Category: GM’s Pick of the Day

Those who’ve been following me a while know one of my favorite people is Tom Tullis and one of my favorite companies is Fat Dragon Games. It should be no surprise, then, that I close out Maps Are a Treasure Week with this set of both 2D and 3D maps and terrain tiles for you to use for your sci-fi games. Tom’s got a ton of support for various genres, and has recently gotten into the 3D printing market as well. Check out the Star Tiles bundle and look around at all the other amazing stuff the portly drake has in store.

STAR TILES add a new dimension to boring miniature tiles…literally. We’ve combined 2D tiles with 3D props, allowing you to create a visually stunning tabletop for your players quickly and easily. This set includes 26 large 1″ (25-28mm) scale 8″x8″ tiles and enough 3D props to stock your starship or space station. All props are designed for the novice card modeler and can be built in minutes. All prop art is created by award winning artists and is 300dpi for maximum detail.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

There are times when you really want to make your own maps – especially in the style of the old Greyhawk maps we all fell in love with way, way back when! If you are looking for an easy-to-use, easy-to-customize tool set to craft your own RPG and fictional world maps, the Hex Kit Desktop App is where you want to start. Be sure to check out all the customizable and color options to add in.

This is another Pick for Maps Are a Treasure Week.

Hex Kit is a desktop application for building hex maps to be used with table top role playing games. Rather than being bogged down by features and complications, Hex Kit is built to be intuitive and quick to use with an emphasis on art.

Features:

  • Multi Platform: Hex Kit runs native on Windows, Mac, and Linux.
  • Simple to Use: It has just the right tools you need to quickly put together a detailed map, as well as a few tools for displaying your map at the table.
  • Detail Variation: No need to hand pick each tile as you build your map; pick a hex style and the software randomizes the selection as you click and drag across the canvas. Tiles can be rotated and flipped with just a few mouse clicks as well. If you find the painting too broad, you can also select individual tiles.
  • Player Facing Display: Hex Kit has a display mode that shows your map in a separate window; drag it to a second screen or show it on a projector. You can hide parts of the map with fog of war and reveal the map as needed. Changes made in paint mode update in the display window in real time. Did your players burn that village down? Delete it from the map, and it’s gone.
  • Store Information: You can store a label with a description for each hex directly in the map.
  • Custom Tiles: Hex Kit comes with a small selection of old school themed, black & white tiles that you can use to get started. You can create and import your own tiles, or even install more hand illustrated tiles from Cecil Howe.
  • Export: Hex Kit will export your map as a PNG file that you can print or even use with a virtual table top.
  • Random Maps: If you’re in a hurry, or just want to goof off, you can generate a random map and then edit it to fit your needs.
More Tiles: Hex Kit comes packed with classic, black & white tiles out of the box. Additional, full color hand illustrated tiles can be purchased downloaded here in our DTRPG store.

NOTE: The Hex Kit desktop application only comes with black and white tiles; full color tiles are additional purchases.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

DramaScape is another master player in the map-making game for RPGs, making them a must-see for Maps Are a Treasure Week. This particular selection is for all the sci-fi fans, with a special nod to those who backed or are buying Pinnacle‘s Flash Gordon setting (the full setting book is coming soon to DriveThruRPG).

The Space Ships Bundle is a rather impressive collection of ship interiors useful for your tabletop or your VTT (virtual table top) gaming.

(The following description is from the SciFi Rocketship, pictured above) –

This product is a full-color, map of a SciFi Rocketship , with Hex, Square and No Overlays. The Zip file contains the VTT (Virtual Table Top Images for online play).

 “All we know is that the sky has suddenly turned black on the horizon. You need to leave now and find out what is going on in the skies of the eastern continent. Prepare for launch! “—Captain Kurtis

 SciFi Rocketship includes a single interior and three different exterior paint jobs of a rocket ship.

 SciFi Rocketship is intended for use in near future science fiction games. It could also be used as a high-tech rocket ship in modern games.

