Monthly Archives: April 2018

With the triumphant release of “Avengers: Infinity War,” and the dominant presence of Thanos on the big screen, I’m going with Big Bad Supervillain Week as the theme. Decided to show my original go-to supers game some love at the start while also giving a nod to the very first full book I ever wrote in the RPG industry*. High-Tech Enemies is a “thematic” Enemies book – the first one Hero Games published. Technology and science-based villains abound, and there’s a couple of master villains in there that walk in the Thanos mold, one way or another – make the world better at any cost!

(*) – To be clear, no added royalties are in this for me (just the usual affiliate income).

High tech Enemies is the definitive source-book for high-tech villainy. This book is full of everything that every good Champions campaign needs; powered armor, robots, gadgets, androids, huge machines, cyborgs- the list goes on and on. Now your heroes can battle mutants that can mentally control electronics, match wits with mega-villains and their arsenal of devices and armies of agents and encounter cyborgs from another world. What more could you want?

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We round up Pulptastic Week with another great Savage Worlds Pick, the most recent release from Pinnacle Entertainment featuring one of the most iconic space-fantasy pulp properties every published – The Savage World of Flash GordonScott Woodward did an amazing job of taking all of that luscious and evocative material and turning it into one of the most advanced and exciting Savage game experiences ever published, and Shane getting “Flash” himself – Sam Jones – to do the Foreword was no small feat, either!

“He’ll save every one of us!”

On the rogue planet of Mongo, a brutal and sadistic tyrant named Ming the Merciless rules from his royal palace at the heart of Mingo City.

Secretly defying the emperor’s reign of terror are the Freemen, revolutionaries banded together from a number of kingdoms around the globe. From the winged hawkmen of Sky City to the ice giants of Naquk, from the water-breathing Coralians to the tree-dwelling Arborians, and from the nomadic lion men to the dwarfs of the Magnetic Mountains, many who have suffered under the drogiron fist of Emperor Ming have united under their own standard to see that the despot is deposed and freedom for all becomes the law of the land.

Inspiring this growing rebellion are three aliens from Earth: Dr. Hans Zarkov, Dale Arden, and Flash Gordon, the man whose face emboldens all who wish to live on a world free of Ming!

The Flash Gordon™ Roleplaying Game core rulebook contains updates to the Savage Worlds core rules system, new rules for powers, races, Edges and Hindrances, gear, rocket ships, and some of the most unique Setting Rules we’ve ever designed! It also includes a gazetteer of the fantastic world of Mongo, a Plot Point campaign, Savage Tales, and a host of heroes, villains, and horrific beasts for the Game Master’s eyes only!

This product requires the Savage Worlds core rules to play.

***

The Savage World of Flash Gordon is a setting for Savage Worlds based on Alex Raymond’s classic comic strips. It also draws from the Buster Crabbe serials, the Filmation series, and of course the fan-favorite 1980 film starring Sam J Jones (who does a foreword for our core book!)

A 192-page core book, adventures, GM Screen, custom dice, Bennies, miniatures, a 192-page companion called the Kingdoms of Mongo, and even 3D rockets are also available. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

It’s kind of impossible to say the work “Pulp” and not talk about Conan, making Conan: Adventures in an Age Undreamed Of the next logical choice for Pulptastic Week. Many are hailing this as one of the best iterations of both the property (Modiphius certainly seems to have the licensing game worked out like a guru) and sword-and-sorcery gaming yet, so it’s well worth your time and money to check it out!

WELCOME TO THE HYBORIAN AGE!

KNOW, O PRINCE, THAT BETWEEN THE YEARS WHEN THE OCEANS DRANK ATLANTIS AND THE GLEAMING CITIES, AND THE YEARS OF THE RISE OF THE SONS OF ARYAS, THERE WAS AN AGE UNDREAMED OF, WHEN SHINING KINGDOMS LAY SPREAD ACROSS THE WORLD LIKE BLUE MANTLES BENEATH THE STARS…

Robert E. Howard’s Conan: Adventures in an Age Undreamed Of takes you into the world of Conan the Barbarian, where heroes raise blood-spattered swords against dire sorcery, exotic lands beckon to the daring, danger and treasure lurks in forgotten ruins, and where loathsome creatures haunt the spaces beneath the earth… as well as in the throne-rooms of mighty kingdoms!

Seek your fortune in forbidden tombs or upon blood-soaked battlefields. Cast dark and terrible spells of unimaginable power, at the price of your soul. Sail upon untamed seas to lands where no human in living memory has walked. Fight for the fate of civilization — or barbarism — on a savage frontier!

