Category: Dungeon Masters Guild

Closing out Return to the Guild Week with this highly popular product from the highly prolific Trevor Armstrong. With the DM’s Day Sale underway, Adaptable NPCs is 40% off, and a great source of people (70 NPCs, fully statted and fleshed out) and adventure hooks to round out your Dungeon Master toolkit for one-shots and ongoing campaigns.

Dungeon Masters, immerse players in your world by bringing your non-player characters to life!

Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore’s Grimoire), each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating system.

Additionally, 8 short adventures have been included. These adventures have been created for Dungeon Masters to introduce their players to some of the Adaptable NPCs with minimal preparation. Each adventure has high-resolution printable battle maps created by Justin Andrew Mason (DM & Player versions are included), an adventure background, a recommend party level, and room descriptions with encounters (both combat and roleplaying) utilizing NPCs from this supplement and the 5e monster manual. Note: The maps have been included as an additional download in a separate .zip file.

Reviews

“If you’re a DM, you need to have this in your bag of tricks. Not only are the NPCs solidly presented mechanically, they’re presented with ideas on how to use them in your ongoing campaign. The mini-dungeons at the end even give you instantly-usable scenarios. So when your table throws you a curveball, you can still present them with a fully-realized encounter or series of encounters which will be satisfying.” – R.P. Davis

Grimlore’s done it AGAIN! 70 NPCs with absolutely STUNNING art, from CRs ⅛ to 15, perfect for dropping into any story, game, or campaign to flesh out a party or use for quest giving. This is also packed with 8 adventures, so well worth adding to your collection. I can’t wait until this is a Fantasy Grounds module as well, I’ll have both, please! Highly recommend.” – Rob Twohy (rob2e)

“Adaptable NPCs is a fantastic resource to help DMs in a pinch. Don’t be surprised if some of these NPCs become the foundations for the most memorable characters in your Dungeons & Dragons campaign!” – Christian Hoffer (comicbook.com)

“Adaptable NPCs is a true hidden gem. From Dukes, Dragoons and Drunkards, to Scholars, Scoundrels and Seers, this supplement provides a much needed expansion for Dungeon Masters looking to pull out quick NPCs on the fly. Buy it and bring it to your table. You won’t regret it.” – Vall does DnD

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Today’s Return to the Guild Week Pick is a 250 page tome filled with material for both DMs and players, including those who reach into the Epic level of play as they travel through the mysterious and dangerous Planes all long-term D&D players long to explore.

Marching Modron is an excellent source of third-party support, and they’ve thrown their talented resources at 5th Edition fandom with this series. The Shadowfell goes a bit dark, but that’s kind of in the name, ain’t it. Better still, it and a ton of other products are not on sale for 40% off thanks to the DM’s Day Sale that’s now launched!

Marching Modron Press presents to you a very special 250+ page tome, aimed at both players and dungeon masters.

It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters).

Here is a summary of what you will find: 

  • Detailed overviews of three prominent Shadowfell locations: Gloomwrought, Evernight, and Thultanthar, as well as a description of the Fugue Plane.
  • Five Domains of Dread, each with a tragic story tied to a specific Darklord.
  • Statblocks for two powerful elder evils and five well-known deities, complete with lair actions, roleplay guidance, as well as Ulraunt’s own narration of their backstories!
  • Four thematic playable races.
  • Fifteen unique subclasses, including flavor tables to tie your character to aspects of the Plane of Shadow.
  • Over 40 new spells, giving a taste of what arcane secrets lie hidden in the darkest corners of the world.
  • Over 140 new stat blocks for monsters and NPCs native to the Shadowfell, the Fugue Plane, or a Domain of Dread.  
  • A monster-generation table intended to help guide the creation of your own CR 30+ monsters (all the way to CR 45), as well as sidebars to help guide creation of deities and avatars.
  • And lots more including unique creature templatesmapsrandom encounter tables, and notes from other prominent readers of this tome (such as Elminister Aumar). 
  • Besides the book itself, you will also find a zip folder containing handouts for your players, as well as a document with links to several surveysregarding the contents of the book.

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Continuing Return to the Guild Week, today’s Pick is Dragonix’s Monster Manual Expanded for the 5th Edition. It’s just what it says – a massive expansion to the core Monster Manual book, adding a ton more monsters, and a lot of callbacks to classic D&D editions.

Monster Manual Expanded is a 321-page source of content that supplements the Monster Manual.  It aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are based on the Monster Manual.  Finally, it also adds variants that provide a nostalgic and classic feel that DMs experienced with the older editions are probably familiar with.

In total, there are over 470 creature stat blocks in this book at the Dungeon Master’s disposal!  