 Adventure hook for use with this map:

 Unnatural Eclipse: When the eastern sky is blotted out by black shapes and dust, Captain Kurtis sends the group to investigate the situation in a rocket ship as a scout and report back.

 When the group gets to the eastern skies, they see them covered with winged insectoids flying over a massive crashed meteor filled with large honeycombs.

 The insectoid creatures don’t take kindly to the presence of the group’s rocket ship and immediately swarm the ship! The black insectoids have large heads with two yellow compound eyes and antennae and thick mandibles, a thorax with two arms and two legs ending in four digit claws with two black wings, and an abdomen with two segmented yellow stingers protruding from its end. The insectoids have trouble with the metal armor of the rocket ship but soon start attacking the weaker glass on the cockpit…

 Can the group survive the swarm and retreat back to HQ to report the situation? Or will they dive right into the swarm, crash land the rocket ship, and fight their way into the meteorite hive without back up?

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Heroic Maps is doing exactly the kind of work that needs to be celebrated during Maps Are a Treasure Week here on the SPOD. Kennelfield Winter Castle is a prime example of their best – excellent, believable design; beautiful colors; clean, gamer-friendly layout; expansively huge areas to explore; and completely VTT (virtual table top) ready.

Kennelfield Winter Castle

Originally a small wooden tower, over the years successive generations of the Kennelfield family have improved the site, creating the present day structure. A huge square keep dominates the castle, with strong walls producing an inner ward. The castle includes a great hall, chapel, smith and stables, living rooms, cellars, kitchens and more.

A set of printable battlemaps compatible with any RPG/Dungeon-Crawl game. Use as a standalone gameboard, or combine with any same-scale tileset.
Contents: A multiple level map consisting of a 5 storey castle, spread across 5 30×30 battlemaps, each depicting a different floor of the fortress.
  • Cellar – includes kitchens, pantries, dungeon, stores, servant sleeping quarters.
  • Ground floor – courtyard, guard room, gates, great hall, chapel
  • 1st Floor – Lord’s hall, galleries, living areas, library
  • 2nd Floor –  Lord’s Solar, roof tops, battlements
  • Roof – pitched tiled rooftops
Also included are 300dpi full size jpgs, for poster printing or VTT. 
Also included are Roll20 VTT ready files, sized at 72dpi and 140x140px per square (all less than 10mb)
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

With the immense popularity of this fantastic bundle from Alex Drummond and WarDrumRPG, I’m going with the theme of Maps Are a Treasure Week for the SPOD this week. The Epic Isometric Bundle is specifically designed for the ever-growing virtual tabletop community, but any GM is going to find extraordinarily useful stuff in a pack like this.

Just check out this sampler “poster.

This set is made possible by my kickstarter backers.

Everything you need for a great campaign.+ all seperated map elements.

13 Large themed isometric maps in .jpg format

Ancient Catacombs (multi level), Celestial Paths, Crypts Of Hatred, Dark Forest, Grasslands, Night Castle (multi level), The Dark Caves(Multi level), The Green Midlands, The undermarket + Wizards Tavern Interior, Wizards Quarter.

88 hero/monster Isometric icons in .png format.

112 items in .png card format for easy handouts.

22 spell effects you can use on the maps and in conjunction with the player icons in .png format

  • Maps and player icons hand drawn in a consistent isometric style that you can use to create your own adventures in digital tabletop software such as Roll20. 
  • Classic Core set includes huge maps, encounter areas, interior and exterior areas, player icons, monster icons, loot handouts, traps cards, and spell effects that can be placed on the maps and work with the icons.
  • Easy to import into your tabletop software of choice. 

Epic Isometric Advanced set. (332 piece set)

This set is made possible by my kickstarter backers. 

Create small encounter areas or massive multi level dungeon fortresses for your players to explore.

