Category: GM’s Pick of the Day

Nerzugal Role-Playing (aka Steven Williams) has come from seemingly out of nowhere (actually, he built a serious following on the Dungeon Masters Guild site before trying his luck on DriveThruRPG) to build a massive following among 5e fans looking for more good stuff to enhance their games. With the relative dearth of material coming directly from WotC, those making quality support stand a good chance of getting noticed, and this particular collection of dungeons, puzzles, and monsters is a favorite addition to the 5e DM’s library.

This is the second Toolkit I have created to help out Game Masters new and old for 5E. Similar to the first, you will find fully detailed dungeons and one-shot adventures, most of which can be dropped in any traditional fantasy world with minimal effort. This Toolkit also comes with 100 new monsters as part of Nerzugal’s Extended Bestiary with numerous unique creatures as well as expansions upon existing types such as centaur, kobold, ogre, orc, and even bullywug and includes beautiful artwork for 26 of these unique monsters! In all, the Toolkit contains 5 full dungeons, 5 one-shot adventures, 10 puzzles, 100 trinkets, and 100 monsters to help develop your world! 

The Toolkit was created with both novice and veteran game masters in mind, giving detailed guides and walkthroughs that are easy to follow and can be dropped into most settings. So if you are just looking for some new monsters to throw at your party or if you are someone who has always wanted to try GMing but were afraid to go at it alone, there is something for you within the Toolkit!

For a look at the contents of the book check the previews to see the Table of Contents, one of the dungeons included, and a few of the monsters from the bestiary. If you are interested in monsters but not necessarily in dungeons or one-shots, you can purchase just the monsters for half the price of the full Toolkit. 

The book was created using all black and white artwork except for the cover, so you don’t have to worry about losing out on critical content by choosing to buy the cheaper book option!

Updates

1.1. Uploaded a new HighQuality PDF that contains bookmarks to the major sections of the book

You can check out Nerzugal’s Dungeon Master Toolkit for free on the DmsGuild. This Toolkit is twice as long and the quality and content has been greatly improved. As of the time this is going live, my first book has an average rating of 4.8 and is one of the all-time best selling products on the DMSGuild, so you know you are getting a quality product when Nerzugal is in the title!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In celebration of International Women’s Day, my Pick is one that features a number of top-notch women designers and writers within the RPG business – Tiara Lynn AgrestaRose BaileyJennifer BrozekLillian Cohen-MooreCrystal FrasierJess HartleyAnna KreiderLauren Stone, and Filamena Young! It’s also one of the most badass concepts in gaming, and I anxiously await future installments!

Live the Dream of ’90s Roleplaying!

Do you yearn to portray the passionate and harrowing drama of awesome Immortals in a secret supernatural world? Does your heart sing the ancient aphotic melody of ’90s storytelling? Does endless fire burn within you to make an everlasting mark on this Darkest Cosmos? If you meet another Immortal in on a windswept street, do you fight with swords as your way of saying hello?

That’s because you’re a badass, and this book wants to be your best friend and squire. Katanas & Trenchcoats is your personal Egyptian Scots-Spaniard on this deep narrative journey. It presents for you—just you because you’re special—a totally unique system that isn’t at all ripping off countless other roleplaying games.

So gaze into this abyss, and let it gaze lovingly back. It wants to be a vessel for your truth. Open your heart and live the Immortal dream of the ’90s now!

What’s in this Action?

  • A custom system that uses d10s. Mind: blown!
  • Rules for creating not just Immortals, but also Vampires, Werebeasts, Technomages, Ghosts, and the Fey-Touched!
  • An exciting setting: the supernatural capital of Darkest Vancouver, with callouts to other parts of the Darkest Cosmos.
  • Crave rules for sex and soundtracks? Sink your teeth right in!
  • Want your LARP fix? You’re welcome!
  • Why yes, there is a character sheet!
  • THE PREMIUM EDITION HAS: the name “Premium” in the title (so you know it’s kickass), a stat bump for your character just for having it, and it’s also watermarked because that means it’s totally custom to you.
  • AND MUCH, MUCH MORE! (If you need less, you can buy the Basic Edition.)

