even greater depth with the Aventuria Compendium.

Whether your characters prefer weapons or words, the Compendium gives your heroes exciting new options for interacting with the world of The Dark Eye! As a player, choose the rules that you like best. Options can apply to all characters or even just to one—you decide how you want to play!

Master new fighting styles and wield new weapons on the battlefield, or put more subtle skills to use and outmaneuver your opponents in social interactions. Expand your game with new rules for Fate points, weapon breakage, hit locations, information gathering, item creation, and more!

The Aventuria Compendium and the Aventuria Armory broaden the setting of Aventuria by introducing new character professions and dozens of essential pieces of equipment. Explore new paths to heroism in Aventuria with the first major rules supplements for The Dark Eye!

With the fall of Geek Chic, there is only one mastercraft team of gamer furniture specialists you can turn to for the ultimate in home furnishings designed to rock the house and rock your gaming – Carolina Game Tables.

Want to upgrade your game storage from merely functional to multi-functional? From bearable to beautiful? From disposable to indispensable? 

That’s why we designed the Cabinet Game Table!

It’s a Game Cabinet

The storage is specifically for games. Shelves designed to hold game boxes on their edge for easier access. Six smaller drawers for dice, cards, and other accessories. A bookshelf for game books (such as RPGs) up to 11” tall—with extra depth so the spines are protected in the interior. Two larger drawers for anything too big for the smaller ones. And double doors on the bottom open to large storage spaces for bigger games.  

It’s a Table

The leaves of the table stow away on the sides of the cabinet. The trim on the front converts to the legs and a support stretcher between them for maximum support and stability. Simply connect the leaves, attach the legs, and fasten to the Cabinet to transform it to a three person table.

It’s a Game Table

And when you want to play a game, the top is reversible. The flip side has a one inch lip to keep dice and game pieces on the table. The 29.75” x 40.5” fabric–lined play area has enough room to handle a 24” x 36” game board with space to spare.

All for One is a Muskateer-themed RPG setting that rocks particularly well in Savage Worlds, and Triple Ace Games is ready to give you a wholly-revised iteration that brings this fascinating world up-to-date.

“Never fear quarrels, but seek hazardous adventures.” ― Alexandre Dumas, The Three Musketeers

The year is 1636 and France is a troubled nation.  A great and terrible evil gnaws at its core, and darkness stalks the land. All that stands between chaos and order are the King’s Musketeers. 

Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies.

Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.

So strap on your sword, salute the King, and prepare to cross swords with the creatures of darkness!  

What’s New in this Edition? 

Since the campaign is for a second edition, it’s natural that some of you may already own the first edition and thus be curious at to what’s going to be new.

The core differences will be a major revision of the magic system and the inclusion of the Satan’s Playground material, opening up new avenues for adventure. At this stage we can’t say for sure what other new material may make an appearance, but there may be additional character options and fencing schools, as well as secret societies and monsters beyond those necessary for the Satan’s Playground mini-setting. 

We’ll be going through every section with a keen eye, so there may be minor tweaks to Edges or Hindrances, fencing schools, and monster stats.

Finally, an intriguing new game that scratches a couple of my itches – the technothriller and the uber-action hero –

Operators is an RPG designed to tell cinematic action movies at the table. Whether you like challenge-based play in a Tom Clancian technothriller or the futuristic hijinks of Mission Impossible, Operators has you covered. 

The core mechanic revolves around rolling four Fate Dice. Players look for pluses in order to succeed and the Game Master looks for minuses that mean the task becomes unexpectedly complicated. 

Operators also uses a deck of cards to help narrate fight scenes and chase scenes. The Fight Cards all have unique illustrations and moves taken from various martial arts, but mostly those seen in the Bourne movies. These cards, along with rolling the dice to see which moves land, are turned away, or are countered, make it easy to narrate a kinetic fight scene. Chase cards work similarly, except instead of having fighting moves on them, they have the ways the person in the lead tries to get away.

You can find a free quickstart of the game and all the mechanics in depth right here. along with some additional player aides for the Game Master (called Director in Operators) and some mock-up character sheets with a loose scenario to play through if you and you group want to get it to the table to see how she runs.

And that’s the Roundup this time around. Check them out, get in on something amazing!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

As I get ready to head out for Con on the Cob, I wanted to make sure you all knew about some kickin’ Kickstarters – some of which are coming to a close very soon.

