Category: Kickstarter News

Pre-painted, awesome minis! Fantastic, fast-play rules! And it’s freaking CONAN!

Seriously, this is a package of pure badassery.

King Conan and the Circle of Iron stand against Thoth-Amon’s rising Legion of Set!

Conan: Rise of Monsters is an epic fantasy battle game with high-quality painted, 34mm plastic figures, fast-play rules, custom dice, and more. The backstory is a brand new tale inspired by Robert E. Howard’s original Conan tales and the Marvel and Dark Horse Comics stories and adaptations.

You can download and try out the entire game right here, right now, thanks to our friends at DriveThruRPG!

Thoth-Amon has assembled the Legion of Set to bring the Serpent God into Hyboria. His sorcerers, swordsmen, and serpents scour the lands, gathering ancient artifacts and destroying the icons of those gods who might oppose their apocalyptic plans.

King Conan has forged an alliance to stop them—the Circle of Iron. His knights, archers, pikemen, and oliphants are all that stand in the way of the dread sorcerer and his dark crusade.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Fans of Eddy Webb‘s Pugmire have been hoping the cats would get some love, too.

They most certainly are.

Contribute to help us create a beautiful traditionally printed fantasy game book featuring cat monarchies – and get it into stores.

“I can destroy you with but a thought!” The rat was dressed in a long leather coat bleached white. His temples bulged, and his eyes were bloodshot with concentration as he ranted. “Take one step toward me, and I will obliterate you with my mind!”  

Halo kept her martial stance, her eyes never leaving the rat’s. “Then do so,” Halo said.

“I’m sorry?” The rat didn’t seem to have anticipated this.  

“Destroy me,” Halo pressed. “With your mind. Go ahead, magician.”

“I am no magician!” the rat screeched. “I am a scientist! I have studied the ancient records of the Old Ones, and I know the true power of the universe! I have mastered 47 of the 100 Theories!” During his tirade, the rat’s bulbous eyes began to water, and he finally did what Halo was waiting for.  

He blinked.  

When the rat opened his eyes a fraction of a second later, Halo had leapt into the air. Her foot glowed with a blue aura as she kicked him in the snout. The pain was intense, and the rat could feel his fur and flesh becoming bitterly cold as the blue energy enveloped him. He tried to speak, to unleash his mental attack, but he couldn’t move. The ice cracked and popped as his eyes froze solid. 

Halo nodded in satisfaction as the frozen rat fell over the side of the roof, and turned away from her opponent. She needed tell the Ruling Council that the cult of Labo Tor had infiltrated the monarchy of Korat.

“My company, Pugsteady, is working with Rich Thomas at Onyx Path Publishing to expand on our Monarchies of Mau Early Access version (see below).

“We’re running this Kickstarter so we can make the best version of Monarchies of Mau that we can, adding more art and writing to make this a complete and amazing product. If funded, we will produce a full-color 7 x 10 hardcover book (about the size of a graphic novel), with around 200+ pages.

“One of the highlights of the Monarchies of Mau game include this evocative, mysterious, and family-friendly setting, presented from the perspective of iconic characters like Blayze and Sabian here.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In 1990, two major multi-genre releases came out to shake up the RPG world. While Rifts gave us the over-the-top gonzo and extreme approach to “mashup gaming,” Torg brought an intensely compelling story of survival and heroism in the face of war and disaster. That sense of something huge that you could become part of – beginning with the now-famous tag line “The Storm Has a Name” – maintained a fan base long after the game fell out of circulation.

We’ve already seen the return of Rifts to the popular consciousness, and now we’re experiencing a revival of Torg that will deliver on the best of what was and the fantastic design developments of now.

One thing that’s been pretty amazing is the special Twitter feed Ulisses Spiel set up to “live chronicle” the invasion. It’s a fascinating use of modern social media to market this amazing event.

The classic cinematic multi-genre RPG returns with updated rules, settings, full-color art, and a whole new Possibility War!

Torg Eternity is a table-top roleplaying game based on the original 1990 version of Torg created by West End Games. It has been re-imagined and updated for the Near Now.

