Category: GM’s Pick of the Day

Ah, that lovely nostalgia for all things 80s and 90s! Few cater to this better than Spectrum Games and their wonderful Cartoon Action Hour series of products. This is one of their most ambitious releases, and it has the power!!!

In this massive Cartoon Action Hour: Season 3 series book, the forces of good find themselves in a constant struggle against Nekrottus and his Blackskull Empire, who have already conquered most of Iconia! The book celebrates the 15th anniversary of this fictitious cartoon series/toy line, offering details about all six seasons.

While this is a supplement for Cartoon Action Hour: Season 3, it’s easily adaptable to any system you care to use.

This 251-page PDF contains:

• 80 characters          

• 10 variant characters          

• 20 vehicles          

• 14 playsets

• 42 episode seeds          

• 1 full episode

• An in-depth season-by-season look at the cartoon series

• A massive alternate “lifepath” PC creation system

• A random system for creating a PC’s Signature Quality

• A system for generating critters on the fly

• Information about the 2008 reboot series, the ill-fated animated movie and even more ill-fated spin-off series meant to target the “girl market”

• An entire chapter that presents information on the world of Iconia, including, for the very first time, a map!

• A gorgeous cover by C. Michael Hall

• Fantastic and evocative new interior art art by Nolan Segrest, Patrick Sullivan and Andres Rey De Castro

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About Cartoon Action Hour: Season 3

Cartoon Action Hour: Season 3 is the third edition of the game that was nominated for  “Best RPG” at the 2004 Origins Awards. The game faithfully and meticulously emulates the action-adventure cartoons of the 1980s, using “cartoon logic” as the basis for every aspect of the system. This is not just a universal game that just happens to be adorned with genre-appropriate art. Every single design decision was made with the purpose of bringing to life the retro-toons of yesteryear, right at your gaming table.<o:p></o:p>

It can be purchased here.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In light of the rather amazing discussion about FATE that’s happened this week (due to a previous Pick), I’ve decided to go with another FATE game. This also dovetails nicely with yet another Pick, making it not quite a Theme Week, but… well, enough of that tangled connection thinking.

Anyway, my friends at Vigilance Press are adding more awesome to their amazing Tianxia setting with this book dedicated to piracy, thieving, and cults to the grand kung-fu action mix! This is yet another setting for this system I’d dearly love someone to give me a chance to play within.

Pirates and Triads and Leopards, Ahoy!

Tianxia: Blood, Silk & Jade brought Kung Fu to the Fate Core System… now Tianxia: Strife, Fire & Smoke brings Pirates and Thieves to the world of Tianxia!

Tianxia is about to go South

Tianxia: Strife, Fire & Smoke expands the world of Tianxia, detailing the two Southernmost povinces: Gaozhou and Guangzhou. From White Tiger Plateau to Jade Dragon Peak, discover new territories filled with adventure.

Triads, Pirates, and Cults

Discover new characters and factions whose Kung Fu skills are matched only by their hunger for power. Herein you will learn the secrets of the three triads, the Queen of Pirates, and the Devil Mirror Sect!

The Leopard Waits in Shadow

Prepare to master the new Leopard styles of Kung Fu. From Forest Leopard to Storm Leopard, many new options are available for Wuxia heroes. Test your might against our latest iconic hero, the daring pirate renegade Tian Fei!

Tianxia: Strife, Fire & Smoke is written by Jack Norris, with full-color art by series illustrator Dionysia Jones and regional map by Marco Morte. Designed to work with the Fate Core System!
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The latest in the juggernaut that is 7th Sea, expanding your game with new options for character creation while expanding your campaign with tons of added material about these important, intrigue-laden nations undergoing massive upheaval.

PS – I’ve never been able to correctly pronounce “Vestenmennavenjar.” It is my secret shame.

Liberty! Equality! Freedom!

Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite.

This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Theah’s four western nations.

