For so many reasons that mean a lot to me, this will be Celebrating Diversity Week at the SPOD, wherein I wish shine the light upon fantastic creators who bring their unique experiences and powerful voices into the chorus of tabletop RPG writing and design. I am proud to know all but one of these amazing people, and humbled that I have some way in which I can uplift their work and remind us all how important it is to welcome everyone to the table, so long as they are welcoming themselves.
The one creator I’ve chosen that I do not know is Misha Bushyager, but I’d very much like to. She’s a writer and editor for New Agenda Publishing, as well as their Marketing Manager. She’s also one of the many talenter authors of SAVE: The Eternal Society, today’s Pick, and you’ll also find her work in Misspent Youth: Sell Out with Me and the Quick Start preview for New Agenda’s ORUN.
SAVE is the heroic organization that gathers those who’ve experienced the supernatural and unites them in defending humanity from monsters and horror. This is one of the things I always loved about Chill, in that as hard as things are in this dark and terrifying world, there is hope found in unity against evil. Unity against evil, by the way, is why we need to celebrate diversity!
The truth is that no manifesto can save the world, no set of laws will save us from the clawing, lurking hands of the Unknown that surround us. At the end of the night, our envoys fight alone against the darkness. When the world stands at the brink of destruction, only those who are ready and able to defend it can say just how far they need to go to ensure our survival.
When everything has gone wrong, our envoys will stand and make their choices free of any rules, and we will pray they make the right ones.
—Hayat Nejem, “How to SAVE the World”
SAVE: The Eternal Society is a sourcebook for Chill Third Edition. It looks at the type of people who join the Societas Argenti Viae Eternitata. It examines the history of the organization and the rise of Hayat Nejem’s cell-based approach to fighting the Unknown, and provides and expanded system for building a SAVE HQ for your Chill stories. In addition, this book provides four new cases for SAVE envoys to experience, and 10 new creatures to bedevil and terrify them.
Anyone can join the Society. All that’s required is the will to face the Unknown. Do you have it?
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
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