Those Responsible

Contributors of varying sorts include: Justin Achilli, Tiara Lynn Agresta, Rose Bailey, Leonard Balsera, Cam Banks, Jennifer Brozek, Brian Campbell, Dave Chalker, Brian Clevinger, Lillian Cohen-Moore, Richard Dansky, Erik Scott de Bie, Crystal Frasier, Jess Hartley, Adam Jury, Steve Kenson, Adam Koebel, Anna Kreider, Ryan Macklin, Matthew McFarland, Nathan D. Paoletta, Josh Roby, Gareth Ryder-Hanrahan, F. Wesley Schneider, Lauren Stone, Travis Stout, Jeremy Tidwell, Clark Valentine, Ian A. A. Watson, Eddy Webb & Filamena Young
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

 

GM’s Day kicked off while I was at CoastCon, but the rest of this week represents ongoing sales and specials to celebrate what is arguably our biggest holiday observation in the gaming culture. Wizards of the Coast has Tales from the Yawning Portal coming in April, but they’ve put together an “Old School” bundle that shows you where it all came from in the earlier editions.

The set includes: C1 The Hidden Shrine of Tamoachan (1e); Dreams of the Red Wizards: Dead in Thay (4e)G1-3 Against the Giants (1e); S1 Tomb of Horrors (1e); S2 White Plume Mountain (1e); The Forge of Fury (3e); and The Sunless Citadel (3e).

Can’t wait for your copy of Tales from the Yawning Portal to arrive in April? Itching to see the seven tales that gave it life? Or just looking to fill out your collection of classic D&D adventures? In any case, wait no more!

Now, for nearly 60% off, get all seven of those original adventures and see what all the fuss is about.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Rose Bailey, well known for her work on Vampire and World of Darkness projects, has a new company – Fantasy Heartbreaker. She’s recently released a new project that deals with the kinds of supernatural-elements-meet-angst-and-relationships that folks like Joss Whedon and Toby Whithouse turned into television gold.

Dealing with an awkward crush on your werewolf housemate? Not sure whether a dead god will rise and ring in an era of unending horror before or after finals? Looking for a soulmate, and while you’re at it, your missing soul?

Then you want Die For You, the game of monsters and feels. Inspired by web series like Carmilla and TV shows like Buffy, Die For You provides simple rules that focus on what matters: your feelings, your weirdness, and in between them, your struggle to keep a handle on real life.

So register for classes or start looking for a job or prowl the night seeking the blood of the innocent! It’s all right here!

Rose Bailey is the longtime developer of Vampire: The Requiem and The Chronicles of Darkness for Onyx Path and White Wolf.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

You know that scene in Pacific Rim where Ron Perlman’s character is on TV, selling post-monster attack stuff? It begged the imagination to wonder about the kinds of market changes a world with kaiju attacks would experience. Well, Evil Hat‘s taken that idea and run with it, although clearly with tongue firmly planted in cheek.

This Job’s a Monster!

Jump into the lives of the workers for the world’s biggest multinational Kaiju-conglomerates! Rebuilding the world following giant monster attacks takes a Kaiju-sized work-force. Do you have what it takes to face the hazards of mayhem, destruction, biohazardous waste, human resources, minimal career prospects, and really really big footprints? Find out in Kaiju Incorporated: The Roleplaying Game!

Kaiju Incorporated: The Roleplaying Game is full color supplement for Fate Core or Fate Accelerated. Inside, you’ll find:

  • Different types of Kaiju cleanup crews to make each campaign unique
  • Mode-based character generation to easily create a balanced crew
  • Hybrid stunts which offer more power for the character and more Fate points for the GM
  • A Kaiju attack checklist to help GMs easily plot their next session or campaign
  • Plenty of Kaiju and corporate employers to get your crew started

We will not be stopped by pools of goo, flying debris, bad traffic, or ridiculous HR policies! We will rebuild!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The What’s Old Is New (WOIN) system from EN Publishing gains more and more momentum, and this sci-fi oriented release helps that along as fans gain new races, new Exploits, and more for their science-fiction gaming.

Upgrade your sci-fi game!

