Wearing the Cape: Barlow’s Guide to Superhumans – Sean’s Pick, 101918

We’re closing out Something Happened Week with a supers RPG based entirely on the premise of “The Event” –

What if the world changed? Ten years ago, everything did. The world we knew ended with The Event and the appearance of hundreds, thousands of superhuman individuals—ordinary men and women empowered in the blink of an eye, between one breath and the next, transformed or given extraordinary gifts.

This is the world of Wearing the Cape – a Fate-driven RPG based on the superhero novel by Marion G. HarmonBarlow’s Guide to Superhumans is the recently-released first supplement for this well-loved setting. Check out that cover!

Wearing the Cape: Barlow’s Guide to Superhumans is the first sourcebook for WtC: The Roleplaying Game. It includes: 20 additional pages of pure world background, providing Post-Event history for Europe, Asia, the Middle East, and Africa, with a look at how superhumans wear the cape in different places; 15 additional pages of background covering Post-Event organizations and places; a new rules chapter exploring the uses of Aspects in superhero games (the Aspect Power-System) and a new way of factoring power scale; 120 pages of expanded Power Templates and fully worked up cape-files, including new Power Templates (Dreamweaver-Types and Jumper-Types), more characters from the top-rated supehero series, and dozens of original characters.

For Fate players looking to expand on Fate Core in a superhero campaign, WtC:BGS provides:

  • An examination of the Power Aspect System introduced in WtC:RPG, usable in any superhero campaign.
  • Expanded use of Aspects for powered and non-powered characters.
  • Dozens of Power Stunts.

Come and play in the Post-Event World of Wearing the Cape.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

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