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Struggles abound, and there’s always a need to do more and be better. This is why I am so glad to support the RAINN Bundles on the Dungeon Masters Guild site, which also launches Return to the Guild Week here at the Picks of the Day.

RAINN is the Rape, Abuse, & Incest National Network, and with the many revelations of abuse and outpourings of support in their wake, it’s important to empower people to find positive means of that support. These bundles are fantastic opportunities to get a ton of great Dungeons & Dragons products, with all proceeds going straight to this fantastic and well-vetted organization.

There’s the Starter Kit, Explorer’s Pack, Folk Heroes, Benevolent DM Kit, and Epic Hero bundles; hit the link above to examine them all further, and look for more DM Guild Picks this week.

Check out Prowlers & Paragons Ultimate Edition (Kickstarter March 19th), the next generation of superhero gaming!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, Prowlers & Paragons Ultimate Edition, and much more!
Please check out my Patreon and get involved directly with my next projects!

Closing out Community Content Week is the pinnacle of the idea – an entire site dedicated to facilitating the creation of Dungeons & Dragons content of all kind and sharing it with the world. The Dungeon Masters Guild is, frankly, the culmination of decades of inspired fans creating and sharing their ideas.

Where once they mimeographed documents they typed up on typewriters and mailed them to fellow gamers they met at conventions or via the letters pages of wargaming magazines, the advent of the Internet changed the world for them.

Now the wise folks at Wizards of the Coast and DriveThruRPG are facilitating this decades-old practice (while, fair enough, cutting themselves in for a piece of the action). This is the ultimate melding of the World’s Most Popular RPG and the enormous talent found within its global fanbase.

The Dungeon Masters Guild is a program that allows you to create content (adventures and locations; new monsters; character classes, archetypes, and backgrounds; etc.) using Wizards of the Coast intellectual property (IP) and to make some money while you’re at it. Your work might even be noticed by the team at Dungeons & Dragons, who select writers from the DMs Guild for official products, the Guild Adept program, and the Adventurers League.

To get involved, all you need to do is read the Content Guidelines, write your content, and click through a Community Content Agreement with OneBookShelf when uploading your content. OneBookShelf is the parent company of DriveThruRPG and RPGNow and operates the DMsGuild site and the Dungeon Masters Guild program, under license from Wizards of the Coast.

Once published, all Dungeon Masters Guild content is available at www.DungeonMastersGuild.com or www.DMsGuild.com. You can monitor the website for your sales data, plus ratings and reviews of your work. To promote sales, we encourage you to create eye-catching covers for your work and publicize through social media and other reputable media outlets where D&D fans gather.

Want to learn more? Just click here!  

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Closing out Tales of the Five Editions Week with, naturally, a 5th Edition product. One of the coolest things about the latest iteration of D&D is the Dungeon Masters Guild, a place where creators of all types can bring their best and most interesting ideas to life for other fans of the system. The Mines of Chult is actually the inspiration for these week’s theme, one of the latest such presentations that features the top-three selling creators on that site.

Presenting The Mines of Chult! This Savage Encounters adventure supplement features nine mini adventures from three best-selling DMs Guild authors. Featuring adventures for character levels 1 through 16, your PCs will challenge several new monsters, discover fascinating new magic items, and interact with some wickedly fun NPCs.  Though designed with Tomb of Annihilation in mind, each of these adventures can be easily adapted to any campaign setting. With over sixty pages of thrilling 5th Edition D&D adventures ready to go, what are you waiting for? Dig in to The Mines of Chult!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Closing out Adventures in D&D Week with the Dungeons & Dragons Adventurers Guild on the Dungeon Masters Guild seems like the perfect way to end your journey in search of 5e adventure support. These are all the adventures folks have played or are playing around the world as a shared experience with fellow D&D fans, and it all flows through the official Wizards of the Coast filter. Thus, quality control and organically stitched together meta-plots galore!

Note there are hundreds of adventurers available for you via this channel alone, so you are set for a whole lot of D&D campaigning!

WHAT IS THE D&D ADVENTURERS LEAGUE?

The D&D Adventurers League is an ongoing official campaign for Dungeons & Dragons. It uses the fifth edition Dungeons & Dragons rules, and features the Forgotten Realms setting. You can play D&D Adventurers League games literally anywhere. Players use the fifth edition rules to create a character and bring that character to games anywhere D&D Adventurers League play is happening.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Sincerest apologies for missing the Pick yesterday; I am back to giving platelets at the local center every two weeks, and it took way more out of me than I anticipated. “Backdating” this as yesterday’s Pick to make up for it.

Fun With 5th Edition Week continues with a powerful Pick from the Dungeon Masters Guild, a very high level adventure set in the Forgotten Realms with some solid reviews attached to it.