First up, a project my good friend and awesome up-and-coming designer Wendelyn Reischl is involved with, a horror/science-fiction game from a team of talented and enthusiastic folks who are innovating the hobby. Act quick, this one is almost over!

Aliens & Asteroids: Sci-fi Horror Roleplaying

Streamlined game for fast, intense RPG sessions in a world inspired by classic sci-fi — in an expanding universe of hope and horror!

Aliens & Asteroids is a tabletop roleplaying game with a streamlined mechanic, fast character creation, and easy ways to ratchet up the dramatic tension of every encounter. The rules are focused on allowing you to tell exciting stories around alien encounters, abductions, combats, and horrors, inspired by science-fiction films like Aliens and Starship Troopers, computer games like X-COM: UFO Defense, and television shows like Babylon-5 and The Expanse.

Aliens & Asteroids is written to evoke the terror of being on a spaceship in the middle of nowhere being stalked by creatures only wanting to survive and thrive. Maybe you’re a tasty morsel. Maybe you’re a warm body for hosting the next generation of horrors. But it’s definitely going to come down to you or them.


An alt-history 16th Century in which dragons are used to conquer the American continent? Fffaaaaaannnn-tastic! Also, you can check out a free Quickstart to see if you are picking up what they are laying down (or whatever the kids are saying these days).

Dragons Conquer America Season 1: The Dawn of a New World

Feathered serpents, dragons, magic and epic battles await you in this new RPG. Discover the New World and Change the Course of History!

Dragons Conquer America is a tabletop role playing game that grabs the best of our award-winning RPC Engine and it carries it back in time to a fantasy-imbued iteration of the 16th Century, a living, breathing world full of mythological beasts, powerful magic and, of course, dragons.

We want to create this New World hand in hand with you. In Dragons Conquer America, each book will affect the next through your actions. During the first Season, entitled The Dawn of a New World, you’ll be able to experience the first two Episodes of the setting. 

Each one focuses on a different side of the epic clash between the Spanish and the Aztecs, and through them you’ll be able to rewrite history. The two campaigns contained in this book are full of action, intrigue, magic, and mystique


More and more folks are discovering just how awesome Savage Worlds is for action-tastic science-fiction gaming.

Welcome to Seven Worlds, a new Epic Science-Fiction Setting and Campaign for the Savage Worlds role-playing game, from Intellistories, official Savage Worlds Licensee!

Seven Worlds is a unique, epic hard(ish) Science-Fiction role-playing campaign and setting. In the year 2217 humanity’s greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds, where humanity lives, thrives, and prepares for the next great wave of space exploration. But when the unexpected threatens humanity, only an unlikely band of heroes can unravel a deadly conspiracy and try to avert the Fall!

“This isn’t the usual Firefly-meets-Star Wars space opera, it’s more like The Expanse… Overall rating: 5 out of 5.”  – Halfway Station

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I haven’t done one of these in a long while, but there is so much going on, it seemed like I should gather them together and share them out to you all.

First, a Savage setting completely in love with “Stranger Things.”

The Monster Hunters’ Club is a setting for the Savage Worlds RPG about kids coming of age and fighting monsters in the 1980’s.

The Monster Hunters’ Club is a licensed setting for the Savage Worlds Roleplaying Game set in the 1980’s and inspired by kids’ adventure and horror films, television, and novels like E.T. The Extra-Terrestrial, The Goonies, The Monster Squad, The Lost Boys, Fright Night, It, Super 8, Stranger Things, and many more. Players take on the roles of children, growing up in the 80’s, who become heroes.

A special deck of cards from some of the best artists I know, especially great for horror-themed Savage games.

The Classic Horror Playing Card Deck features 54 poker-sized cards with custom faces that bring Dracula, Frankenstein, The Mummy, and other horror icons to life with lush illustrations and intricate design.

The creative team includes: Aaron AcevedoArnold T. BlumbergChris BivinsJames Denton,Jason EngleBien Flores, and Cheyenne Wright. Our contributors have won a wide range of awards for their previous work, including Hugo, ENnie, and Origins Awards.

A fast-paced, easily-learned RPG about surviving in a haunted house, perfect for Halloween night.

Purgatory House is a pick-up & play, horror-themed, haunted house role-playing game for 3 or more people.

It lurks atop a hill, behind a rusting gate, squatting amidst decades of weeds and neglect. Broken windows grin across the facade like jagged rotting teeth. Unseen eyes peer out with malice at those who pass it by. It watches, waiting, warning us not to venture in.

