Category: GM’s Pick of the Day

Few games depend on Stuff & Things more than Shadowrun. You want access to all the guns, all the gear, all the tech… and this book is all about all of that.

Nothing Is Free

Guns and ammo cost nuyen. Mastering martial arts takes time. And learning how to use explosives without blowing yourself up takes patience and a steady hand. These weapons and more are out there, waiting for you. You have the chance to use them to become deadlier, faster, more dangerous than the next guy—and more dangerous than you were yesterday. You’ll have to pay the price to get what you want, but this is the Sixth World. Don’t you always?

Run & Gun is a combat core rulebook for Shadowrun, Fifth Edition, containing more weapons, more armor, more modifications, and more game options such as martial arts and unit tactics. Break the book open and prepare to raise your game!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

More Stuff & Things Week with a book that brings extensive cybernetics into your brand-new Starfinder campaign. This looks to be the first offering from Stroh Hammer and their Gravity Age line for this runaway hit for Paizo.

Science fiction will become science fact in the future and self-improvement through cybernetic augmentation will become commonplace. Compatible with The Starfinder Roleplaying Game!

This accessory contains new material covering:

  • 2 New Archetypes
  • 200+ Cybernetic Augmentations
  • 7 C.O.R.E. Avatars
  • 4 Malware Cybernetics
  • 8 New Feats

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Took Labor Day off for “Grill & Games” at our FLGS, which was a huge success. Today, in honor of the tremendous success of Lost Artifacts of Greyghast – a 5e Magic Item Compendium, I am launching Stuff & Things Week! A (short) week of gaming products that celebrate the things characters need or want to do the things and stuff they do!

Lost Artifacts of Greyghast is a magic item compendium for 5th Edition fantasy role-playing. This enormous tome is full of hundreds of unique and deeply storied magical artifacts–each with special backstories, “ready for your campaign” origins, special attunements that drive sidequests and gameplay activities, and fun mechanics that won’t break your game or bore your players.

This book will be a cornerstone of any DM’s table, a real go-to reference for the right magical treasure for your game.

Inside you’ll find variant rules to make magic item identification smoother and more rewarding for “knowledgeable” and “smart” characters, dozens of tables and indices so you can look through the whole catalogue in different ways (alphabetically, by type, by recommended class, by complexity, etc.), and gorgeous custom illustrations from some of the most talented fantasy artists on the scene today.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

What better way to conclude Uplifting Games Week than $75 worth of adventure cartoon RPG products for $15? In the world of Cartoon Action Hour, your heroes are doing things that only cartoon heroes can do, saving the day – and sometimes the entire galaxy – in that way you can only manage in cartoons. Epic escapism at its finest!

This bundle includes the core CAH rules, plus:

Crusaders of Sarillon (Steve Long)

Dark Brigade (Eddy Webb)

FLAG Force (Rob Wieland)

Galactic Heroes (Cynthia Celeste Miller)

Hexslinger (Shane Hensley)

Infinivaders (John Wick)

Iron Wolves (Eddy Webb)

Punk Rock Saves the World (Matt Forbeck)

The Mighty Mirror Masters (Jason L. Blair)

The Paranormal Entities of Holiday Present (Barak Blackburn)

Wasteland 2010 (Cynthia Celeste Miller)

Remember those bygone Saturday mornings and weekday afternoons spent in front of our television sets back in the ’80s? Remember how we watched the eternal struggle between the forces of good and evil unfold right before our young eyes as our heroes stopped at nothing to out the kibosh on the seemingly endless machinations of the villains? Remember how these wondrously cheesy shows drw us in and spoke to us on a personal level, all the while trying to sell us action figures?

We remember it too! 

Cartoon Action Hour: Season 3 is the third edition of the game that was nominated for  “Best RPG” at the 2004 Origins Awards. The game faithfully and meticulously emulates the action-adventure cartoons of the 1980s, using “cartoon logic” as the basis for every aspect of the system. This is not just a universal game that just happens to be adorned with genre-appropriate art. Every single design decision was made with the purpose of bringing to life the retro-toons of yesteryear, right at your gaming table.

Everything you need to play Cartoon Action Hour is included in this full-color rulebook. Some of the features include:

Sleek and Exciting Game System: You roll a d12 and add one or two ratings to it. That’s the core of the system, making it extremely easy to jump right into the animated fray. Every nuance of the system (transformation, vehicles, playsets, etc.) utilize the same game mechanics as a whole. 