  • Create your own legend in this decadent and violent world.
  • Complete 2d20 game system, including combat, skills, talents, sorcery, and equipment suitable for adventuring in the age before history.
  • An extensive gazetteer covering the whole of Conan’s world: featuring fair Aquilonia, gloomy Cimmeria, magic-haunted Stygia, all the way to the far-off steaming jungles of Khitai.
  • Extensive guidelines for running scenarios and campaigns in the Hyborian Age, allowing gamemasters to create suitably Howardian adventures.
  • Fearsome foes, ranging from bandits to sorcerers, apes to giant serpents, Children of Set to frost giants, forest devils, and characters of renown such as Conan or his most deadly foe, Thoth-Amon.
  • Art a team of iconic Conan artists, including Tim Truman, Simon Bisley, Esteban Sanjulian, Maroto, Mark Schultz, Tomás Giorello, and more.
  • Developed in close consultation with award-winning Conan scholars, this is the most authentic depiction of Conan and his world ever published for games. 

” I do love this game.  It has an ability to make a cohesive group of players out of any group (herd of cats) in my opinion.  The feel of this game is brilliant.  The system is smooth, the book is beautiful and the subject is compelling.  I like this game so much that I am even considering purchasing the Conan Official d20’s and d6’s.  I use poker chips of different colours for tokens but I want everything in hard-copy and official. In my opinion this is probably the best fantasy(ish) RPG on the market today.” RPG Knights Review

“If you really want the freedom to explore Howard’s world on your own, you should pick up Modiphius’ Conan: Adventures in an Age Undreamed. It is a true labor of love, filled with quotes from Conan stories and explanations of how the mechanics are meant to embody the spirit of the Howard’s world.” Polygon Review 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

Gareth Skarka‘s love of the classic pulps combined very handily with the core pulp nature of Savage Worlds, thus bringing about the Thrilling Tales line. With loving detail of the genre and the era, the line provides tons of great material for anyone wanting to run during the 20s-40s era, or wants to delve into the classic sources of what we call “pulp.” That makes it a great choice for Pulptastic Week!

Pulp is back!

Grab your fedora and your ivory-handled .45s and get ready for the adventure of a lifetime as Thrilling Tales unleashes the pulse-pounding excitement of the pulp magazines and cliffhanger serials of the 1930s and 40s into the Savage Worlds rules system!

This exhaustive guide to the genre features a timeline of the 1930s, information on pulp-era weapons & vehicles, a guide to pulp villains including Nazis, the Thugee and Perils of the Orient, a Random Adventure Generator, and a complete fifteen-chapter Plot Point serial campaign, The Crimson Emperor!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

I’ve just started a new campaign as a play in this, run by Scott Crosson and featuring fellow player (and contributing creator) Ross Watson. Scott’s started us with the Day One events in the Nile Empire, which is one of the great examples of pulp adventure in all of gaming. Frankly, all of Torg Eternity offers some flavor of pulp for those who want to carry it through the cosms, making it a great Pick for Pulptastic Week.

The invasion of Earth told in previous tales of TORG took place on one version of our world. The High Lords there were successful for many years, but were eventually stopped by the planet’s valiant Storm Knights.

But there are infinite versions of our world.

This is the tale of a different Earth, one where things did not go as well…

The Torg Eternity Core Rules include all the rules and setting information you need to create characters and play the game, including

  • Background on the Possibility Wars
  • World Laws and adversaries for Core Earth and the 7 invading Cosms
  • Creation and advancement rules with dozens of perks for all kinds of characters
  • Magic, Miracles, and Psionics rules
  • Gear for all tech levels

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

With my friend, Scott Crosson, planning to relaunch his beloved Pulp-era Savage Worlds campaign and my friends Cynthia Celeste Miller and Barak Blackburn bringing On the Air to life recently, it seems a great time to have a Pulptastic Week! As with so many other Spectrum titles, this game is designed specifically to reflect both the genre of the 30s and 40s pulp adventures and the specific nature of those adventures as presented as radio plays (including making sure you get that sponsor mention in).

The spirit of Old Time Radio lives again with On the Air, the storytelling RPG that faithfully emulates the action, excitement and mystery found in the radio programs of the 1930s and ’40s. Construct a series, create a sponsor, whip up characters and you’re ready to play. Once the series is created, very little prep time is required to play the game, thanks to the narrative structure of the Intention System.

Get ready to engage in an all-new way of narrating your character’s actions… and don’t forget to promote your sponsor’s products to earn the potent Sponsorship Token! Each episode is allowed only a certain number of die rolls in order to depict the tight time restraints of those old programs, so you’d better make every action count!

On the Air is best enjoyed by one Director and between one and three players. You’ll need d4s, d6s and d8s.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

As we close out Go to Town Week, me and the guys at Evil Beagle Games decided we’d step up and do a great package of stuff that goes along with the theme. The About the Town Bundle features products from Bill Keyes’ Cities of Wonder line (all of them, in fact, including the brand-new The Imperial City) and a number of town-useful products from Michael Surbrook Presents

The entire package of nine products (featuring stuff for Savage WorldsPathfinder5e, and lots of system-agnostic material) is 25% off regular price.

