Category: GM’s Pick of the Day

Gonna let the creator tell his own tale here; Christopher is one of the top (and most prolific) makers involved in the Cypher System Community:

Dear Sean Patrick Fannon,

I was thrilled to see that you’ve included Cypher System Community Creator PDFs  in your great Pick of the Week column.  Cypher is a great little game that’s full of potential, not just for Numenera, but also for cinematic gaming in general — like you’ll find in MCG’s Gods of the Fall Cypher fantasy setting.

To help GMs not only run a Cypher fantasy game but to also embrace the GotF world, I’ve made a CSCC PDF, Mortal Fantasy. As Ganza Gaming, it is my 14th Cypher System product which includes the only other CSCC GotF PDF (that I am aware of), Somorrah in Soulrest

 

Best Wishes,

Christopher Robin Negelen

Ganza Gaming

Now you can do your own traditional RPG fantasy spin using the Cypher System for your favorite fantasy RPG world or Monte Cook Games’ own Gods of the Fall setting – become a Doomed Paladin who Wears A Halo of Fire, a Gnome Adept who Explores Dark Places or a Fast Thief who Works the Back Alleys with their Goblin Crew.

 Discover a dark and dangerous world, Gods of the Fall, a land where there are no gods and even less mercy. 

 This 45-page PDF includes:

  • Six new Types that let you play traditional RPG fantasy heroes without sacrificing your Descriptors and Foci to do so
  • A mini-adventure set in the Gods of the Fall universe for First Tier heroes or demigods.
  • A new creature, the Nephilim, the precursors to the Seraph
  • New Descriptors and Crews to let you play several Bloodlines along with Goblins, Orcs, Gnomes, or The Hollowed
  • New rules that allow GMs to embrace their favorite Fantasy RPG tropes
  • Advice on how to bring Elves and Dwarves into their Gods of the Fall game (if they ever left at all)
  • Tips on how to convert other fantasy material to the Cypher System

Gods of the Fall, is a world that desperately needs mortal heroes until the new gods come into their own.  And while you hope these godlings will be better souls than the slavers and witch queens that challenge you now — there are no guarantees.  

Download Mortal Heroes now and get ready to teach these new gods a new level of respect for mortals!

 Requires the Cypher System Rulebook from Monte Cook Games.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Some would say Robotech represents the original “giant robot/mecha invasion” into Western pop culture, and with good reason. Although purists rail against how much the original source was adapted by Harmony Gold, the truth is they did a pretty good job of mixing the three separate Japanese series in a way that Western (and especially American) audiences could grasp and embrace.

One of the great coups accomplished by Palladium Books was nailing down the license to translate the Robotech material into an RPG experience, and more of that is cropping up in PDF form for both gaming and anime fans alike.

Robotech® Invid Invasion Sourcebook, 1988 Edition

The Third Robotech War begins with a surprise attack by the Invid, an enemy the Earth Defenders knew nothing about! Bombardment from space followed by swarms of Invid mecha leaves human civilization shattered. There is no city left unscathed. World governments fall and so do their armies. Human survivors can be divided into three camps: the enslaved, freedom fighters, and enemy sympathizers. The Invid rule the planet, but they are not all powerful. Their tyranny is challenged by heroes and resistance fighters who harass the enemy and struggle to free Earth from the claws of its inhuman oppressors. They are helped by the arrival of REF fleets sent by Admiral Rick Hunter.

Characters have access to the most powerful mecha ever created by humans, including the Cyclone Veritech transformable motorcycle, the Veritech Alpha and Beta Fighters, the Vindicator and a variety of other war machines.

  • The mecha, armor and weapons of the REF: Cyclones, the Alpha and Beta Fighters, Shadow Fighter, Synchro-Cannon and much more.
  • The weapons and equipment of the Robotech Expeditionary Force.
  • A new Robotech® Character Sheet and Mecha Combat Log.
  • Invid mecha and weapons; Enforcer, Simulagents and more.
  • Invid Hives described and statted with floor plans.
  • Global Summary, circa 2038, Genesis Pits, key characters & more.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

OK, first things first. Apologies to all for an entire week missed. At first, it was due to a delayed return from MantiCon; it devolved quickly into a serious bout of extreme grief and depression, triggered by the loss of one of my very nearest and dearest friends in this world. I spent all of last week in the deepest hole, and I just couldn’t… function. My thanks to all who offered support and understanding, but it’s a new week, and it’s time to see the sun and celebrate gaming once again.