The “High Lords” came from other cosms—other realities—conquerors joined together to steal the Earth’s living energy…to consume its very Possibilities!

Each Reality Raider brought his or her own reality, or “cosm”…

…from the dark fantasy of Aysle

…to the technological oppression of the Cyberpapacy

…the savagery and exploration of the Living Land

…the diabolical pulp villains of the Nile Empire

…the Gothic horror of Orrorsh

…the action and intrigue of Pan-Pacifica

 …and the terrifying, demon-ruled wasteland of Tharkold!

The High Lords impose their reality and transform everything within, draining the Earth of its Possibilities in the hopes that one of them will become an ancient and all-powerful being called the “Torg!”

Axioms and World Laws 

Each cosm in Torg Eternity doesn’t just feel different, it plays different thanks to its Axioms (Magical, Social, Spiritual, and Technological) that define what can exist there, and most importantly its World Laws, rules that reinforce the genre and trope of the place.

Here are a few examples:

  • Core Earth is a cosm of die-hard action and adventure.The Law of the Underdog allows Storm Knight player characters to use their Destiny cards a little more often–but only when they’re outnumbered or at a disadvantage!
  • Aysle’s Law of Enchantment generates magic items when characters get certain lucky rolls, granting them weapons, armor, or more powerful abilities!
  • The Living Land’s Law of Savagery grants a Bonus Die to damage–if a character performs a risky All-Out attack!
  • Heroes in the Nile Empire use the Law of Action to spend additional Possibilities, improving their skill or attribute rolls and allowing them to perform thrilling feats that are near impossible elsewhere!

Check the page for so much more information.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Local creative forces of nature Chris Fuchs and Christopher Landauer* have teamed up with some other amazing folks – Brett Weihing, with whom they’ve formed Yellow Piece Games, and the talented Fabled Environments team – to bring you Savage Worlds pirate action like nothing you’ve seen before.

(*) – The folks behind the SavageCast and Rocky Mountain Savages.

Pirates, Vodouisants, and Witch Hunters battle each other and beasts of legend in the mystic waters of the Caribbean. Climb aboard!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Another Mega-powered Pick today, this one in the Kickstarter category. That’s because Rogue Heroes have kicked off their crowdfunding for the highly-anticipated Rifts Board Game, which will feature some amazing high-crafted miniatures that I know Rifts and Savage Rifts fans are going nuts over already.

Human and alien heroes must use their wits, weapons, and abilities in this dynamic miniatures board game with 3 exciting modes of play.

In the Rifts® Board Game, you and your fellow heroes strive to outwit, outmaneuver, and take down the Coalition forces persecuting one of the ‘Burbs. You must prevail against overwhelming odds to defeat the campaign of tyranny being run by the CS Mission Director.

Rifts® the Board Game comes with 20 finely detailed 32mm miniatures depicting the Heroes of Lazlo and Coalition Forces of Dead Boy and Dog Boy squads. Included are all the character cards, tokens and dice required to play, and a unique board game approach featuring a 24 by 30 inch double-sided combat map with a 1 inch grid instead of the traditional, hard game board, allowing you to play on any commercially available map!

There are also unique, set-on objective buildings and additional cardboard set-on terrain pieces, and variable maps to provide players an endless array of possible setups. Rogue Heroes Publishing is passionate about games, so we like to offer unique and layered gaming experiences that provide you with options and leave you wanting to play again and again.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Wait a minute.

American and German folk lore? Wuxia action?

Yup. Savage Worlds.

A fantasy setting and Plot Point Campaign inspired by American and German folklore, and high-flying wuxia action.

Go forth, errants, to walk the Way’s Margin!

The Blackwood is a fantasy setting inspired by folklore and high-flying martial arts action. It’s Grimm’s Tales meets Crouching Tiger, Hidden Dragon. It’s The Witcher series meets Kung Fu Hustle. It’s Iron Monkey meets Brotherhood of the Wolf. You are errants, a class of wandering adventurers, who search a landscape of deadly beauty for a way to save the settled folk of the Elder Kingdom from ruin.