Everything you need to create epic isometric maps,dungeons,encounter areas.(Digital tabletop friendly formats) Set includes…

  • 332 Highly modular elements for Infinite layouts.
  • Themed seperated isometric map elements in .png format perfect for constructing large levels for digital tabletops, Or import directly into your digital tabletop.
  • Easy to import into your tabletop software of choice. I use roll20.
  • Easy to use in photo editing software. Highly compatible .png format.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

 

In the days of “The Last Jedi,” it seems somehow appropriate to both begin and end New Year, New Game Week with sci-fi Picks. This one is a gorgeous result of a highly-successful Kickstarter and an excellent example of the great RPG stuff coming out of Europe.

FAITH is an expansive setting and game that’s meant to bring you all kinds of sci-fi gaming options, ranging from cyberpunk to intergalactic warfare and everything else.

The Universe of FAITH is at the brink of collapse. Two powerful species have struggled to coexist for decades, and now a terrible menace is dawning on them from the edges of known space. Meanwhile, humans are a second-tier species, fighting for relevance in a changing cosmos.

The cold war between civilizations heats up. Sabotage and espionage are part of the intergalactic tapestry. Religious wars proliferate in dangerous fashion. Someone, somewhere, is profiting from all of it. Will it be you?

Your options as a player are as vast as the cosmos itself: play a CYBERPUNK adventure in the Corvo megacapital of Tiantang; find the shortcomings of the SOCIAL UTOPIA of Al’ameen, the capital of the communal Iz’kal; discover SPACE-FEUDALISM in the frozen Heimis, home to the feral Raag; survive in the POST APOCALYPTIC environment of Earth, the mythical home planet of Humanity; join the Coalition and wage WAR against the Ravager; devout yourself to your God and become the world’s most powerful SOULBENDER.

IN THIS 2ND EDITION YOU’LL FIND:

> 300 pages of setting filled with adventure seeds.

> Full 2.0 rules of the revolutionary RPC Engine.

> Character creation for four different species.

> Rules to customize and play your own spacecraft.

> Introductory adventure to get you started.

> Over 120 NPCs and pieces of gear.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

New Year, New Game Week rolls on with on of the latest and greatest Cypher System supers game, Unmasked from Monte Cook Games themselves. It’s superheroes-meets-80s-era-teen-horror (the latter being the “current big thing” these days).

Superpowers and Horror in a Dark Eighties

 

Top Gun is in theaters. “Papa Don’t Preach” is on the radio. Halley’s Comet is in the sky, and Iran-Contra is in the news. The Soviets are in Afghanistan, and the Doomsday Clock is at 3 minutes until midnight. But there’s something else going on—something even bigger. At school, at the mall, down by the 7-Eleven, you’ve started noticing things. Is that troll doll really glowing? Is that cassette tape calling to you? Why doesn’t anyone else seem to notice?

 

And when you follow that strange compulsion to create a mask from these items, you become . . . someone else. Someone with capabilities the world has never seen and goals that may not be your own. The mask gives you unimaginable power, but can you resist its agenda? And there are others starting to show up, too, who may have embraced their masks’ dark sides. Maybe that Doomsday Clock matters after all . . .

 

This book includes:

  • A complete, ready-to-play campaign setting of superpowers and psychological horror for the Cypher System.
  • Four new types and a load of new foci—and a new approach to superpowers. In your mask form you might be a Metal Head Smasher who Lives on the Dark Side or a Show-O Changer who Flies by Night, but on school days you’re a regular teen dealing with bullies, grades, and New Wave fashion.
  • The complete, ready-to-use town of Boundary Bay, NY, as well as detailed information and guidance on creating your own small-town setting—or using your own town, circa 1986!
  • New creatures, NPCs, and threats.
  • A complete adventure set in Ocean View High School, plus a plethora of tools and advice for building your own adventures and campaigns based around the mystery of the masks.