This essential manual for sci-fi themed What’s OLD is NEW games introduces a range of new alien races, universal exploits, and advanced rules for your WOIN game. 11 new races, nearly 30 new universal exploits, and expanded rules for aging, making the most of your REPUTATION score, and more, make this an essential handbook.

Straight from the pages of EONS, the official magazine for the WOIN roleplaying game system.

Requires the use of a What’s OLD is NEW core rulebook.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Behold! The reason why almost no one else dares do a pirate-themed game! The juggernaut that is the new 7th Sea swarms the seas, and now we have the Pirate Nations arrayed before us!

Let’s get the glad-rags on and drive her to sea

For a free sailor’s life for sure it ain’t free

Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal ghost ships…and the demon named “Reis.”

This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Stories and Sorceries. It also includes five new Pirate Nations:

  • Numa, the land where legends were born and never left
  • La Bucca, the once-prison island turned headquarters for international intrigue
  • The Atabean Islands, where the ghosts of Rahuri ancestors sail alongside native peoples
  • Aragosta, home of the Brotherhood of the Coast and a pirate paradise
  • Jaragua, self-liberated slave colony and home of a new Sorcery called Kap Sevi

Pirate Nations also includes new setting materials for 7th Sea featuring the Devil Jonah, the dreaded Reis and Theah’s first multinational, the Atabean Trading Company. There be adventure aplenty in these lands, more than any one crew can hope to see in a lifetime.

Sail, me hearties, and treasure what good luck you find. You’ll be needing it. 

Looking for the 7th Sea core rulebook? Click here.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

was simply going to pick the latest release, Legendary Planet: Confederates of the Shattered Zone, but when I realized it’s the latest in a long sword-and-planet saga for 5e, I decided it was important to point out the whole thing to you. This is especially true since this latest iteration is for 11th+ characters, so… you might want to start nearer the beginning.

A Beacon of Hope in a Shattered World

Seeking four mysterious gates that could be the key to returning to their own world, your heroes dive into the dangerous asteroid colonies of the Shattered Zone. The polluted mines and hurtling planetoids are deadly on their own, but the infighting of the Zone’s fractious factions is even more so, from the sadistic Contraptors to the fanatical soldiers of Purity, where factions and their adherents rise and fall and morality runs from gray to black. The PCs must navigate a broken world of deceit, moral compromise, and necessary sacrifices amid a grimy cybernetic dystopia, and all the while an ancient horror reaches from beyond the fourfold gates, waiting for those with the touch of destiny to come and set it free. There are secrets of the Patrons at stake, and the rewards are great, but only if the heroes can survive the deadly intrigues of the Confederates of the Shattered Zone.

Confederates of the Shattered Zone is an adventure for 11th to 14th level characters using the 5th Edition rules for the world’s most famous roleplaying game. The latest chapter in the amazing Legendary Planet Adventure Path, a spectacular sword-and-planet saga from Legendary Games blending sci-fi and fantasy, magic and machine with an exciting pulp sensibility and style. Confederates of the Shattered Zone includes not only a massive interplanetary adventure but also brand-new monsters, magic, and technology, including new character options for cybernetic augmentations, along with a full gazetteer of the Shattered Zone and its inhabitants and an ongoing fiction series. Here you will find amazing adventures that span the stars and plunder the planets in a campaign that takes your heroes to 20th level and beyond! Grab this exotic epic today and Make Your Game Legendary! 

This 98-page PDF or 96-page print volume contains the following

– “Confederates of the Shattered Zone,” a 5th Edition adventure for 11th to 14th-level characters by Richard Pett

– A “Planetary Bestiary” by Richard Pett and Mike Welham, featuring the the insidious ironrot lichen, the noxious steamwerks golem, the grotesque and savage feral kyton, the colossal choke ooze, the dour void grim, and the parasitical queborrin!

– A collection of “Alien Treasures” by Richard Pett, including magic and technology like the darksphere, storm of chains, and void gondola! 

– A gazetteer of the deadly Shattered Zone asteroid field and its colonies, by Richard Pett.