It creeps into our dreams. An unspeakable horror chasing us through a warren of endless rooms and devious disasters, a maze from which we can never escape.

There are stories about the House. About the witch that lives there. About the couple who bought it years ago and then mysteriously died. About the old man who murdered his wife and kids. About the young woman who poisoned her abusive husband. About the lights that flicker in the windows on All Hallows Eve. About the faces in the shadows that watch from the attic. About the treasure buried in the basement. About the kids who went exploring inside and never returned.

No matter the city, no matter the year, the house is there; a blight on our subconscious, a foundation of the neighborhood. It slumbers, hunger building till another damned soul climbs the hill, opens the gate, crosses the weed-choked yard, and slips inside.

Then the House wakes up… And it feasts!

Savage dieselpunk setting with heart and style.

Frozen Skies is a roleplaying game written by Stephen Hughes of Utherwald Press. It is being brought to Kickstarter by Applied Vectors Ltd. 

The 120 page book is written, what we need is artwork that accurately brings the setting to life, and for this to happen, we need you! The funding goal gets you a combination of colour and black and white art. if we hit the first stretch goal, it will be a full colour interior!

Another Savage one (yes, I know, I have a type), this one mixing techno-political thrillers with seriously cool mutanty sci-fi.

Titan Effect RPG is a licensed campaign setting for Savage Worlds. Titan Effect is set in a contemporary world where psychic spies clash with genetically enhanced soldiers in a secret war in which the future of human evolution is at stake.

Take on the role of a trained operative gifted with psychic abilities. Perform dangerous missions all over the world for the international clandestine organization known as the SPEAR, and fight against dangerous creatures and organizations. Survive long enough, and maybe you will be able to make a difference.

Savage science-fiction with the true sci-fi fan in mind.

Welcome to Seven Worlds, a new Epic Science-Fiction Setting and Campaign for the Savage Worlds role-playing game!

Seven Worlds is a unique, epic hard(ish) Science-Fiction role-playing campaign and setting. In the year 2217 humanity’s greatest achievement is the colonization of the nearby star systems now known as the Seven Worlds, where humanity lives, thrives, and prepares for the next great wave of space exploration. But when the unexpected threatens humanity, only an unlikely band of heroes can unravel a deadly conspiracy and try to avert the Fall!

So there you go, folks – a bunch of great Kickstarters that came across my digital desk in the last week.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

 

Anyone who knows me knows supers gaming is my thing. This one is grabbing a lot of attention, as it’s clear the creators have a strong grasp of genre and a desire to reawaken the wonder of playing heroes in a world who needs them.

Metahumans Rising is a tabletop role-playing game (RPG) embodying the drama, creativity and action of the superhero genre.

The cars on the street quake under the pressure wave as the high flying heroine, Guardian flies past, moments before colliding with a colossal reptilian creature augmented by machines. The shock wave of her blow shatters windows setting off dozens of car alarms. As the dust settles, the draconic beast’s targeting laser locks onto Guardian. From his vantage point, Crossfire ran his hand over his mask, exhaling in anticipation.  

“Don’t get cocky down there. Chimera brand piñatas aren’t packed with any treats you want.” A master archer, Crossfire finds his target unleashing a volley of warhead arrows. The targeting array over the beast’s eye explodes an instant before a stream of searing blue-white energy can lance Guardian’s chest. Reeling back, the ground trembles as the creature’s wings billow releasing egg like pods from its flanks. The pods open as blue skinned soldiers emerge ready for battle. 

“No commentary Cross, just find help!” 

Out numbered. 

Out gunned.

The world needs heroes.

The world needs you!

Are you ready to join the fight? 

What is Metahumans Rising? Remember how you felt the first time Superman lifted a car, Spider-Man battled Green Goblin above the Manhattan skyline, or the Avengers found Captain America? It’s that feeling. 

It’s pushing yourself beyond your limits. It’s a game ready to put you in the driver’s seat of your own iconic superhero tales. 

Metahumans Rising blends elements of classic and modern role-playing games to create a framework for collaborative storytelling. From the start, Metahumans Rising helps Game Masters and players establish the elements, tones, and themes of your personal story along with character concept and motivations. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Pre-painted, awesome minis! Fantastic, fast-play rules! And it’s freaking CONAN!

Seriously, this is a package of pure badassery.