Unmasked is a complete campaign setting for the Cypher System. You need the Cypher System Rulebook to play Unmasked.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

New Year, New Games Week continues with this fun new game from Ravendesk Games. It’s another in the many, many Savage Worlds settings now available, but it’s definitely something new to explore. Imagine a pulp-flavored alternate history where H.P. Lovecraft was trying to warn us (rather than just scare us), and he teamed up with Nikola Tesla and other brilliant, brave souls to protect the world from evils both terrestrial and from far beyond the stars! This is the world of Herald: Lovecraft & Tesla.

Welcome to the Roaring Twenties!

A decade filled with adventure and the spirit of invention.

This is the Jazz Age, the days of dangerous new technology, of cults, talismans, kidnappings, coded messages, mafia-controlled moonshine, mysterious transatlantic plane disappearances, stunning astronomical discoveries and breakthroughs in the burgeoning field of quantum physics. Underneath it all, a cabal of smiling villains pushes their plan to relegtate humanity to the ash heap of unrecorded history.

But there are those who do their part to keep the world safe from the unnatural invaders from beyond the stars. Yes, beyond! Unspeakable elder gods and Mythos creatures are arriving from far, far away, while other are awakening at last from deep below. 

This is where you come in. Welcome to the Mythos Resistance.

Science meets fiction in the Roaring Twenties.

This sourcebook greatly expands the Action Lab comic book series into a fully realized, officially licensed Savage Worlds setting.

New options for player characters include new Edges, new Hindrances, over 50 pregenerated ready-to-play historical characters, Tesla-tech weapons and inventions, dozens of 1920s vehicles, items, and NPCs, H.P.’s Mythos creature bestiary, detailed maps and location information for Providence, Arkham, Miskatonic University, and many of the other hot-spots around the world, One Sheets, adventures, plot-point campaigns, and much, much more.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

One of the oldest and most respected fantasy settings ever created for RPGs, Glorantha is the brainchild of legendary game writer and designer Greg Stafford. Crafted in 1975 for the board game White Bear and Red Moon, it became the heart of the first major challenger to D&DRuneQuest. Now it’s back and represented in a system specifically crafted for it – HeroQuest Glorantha, making it a great choice for New Year, New Game Week.

A Marvelous Roleplaying System

 The book includes everything you need to have to start a campaign in Glorantha: basic overview of the setting; character creation; magic rules for spirit magic, rune magic, sorcery, and Lunar magic; seven complete cult write ups; heroquesting rules and explanations; monster descriptions; themes of Glorantha; and even an introductory adventure that will take your heroes on a heroquest into the Underworld!

A World of Gods, Heroes, and Mythic Fantasy

Glorantha is the most elegant, original, and imaginative fantasy setting since Middle Earth. It is a world of exotic myth and awesome magic, self-contained and unique in its creation. The existence and use of the magical and mythic realms are central to the physics of Glorantha. Here the gods and heroes guard and guide their followers, sharing magics while pursuing their own enigmatic ends.

Glorantha’s detailed cultures, histories, and myths are shaped by gods, heroes, and magic, and yet are plausible and logically self-consistent. Glorantha has been the setting for the Dragon Pass board game, the original RuneQuest roleplaying game, and the award-winning computer game King of Dragon Pass. Glorantha is fully described in the Guide to Glorantha, available from Moon Design Publications.

A Complete Roleplaying Game

HeroQuest Glorantha is the HeroQuest 2 rules system specifically tailored for Glorantha. It presents a simple rules system that allows Game Masters to run games modeled on ancient myth, epic sagas, and tales of high adventure. HeroQuest encourages creative input from players, resulting in an exciting, unpredictable narrative created through group play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

It’s the first week of 2018, so I’m going to go with a popular theme we created back when I still worked for DriveThruRPG – New Year, New Game Week. We’re gonna focus on very recent releases that represent a new possible game for you to explore this year.

First up is the newest version of Stars Without Number, an OSR-driven hard sci-fi game that’s been reworked thoroughly.

The year is 3200 and mankind’s empire lies in ashes.

The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.

Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.

Will you be among them once more?