Action Scenes: In Cartoon Action Hour, there is no “combat system”. In its place is the “action scene” system, which covers far more than just a slugfest or a laser-filled shootout. Violence is de-emphasized and players are rewarded for making indirect attacks of a less overt nature (“I shoot the tree branch, so that it falls on top of the enemy!”). Characters can be given Setback Tokens, representing anything from physical damage to confusion and everything in between.

Series Creation: The GM and the players work together to construct the series via the series creation system, which includes character creation. Speaking of which, creating characters has never been this easy in previous versions of the game, as the bookkeeping is now very minimal indeed.

Sample Series: The book includes eight series seeds and one more detailed sample series.

26-Page Action Scene Example: This ultra-detailed example of an action scene answers any question you care to ask.

Preface by Flint Dille: The legendary cartoon writer offers up an insightful preface that discusses the way cartoons were created in the 1980s.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

As Uplifting Games Week continues on (in hopes of lifting spirits and elevating us as a community, especially in light of all the troubles we face and the challenges those in Texas and the Gulf area are dealing with), here’s a very heartwarming and uplifting game from my dear friend, Eddy Webb. Originally a loving joke inspired by the lovable Murraypug, it’s become one of the most inspiring and elevating games of recent times.

The epigraph says it all –

Be a good dog. Protect your home. Be loyal to those who are true. These are the words of the Code of Man.”

— Sister Picassa Collie, Shepherd of the Church of Man

Dogs have inherited the world, building the kingdom of Pugmire untold centuries after the Ages of Man are over. These dogs have been uplifted to use tools and language, and they seek to rediscover the ruins of the Old Ones. Some have learned to use the leftover technology of humanity, but they believe it to be magic handed to them by their lost gods. Others seek to create an ideal civilization, using a Code of Man compiled from ancient, fragmentary lore left behind by humanity. The world is dangerous and mysterious, but good dogs will persevere.

Some highlights of Pugmire include:

  • An evocative and mysterious setting that’s both family friendly and deep enough to create compelling stories.
  • A traditional fantasy rules system redesigned for streamlined play and easy creation of heroic dogs, with an emphasis on cooperation and action over competition and violence.
  • A variety of callings and breeds that give access to several fun and interesting tricks.
  • Rival species to interact with, like cats and badgers, along with terrifying and dangerous monsters that roam the landscape.

Will you be a good dog?

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

An all-star cast (Jeremy Crawford, Steve Kenson, Jack Norris, Chris Pramas, John Snead), a beautiful premise, and a fine game engine* makes this a great entry for my Uplifting Games Week. As the Storm Called Harvey comes back in for a second pass across Texas (and I once again point out these exceptional options for you to help folks as you will), I want to focus on games and things that lift us up and bring us hope and light in a dark time. Everything about Blue Rose is about exactly that.

(*) – Matt Nattress kindly ran an AGE game for me at Gen Con and I discovered just how elegant and wonderful it is. There’s a couple of tweaks I’d make, but it is a good system.

A decade ago Blue Rose shook up the RPG scene with its vision of romantic fantasy and inclusive gaming. Now the world of Aldea returns in a new edition using the Adventure Game Engine (AGE), the popular rules that power the Fantasy AGE and Dragon Age RPGs. This beautiful, full-color book contains everything needed to create and tell stories of heroic envoys of the Sovereign’s Finest as they protect their homeland of Aldis from threats like the shadowy Kingdom of Kern and the fanatical Theocracy of Jarzon, as well as monsters and artifacts from the cruel reign of the Sorcerer Kings. Aided by the rhydan—their psychic animal allies—the champions of the Kingdom of the Blue Rose safeguard the light of the world against the power of Shadow.

Will you answer the Sovereign’s call?

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

With the disaster befalling much of Texas and the Gulf Coast, I am declaring the rest of this week Uplifting Games Week. Let us look at the games and material that urges us to greatness and just being better heroes.

Yes, this is a recent Pick, but I cannot think of a more uplifting setting than Star Trek, and we need the light of Roddenberry’s vision for our future more than ever.

Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before…

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.

• Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content. Full colour PDF. 

• Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.

• An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.

• Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.

• A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.

• Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.

• Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Rogue Genius Games is the House that Owen Built, so we’re going back there to close out Owen K.C. Stephens Week. The Genius Guide series covers every square inch of territory related to expanding your gaming experience with Pathfinder. Along with The Genius Guide to More Ranger Talents, the following marks one of Owen’s most popular offerings in this series.