A shining kingdom in the middle of a huge, forested wilderness. Warriors who flit through the trees like squirrels. Malevolent woodland spirits and fearsome magical beasts. An absent king, and the threat of corruption and collapse. These are the stories that await under the boughs of the Blackwood.

The Blackwood Errantry Codex is an officially-licensed campaign setting for the award-winning Savage Worlds RPG from Pinnacle Entertainment Group. We’re producing a complete guide to gameplay in the Blackwood, including a full-length Plot Point Campaign, The Way of the Elder King.

The finished book will include:

  • 18 new Edges and 9 new Hindrances  
  • 5 new Races and 5 new Arcane Backgrounds  
  • 4 new Setting Rules full of folkloric whimsy and wuxia action
  • 40+ new creatures and foes
  • A Plot Point Campaign, The Way of the Elder King, complete with Savage Tales

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

This is one of the more fascinating RPG/board game hybrids I’ve seen in a long while. Very cleverly put together, and a huge hit with everyone who’s had a chance to play it at conventions and otherwise, Heroes Cove looks to be a major contender for “Let’s play that!” on Game Night.

There’s a number of Savage Worlds Kickstarters coming up on their endpoints, and they’re all fantastic additions to the amazing library of places and ways to play one of the world’s favorite game systems.

Mythic is a setting for the Savage Worlds RPG system based on the myths and legends of ancient Earth.

Mythic: Ennam & Saduri is an expansion book for the Mythic campaign setting for the Savage Worlds roleplaying game, which takes several cultures and mythologies from real world Earth and places them all together in a new and unique world. The Mythic setting book includes three cultures and mythologies: Pridith, based on the Celts; Illosia, based on the Greeks; and Niserri, based on the Egyptians. Mythic: Ennam & Saduri adds two new cultures and mythologies: Ennam, based on Mesopotamia; and Siduri, based on Vedic India.

This supplemental book includes new character creation information for creating characters from the new Saduri and Ennam cultures, as well as rules for summoning and binding the numerous demonic entities that plague both of these civilizations. Each culture is described in detail, including descriptions of some of the major deities from each culture’s pantheon. Finally, Mythic: Ennam and Saduri contains a bestiary that includes stats and descriptions for 25 creatures pulled from Mesopotamian and Vedic Indian mythology.

A new RPG setting for Savage Worlds based on the Fear Agent™ graphic novels from Dark Horse Comics™!

Based on the amazing comic series by Rick Remender, Tony Moore, and Jerome Opeña, the Fear Agent™  Roleplaying Game is a pulp scifi setting for Savage Worlds with more twists than an episode of the Twilight Zone!

After Earth is devastated by an interstellar war between two alien races, the few surviving members of humanity are dragged kicking and screaming into a complex galaxy of terror and adventure they didn’t even know existed.

Fortunately—or maybe unfortunately, we told you there are some twists—Texan Heath Huston bands together with others of his ilk to form the Fear Agents, a ragtag collection of survivors intent on revenge.

What happens next? Well, that’s up to you, the newest recruits in what is almost certainly a suicide mission. But it will be one hell of a ride!

A new RPG setting for Savage Worlds based on The Goon™ graphic novels from Dark Horse Comics™!

The Goon™ Roleplaying Game is based on the multiple Eisner Award-winning comic, The Goon, by Eric Powell. 

Feast them peepers on a samplin’ of what we got lined up for ya in this 192-page extravaganza:

  • A guide to the Town’s mean streets and deadly secrets
  • New Edges and Hindrances so your character can toughen up and be like Goon
  • Setting Rules to help you bring the comedy and tragedy of Goon and Franky’s pulp-noir world to life
  • An adventure generator full of ideas to help build your own Goon™ stories
  • An unholy pack of shock-inducing Grievous Yarns (Savage Tales)
  • All the most infamous tough guys, lugs, dames, and evil, icky things from the comic’s entire run—with Savage Worlds game statistics
  • And an original Plot Point Campaign…one that sees the return of a few of Goon and Franky’s oldest and hillbilly-est enemies!

