The close of It’s In the Cards Week brings us to one of the most famous and beloved examples of card-based games ever published – Castle Falkenstein. Though the poker-deck mechanics were a bit difficult for many to wrap their heads around, the setting carried the day as one of the earliest examples of steampunk at the RPG table. The game lay fallow for quite a while, but Fat Goblin Games revived it with an entire line of products dedicated to updating and expanding the Falkenstein experience.
When computer game designer Tom Olam found himself sorcerously shanghaied by a rogue Wizard and a Faerie Lord, little did he suspect that he would soon become the pivotal force in the struggle to control an alternate Victorian Universe. But before the deadly game could end, he would first have to battle gigantic Landfortresses, outwit Dragons, romance a beautiful Adventuress, and defeat the Evil legions of a Dark Court determined to destroy him at all costs.
Then maybe, just maybe, he could find a way home again …
It’s a novel. It’s a game. It’s both. It’s Castle Falkenstein™, an amazing journey into another universe just a few steps away from our own: a place where Dragons and Steampower rule the skies, Faerie Lords duel atop the battlements, and where the forces of Wizardry and Magick meet the gaslight streets of the Victorian Age. But with Castle Falkenstein™, the story never ends, as you too take up saber and spell to adventure in a distant world on the other side of the mysterious Faerie Veil: a world of Swashbuckling Fantasy, High Romance, and Magickal Technology. The world of—Castle Falkenstein™