Another World at War Week Pick, this one brings the entirety of World War II to life via your 3rd Edition D&D rules set. You can either play it straight, or go all-in to change history. You could also mix it with other OGL products and mash-up fantasy, sci-fi, or more into the mix. A hidden gem fairly well-received by those who found it the first time around. Hell on Earth, not to be confused with the Deadlands product of the same name, is an OGL Modern product.
Hell on Earth contains all the information you need to take your d20 game to the beaches of Normandy, the streets of Krakow, or the jungles of Burma. Whether you prefer cloak and dagger spy missions, commando raids behind enemy lines, daring dogfights over the English Channel, or enduring the horrors of a death camp, this supplement can bring epic history your game table!
Chapter 1 of Hell on Earth introduces the World War II campaign setting and includes a detailed timeline covering hundreds of different adventure possibilities. It also discusses a list of Allegiances that exist in the setting, including sinister groups like the White Brotherhood. and the Thule Society.
Chapter 2 presents ten advanced classes that are related to the WWII setting. Commandos, Demolitions Experts, Nazi Occultists, Spies, and Combat Pilots, among others, are covered in detail. Resistance fighters are available for those heroes whose homes become battlefields. Snipers are included for those who can handle the stress.
Chapter 3 discusses dozens of new feats necessary for waging war in the early 20th century including Combat Flight, Crash Endurance, Hail of Bullets, Targeted Autofire, Duck and Cover, and Hopeful Vigor. With these feats, your heroes might actually survive long enough to tell someone about their adventures.
Chapter 4 is over 40 pages long and covers hundreds of vehicles and equipment items available in the WWII setting. Tanks, spy cameras, 16-inch guns, multi-ball ammunition, battleships (including the Bismarck and the Yamato), H.E.A.T. rounds, aircraft carriers, fighter planes, bombers, submarines, jeeps, gliders, mine detectors, half-track motorcycles, cipher machines, torpedoes, V-2 rockets, and “J-guns” are only a few of the vehicles, weapons, and equipment covered in this exhaustive chapter.
Rules for aerial combat and poor driving conditions are also included in Chapter 4.
Chapter 5 discusses the possibilities of FX in the WWII setting. This chapter begins with a few artifacts such as the Arc of the Covenant, the Spear of Destiny, the Rod of Aaron, and other items of ancient power. It then discusses several new FX items such as death rays, poison gas guns, and a strange serum of heroic empowerment. A handful of fiendish monsters round out this chapter, including foo fighters, swarms, andgremlins.
Whether you want to relive history’s most crucial turning points or rewrite the history books entirely, if you’re ready to fight for your homeland, struggle to survive, and die for ideals, Hell on Earth can provide the battles, the horrors, and the glory you crave!
*10 advanced classes including spies, commandos, and occultists
*55 Feats including Battle Sense, Tactical Strike, and Crash Endurance
*Tons of vehicles including 47 aircraft, 5 battleships, 6 aircraft carriers, 6 submarines, 44 tanks, and 20 jeeps, cars, and trucks
*100s of weapons including cannons and big guns, rockets, mortars, torpedoes, handguns, long arms, machineguns, grenades and explosives.
*Radios, spy gear, cipher devices, and miscellaneous equipment.
*Magic items including Ark of the Covenant and the Spear of Destiny
*Exotic equipment including flying saucers, ray guns, and a super soldier formula
Take your game to the bleeding edge with Hell on Earth
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
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