It’s printed in a whopping 192 pages of graphic novel format and available in Limited Edition hardcover, so lemme tell ya, bub—this is one game you won’t wanna miss!

This game ain’t about heroes, per se. More like antiheroes. Join the Goon’s crime syndicate—or play as Goon, Franky, and the rest of their crew—and fight off the rival gangs what’s encroachin’ on your turf, while you collect on Goon’s debts and whatnot. You might also succeed at fighting off the tide of bleak suffering that’s set to consume yer soul. Then again you might not!

But while you’re contemplatin’ the psychology and so forth, make sure to watch out for Zombie Priest and his legions of groanin’, brain-chomping zombies; they’re a constant hassle. If that ain’t bad enough, there’s crazed-yet-brilliant Dr. Hieronymus Alloy and his robots goin’ on a rampage every other week. You also want to keep a lookout for swarms of chug-heads…what they call “changelings.” Yeah. They’re nasty little buggers.

Believe me, pal, we ain’t even got to the worst of it yet. You sure you wanna join up with Goon’s crew?

Shaintar is the Epic High Fantasy setting from Sean Patrick Fannon for the award winning Savage Worlds tabletop roleplay system.

This is Shaintar’s first plot point campaign, complete with Savage Tales and all the trimmings.

The living campaign is a form of collaborative storytelling. It’s pretty amazing and here’s how it works: every game that takes place in the community affects the story line for that year. The events of one group may affect others while progressing the overall story arc to a dramatic conclusion.

Best of all, events that happen in Justice & Life change the world, permanently. They become part of the lore of Shaintar, so participants from all over the world have a chance to write the future of the entire setting.

In 2013 the year in Shaintar was 3123… the year of Thundering Skies.

Shaintar’s first worldwide campaign event saw strange beings appear – wind wraiths, lightning elementals and storm magi, among many others. These elemental beings weren’t from Shaintar, but the storm magi were native beings transformed by the Godstrike Tempest. Intelligent and powerful, they’d figured out how to control these storm beasts and used them as a powerful combat force to fulfill their secret master’s agenda.

Who’s the secret master? What’s the agenda? Justice & Life was mobilized. Heroes scrambled to defend Shaintar and repel the attacks, to investigate and strike back.

That’s the basic story, but what’s next?

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Years ago, I remarked that Paradigm Concepts – the guys behind Living Arcanis – knew how to build a community and get a living campaign going. Their current Kickstarter, designed to bring Arcanis fully into the 5th Edition, inspires this week’s theme – 5e Week. Though the KS is for the entire Arcanis setting to get translated, they’ve already released on big, useful book for 5e fans to get excited about.

Unlock the Treasures of the Ages…

Legends speak of heroes wielding magical weapons and enchanted relics, battling great evils and righting wrongs throughout the world. Whether created by dwarven master smiths, mage artificers or built by inhuman hands, you’ll find them all here, within this tome.

…And Forge your Legend!

Forged in Magic: REFORGED presents over 400+ magic items for your 5E campaign – from enchanted weapons, armors, rings and shields to mystical potions, magical staffs and a myriad of wondrous items.

You’ll also find a new rules, such as Other Worldly Patrons for Warlocks, new weapons, armors, spells and a Rune Magic system that gives versatility to magic items without unbalancing your game.

This book is an indispensable resource for both players and Game Masters alike.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Savage Mojo, the curators and caretakers of my first “Big Epic Project” in gaming, Shaintar, have launched a new Kickstarter that brings together everything wonderful about the worldwide shared, living campaign we called Justice & Life and elevates it into a next-level experience you have to see (and play) to believe. Join countless others across the world in an epic high fantasy experience in which what you do matters and has an impact.

Shaintar is the Epic High Fantasy setting from Sean Patrick Fannon for the award winning Savage Worlds tabletop roleplay system.

Shaintar is a rich and detailed fantasy setting, loved by gamers for decades. A few years ago, excitement built around the idea of a shared experience in Shaintar which would shape the very world itself. Sean Patrick Fannon’s living campaign was born: Justice & Life. We’ll talk more about this later.