• Avalon,including a look at Queen Elaine’s Court, the Sidhe, various locations in the Glamour Isles and an expansion on Glamour Sorcery

• Castille,including an inside view into the Church and Inquisition, the ducados of Castille and Alquimia, an all new Sorcery for Castille

• Montaigne, including a look into the royal family and l’Empereur’s court, the Montaigne countryside and an expansion on Porte Sorcery

• Vestenmennavenjar, including a look into the Vendel League, the jarls of Vesten, the ongoings of the various cities in Vesten and Galdr, an all new Sorcery for Vesten

Adventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause? 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I’ve been on something of a quest to have someone run some kind of FATE game for me that I might enjoy. I’ve not yet really experienced the system in a way that left me with a positive impression, much like my endless frustrations with the Apocalypse World Engine.

This looks very much like a FATE game I might enjoy, if the right person ran it and the right folks played. It’s based on the highly acclaimed superhero novels by Marion G. Harmon – who, incidentally, is the lead writer and designer for the RPG as well.

Cape (plural capes): literally, a sleeveless garment hanging from the neck over the back and shoulders; figuratively, a superhuman who has chosen to act as a superhero. Synonyms: hero, mask, super, superhero. Connotations: ‘cape’ is used as both a familiar and derogatory term for superheroes, who often casually refer to themselves as capes but generally consider it a demeaning term when applied to them by the press.

Barlow’s Guide to Superhumans

What if the world changed?

Ten years ago, everything did. The world we knew ended with The Event and the appearance of hundreds, thousands of superhuman individuals—ordinary men and women empowered in the blink of an eye, between one breath and the next, transformed or given extraordinary gifts. With this gamebook, you can take on the roll of a superhuman—a breakthrough—who has chosen to “wear the cape” and become a superhero. Or at least come as close to one as you can in a world with legal institutions that are averse to the idea of super-powered vigilantes!

Wearing the Cape

In 2011, Marion G. Harmon indie-published Wearing the Cape, a superhero novel. WtC was enthusiastically received by fans looking for good superhero fiction, and it and its six sequels have consistently been ranked in the top of their genre category. The books have introduced Astra, Artemis, and other “capes” to a growing legion of fans. Many of these fans are also avid superhero RPG superhero gamers, who expressed a keen interest in seeing the world of the books given its own sourcebook or gamebook. And so…

Wearing the Cape: The Roleplaying Game

Built on the FATE CORE system by Evil Hat Productions, Wearing the Cape: The Roleplaying Game uses an open system of Aspects, Ratings, and Stunts to describe any conceivable character and superhuman power, as well as organizations, cities, regions, and any kind of environment the heroes may encounter. 220 pages of gamebook, with 30 dense pages of Post-Event World background to provide endless ideas for locations and threats, Wearing the Cape: The Roleplaying Game is a gateway for anyone who wishes to adventure in the world of the novels, or who wishes to make a world of their own!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

There was N.E.W.: The Science Fiction Roleplaying Game, and now comes O.L.D. – same engine, entirely different areas of focus.

Stoic rangers track their prey across the unkempt wilderness. Shining knights with sword and lance charge heroically at their foes. Weathered watchmen investigate a murder in a scummy tavern. Masters of the dark arts bring the dead back to life. Ernest clerics turn back vampires in deep, unholy crypts. Mighty warriors battle ice dragons in the arctic wastes. Pale alchemists mix complex ingredients for their latest concoctions.

Play a brave knight, a cunning burglar, a serene warrior-monk, or a brilliant firemage. Are you a wild berserker, a deadly assassin, or a swashbuckling musketeer? Dozens of fantasy careers await you!

Features the innovative freeform magic system based on Elements of Magic – weave new and unique spells on the go by combining magical skills and secrets!

FULLY COMPATIBLE WITH N.E.W. THE SCIENCE FICTION ROLEPLAYING GAME!