How many times have you started a campaign and it dissolved before you reached the top tier? How many builds have you made, all of them assuming reaching level 20, but you have never managed to try them out? Put your regular campaign on hold and see what happens when PCs reach level 20!

“Finders Keepers” is an epic Dungeons and Dragons adventure, set in Forgotten Realms and beyond. The stakes are high: the location of one of the legendary Books of Keeping has been discovered, and now various powers of the universe vie for control over that power… Devils, demons and fallen angels; the mighty shall fall and who is going to be left smelling the ashes?

The adventure starts with a fight with an ancient red dragon. Then things escalate and your players will have their 20th level spells, powers, and skills tested! Battle the game’s most powerful beings, visit distant planes and make world-shaping decisions! The fate of Toril is in their hands…

With this purchase you will get:

  • 15-25 hours of gameplay
  • Custom made art
  • Map of Phlan by Elven Tower
  • 3 custom made maps, each provided in grid/no-grid, for players/for DM versions
  • Set of 11 pre-generated 20th level Player Characters*
  • A 10-page article about the process of making “Finders Keepers”

* (These are just stats, to spare you the headache of making builds etc.! I’m sure your players will love to create backgrounds for them, make up the heroic deeds their PCs performed on their way to level 20, after all: that’s what roleplaying is about!)

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

As It’s a Kind of Magic Week rolls on, today’s Pick is from the Dungeon Masters Guild, where creative gamers can share their ideas for D&D. This is a particularly popular collection of spells focused on the makers, the task-focused, and arcane “scientists” of your 5e fantasy setting.

101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the paladin and ranger, and more for 5th Edition D&D games set in the Forgotten Realms, Ravenloft, and beyond. These options include not just rules, but detailed descriptions and setting material to help you or your players role-play these new options to the hilt. Click the preview to see the whole table of contents, including lists of all spells.

Now available for $10– a value of 10 cents per spell, +1 free spell! When more  content is added, the price may go up for later purchasers, but early buyers receive all new content for free.

  • New Class Archetypes include: 
    • NEWLY ADDED: The Clockwork Engineer (an Artificer Specialist Archetype). This steampunk artificer uses clockwork devices secreted on his person to perform unexpected attacks and imitate life with inanimate objects.
    • THREE New Artificer Specialists: The arcane sleuth creates the tools that help solve impossible mysteries; eradicators infuse magical symbols with the power to destroy the hated monsters who are their sworn enemies; the prodigy chooses to perfect and enchant his own person rather than relying on any one item.
    • New Cleric Divine Domain: Defier. Disbelieving heretics who are no longer true clerics, drawing their power from elsewhere and disavowing the worship of any deity;
    • New Sorcerous Origin: Shugenja. Called by divine forces and trained in some of the ki powers of monks, these masters of the elements tap into holy forces and balance spiritual forces through their own bodies;
    • New Wizard Arcane Tradition: Guild Wizardry. Members of an arcane order who share resources in pursuit of magical power, these wizards can borrow spells from distant wizards and excel at out-casting other arcanists;
  • 101 new spells include all the spells from the author’s previous products, plus just as many brand new ones. Carry your own hideout anywhere you go with pocket cave; punish any who dare to harm your allies with ray of reprisal; accomplish any task quickly and efficiently with a servant army; burn away flesh and memory alike with lesser chainfire; visiting the fury of hell itself on anyone in your path with Glasya’s stride; and many, many, many more unique and powerful spells.
A content-packed resource for players and DM’s alike, Archetypal Spell Compendium: Artificers & Arcanists opens up new possibilities of power, mysery, wonder, and most of all magic for any D&D 5th Edition game.

If you enjoy this product, please check out other DM’s Guild titles by the same author.

If you think this product could be improved, please Review or at least leave a comment– all input is read and considered, and could show up in a newer version of the product!

Also, enjoy the perfect companion piece to this sourcebook, Forgotten Realms Archetypes II: Champions of Mystery, which features mysterious new factions, wielders of the raw power of legendary spellfire, sorcerous paladins, telepathic spies, rabble-rousing bards, masters of secretive dueling techniques, and more.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The Dark Ages as only the World of Darkness can express them. Lots of information specifically about domains, how to build them, and how to keep them from disappearing in a wave of terror and death.

Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief, or hounded by monsters from without and within — no domain is truly the same as another.

Dark Ages Companion includes:

• Domains scattered across the world, from small fiefdoms to massive cities. Bath, Bjarkarey, Constantinople, Rome, Mogadishu, and Mangaluru each receive coverage.

• Apocrypha including plot hooks, new Paths, and mysteries to explore in your games.

• A how-to guide on building a domain within your chronicle, including events and servants necessary to make a domain as functional or dysfunctional as you wish.

• A study on warfare in the Dark Ages period, so combat in your chronicles can gain authenticity and lethality.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!