Category: GM’s Pick of the Day

And we end Super New Week with a major product for one of the preeminent superhero RPGs of all time, the Mutants & Masterminds Basic Hero’s Handbook. Recognizing they’ve added a lot of stuff to the 3rd edition, the Green Ronin folks figured it would be a good idea to put out a beginner’s manual to help newbies get started.

Hope you all are having a grand time – tomorrow is the Big Game I am running for some of superhero gaming’s royalty!

Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero’s Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero’s Handbook lets players jump right into the action. The book is fully compatible with the Deluxe Hero’s Handbook and the entire library of third edition Mutants & Masterminds supplements, instantly expanding your character options and adventure potential. Whether you’re just getting started, or want an extra player-friendly reference at the table, the Mutants & Masterminds Basic Hero’s Handbook is the choice for your world-saving needs!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Ah, the rolling hills and crashing waves of Northern California (especially San Francisco!). Love it here! Meanwhile, I hope you’re loving Super New Week, with today’s Pick – Era: The Empowered – giving you a new way to play superheroes. The premise here is a “real” world where superpowers emerge (but they go way farther than Heroes ever did).

Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.

You will play as one of these “Empowered” with remarkable abilities. Whether your ability is to harness the power of flame, read others’ minds or super strength, both sides will be interested in you…

Five years in the making, Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want.

The game’s timeline follows through 5 years, during which the first telltale signs of Empowered appear, Atlantis’s forces rise from the ocean to attack the surface, the return of the Old Gods and culminates in the formation of the Empowered Department. 

Through these events, it’s possible to play any type of superhero game you like, just by choosing where in the timeline the characters exist!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

While Michael “Avalon” Surbrook and Jonathan “Flux” Catbagan and I make our way westward to Northern California for a “Gathering of Champions,” here’s another Super New Week Pick, a series of helpful “ideas, adventures, tools, and new rules” for you to use in your superheroic-themed FATE campaign – FATE Plus #2: Supers.

You’re a superhero. Save the world!

This product contains files in PDF, EPUB and MOBI format.

In this issue you will find:

  • How to create your own supers adventures in Fate;
  • How to create interesting supers characters;
  • How to modify Fate rules and new ideas for rules and mechanics;
  • Premade Player characters and NPCs to start playing quickly;
  • New superpowers using the Venture City rules.

Fate Plus is a monthly zine that creates new ideas, adventures, tools, and new rules for Fate Core and FAE (Fate Accelerated). Fate Plus was originally published in Brazilian Portuguese. Now it’s getting its English version. We’re at Patreon, publishing new material on issues with about 7000 words of original content every month. Support our work!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

As we continue with Super New Week, here’s a classic GURPS supplement (recently added to DriveThruRPG), Supers Adventures. While many will agree that superheroes were never a strong suit for the GURPS system, there’s some great writing and design of adventures in just about everything they published, which makes this a great resource for whatever system you’re running. Lots of adventures and great ideas here!

The Devil and the Deep Blue Sea

Saving the world isn’t just an adventure — it’s a job! GURPS Supers Adventures is a mind-boggling ride from the depths of the oceans to the far corners of the galaxy.

In Jupiter Blues, the heroes must quell a rebellion on Jupiter’s turbulent moon, Io. Can they handle the mind-controlled Raveners, or will they end up buried in a cold, dark mine shaft? Mark of the Kraken, a two-part adventure, sends the costumed crusaders into the ocean at the behest of the U.N. Can they stop the watery menaces in time, or will the Green Dawn eco-terrorists use the deadly Kraken to drive mankind from the oceans forever? Finally, Web of the Zyrani takes the supers on a surprise cross-galactic trip to find a missing team of scientists. After visiting the high-energy planet of Zyrane, they’ll never be quite the same again . . .

Although set in the world of GURPS International Super Teams, these adventures can work in any campaign world for any team of heroes. Guidelines are given to help the Game Master increase — or decrease — the dangers facing the team, allowing each scenario to be perfectly tailored to the campaign. Each adventure includes all necessary maps and diagrams, and can be completed in one or two long game sessions.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

In honor of my westward road trip (where I’ll be running a Prowlers & Paragons: Ultimate Editiongame for the original Hero Games guys – George “The Golden Swordsman” MacDonaldSteve “Goliath” PetersonRay “Dove” Greer, and Bruce “Marksman” Harlick – I am declaring this Super New Week, and we’ll take a look at the latest and coolest superhero products out there.

We’ll open up with this latest take on using Old School Rules (of the D&D variety to play superheroes who level up – Superheroes Extended.

(*) – Kickstarter March 19, 2019

Thrills! Spills! Action! Adventure! Superheroic action using Light rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about superheroes – especially those of the Golden Age. They assume you know how OSR products work. There, it’s done. You know how to play already. Just get on with it. Biff! Smash! Bam! Kapow!

Superheroes Extended takes characters to 6th level.

If you want a lighter (and for a lower price) version of this game, check out Light Superheroes, which takes characters to 3rd level and has fewer options for quicker character creation.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

The final Pick for our celebration of the Final Frontier, Fantastic New Future Week, is one of the most highly anticipated RPGs of the last few years. My brother, Ross Watson, heads up an all-star cast in bringing Wrath & Glorythe latest vehicle for taking up arms and warped powers to do battle in the universe of Warhammer 40k. Featuring a brand new game system that leverages Ross’ years of experience with the setting and the latest in RPG adventure and narrative design, this is your pathway to heroism and tragedy in a grimdark world of the far, far future.