With the popular and proven edge and talent system that has already been applied to many other classes in the Talented Class line of books from Rogue Genius Games, we’ve built a new talented ranger class that can take a wide range of specialties from favored enemies and terrain to bonding to a weapon, gaining a pack of animal companions, and even becoming an ally of magic itself. While these most certainly include a number of things that could be considered forms of woodsman, they also allow for rangers as prowlers of big cities, warriors with a touch of arcane magic, and supernatural hunters who expose the secrets of the demons they hunt.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

As we’ve been rolling through Owen K.C. Stephens Week here at the Pick, I’ve noticed a lot of folks comment that they own more books featuring his work than that of any other writer or designer in RPGs. It’s impressive as hell, but not hard to believe – if there’s a more prolific creator in RPGs, I don’t know who it is.

Take this Pick for example – from Legendary Games, a book dedicated to taking your Pathfinder games from heroic to legendary to absolutely mythic, and there’s no way they would have tried such a thing without Owen being on board. There’s also a lot of other amazing creators, which is also no surprise; Owen is a master collaborator, among his many talents.

Heroes Ready to Make History!

The Mythic Hero’s Handbook brings you an incredible array of expansions for the mythic rules for the Pathfinder Roleplaying Game! You’ll find exciting and innovative ideas for existing rules alongside a wealth of all-new material from the authors that know mythic like nobody else. You’ll find options galore to suit any character build and inspiration for new heroic directions to take on your path to immortality, whether your character is a holy hierophant or treacherous trickster, an indomitable champion or inventive genius, a steadfast guardian of others or a steely-eyed stranger ready to launch a roaring rampage of revenge!
These rules elements can be incorporated into a traditional Pathfinder campaign as well as one using the full mythic rules! While this book is an encyclopedic expansion to the mythic rules, many elements are easily slipped into a standard campaign in the form of lost lore, secret mysteries, and the training techniques of revered and ancient masters. The lost relics of an ancient civilization or the peculiar traditions of distant empires can all be modeled with the mythic rules. Even better, since the mythic rules function like a template overlaid upon a standard character, mythic power can easily be given through divine blessing, mysterious ritual, or the hand of destiny, and then withdrawn after the climactic crisis has passed.

The Mythic Hero’s Handbook includes:

– Over 120 new path abilities for the archmage, champion, guardian, hierophant, and trickster mythic paths and universal path abilities for every mythic character!

– Four brand-new mythic paths – the geniusliving saint, overmind, and the vengeful stranger – with over 150 path abilities exclusively for them!

– Mythic class features for over 30 character classes for levels 1 to 20, including every core and base class in the core rules plus 11 more classes from Kobold Press and Rogue Genius Games like the battle scion, dragonrider, time thief, and white necromancer!

– Over 1000 mythic feats, including mythic versions of every feat in the core rules, plus hundreds more from official companion products and the official campaign setting and more!

– An entire chapter devoted to mythic psionics by the experts at Dreamscarred Press, including a new mythic path and 60 psionic path abilities, plus dozens of mythic psionic feats and over 100 mythic psionic powers!

– Over 30 mythic magic items from the blade-eating battleaxe to the midnight beacon, along with expanded rules for legendary items

– A comprehensive mythic skills system, alongside rules for mythic curses and traps, replacing magic items with inherent abilities, and an extensive discussion of the unique challenges of mythic play!

– Extensive hyperlinked referencing for ease of reference in the PDF version.

– and much Much MUCH MORE!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Owen K.C. Stephens Week continues with a Pick that goes to a different place and time (so to speak). Owen is perhaps the leading expert (certainly in the top five) on wrapping Pathfinder rules around just about anything; this is what made him the perfect choice for leading the Starfinder design.

Here, he tackles pulp-style derring-do for Pathfinder fans.

Prepare for Pulp Adventure!

Want two-fisted action? Dapper heroes with ESP, strong-jawed adventurers who run in, guns blazing, and sophisticated great detectives? Love the Pathfinder Roleplaying Game, but you’re looking for pulp adventure stories from the late 1700s to the 1940s? Then you want Anachronistic Adventures!

This pulp genre toolbox works seamlessly with the existing Pathfinder Roleplaying Game rules, and presents:

  • Six new 20-level classes (Cogitator, Daredevil, Enforcer, Luminary, Sensitive, and Tough) representing iconic pulp heroes concepts!
  • More than a score of archetypes that let you fine tune unique modern age characters!
  • Rules for modern firearms, heroes without armor, low-magic campaigns, and everything else you need to run anachronistic adventures or create your own anachronistic campaign!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!