King Conan and the Circle of Iron stand against Thoth-Amon’s rising Legion of Set!

Conan: Rise of Monsters is an epic fantasy battle game with high-quality painted, 34mm plastic figures, fast-play rules, custom dice, and more. The backstory is a brand new tale inspired by Robert E. Howard’s original Conan tales and the Marvel and Dark Horse Comics stories and adaptations.

You can download and try out the entire game right here, right now, thanks to our friends at DriveThruRPG!

Thoth-Amon has assembled the Legion of Set to bring the Serpent God into Hyboria. His sorcerers, swordsmen, and serpents scour the lands, gathering ancient artifacts and destroying the icons of those gods who might oppose their apocalyptic plans.

King Conan has forged an alliance to stop them—the Circle of Iron. His knights, archers, pikemen, and oliphants are all that stand in the way of the dread sorcerer and his dark crusade.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Fans of Eddy Webb‘s Pugmire have been hoping the cats would get some love, too.

They most certainly are.

Contribute to help us create a beautiful traditionally printed fantasy game book featuring cat monarchies – and get it into stores.

“I can destroy you with but a thought!” The rat was dressed in a long leather coat bleached white. His temples bulged, and his eyes were bloodshot with concentration as he ranted. “Take one step toward me, and I will obliterate you with my mind!”  

Halo kept her martial stance, her eyes never leaving the rat’s. “Then do so,” Halo said.

“I’m sorry?” The rat didn’t seem to have anticipated this.  

“Destroy me,” Halo pressed. “With your mind. Go ahead, magician.”

“I am no magician!” the rat screeched. “I am a scientist! I have studied the ancient records of the Old Ones, and I know the true power of the universe! I have mastered 47 of the 100 Theories!” During his tirade, the rat’s bulbous eyes began to water, and he finally did what Halo was waiting for.  

He blinked.  

When the rat opened his eyes a fraction of a second later, Halo had leapt into the air. Her foot glowed with a blue aura as she kicked him in the snout. The pain was intense, and the rat could feel his fur and flesh becoming bitterly cold as the blue energy enveloped him. He tried to speak, to unleash his mental attack, but he couldn’t move. The ice cracked and popped as his eyes froze solid. 

Halo nodded in satisfaction as the frozen rat fell over the side of the roof, and turned away from her opponent. She needed tell the Ruling Council that the cult of Labo Tor had infiltrated the monarchy of Korat.

“My company, Pugsteady, is working with Rich Thomas at Onyx Path Publishing to expand on our Monarchies of Mau Early Access version (see below).

“We’re running this Kickstarter so we can make the best version of Monarchies of Mau that we can, adding more art and writing to make this a complete and amazing product. If funded, we will produce a full-color 7 x 10 hardcover book (about the size of a graphic novel), with around 200+ pages.

“One of the highlights of the Monarchies of Mau game include this evocative, mysterious, and family-friendly setting, presented from the perspective of iconic characters like Blayze and Sabian here.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In 1990, two major multi-genre releases came out to shake up the RPG world. While Rifts gave us the over-the-top gonzo and extreme approach to “mashup gaming,” Torg brought an intensely compelling story of survival and heroism in the face of war and disaster. That sense of something huge that you could become part of – beginning with the now-famous tag line “The Storm Has a Name” – maintained a fan base long after the game fell out of circulation.

We’ve already seen the return of Rifts to the popular consciousness, and now we’re experiencing a revival of Torg that will deliver on the best of what was and the fantastic design developments of now.

One thing that’s been pretty amazing is the special Twitter feed Ulisses Spiel set up to “live chronicle” the invasion. It’s a fascinating use of modern social media to market this amazing event.

The classic cinematic multi-genre RPG returns with updated rules, settings, full-color art, and a whole new Possibility War!

Torg Eternity is a table-top roleplaying game based on the original 1990 version of Torg created by West End Games. It has been re-imagined and updated for the Near Now.

The “High Lords” came from other cosms—other realities—conquerors joined together to steal the Earth’s living energy…to consume its very Possibilities!

Each Reality Raider brought his or her own reality, or “cosm”…

…from the dark fantasy of Aysle

…to the technological oppression of the Cyberpapacy

…the savagery and exploration of the Living Land

…the diabolical pulp villains of the Nile Empire

…the Gothic horror of Orrorsh

…the action and intrigue of Pan-Pacifica

 …and the terrifying, demon-ruled wasteland of Tharkold!