   About the same time, Savage Mojo helped Sean run a Kickstarter to create an amazing variety of source material for Shaintar. While Sean had to step back from much of the project, Savage Mojo took over the realm of Shaintar, allowing our friend to focus on other parts of his life while still being involved in the creative process.

   In January 2017 we delivered the last of the 26 books in that Kickstarter. Guidebooks for kingdoms and cities, reports on organizations (both good and evil), short adventures and… but where was the killer campaign book, the epic story line for an epic fantasy world?

   That’s where the living campaign comes in. Those gaming groups have been running epic story arcs non-stop, and it’s time to bring some of those into the spotlight. With your help we’re going to publish their first, amazing story arc for everyone to enjoy, and have you tell the story for yourselves in your own way.

The living campaign is a form of collaborative storytelling. It’s pretty amazing and here’s how it works: every game that takes place in the community affects the story line for that year. The events of one group may affect others while progressing the overall story arc to a dramatic conclusion.

   Best of all, events that happen in Justice & Life change the world, permanently. They become part of the lore of Shaintar, so participants from all over the world have a chance to write the future of the entire setting.

   In 2013 the year in Shaintar was 3123… the year of Thundering Skies.

   “This has been, by far, the most rewarding experience I’ve had the pleasure of partaking in!” ~ James Olexa, Jan 2017

Shaintar’s first worldwide campaign event saw strange beings appear – wind wraiths, lightning elementals and storm magi, among many others. These elemental beings weren’t from Shaintar, but the storm magi were native beings transformed by the Godstrike Tempest. Intelligent and powerful, they’d figured out how to control these storm beasts and used them as a powerful combat force to fulfill their secret master’s agenda.

   Who’s the secret master? What’s the agenda? Justice & Life was mobilized. Heroes scrambled to defend Shaintar and repel the attacks, to investigate and strike back.

   That’s the basic story, but what’s next?

In what we believe is the true spirit of Kickstarter, we have a unique opportunity for collaborative storytelling and without Kickstarter we wouldn’t have the fund to develop it into a finished book. It’s as simple as that. This is what Kickstarter was made for, after all.

   Right now we have the core of the story arc and some amazing characters, locations, and encounters from the Justice & Life groups. The next stage is to turn that into a campaign sourcebook for every fantasy roleplayer to enjoy, and we’re giving backers the chance to contribute too (see the Collaboration reward tiers). 

   By backing this project, not only do you have the opportunity to play through the campaign, you also have the chance to shape the story of Shaintar. The events in the book will be official canon for the Shaintar setting, the definitive write-up of Year 3123 in Shaintar history.

   This is a unique opportunity to join in on the ground level of a thriving community of GMs and players who are telling vibrant and epic high fantasy stories. We want to tell those stories right, and to give others the ability to share in them.

Shaintar Year 3123: Thundering Skies adventure. The player’s gazetteer is 32 pages long. It contains some setting information and enough story background to help someone new to Shaintar get started. There’s also a number of new Edges, gear and other special goodies offered.

   The GM’s section contains everything in 64 glorious pages. You get the full plot-point campaign, Savage Tales, specific setting information not provided to players, and stats for all the bad guys from great to small. This is your full toolkit for running an epic high fantasy campaign your group will remember for years.

   Note for print versions: see the “Shipping” section below.

   Special opportunities available. We’re giving you the opportunity to be creatively involved and to influence the story. Design allies that help the heroes, memorable enemies who add new challenges, or plot twists to increase the depth of the story. See the Collaboration reward tiers for those options. They’re limited, and a one-time opportunity to have your name in the credits of this epic roleplay book.

   “This is the first tabletop I’ve ever even considered playing. I’ve played video games and MMOs from the early age of 5 (I had older brothers). I always thought tabletop was weird and a little strange but out of all the games I’ve played this is by far one of the best storylines I’ve been introduced to and the writer in me thrives for it. I’m entirely spoiled from playing any other game – ever; mostly in large part because Shaintar is an amazingly fantastical place and Howard Brandon is one hell of a GM. ” ~ Ashley Leuenberger 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!