The About the Town Bundle features the following products –

  • Clay Town – Clay Town is an impoverished city on the far edge of a great empire, founded in hope but fallen on hard times. It’s rife with crime, corruption, and a dark cult that hopes to use its seclusion to further their evil ends. Can your heroes save Clay Town from itself (or alternately, can they profit off its misery and get away before the whole thing comes down on them)? 
  • Empty Rooms & Vacant Windows (Savage Worlds) – Haunted: inhabited by or as if by apparitions; “a haunted house” Michael Surbrook, Evil Beagle’s resident scholar and master-of-cleverness, delves once again into the creepy and unnerving as he helps fellow Game Masters explore all the ways in which a truly haunted domicile can become the center of a great tale at the game table.
  • Filthy Lucre – Is the money on that character sheet just a recorded number, or is it an important part of the narrative experience for you and the other players at the table. Michael Surbrook once again brings his extraordinary gifts of knowledge, historical research, and a love of useful detail to a subject that affects every fantasy game you might play in.
  • The Grand Melee (Pathfinder, 5e, Savage Worlds) – Flashing swords, shining armor, and shattering lances… …are all part of the greatest sporting event of the Middle Ages: the Tournament. With The Grand Melee, you have all the information you need to include a medieval tournament in your campaign!
  • The Imperial City – The Imperial City was once the heart of a mighty empire, but generations ago a pair of powerful dragons laid it to waste then claimed its burned-out ruins as their lair. Now, over a hundred years later, they and their progeny still hold unquestioned rule over these lands. Will your brave heroes dare to enter their territory and explore these ancient ruins? Will you find treasures untold, or will the savage dragons leave your bones to bleach in the sun? 
  • Unpleasant Discoveries (5e) – A long-time fan of settings like Ravenloft, Evil Beagle’s resident scholar and master-of-cleverness, Michael Surbrook, brings another useful toolkit to bear for Game Masters who want to elevate their games. In this case, Unpleasant Discoveries is an extraordinary treaties on how to run compelling horror-fantasy.
  • Whispering Pines – Whispering Pines is a tiny village hidden deep in the north woods, surrounded by a deep pine forest. It has always been a dark, isolated, and unwelcoming place. Now it is a nightmare for those who live here, a nightmare which threatens to spill out from this secluded enclave and engulf the entire world, because it has been taken over by the undead. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

“Istanbul was Constantinople, now it’s Istanbul, not Constantinople…” – They Might Be Giants. Oh, come on, you know I had to, right?

Today’s Go to Town Week Pick goes back to one of the greatest “towns” in all of history, the cosmopolitan center of civilization in the medieval era, with a healthy dose of magic and myth thrown in. Mythic Constantinople takes you to a city-that-never-was, yet based fully on a city that defined multiculturalism at a time when such a thing could not otherwise easily exist (such was the power of burgeoning international trade). For those running historical fantasy, or those just wanting to see what one of the greatest cities in history might look like with fantastic elements, this is a must-have.

PS – The Design Mechanism, the folks behind this excellent work, are the same folks who just announced the Jack Vance-based Lyonesse RPG.

 

Byzantium, Queen of Cities, Constantinople, bridging Europe and Asia like a jewel, the epicentre of medieval culture. The year is 1450 or, as the Byzantines reckon it, the 6,958th year since Creation.

This is an age of exploration and invention; an age of intrigue, and an age of empires. The known world congregates here: mercenaries from England and Russia; the wealthy merchants of Genoa, Venice and Tunis; the Ottoman Empire and the Mamluk Sultanate face off against each other while the iron-clad Knights of Rhodes debate theology with Neoplatonists.

And it is home too to the non-human species of the world, such as the inscrutable Astomatoi, the fearless Minotauroi, and the headless Blemmyai. In the Undercity are ancient horrors with agendas of their own, things of legend and myth that have inhabited Constantinople for thousands of years. Meanwhile the Muslim Ottoman Empire eyes the city with envy and draws its plans. The Catholic and Orthodox Churches seek to dominate Christianity while, elsewhere, pagan forces and cults wait for their own opportunities to surface.

Mythic Constantinople is a thorough and comprehensive campaign resource that mingles meticulous history with legend and myth. It presents Constantinople in astonishing detail, covering the city’s geography, history, politics, and culture alongside its landmarks, personalities, organisations and religions. It takes a unique approach to generating street-level details of the city, and taking care to connect places, people and organisations to both describe Byzantium, and aid Games Masters in bringing the city to life in their campaigns. Play characters from dozens of cultures: native Byzantines, European mercenaries, wily Italianate merchant-venturers, intrepid emissaries of Islam, or even a non-human occupant of the city, rubbing shoulders with the Varangian Guard and schemers of the Serene Republic of Venice. The options are vast.

