Kickstarter Roundup, 030618

With my own Freedom Squadron Kickstarter launching in four days from this writing, I thought I’d do some folks a proper and share their own KS efforts currently underway. Rising tide, all the boats, and all that, yeah?

First up is a superhero game from the folks who brought you Era: The Consortium and Era: Survival, stepping into superheroes. There’s only 12 days left on this one –

Play any superhero story you can imagine! Experience a detailed world, born from 15 years of writing comics… and choose its fate…

The 300-page Era: The Empowered Core Rulebook is built with the player in mind, using the Era d10 Rule Set. Even with the vast amount of possible character builds, Empowered abilities (superpowers), choices and outcomes, Era: The Empowered is a easy and simple game to play.

Era: The Empowered is a Tabletop RPG based in a world where superpowers are real. Across the world, individuals are emerging as heroes and villains.

You will play as one of these “Empowered” with remarkable abilities. Whether your ability is to harness the power of flame, read others’ minds or super strength, both sides will be interested in you…

Five years in the making, Era: The Empowered offers an opportunity for balanced characters with all types of abilities, from super strength to resurrection! The innovative Power Tree mechanic, designed and integrated into the Era d10 rule set for this game, provides the opportunity to build whatever powers you want.


I know a little something about taking a board game and turning its amazing setting material into a cool RPG, and that’s what’s happening with this one, as well…

Post-apocalyptic roleplaying in a seductively Savage World of motoring mayhem. Choose a side. Fight. Survive.

Welcome to the Devil’s Run Roleplaying Game kickstarter! Pledge now to helps us fund an RPG set within the zany and dark post-apocalypse of the popular Devil’s Run board game.

In a maelstrom of carnage and destruction worthy of a George Miller movie, the Devil’s Runsetting exploded onto the kickstarter scene with the high-octane fun of the Route 666 board game. The setting’s popularity has grown and grown thanks to the hugely successful Hell’s Highway expansion, but the thrill of the ride is far from over!

Red Scar are now all set to blow the doors off on the events that laid waste to continents, reshaped the global arena and gave rise to new powers and factions through the engaging medium of a pen-and-paper roleplaying game.


Another superhero one, but this has that cool mashup thing going on that makes for all-new experiences. This time around, it’s all about gangland 20’s action with superpowers!

It’s the 1920s Prohibition Era in the United States. Alcohol is illegal. Organized crime grows at an unprecedented rate as gangsters get rich selling hooch to a thirsty populace. You are one of those gangsters…and you have superpowers!

In the CAPERS tabletop roleplaying game, you portray a character with extraordinary abilities in the Roaring Twenties. As a gangster, you seek to exploit the law and get rich off of alcohol, gambling, prostitution, and racketeering. You join up with other players to collectively seek your fortunes in the vice-riddled, booze-soaked casinos and speakeasies of the Jazz Age.

Alternatively, you and the other players can portray members of law enforcement seeking to bring these criminals to justice.

CAPERS is a game of action, adventure, virtue, and vice in a world coming into its own. It’s a world of theft, fraud, subterfuge, and espionage. Your character will risk their life to find their place in this world, regardless of which side of the law they fall on.


I never in a million years would have guessed “Mexican Narcofiction” would be a thing, but here it is, and this one is absolutely grabbing the RPG community by the… well, by the wallets, I’d say. Of course, it is Mark Diaz Truman, and that name carries a lot of weight.

Cartel is a Mexican narcofiction tabletop roleplaying game—designed by me, Mark Diaz Truman!—a version of which I originally published as a 50-page preview for Gen Con 2015.

That preview had the basic materials you needed to play the game, but I’ve spent the last three years honing the game to a razor’s edge. Now, I’m funding a complete version of Cartel as a beautiful, full color, hardbound 8” x 8” book, packed with amazing art and useful tools.

In Cartel, you play bold narcos, naïve spouses, and dirty cops tied to the Sinaloa drug cartel, trying to survive in a dangerous game of drugs, money, and power. Navigate complex and dangerous relationships, make desperate plays for money and power, and discover how far you are willing to go to hold on to what is yours. Buena suerte, cabrón.


Finally, a Savage game book that could be an interesting companion to my own Freedom Squadron. Anthro-animals that totally throw back to the cartoons of the 80s and 90s. Note there are only 7 days left for this one!

I want to create the ultimate roleplaying game for fans of comics and shows like Teenage Mutant Ninja Turtles, ThunderCats, Kung Fu Panda, Street Sharks, Captain Planet, and lesser-known classics like Silver Hawks and Tiger Sharks! I grew up loving those shows–where a cast of not-quite-human outcasts protect the world from nefarious threats and costumed maniacs. But outside of some long out of print books, no RPG has managed to capture the fun, excitement, and sheer oddity of those stories.

I want to change that.

So I’m creating KUNG FU ANIMALS (SAVE THE WORLD) using the fast, fun, and furious Savage Worlds roleplaying system.

I’m a huge fan of Savage Worlds, having played it for years and even using it for my own neo-noir crime setting, Streets of Bedlam.


Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, Freedom Squadron, and much more!
Please check out my Patreon and get involved directly with my next projects!

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