The High Lords impose their reality and transform everything within, draining the Earth of its Possibilities in the hopes that one of them will become an ancient and all-powerful being called the “Torg!”

Axioms and World Laws 

Each cosm in Torg Eternity doesn’t just feel different, it plays different thanks to its Axioms (Magical, Social, Spiritual, and Technological) that define what can exist there, and most importantly its World Laws, rules that reinforce the genre and trope of the place.

Here are a few examples:

  • Core Earth is a cosm of die-hard action and adventure.The Law of the Underdog allows Storm Knight player characters to use their Destiny cards a little more often–but only when they’re outnumbered or at a disadvantage!
  • Aysle’s Law of Enchantment generates magic items when characters get certain lucky rolls, granting them weapons, armor, or more powerful abilities!
  • The Living Land’s Law of Savagery grants a Bonus Die to damage–if a character performs a risky All-Out attack!
  • Heroes in the Nile Empire use the Law of Action to spend additional Possibilities, improving their skill or attribute rolls and allowing them to perform thrilling feats that are near impossible elsewhere!

Check the page for so much more information.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Local creative forces of nature Chris Fuchs and Christopher Landauer* have teamed up with some other amazing folks – Brett Weihing, with whom they’ve formed Yellow Piece Games, and the talented Fabled Environments team – to bring you Savage Worlds pirate action like nothing you’ve seen before.

(*) – The folks behind the SavageCast and Rocky Mountain Savages.

Pirates, Vodouisants, and Witch Hunters battle each other and beasts of legend in the mystic waters of the Caribbean. Climb aboard!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Another Mega-powered Pick today, this one in the Kickstarter category. That’s because Rogue Heroes have kicked off their crowdfunding for the highly-anticipated Rifts Board Game, which will feature some amazing high-crafted miniatures that I know Rifts and Savage Rifts fans are going nuts over already.

Human and alien heroes must use their wits, weapons, and abilities in this dynamic miniatures board game with 3 exciting modes of play.

In the Rifts® Board Game, you and your fellow heroes strive to outwit, outmaneuver, and take down the Coalition forces persecuting one of the ‘Burbs. You must prevail against overwhelming odds to defeat the campaign of tyranny being run by the CS Mission Director.

Rifts® the Board Game comes with 20 finely detailed 32mm miniatures depicting the Heroes of Lazlo and Coalition Forces of Dead Boy and Dog Boy squads. Included are all the character cards, tokens and dice required to play, and a unique board game approach featuring a 24 by 30 inch double-sided combat map with a 1 inch grid instead of the traditional, hard game board, allowing you to play on any commercially available map!

There are also unique, set-on objective buildings and additional cardboard set-on terrain pieces, and variable maps to provide players an endless array of possible setups. Rogue Heroes Publishing is passionate about games, so we like to offer unique and layered gaming experiences that provide you with options and leave you wanting to play again and again.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Wait a minute.

American and German folk lore? Wuxia action?

Yup. Savage Worlds.

A fantasy setting and Plot Point Campaign inspired by American and German folklore, and high-flying wuxia action.

Go forth, errants, to walk the Way’s Margin!

The Blackwood is a fantasy setting inspired by folklore and high-flying martial arts action. It’s Grimm’s Tales meets Crouching Tiger, Hidden Dragon. It’s The Witcher series meets Kung Fu Hustle. It’s Iron Monkey meets Brotherhood of the Wolf. You are errants, a class of wandering adventurers, who search a landscape of deadly beauty for a way to save the settled folk of the Elder Kingdom from ruin.

A shining kingdom in the middle of a huge, forested wilderness. Warriors who flit through the trees like squirrels. Malevolent woodland spirits and fearsome magical beasts. An absent king, and the threat of corruption and collapse. These are the stories that await under the boughs of the Blackwood.

The Blackwood Errantry Codex is an officially-licensed campaign setting for the award-winning Savage Worlds RPG from Pinnacle Entertainment Group. We’re producing a complete guide to gameplay in the Blackwood, including a full-length Plot Point Campaign, The Way of the Elder King.

The finished book will include:

  • 18 new Edges and 9 new Hindrances  
  • 5 new Races and 5 new Arcane Backgrounds  
  • 4 new Setting Rules full of folkloric whimsy and wuxia action
  • 40+ new creatures and foes
  • A Plot Point Campaign, The Way of the Elder King, complete with Savage Tales

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!