Roleplaying in the Grim Darkness of the 41st Millennium

This accursed Age needs heroes more than ever before. Shattered by the Great Rift, the galaxy is on the brink of oblivion and madness. There are those who fight for a shred of hope, a glimmering promise that this millennium may yet endure.

What will you fight for? What will you sacrifice? Enter a galaxy full of danger and mystery, plagued by the star-spanning schemes of the Dark Gods. You will defend the last bastions of civilization against a rising tide of corruption. You will explore ancient ruins of races long-vanished.

You will uncover lost secrets and devious schemes. This is a game of danger and mystery. This is a game of action and adventure. This is a game about the struggle to hold back the doomsday clock from striking midnight for an entire galaxy.

This is your story of wrath and glory.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Today’s Fantastic New Future Week Pick is part of the nigh avalanche of Starfinder material falling onto the digital shelves. This one launches a campaign featuring the crew of the Void Racer in a hard SF setting. The Mystery of Station C-47 is perfect to give your group a single session of adventure and see what you think of Starfinder, with the built-in elements to lead to a full-blown campaign.

The first official adventure in the StarSea Chronicles!

Follow the crew of the Void Racer as they struggle to survive on the edge of known space.

  • New enemies, and new weapons, including hints of ghosts from the past.
  • Ready to sit down and play with no preparation.
  • Five pre-made characters ready to sally forth to adventure.
  • A one-night game session tailor-made for turning into an entire campaign.
  • Immerse yourself in the Adventure.

Starsea Chronicles is the hot Starfinder Role-playing Game compatible campaign setting from Dire Corgi Games.  

The Starsea Chronicles is a “hard” sci-fi companion setting to the core Starfinder The Roleplaying Game setting.  Completely compatible with the Starfinder Roleplaying Game.  Jump into the Starsea Universe for a game full of endless possibilities.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

This Fantastic New Future Week Pick is one my friends have been playing during our Monday Night Savages gathering at the local game store/event space, Total Escape Games (great store, great people!). Based on the highly popular and innovative Blades in the Dark game, Scum and Villainy is just what it sounds like – Firefly and Edge of the Empire got together over drinks and…

Unwise deals.
Blaster fights.
High adventure among the stars.
Welcome to the world of SCUM AND VILLAINY

Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony.

Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector?

Scum and Villainy is a stand-alone RPG based on the Forged in the Dark game engine. In this book, you’ll find:

  • A clear gameplay structure that puts the focus on the criminal undertakings of the crew. A session of play consists of a job followed by recovery, downtime projects, and advancement.
  • Ship “character sheets” that allow for XP spends, upgrades, and leveling up alongside your characters.
  • Crew advancement opportunities to reflect the change from a ragtag group barely flying in the black to a reputed crew that has built a name across the sector.
  • Forged in the Dark tools to help keep the focus on the action of the job rather than the extensive planning needed to make it happen.
  • Character and ship types to help create a unique and interesting crew at light speed.

MAY YOUR SHIP FLY TRUE, AND YOUR BLASTERS NEVER JAM.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Last week’s New and Fantastic Week was a hit, and with the release of Titan Effect for Savage Worlds, now we’ll do a Fantastic New Future Week, featuring the latest science-fiction releases in the RPG world. This one features post-modern espionage with superpowers. I think this piece of the sales text really tells you everything – “Imagine Tom Clancy meets Metal Gear Solid meets the X-Men.

An espionage/science fiction RPG!

The world is not what it seems. Ordinary people haven’t realized how strange and dangerous it has become, but things are about to change…

Titan Effect RPG is a licensed campaign setting for Savage Worlds.

Take on the role of a trained operative gifted with psychic abilities and fight against genetically enhanced soldiers, and shadowy organizations in a secret war in which the future of human evolution is at stake.

Titan Effect RPG combines biopunk, spy thriller, and superhero elements. Imagine Tom Clancy meets Metal Gear Solid meets the X-Men. Titan Effect plunges you into a world filled with conspiracies, secret organizations, dangerous bioengineered creatures and psychic phenomena. A world where the boundary between “good” and “evil” is blurred…

Titan Effect RPG requires the Savage Worlds core rules and the Super Powers Companion (2nd edition) to play.

Titan Effect RPG features:

  • New Edges, Hindrances, and Powers;
  • New Setting Rules, including background and rules to play psychics with the Super Powers Companion;
  • New gear, gadgets, and weapons, compatible with other modern settings, with a new Equipment Point System to easily and dynamically handle the “gear-up phase” of your teams before each mission;
  • Alternative timeline with historical events that shaped Titan Effect’s universe, including 5 major enemy organizations and how to use them in your campaign;
  • Adventure hooks and a Mission Generator to help you quickly build exciting adventures;
  • 40+ NPCs and creatures;
  • And more!

You think you can make a difference? Find out now!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

It’s an established fact that I am no fan of dark fantasy, and there’s no more grimdark a place than the world of Warhammer FantasyYet it is also inescapable that WH is a definitive game and setting, and this fourth edition from Cubicle 7 takes you back to the Old World in ways both familiar and new. Updated rules reflecting the newest ideas, yet the game recalls the Old School charm of the original 1st Edition.

“Can’t put it down, can you? You know what’s in here. You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.”

Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.

The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!