WG7 Castle Greyhawk (1e) – Sean’s Pick, 062518

Scott Bennie is a friend of mine, who I’ve seen far too little of in recent years. He’s also a veteran writer and designer in the tabletop RPG and computer game industries, one of the very best of us in terms of both talent and character. This week, I want to celebrate just a handful of his many great products, and introduce you all to a human being who made our hobby better in so many ways.

Scott had a hand in a whole slew of D&D products in the 80s and early 90s, including the (in)famous* Castle Greyhawk. His work on this product is part of what established him as a fun-loving creator and much sought-after freelancer.

(*) – Played for laughs throughout, many thought this product was meant to “spite” Gary Gygax’s original creation. However, the interest in playing up the “fun factor” of dungeon delving, puntastic riddles, and odd puzzle solving was the goal of this all-star cast of creators.

Deep beneath the keep of Castle Greyhawk, a really nasty device is creating mutated, unpleasant monsters that are running wild throughout the castle and the twelve-level dungeon beneath. The call has gone out for heroic, fearless, and perhaps foolish adventures to out-hack, out-slash, and sometimes even out-think hordes of doughmen, headless mice, manic bee queens, really bad dead things, burgermen, crazed chefs, and movie moguls. If they survive these and much odder obstacles, the characters still have to find the nasty monster creator and put it out of business.

Castle Greyhawkcontains 13 detailed levels for adventuring and exploration. Each is a separate adventure written by different author and each has its own unique brand of baffling weirdness. Some levels involve solving puzzles and some require good old hacking and slashing. The adventure can be played separately or all together as a grand quest to free Castle Greyhawk from the evil, rotten hordes that are plaguing it. The common theme of this dungeon is that no joke is so old, no pun so bad, and no schtick so obvious that it can’t be used to confuse and trip up PCs!

13 Adventures for Character Levels 0 to 25.

*****

Product History [Excerpts]

WG7: Castle Greyhawk (1988) was theoretically the seventh adventure in the World of Greyhawk series and (theoretically) depicted the infamous Castle Greyhawk. It was written by a huge collection of authors and released in January 1988.

An Adventure Anthology. Though Castle Greyhawk presents a single dungeon, it’s actually an adventure anthology, with each level written by a different designer. The first D&D adventure of this sort was B9: “Castle Caldwell and Beyond” (1985), but it was a singular experiment at the time. For some reason, TSR suddenly became very fond of anthologies in 1988, with other releases including DL15: “Mists of Krynn” (1988) and OP1: Tales of the Outer Planes (1988).

Not Expanding Greyhawk. Gary Gygax may have created the Castle Greyhawk dungeons as early as 1972. He promised publication as early as 1980, but only got as far as publishing adventures based on “demiplanes” that were connected to Castle Greyhawk. In the end, there were three: EX1: “Dungeonland” (1983), EX2: “The Land Beyond the Magic Mirror” (1983), and WG6: “Isle of the Ape” (1985).

Parody & Humor. Though it wasn’t the original Castle Greyhawk, this Castle Greyhawk was enjoyed by some for its parody and its humor, which included references to Star Trek, the Marvel Heroes, the Three Stooges and much more. Some parodies and other D&D humor had appeared in April issues of Dragon previously, but as a fairly humorous supplement, Castle Greyhawk was pretty unprecedented.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

 

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