This roleplaying game allows you to create and run adventures in a fantasy setting of your own creation!

*A selection of fantasy races, and over 40 careers which allow you to create any fantasy character with a fun intuitive life-path system.

*A wide array of medieval and fantasy equipment, including weapons, armor, herbs, mounts, magical items, tools, and more. Wield anything from a zweihänder to a musket; wear ringmail or Eastern lamellar armor; don a great helm or a pair of spiked gauntlets. 

*Full rules for running the game, including fast but tactical combat, environments, and extended alchemical and herbalism tasks.

*A flexible magic system which allows you to devise spells on the go, using a freeform verb-noun system able to accommodate any magical effect by spending Magic Points.

*Rules for wilderness travel, stronghold building, and warfare.

*Extensive guidelines for building a fantasy game setting, with detailed rules for creating races, careers, monsters, and more, along with discussion on genre, theme, and technology.

Whether you’re a fellowship sneaking into enemy terrain, watchmen protecting a rain-sodden town, hunting a mighty fire dragon, or exploring the dark depths of places best left alone, O.L.D. has you covered!

This is a What’s O.L.D. is N.E.W. core rulebook.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The wizarding world of Harry Potter set off a phenomenon across pop culture and all forms of media, so it’s no wonder folks are offering you chances to play out your own “young wizard fantasies” at the tabletop.

I think the following exchange in the comments for the product may be relevant to your interests, if you’re exploring it –

“How does this campaign setting deal with players that do not want to play a spell caster, or say cleric type of casters?” – Potential Buyer

“Good question. Scarthey might be an Arcane University, but it has druidic roots and has expanded over time to cater to divine and psychic magic users too. Non-casters are less likely to study at the University – unless they’re studying arcane subjects – but can be found within the Rectors, an organisation of adventurers associated with Scarthey. To answer your question more specifically, the book suggests 3 campaign modes: Students Only, Rectors Only, and Mixed.” – Creator and Publisher Rodney Sloan

Shades of Ars Magica!

Admissions Now Open, Enroll Today

From J. K. Rowling’s Hogwarts to Terry Pratchett’s Unseen University, magic schools and universities abound with fantastic adventures. Now you can join the adventure and enroll at Scarthey, University of the Arcane. Live and breathe the magic, wander the halls alongside wise wizards, discover hidden secrets, and battle fearsome foes.

Welcome to Scarthey — University of the Arcane is the ultimate student’s guide to the University of Scarthey, including everything you need for fantastic adventures in the exciting and unpredictable world of magical studies. Compatible with the Fifth Edition of the Dungeons & Dragons game, this 66 page book includes:

  • An exploration of the tumultuous history of the University of Scarthey.
  • An introduction to the staff and faculties of the University.
  • A look at the four Houses of Scarthey, including campaign traits for each House.
  • A map of the University and descriptions of all the major locations around Scarthey’s campus.
  • A guide to the surrounding town of Scartheyton.
  • A practical guide to the gruesome sport of cackleball and the competitive sport of dragon boat racing.
  • Both a Single Page Spread PDF and a Double Page Spread PDF, stunningly illustrated, for your viewing pleasure.

Get that Degree in the Arcane Arts! Enroll Today!

Are you a Pathfinder Roleplaying Game player? Grab the Pathfinder Roleplaying Game compatible version of this product here.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

While you’re reading this, Chupacabracon is underway and I am thrilled to be there. Figured a recent Savage Worlds Pick is appropriate, considering the Gathering of Savages we have at the show (Shane Hensley, Clint & Jodi BlackEd Wetterman & Preston DuBose of 12 to MidnightRoss Watson, and Yours Truly, among a lot of other licensee folks). This is the most recent release for the Accursed setting, which Ross brought to life with John Dunn and Jason Marker.

You know the one, right? Where you basically play as “Universal Monsters” in a world beset by the classic witches of lore?