We begin with something that caught me completely by surprise. Seriously, I did not see this coming, and I am still trying to grasp just what it is… but it’s sure as hell a phenomenon! It’s been sitting at the top of DriveThruRPG’s sales chart for a while now, which means a lot of folks around the world think it is The Next Big Thing.

It all started with a couple of clearly Nordic-flavored novels, but these folks are seriously into the RPG hobby in way that goes beyond passion. They’ve engaged in a multi-media campaign to bring about their own creation – equal parts new design and old-school sensibilities. This should be a fun ride…

Enter the CORE! ICRPG CORE is finally here, with a full rule book and miniature set to get YOUR game table kicking ass! 

>> A full rules set: Classic 7 dice, D20 roll-over system, and all the combat and RP mechanics, character classes, timers, targets and elements you need to play right away. This system is fast and fun, but doesn’t lose track of the best parts of tabletop dice rolling.

>>Two worlds: The CORE comes with two huge world primers that include locations and adventure starters for Alfheim (eldritch fantasy) and Warp Shell (cataclysmic sci fi). Add 18 classes and a ton of LOOT back it up, and you’re in motion on your first night.

>>A KILLER GM Section: All the mechanics and tricks used on Drunkens&Dragons compiled into a tight format so you can master the art of game mastering. Complete with story architecture, encounter building, the infamous three T’s, room design and much more.

>>Monsters: 23 Unique terrors with extra crunchy mechanics to kill, I mean, entertain your players.

>>Miniatures!!! 48 heroes and all 23 monsters, all compiled on ‘army sheets’ so you can print and cut hordes in minutes. The perfect addition to your massive ICRPG collection!

>>The coolest RPG community on the planet: How-to videos, online play sessions, and the ever-expanding updates that have made Runehammer a GOLD best seller! This is just the beginning, so look for tons of ICRPG content on youtube and facebook ALL YEAR.

>>You really want this PDF! The digital copy, which includes a character sheet and loads of craftable mini’s, will be updated regularly with new maps, tokens, and tidbits. Early PDF buyers who now want hardcopy get half their value back in the PDF-less version, so you can get a juicy hardback to your table without a dent in the wallet. Thanks everyone for all your messages, support, and patience as ICRPG continues to truck along!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The Dark Ages as only the World of Darkness can express them. Lots of information specifically about domains, how to build them, and how to keep them from disappearing in a wave of terror and death.

Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief, or hounded by monsters from without and within — no domain is truly the same as another.

Dark Ages Companion includes:

• Domains scattered across the world, from small fiefdoms to massive cities. Bath, Bjarkarey, Constantinople, Rome, Mogadishu, and Mangaluru each receive coverage.

• Apocrypha including plot hooks, new Paths, and mysteries to explore in your games.

• A how-to guide on building a domain within your chronicle, including events and servants necessary to make a domain as functional or dysfunctional as you wish.

• A study on warfare in the Dark Ages period, so combat in your chronicles can gain authenticity and lethality.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Another successful Kickstarter product, now available on DriveThruRPG. Eloy Lasanta does a lot of things well, but nothing better than his wonderful Ninja Crusade game (now in its 2nd Edition). This is a rather special product, one that turns the premise on its head by letting you play heroes of the empire, facing off against the unruly, disloyal ninja!

The Emperor will lead us…

Born of loyalty and a sense of patriotism, the Izou Army isn’t made up of mindless, faceless foot soldiers. Each one is a living, breathing being fighting for what they think is right. That happens to be working toward the eradication of all ninja, putting them face-to-face with magical enemies who wield deadly forces. The Izou Army has a few tricks up it’s sleeve though. 

…to a victory like never before.

Empire’s Reign is the fourth sourcebook for The Ninja Crusade 2nd Edition and explores the secrets of the Izou Army. Learn about the Emperor’s strategic military locations, and the special units he has under his control, like the Executioners, the Silver Blades or the Iron Breakers. The war has dwindled in past years, but it the powder keg has already been lit. 

