Been a while since I’ve done one of these, but I intend to get back to it at least semi-regularly. After all, I have a couple of major Kickstarters of my own coming this year, and I know I will appreciate promotional support. So check these out!
First up, one from a local colleague that fits nicely with my Steam & Steel Week Picks.
An historical steampunk fantasy RPG where the Age of Enlightenment and Industrial Revolution engage Fantasy Sword and Sorcery action.
A new age has dawned.
It is an age of innovation, discovery, and progress. New frontiers await to be explored, from the vast expanses of undiscovered continents, to the technological potential of steam and clockwork, to mysterious planes of spirit and magic.
It is an age where massive armies square off on smoke-shrouded fields armed with muskets and bayonets, and dashing rogues live and die by their skill with a blade. Where wealthy nobles sail the skies on massive airships and the unwashed masses eke out a living in the shadow of growing industries.
It is an age where new ideas of science and reason challenge the old order of superstition and mysticism. Where the oppressed underclasses cry out for revolution against the depredations of the wealthy, the ennobled, and the privileged.
Welcome to an age where science, magic, and industry have become inexorably intertwined to produce unprecedented wonders.
Welcome to the Age of Æther.
Imagine if a traditional fantasy setting advanced out of the medieval era, and into an age of Enlightenment, Exploration, and Industrialization. Set in an alternate 18th century, the Age of Enlightenment has only just chased away the superstitions of the dark ages. Settled colonies thrive on the melding of steam and arcana, the foundations of industry. The steady march of the Industrial Revolution has left its mark on the economy, but despite this progress, conflict lurks. National rulers engage in a deadly game of chess, buying and selling territory with the lives of their soldiers while ignoring the needs of their people. Enlightened thinkers and the common folk question the nobility’s right to rule. Those in power are reluctant to relinquish it while those left behind by the advancement of time await their chance for revolution…
Age of Æther’s game system is designed to work with your character and your gamemaster. Bonuses and penalties change your die type and character traits directly influence the story.
Because Age of Æther is designed around the principles of imagination and potential, character generation is open-ended, allowing you to create the exact character that you want to play. A powerful mage can swagger about with a broadsword on one hip and a six-gun on the other, and the burly orc with a mean right hook may also be an intelligent and nimble thief. With advancement, you may buy any upgrade desired, learning new skills and abilities that your original character never possessed, allowing you to alter your play style with the same character you spent so long building and enjoying…
Here’s one you want to get in on ASAP – another licensing masterstroke for Modiphius that’s under two days from closing.
Adventures on The Dying World of Barsoom. A planetary romance tabletop roleplaying game from the mind of Edgar Rice Burroughs.
John Carter of Mars – Adventures on The Dying World of Barsoom is a planetary romance tabletop role-playing game. We’ve created it under license and with the cooperation of the estate of Edgar Rice Burroughs, author of the original Barsoom novels. We’ve also had guidance of Scott Tracy Griffin one of the leading scholars of his works to ensure utmost authenticity. Using a pulp-action inspired narrative variant of Modiphius’ 2d20 system, Momentum, John Carter of Mars allows players to take the role of various adventurers and heroes as they travel, battle, and romance their way across the wondrous and dangerous world known to its natives as Barsoom. Play as John Carter, the princess Dejah Thoris or the fearsome Thark warrior Tars Tarkas – or create your own new heroes from a wide variety of options.
Next there’s this gem from Insane Angel Studios. They do excellent 5e support, and this one is specifically aimed at young DMs and players wanting to get into the hobby on their own.
An RPG adventure for beginning Dungeon Masters and 1st-level characters — Written for fifth edition Dungeons & Dragons
Every Young Hero Needs Somewhere to Start
The Hidden Halls of Hazakor is a fully illustrated, 64+ page starter adventure for fifth edition Dungeons & Dragons — and written with a special focus on young, beginning Dungeon Masters.
Created by designer and editor Scott Fitzgerald Gray, The Hidden Halls of Hazakor is a perfect introduction to classic dungeon-crawl adventuring for young DMs of ages 12 and up. In a friendly and straightforward fashion, it demonstrates some of the ways a good fantasy RPG adventure can be put together, and talks about some of the tricks and knowledge that all good DMs learn through the experience of running games — but which aren’t always instinctive for a young player sitting in the DM’s chair for the first time.
This adventure builds on the rules and information presented in the D&D core rulebooks and the D&D Starter Set, and on the first-time DM’s experience of having previously been a player in the game. A beginning DM running the adventure will learn to think about the ways in which the story can go in different directions based on what the characters do — and how to not be scared when it does. They’ll practice bringing NPCs to life by way of interesting quirks, to help the players engage with and remember them. They’ll get tips on running fun combat sessions, building from an initial slate of simple, single-foe encounters to more complex fights. And they’ll learn to use humor as a tool to make the game interesting and memorable, especially for other younger players.
The adventure’s approach to humor fits perfectly with the work of artist and comic creator Jackie Musto, whose full-color illustrations will bring The Hidden Halls of Hazakor to life. (And if you’d like the young gamer in your life immortalized as their very own RPG hero, Jackie will be doing a limited number of original illustrations as part of the Kickstarter campaign’s “Eternal Hero!” reward tier.)
Finally, here’s the Kickstarter for my friends’ convention in Arizona. They are good people, and it’s a great time organized by truly innovative folks showing how it’s done.
Crit Hit! is Phoenix’s Tabletop Gaming Retreat, featuring board/card games & tabletop RPGs. Returning for our 3rd year July 13-15.
Crit Hit! Is a tabletop gaming retreat held July 13th -15th at the DoubleTree Suites by Hilton Hotel Phoenix. Now back for our 3rd year and we are going bigger and better than ever before! From Role Playing Games, Board /Card Games, to panels and night time entertainment, Crit Hit is a weekend of adventure and fun!
MEET. LEARN. PLAY.
- Meet new players and GM’s, socialize and maybe find a new game to join after the event is over, enjoy a panel or other social event at Crit Hit!
- Learn about some of the best indie RPG and Board Games around, from award winning designers, to highly experienced GM’s, you will walk away from Crit Hit having learned about something new in our hobby!
- Play games, enjoy yourself and consider Crit Hit your gaming retreat. Life is hectic, and finding time to game is difficult. Set a side 3 days to do what you love!
- Crit Hit 3: Murder Hobos On Holiday will be July 13-15th At Doubletree Suites By Hilton Hotel Airport Phoenix
- Arizona’s ONLY 18+ Tabletop Gaming Retreat
- The theme is Murder Hobos On Holiday- A celebration of the Old School Revival of 80s Style RPG games and dungeon crawling in general
- Crit Hit is known for our selection of indie RPG’s and that will continue in 2018 Private gaming rooms for indie rpg games, minimizing noise and helping to create an immerse space
- Dedicated “Dragon Hall” for D&D and Pathfinder games Expanded board games with unique experience in mind. We will focus on “dungeon in a box” dungeon crawl style board games such as Decent, D&D board games, Mice and Mystics, etc.
- Big Fu*king Games- we will run through campaign games like Twilight Imperium and Gloomhaven, giving you a full complex game experience over the weekend
- Panels by industry guests and podcasters and expanded Vendor Hall, both FREE TO ATTEND (no badge required)
- 1hr breaks between game blocks (RPG’s are 4hr blocks, board games are 1hr but grouped by blocks of 4hrs so everyone is on break at the same time) to encourage socializing
There’s the Roundup this time around. Check and see if there’s something here you want to support!
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!