We’re closing out Story Games Week with this brilliant concept from My Favorite Game Designer, Len Pimentel. I am very proud to have this on the digital shelves for Evil Beagle Games, and it represents the core philosophical underpinnings of many of Len’s ideas about solid crunch mixed with player-empowerment to engage the world and earn the capacity to express their ideas for the narrative*. TNT (The Narrative Toolbox) is exactly that – as set of tools meant to work for any kind of roleplaying setting and experience, and I suspect this will be the perfect kind of gateway for those coming from more traditional gaming experiences to explore this new style.
(*) – Such as can be seen in our upcoming projects, Six-Gun Fury and Prowlers & Paragons: Ultimate Edition. You can see earlier elements of these ideas in Magnum Fury and the original Prowlers & Paragons.
TNT (The Narrative Toolbox) is a rules-light, narrative-heavy roleplaying game.
The game mechanics are focused on one thing: narrative control. The rules don’t attempt to simulate how things work in the game world. They assume that everyone understands how the game world works and what kinds of things are possible, depending on the genre. What the rules DO help you decide is who gets to take control of the narrative and describe what happens next in the story of the game.
Based around the concept of universal character archetypes and the roles they play in adventure stories of all genres, TNT is effectively a universal roleplaying game that can be used to play any kind of story about any kind of characters in any kind of world.
If you can dream it, you can do it in TNT.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
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