Mythic Constantinople – Sean’s Pick, 041918

“Istanbul was Constantinople, now it’s Istanbul, not Constantinople…” – They Might Be Giants. Oh, come on, you know I had to, right?

Today’s Go to Town Week Pick goes back to one of the greatest “towns” in all of history, the cosmopolitan center of civilization in the medieval era, with a healthy dose of magic and myth thrown in. Mythic Constantinople takes you to a city-that-never-was, yet based fully on a city that defined multiculturalism at a time when such a thing could not otherwise easily exist (such was the power of burgeoning international trade). For those running historical fantasy, or those just wanting to see what one of the greatest cities in history might look like with fantastic elements, this is a must-have.

PS – The Design Mechanism, the folks behind this excellent work, are the same folks who just announced the Jack Vance-based Lyonesse RPG.


Byzantium, Queen of Cities, Constantinople, bridging Europe and Asia like a jewel, the epicentre of medieval culture. The year is 1450 or, as the Byzantines reckon it, the 6,958th year since Creation.

This is an age of exploration and invention; an age of intrigue, and an age of empires. The known world congregates here: mercenaries from England and Russia; the wealthy merchants of Genoa, Venice and Tunis; the Ottoman Empire and the Mamluk Sultanate face off against each other while the iron-clad Knights of Rhodes debate theology with Neoplatonists.

And it is home too to the non-human species of the world, such as the inscrutable Astomatoi, the fearless Minotauroi, and the headless Blemmyai. In the Undercity are ancient horrors with agendas of their own, things of legend and myth that have inhabited Constantinople for thousands of years. Meanwhile the Muslim Ottoman Empire eyes the city with envy and draws its plans. The Catholic and Orthodox Churches seek to dominate Christianity while, elsewhere, pagan forces and cults wait for their own opportunities to surface.

Mythic Constantinople is a thorough and comprehensive campaign resource that mingles meticulous history with legend and myth. It presents Constantinople in astonishing detail, covering the city’s geography, history, politics, and culture alongside its landmarks, personalities, organisations and religions. It takes a unique approach to generating street-level details of the city, and taking care to connect places, people and organisations to both describe Byzantium, and aid Games Masters in bringing the city to life in their campaigns. Play characters from dozens of cultures: native Byzantines, European mercenaries, wily Italianate merchant-venturers, intrepid emissaries of Islam, or even a non-human occupant of the city, rubbing shoulders with the Varangian Guard and schemers of the Serene Republic of Venice. The options are vast.

Everything you need to campaign in medieval Byzantium is here. Welcome to Mythic Constantinople.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!


  1. Larry Lyons April 19, 2018 6:24 pm  Reply

    Your review couldn’t have come at a better time. I was in the process of designing a Silk Road Campaign that would have started in Constantinople, moved through Trebizond and then out along the Silk Road to China (that is if the players can stomach such a long campaign).

    Anyhow I was looking at source material I could use and this is simply perfect. Many thanks.

    • spfannon April 20, 2018 3:40 pm  Reply

      You’re welcome! It’s all part of the service! 😉

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