Everything you need to campaign in medieval Byzantium is here. Welcome to Mythic Constantinople.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

We mosey on through Go to Town Week with this Savage Worlds based settlement of the Old West. Fort Griffin Savaged mixes history and fiction to give you a place for adventuring and storytelling in any iteration of the West you prefer (weird or otherwise). Lots of extraordinary detail and great maps, making this a great home for many a campaign or a single night’s entertainment.

This Wild West setting is a completely re-visioned version of DHR’s Fort Griffin, Texas setting, designed for Savage Worlds.

The Savaged version of Fort Griffin contains all 17 fully-described establishments, 90 NPCs (historical and fictional), and more than 100 adventure hooks (with DHR’s world-famous “Forks in the Road” alternatives for many of the hooks). This whole kit and caboodle contains all new maps, Setting Rules, historical sidebars, and a passel of weird ideas. 

The GM (the Dog House Gang prefers ‘Judge’) will get all of the following:

  • Fort Griffin main document – 154 pages containing descriptions of the town — affectionately known as The Flat — with detailed establishments, embedded maps, personalities and plenty of adventure hooks to keep players busy for ages.
  • The Flat Personality Pack – 37 pages, containing character “cards” to aid the Judge in a fast and furious game pace, whether gunfire breaks out or because a PC interaction with a prominent personality needs a quick-as-lightning Trait test resolution.
  • The Flat Map Pack – A set of files with all the maps a Judge might need, including tiled versions for printing a tabletop map (with or without a grid) as well as VTT versions for folks who prefer one of those newfangled electronic tabletop contraptions.

Every establishment comes with a thorough description of its history, current proprietor and other notables, as well as maps and room-by-room details. The personalities that make each place come alive are furnished with statistics for Savage Worlds. And a number of important characters have original illustrations to boot. Even if a Judge prefers not to use the stats, or decides to cherry-pick favorite elements for addition to an existing milieu, there’s plenty of content packed in those pages to make Fort Griffin Savaged suitable — and downright useful, we hope — for any Wild West game.

Fort Griffin Savaged comes with the following establishments designed for a hootin’-hollerin’ time in an Old West burg. A word to the wise, pard, things ain’t always what they seem . . . .

Saloons, Lodging and Entertainment

  • Shannsey’s Saloon
  • Beehive Saloon
  • Doney’s Saloon
  • Frontier House
  • Planters Hotel

Goods and Supplies

  • York and Meyers Outfitters
  • Post Office and Drug Store
  • Louis Woolform’s Bakery

Professional Services

  • Pete Haverty’s Livery
  • Chen’s Laundry
  • Earl’s Shave and Bathe
  • Clampitt Wagon Yard
  • African Methodist Episcopal Church
  • Doc Culver’s
  • F.B. York’s Bank
  • Thorp Blacksmith
  • Fort Griffin Jail (Picket Jail)

Last but not least, Fort Griffin Savaged contains a final chapter with personalities and adventure hooks, titled Just Passing Through and Tying It All Together. We reckon the chapter title is sufficiently self-explanatory.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

The full title for this product is Town: A City-Dweller’s Look at 13th to 15th Century Europe, and it’s a treatise by Lisa Steele that will serve anyone running a campaign with such genre trappings or historical elements, as well as a fine overall source for creating your own urban settings and experiences. It’s also a perfect entry for Go to Town Week.

Enjoy a trip to a world where powerful priests can charge sinners with the death penalty, and where knights gather for illegal combat sports … where thieves can thumb their nose at the authorities from within the walls of a church, and where a foraging band of the king’s own soldiers is more dangerous than a pack of brigand outlaws. In the midst of all this, ordinary people survived to work the land, weave the cloth, and pray for safety from famine and plague. The real Middle Ages were as brutish and wild as any fantasy world.

Town: A City-Dweller’s Look at 13th to 15th Century Europe is a sourcebook examining medieval life from the perspective of the guild and merchant-house, through the lives of craftsmen, traders, students, thieves and mercenaries – dwellers in medieval europe’s cities and towns. It’s a friendly primer on the basics of medieval life, and a treasury of hard-to-find details for the Game Master or enthusiast. Features in Town include appendices exploring specific historical examples (the cities of Paris, Venice and York) to provide added perspective on – and some telling exceptions to – to the ideas explored in the main text.

Town is by Lisa J. Steele, author of Medieval France from White Rose Publishing, GURPS Cops and GURPS Mysteries from Steve Jackson Games, and Town’s best-selling companion volume: Fief: A Look at Medieval Society from its Lower Rungs. Produced and indexed by S. John Ross, creator of the All-Systems Library and of works ranging from Risus to the Star Trek Narrator’s Toolkit to GURPS Russia.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!