This Book Includes:

  • Learn about the Izou Army’s hierarchies, training methods, and military locations
  • Detailed breakdowns of what the citizens of the Empire think of the ongoing war
  • New Playable Options: Assignments, including Jadesmiths, Executioners and Black Smokes. 
  • New Adventure included!
  • 12 new Pregenerated characters ready to take on the ninja!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Pinnacle launched a couple of very intriguing Kickstarters, linked to very popular Dark Horse Comics properties. This one gives you one of the strangest RPG experiences you’re likely to have, set in a world where not-very-good people need to be the heroes their community deserves.

The Goon™ Roleplaying Game is based on the multiple Eisner Award-winning comic, The Goon, by Eric Powell.

Join the Goon’s crime syndicate—or play as Goon, Franky, and the rest of their crew—and fight off the rival gangs what’s encroachin’ on your turf, while you collect on Goon’s debts and whatnot. You might also succeed at fighting off the tide of bleak suffering that’s set to consume yer soul. Then again you might not!

But while you’re contemplatin’ the psychology and so forth, make sure to watch out for Zombie Priest and his legions of groanin’, brain-chomping zombies; they’re a constant hassle. If that ain’t bad enough, there’s crazed-yet-brilliant Dr. Hieronymus Alloy and his robots goin’ on a rampage every other week. You also want to keep a lookout for swarms of chug-heads…what they call “changelings.” Yeah. They’re nasty little buggers.

Believe me, pal, we ain’t even got to the worst of it yet. You sure you wanna join up with Goon’s crew?

This game requires the Savage Worlds core rules to play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Ah, that lovely nostalgia for all things 80s and 90s! Few cater to this better than Spectrum Games and their wonderful Cartoon Action Hour series of products. This is one of their most ambitious releases, and it has the power!!!

In this massive Cartoon Action Hour: Season 3 series book, the forces of good find themselves in a constant struggle against Nekrottus and his Blackskull Empire, who have already conquered most of Iconia! The book celebrates the 15th anniversary of this fictitious cartoon series/toy line, offering details about all six seasons.

While this is a supplement for Cartoon Action Hour: Season 3, it’s easily adaptable to any system you care to use.

This 251-page PDF contains:

• 80 characters          

• 10 variant characters          

• 20 vehicles          

• 14 playsets

• 42 episode seeds          

• 1 full episode

• An in-depth season-by-season look at the cartoon series

• A massive alternate “lifepath” PC creation system

• A random system for creating a PC’s Signature Quality

• A system for generating critters on the fly

• Information about the 2008 reboot series, the ill-fated animated movie and even more ill-fated spin-off series meant to target the “girl market”

• An entire chapter that presents information on the world of Iconia, including, for the very first time, a map!

• A gorgeous cover by C. Michael Hall

• Fantastic and evocative new interior art art by Nolan Segrest, Patrick Sullivan and Andres Rey De Castro

——————————————————————-

About Cartoon Action Hour: Season 3

Cartoon Action Hour: Season 3 is the third edition of the game that was nominated for  “Best RPG” at the 2004 Origins Awards. The game faithfully and meticulously emulates the action-adventure cartoons of the 1980s, using “cartoon logic” as the basis for every aspect of the system. This is not just a universal game that just happens to be adorned with genre-appropriate art. Every single design decision was made with the purpose of bringing to life the retro-toons of yesteryear, right at your gaming table.<o:p></o:p>

It can be purchased here.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In light of the rather amazing discussion about FATE that’s happened this week (due to a previous Pick), I’ve decided to go with another FATE game. This also dovetails nicely with yet another Pick, making it not quite a Theme Week, but… well, enough of that tangled connection thinking.

Anyway, my friends at Vigilance Press are adding more awesome to their amazing Tianxia setting with this book dedicated to piracy, thieving, and cults to the grand kung-fu action mix! This is yet another setting for this system I’d dearly love someone to give me a chance to play within.

Pirates and Triads and Leopards, Ahoy!

Tianxia: Blood, Silk & Jade brought Kung Fu to the Fate Core System… now Tianxia: Strife, Fire & Smoke brings Pirates and Thieves to the world of Tianxia!