Strained Allegiance

In an unusual turn of events, the Gorgon has chosen to enlist mortal agents in her feud with the Dark Queen. The full reasons for her request remain a mystery, but the information she shares is earnest and her offer to cooperate is sincere. Melusine wishes to see Hecate removed from  Morden. She is willing to make concessions to the region’s mortal inhabitants—including Accursed belonging to the Order of the Penitent—if they assist her. This alliance of convenience could lead to a tremendous opportunity for the Order, but it is not without risk.

Strained Allegiance is a short scenario that focuses on the adventures of a band of Witchmarked heroes in the Accursed game setting. It is intended for experienced characters, of Veteran level or higher. The adventure may be played as a standalone, or it may be used with the Plot Point Campaign included in Accursed. The adventure features brief scene descriptions, with necessary game mechanics and opportunity for tasks that can be resolved in a variety of ways. 

Accursed provides additional details about the setting used in this scenario, and is required to fully make use of the game mechanics presented. Savage Worlds and the Savage Worlds Horror Companion are also required.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Shadowrun Fifth Edition players and GMs will greatly appreciate this expansion on the magic system. Building on the basics, this is the pathway to make sure your arcane practitioner stands out both in style and substance – and never forget how both are important in the life of a Shadowrunner.

Ride the Crashing Wave

Magic is wild. Magic is undisciplined. You can try to impose order and understanding on it, but that’s just surface. Underneath is chaos, an erratic heart beating to a staggering rhythm. You don’t control it, any more than a surfer controls twenty-meter-tall wave; you don’t direct the wave, you ride it, capture a piece of its power, and hope to survive. If you do it right, though, you catch a portion of unimaginable power—power those who control the Sixth World don’t want you to have. All the more reason to push past their boundaries and grab it.

Forbidden Arcana offers dozens of different ways for Awakened characters in Shadowrun to harness that power and make themselves a mana-slinger like no other. From new ways to distinguish spellcasters of different traditions to more chaotic methods for summoning spirits to options for Awakened characters who have mastered their craft, Forbidden Arcana shows players how to break out of conventional molds, use mana in new ways, and become true street legends riding the growing wave of Sixth World mana.

Forbidden Arcana is an advanced magic rulebook for use with Shadowrun, Fifth Edition; magic concepts from the book can be used with Shadowrun: Anarchy, though mechanics for that game are not included.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

A little something different, particularly helpful to Savage Worlds fans, but also pretty cool for fans of playing cards and fantasy art.

Squint no more myopic or aging Savage!

From the Just Insert Imagination laboratory comes this scientifically engineered Action Deck just for you with large suits and numbers. That’s not all. This fantasy themed 54 cards deck comes fully illustrated and with a tuck box that will make you the envy of all your friends.

Behold! The Fantasy Action Deck!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

One of the properties screaming for a reboot in fandom is the immensely powerful Robotech giant transforming robot anime. Although the rights remain tangled in a web of Japan-to-America legal webbing that may never be fully resolved, the one company ever able to untangle that web enough to do some fun stuff with the property is Palladium, and now one of the more popular sourcebooks from the Robotech RPG line is available on DriveThruRPG. Fans of the game and fans of the series will want this one.

Robotech® Ghost Ship Adventure Sourcebook, 1988 Edition

Explore the ruins of a Zentraedi Salan Scout ship, but is it an abandoned ship – a “ghost ship” – or is it a trap? Find out.

An RDF Reconnaissance team must stealthily penetrate a seemingly derelict Zentraedi warship that is suspected to be a base for Zentraedi terrorists. The adventure takes place aboard the alien vessel. Floor plans and stats of the Salan Scout offer a platform for future battles and adventures. Macross or Southern Cross setting.

  • The Zentraedi Salan Scout Ship floor plans and stats.
  • Ghost Ship adventure outline.
  • Additional Zentraedi items and adventure ideas.
  • RDF in space! And working with the Southern Cross.
  • Space pirates and more.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!