Stars Without Number: Revised Edition is an old-school-inspired game of sci-fi adventure, one built from the ground up to encourage sandbox play and simplify a GM’s job in providing it. Familiar mechanics are employed to forge new worlds and explore new possibilities, guidelines built on long experience used to help a group venture in wholly new directions. Within the full-color pages of Stars Without Number: Revised Edition, you’ll find… .

  • Backwards compatibility, as the Revised Edition is built to work cleanly with existing Stars Without Number supplements and materials. The new systems slot in smoothly, and you can take or leave them individually as your group prefers.
  • Expanded character creation, with PCs now customized by special talents and character foci, new options for psychic characters, and new ways to make your hero mechanically distinct. Yet the process is still smooth and quick, with a special quick generator spread to create a hero from nothing more than a half-dozen die rolls.
  • Refined psionics, with more options to distinguish your psychic hero’s powers and more flexible choices for their abilities. Tailor your psychic to your concept, whether as a cynical gunslinging brainguard or an ascetic psychic healer from a world of austere psionic scholars.
  • Improved starship combat, with decisive roles for every member of the party. Build your own starships with the included system and employ new hardware and new starship mods to make your ungainly crate the fastest contraband runner this side of the Veil Nebula.
  • New systems to support additional types of play, including rules for hacking, remote drones, and expert technical modification of gear and starships.
  • Upgraded tools for sandbox sector creation, with forty new world tags to help define a GM’s stellar creations, guides for adding additional system points of interest, and material to help a GM define the interesting traits of the worlds they create. These tools aren’t just a clump of random tables, they’re a framework to boost your own creativity and help you make fast, good, playable material for your game.
  • Augmented adventure creation guidelines. Aside from a hundred piping-hot adventure seeds that mesh smoothly with the world creation tools, Stars Without Number: Revised Edition also includes content to help you turn your vague ideas into a playable evening’s adventure. Guidelines on challenges, rewards, and complications in play are all aimed toward the working GM, the man or woman who’s not just theorizing their adventures, but actually responsible for making something fun for the whole group.
  • Tools for creating aliens, Virtual Intelligences, and hostile human foes, with guidelines for handling potentially-hostile encounters and creating the kind of fearsome xenobeasts that can challenge the doughtiest explorer. Or perhaps you want to be an alien or robot? You’ll find the tools for that in Stars Without Number: Revised Edition.
  • Faction rules, for handling the background warring and intrigues of hostile groups. Need to add life and motion to your stellar sectors? Sprinkle in a few factions to make news for the PCs to respond to, or use these rules to handle the colonies, spy agencies, mercenary companies, or other enterprises your heroes establish.

And these things? They’re all in the free version. Yes, just like the original edition, Stars Without Number: Revised Edition has a free PDF edition to share with your friends and pass around to interested parties. Those daring stellar freebooters who purchase this deluxe version will get…

  • Transhuman tech, with rules for bodyswapping, digital identities, post-scarcity economics, and just as importantly, GM guidelines on making exciting adventures when all the old pillars of familiarity have fallen away.
  • True AIs, the vast and terrible intellects that can bring forth wonders and ruin in equal measure. Playing a synthetic VI or aspiring organic godmind? Learn how your PC can accumulate the tech they need to ascend to this new plane of being.
  • Mechs, for those GMs who relish the thunder of steel titans on their far-future battlefields.
  • Heroic PCs, for groups that want to trade the gritty, lethal tone of a standard campaign for classic space opera, with larger-than-life heroes and superhuman skills.
  • Society creation, customizing a world or a hab with its own culture and history, pre-designed with fault lines and conflicts to engage your heroes. You’ll get more than a dry recounting of details; you’ll get the information you need to build adventures that fit with this world’s smouldering tensions.
  • Space Magic, with rules and guidelines for introducing sorcerous powers and old-school magic into your starfaring adventurers, with sagacious Magisters, versatile Arcanists, and Adepts graced with supernatural powers.

So leap forward, brave adventurer! The stars await you, and the wild glories of an untamed sky!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!