Tianxia is about to go South

Tianxia: Strife, Fire & Smoke expands the world of Tianxia, detailing the two Southernmost povinces: Gaozhou and Guangzhou. From White Tiger Plateau to Jade Dragon Peak, discover new territories filled with adventure.

Triads, Pirates, and Cults

Discover new characters and factions whose Kung Fu skills are matched only by their hunger for power. Herein you will learn the secrets of the three triads, the Queen of Pirates, and the Devil Mirror Sect!

The Leopard Waits in Shadow

Prepare to master the new Leopard styles of Kung Fu. From Forest Leopard to Storm Leopard, many new options are available for Wuxia heroes. Test your might against our latest iconic hero, the daring pirate renegade Tian Fei!

Tianxia: Strife, Fire & Smoke is written by Jack Norris, with full-color art by series illustrator Dionysia Jones and regional map by Marco Morte. Designed to work with the Fate Core System!
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The latest in the juggernaut that is 7th Sea, expanding your game with new options for character creation while expanding your campaign with tons of added material about these important, intrigue-laden nations undergoing massive upheaval.

PS – I’ve never been able to correctly pronounce “Vestenmennavenjar.” It is my secret shame.

Liberty! Equality! Freedom!

Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite.

This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Theah’s four western nations.

• Avalon,including a look at Queen Elaine’s Court, the Sidhe, various locations in the Glamour Isles and an expansion on Glamour Sorcery

• Castille,including an inside view into the Church and Inquisition, the ducados of Castille and Alquimia, an all new Sorcery for Castille

• Montaigne, including a look into the royal family and l’Empereur’s court, the Montaigne countryside and an expansion on Porte Sorcery

• Vestenmennavenjar, including a look into the Vendel League, the jarls of Vesten, the ongoings of the various cities in Vesten and Galdr, an all new Sorcery for Vesten

Adventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause? 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I’ve been on something of a quest to have someone run some kind of FATE game for me that I might enjoy. I’ve not yet really experienced the system in a way that left me with a positive impression, much like my endless frustrations with the Apocalypse World Engine.

This looks very much like a FATE game I might enjoy, if the right person ran it and the right folks played. It’s based on the highly acclaimed superhero novels by Marion G. Harmon – who, incidentally, is the lead writer and designer for the RPG as well.

Cape (plural capes): literally, a sleeveless garment hanging from the neck over the back and shoulders; figuratively, a superhuman who has chosen to act as a superhero. Synonyms: hero, mask, super, superhero. Connotations: ‘cape’ is used as both a familiar and derogatory term for superheroes, who often casually refer to themselves as capes but generally consider it a demeaning term when applied to them by the press.

Barlow’s Guide to Superhumans

What if the world changed?

Ten years ago, everything did. The world we knew ended with The Event and the appearance of hundreds, thousands of superhuman individuals—ordinary men and women empowered in the blink of an eye, between one breath and the next, transformed or given extraordinary gifts. With this gamebook, you can take on the roll of a superhuman—a breakthrough—who has chosen to “wear the cape” and become a superhero. Or at least come as close to one as you can in a world with legal institutions that are averse to the idea of super-powered vigilantes!

Wearing the Cape

In 2011, Marion G. Harmon indie-published Wearing the Cape, a superhero novel. WtC was enthusiastically received by fans looking for good superhero fiction, and it and its six sequels have consistently been ranked in the top of their genre category. The books have introduced Astra, Artemis, and other “capes” to a growing legion of fans. Many of these fans are also avid superhero RPG superhero gamers, who expressed a keen interest in seeing the world of the books given its own sourcebook or gamebook. And so…

Wearing the Cape: The Roleplaying Game

Built on the FATE CORE system by Evil Hat Productions, Wearing the Cape: The Roleplaying Game uses an open system of Aspects, Ratings, and Stunts to describe any conceivable character and superhuman power, as well as organizations, cities, regions, and any kind of environment the heroes may encounter. 220 pages of gamebook, with 30 dense pages of Post-Event World background to provide endless ideas for locations and threats, Wearing the Cape: The Roleplaying Game is a gateway for anyone who wishes to adventure in the world of the novels, or who wishes to make a world of their own!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!