With my friend, Scott Crosson, planning to relaunch his beloved Pulp-era Savage Worlds campaign and my friends Cynthia Celeste Miller and Barak Blackburn bringing On the Air to life recently, it seems a great time to have a Pulptastic Week! As with so many other Spectrum titles, this game is designed specifically to reflect both the genre of the 30s and 40s pulp adventures and the specific nature of those adventures as presented as radio plays (including making sure you get that sponsor mention in).
The spirit of Old Time Radio lives again with On the Air, the storytelling RPG that faithfully emulates the action, excitement and mystery found in the radio programs of the 1930s and ’40s. Construct a series, create a sponsor, whip up characters and you’re ready to play. Once the series is created, very little prep time is required to play the game, thanks to the narrative structure of the Intention System.
Get ready to engage in an all-new way of narrating your character’s actions… and don’t forget to promote your sponsor’s products to earn the potent Sponsorship Token! Each episode is allowed only a certain number of die rolls in order to depict the tight time restraints of those old programs, so you’d better make every action count!
On the Air is best enjoyed by one Director and between one and three players. You’ll need d4s, d6s and d8s.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
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