– A detailed look at the cybernetic auttaine race and the wide variety of technological and magical augmentations they have developed to enhance their biomechanical bodies by Patrick Renie.

 – A downloadable PDF art and map folio, featuring unkeyed player-friendly maps and more.

– And last but not least, “Shards of Home,” the fourth chapter in a 7-part short story by award-winning author Chris A. Jackson

For further information on the earlier adventures in the Legendary Planet Adventure Path and upcoming adventures like The Depths of Desperation and Mind Tyrants of the Merciless Moons, pick up the Legendary Planet Player’s Guide and check the Legendary Games website!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Symbaroum, the European hit – originally produced in Swedish, now available in English – has an advanced player’s guide to expand your options and your fun.

The chanting of the cultists came drifting with the breeze.

Dorael-Ri had tracked them all the way from the settlement of Merel, at the border of Davokar. A small, human child – one of few to survive the massacre – had asked how he dared to travel the woods alone. “In Davokar you are never alone,” he had answered. “Not me, nor you, no one…”

Aided by mystical rituals Dorael had managed to follow the cold tracks, but now the enemy was close enough for his friend and servant, the owl Strigi, to take over the hunt. He raised his black sword, took a deep breath and placed the Horn Mask over his face; vengeful spirits immediately flocked around him, veiling him from the world.

The sword quivered in his hand, hungering for tainted flesh and blood.

“Soon my dear, soon,” he whispered. “For this enemy, simpler steel will do.”

He put the hallowed sword back in its scabbard and drew the shorter blade that had belonged to his sister. Soon he lunged through the forest, with Strigi soaring at his side. The first enemy fell before any of the cultists realized that the avenger had come.

___________________________________

The Advanced Player’s Guide expands on every aspect of the Player’s Guide section in the Symbaroum Core Rulebook and is equally useful for players and Game Masters. The book is brimming with new races, occupations, abilities, powers and rituals, also with lots of new equipment that will influence how the game is played. Moreover, if you take all optional rules in regard, along with its contribution to the expansion of the game world, it is hardly any doubt that the Advanced Player’s Guide is a must for everyone who cannot wait to walk further into the shadowy halls of Davokar!

Featured Content

  • Five new playable races, in the form of Abducted Human, Dwarf, Elf, Troll and Undead.
  • About twenty new occupations, out of which some are so called Professions that the characters can strive to reach – for example Inquisitor, Monster Hunter, Wrath Guard and Troll Singer.
  • A system of Boons and Burdens, effective in problem solving situations and perfect for adding color to the player character.
  • About fifty new Abilities and Rituals – some exclusive for members of the Professions, others only available to certain archetypes.
  • Rules on the crafting of artifacts and items, along with creatable Lesser Artifacts and Mystical Qualities to infuse into the masterworks.
  • Alchemical weapons in the form of explosive grenades and fire tubes, the latter either stationary or carried by members of the occupation Sapper.

Numenera, it seems, is not insane and expansive enough. Clearly moving towards the Cypher Singularity that entails The Strange and All Things Cypher, here’s the doorway for Numenera players to head into the infinite multiverse.

Head into the Multiverse!

The Ninth World is filled with the bizarre and unexpected. But beyond it, the truly astonishing awaits. Enter a dimension where you exist in three different places simultaneously. A pocket universe that transforms you into living sound. An existence where time carves living beings into separate time streams. Or a world where merely thinking changes reality. How can you even begin to cope with such radically different worlds? Explore Into the Outside and find out!

What will you find when you step into the outside?

  • Ten transdimensional locations. Visit the Banded Bluff, the Endless Abode, the Whispering World, Celerillion, or mysterious Reeval—the source of the Nibovian threat.
  • Multiple modes of dimensional travel. Explore the Sideslip Fields. Pilot the Crystal Ship. Take a ride on the Silent Nyek. Or enter the Grinder of Infinities.
  • New creatures, including the arravelon, the stealthy pariall, the carnivorous color, the time wraith, and the deadly lycidaris, a dimensional locust.
  • Twelve alternate realities, from the Ascension of Kex-Lianish—a world consumed by living crystal—to the Bloom, a vast creature composed of maws that can provide transport you to other dimensions.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!