Monthly Archives: February 2018

By now, it’s no secret how much of a fan of the Hero Kids line I am. In the great push to create games specifically geared towards bringing new young players into the space, this series is a major success. Naturally, I think their Hero Kids Complete Fantasy Bundle makes a great entry for Bundle of Joy Week here at the SPOD. Seriously – over $65 of stuff for $20 is a very nice deal that gives you the total package to get the kids gaming.

Hero Kids is the ENnie award-winning fantasy RPG for kids aged from 4 to 10.  This game offers a fast and fun introduction to RPGs, perfect for younger kids who are just getting interested in role-playing games.

NOTE: The Hero Kids – Complete Fantasy PDF Bundle includes 50% discount coupons for the softcover print versions of Hero Kids – Fantasy RPG and the Hero Kids – Fantasy Expansion – Monster Compendium (the coupons are emailed to you when you buy the bundle).  So if you want the whole lot (PDFs and print version of the rules), buy the bundle then use the coupon to buy the softcover print version of Hero Kids – Fantasy RPG for half price!

Hero Kids has a simple combat and adventuring system which avoids the complex maths of full-blown systems.  Hero Kids’ opposed dice pool system also keeps the players involved in the game even when it’s not their turn.  

The combat and adventuring mechanics in Hero Kids are based on six-sided dice, so you don’t need to find any unusual dice to play!

The core game comes in a 50-page PDF and includes all of the rules and play instructions, as well as 10 heroes for the kids to play, plus a set of 16 basic monsters (and all of the separate adventures come with additional monsters). The game includes male and female heroes, including Warriors, Hunters, and Warlocks as well as unique heroes like the Rogue, Brute, Healer, and Knight.  All of the heroes and monsters also come with printable stand-up minis to use in combat encounters.

Additionally, this basic game pack also includes the 19-page introductory adventure ‘Basement O Rats’, which comes with an extra monster and five illustrated printable encounter maps.  Can the kids rescue their friend Roger from the unusually large rats that have overrun the tavern basement?

Hero Kids has undergone and extensive development and playtesting to ensure the game is as simple, addictive, and engaging as possible.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

As we roll on through Bundle of Joy Week, celebrating those grand collections of products that give you a “lump sum” of great gaming stuff for a nice discount, we cannot possibly ignore the Pathfinder elephant in the room. LPJ Design has over 225 Pathfinder products out, which would normally cost you over $620 to buy. But not today. Today, you get them for way, way less.

Better get on this, though! It could disappear any day now.

That is right for the first time ever, the LPJ Design MEGA Bundle for Pathfinder RPG products will be available for only $29.99. We are bundling up all of the Pathfinder RPG products we made into ONE BUNDLE and reducing the total price by OVER 95%! Over 225 products for less than 15 CENTS A PRODUCT! I think you should have your $29.99 ready to get all these awesome products. And once again, you can blame Owen KC Stephens for this. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

With the release of the collection of best-selling titles on the Dungeon Masters Guild site – A Fistful of Coppers – I figured this might be a great week to feature deal-a-riffic bundles of gaming greatness. These are those collections of products that let you get a whole slew of things for a nice discount. Best of all, the systems used by DriveThruRPG and Dungeon Masters Guild means you don’t get a raw deal if you already have something in a bundle you’re looking to buy – you get credit for that.

So welcome to Bundle of Joy Week here at the SPOD, launching with a selection of best-of-show from those making 5e gaming goodness.

A constellation of DM’s Guild stars have joined forces to bring you a collection of some of the Guild’s BEST SELLING products!

In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging from powerful magic items to incredibly useful DM aids to unique player options to exciting adventures. And you’re certain to find awesome stuff, because each and every one is a highly-rated medal winner!

More than 800 pages of the most popular content on the Guild. Dozens of hours of entertainment of the highest possible quality. All for more than 66% OFF the cover price. If you bought each of these products individually, you’d pay over $60!

Check out the preview for detailed descriptions of each of the products in “A Fistful of Coppers.”

Featuring the work of veteran Guild creators Phil Beckwith (of PB Publishing), Christian Eichhorn, Jeff Stevens, Andrew Cawood, Richie Root, Jean Lorber, Jeremy Forbing, Adam Hancock, Tony Petrecca, Travis Legge, Janek Sielicki, Kerry Jordan, Chris Bissette (of Loot The Room), Alan Tucker, and R P Davis, grab your Fistful of Coppers NOW!

[Click here to see the full list of what’s inside]

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

For those who like their military-flavored games full of tactical crunch and percentile-driven resolutions, there’s CONTACTSet in a near future where anyone with any useful skills might get recruited to combat both terrestrial evil and extraterrestrial threat, this game feels like a solid way to end Special Ops Gaming Week.

Are you the type to ask too many questions? Are you infamous for being over-prepared for any situation you encounter? Do people marvel at your outside-the-box thinking and inventiveness? Could you be a scientific genius, an athlete, a mastermind of espionage? Or, do you just excel at crushing your opponents?

The year is 2047 A.D., and a clandestine agency called OMEGA has just recruited you into their ranks of international operatives: soldiers, scientists, spooks, bureaucrats and diplomats, from around the world, all of whom who have already caught a faint glimpse of the impending doom.

Technology has evolved. War has evolved. Unfortunately, trapped in the human condition, Earth’s dominant species hasn’t. People from all walks of life are still puzzled in the face of a threat that’s overshadowed human history for millennia, eluding their grasp, and always lurking beneath layers of lies and deceit.

In this politically-charged future, you will pit your wits and resources against multiple hostile extraterrestrial factions while trying to put an end to the domestic dangers of human lunacy and corporate greed. Enter a vibrant world of UFO madness, mystery, and cutting-edge technology… if you have what it takes to be the last line of defense for your entire planet.

It is time to change the game.

Command. Research. Fight Back.

CONTACT – Tactical Alien Defense Role Playing Game

Finally available in English, CONTACT is a full-blown, standalone science fiction tabletop role-playing game, authored by Robert Hamberger. It comes with its own custom point-based action combat mechanics, and uses percentile dice for most in-game resolutions. More in-depth game mechanics, such as advanced combat tactics and vehicular fighting, are handled in a modular fashion so that the game can be kept to a minimum amount of complexity for casual gamers. Advanced players will enjoy the added blend of comprehensive strategy and simulation elements such as research and development.

The English language core rulebook is a high-resolution, full color PDF, containing 290 pages of illustration, a hyper-linked index, and other interactive functions which will take you anywhere you need in the blink of an eye. CONTACT has been beautifully illustrated by the prolific U.S. / New Zealand artist Anthony “ACS” Scroggins. This digital product contains everything you will need, including such extras as background information on the game world, an introductory campaign, sample hero characters, assorted sinister alien archetypes, and loads of kick-ass military hardware.

Enjoy!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

So it’s fair to say Freedom Squadron isn’t the first to delve into the action-cartoon field of over-the-top special operations action. The Crafty Games gang got there with their d20-driven Spycraft a few years ago, and folks loved it. Everyone in this industry stands on the shoulders of giants.

So here’s the latest Pick for Special Ops Gaming Week – the very Saturday morning friendly Real American H.E.R.O.es.

This release is also part of the Saturday Morning Spycraft series, which explores your favorite 80s cartoon properties using the Spycraft 2.0 system. In this release you can…

Fight for freedom – or crush it – in a brand new world of four-color military fantasy! Real American H.E.R.O.es is a mini-setting where the good guys wear green, the bad guys wear blue, and great notions like democracy and justice prevail over evil in half-hour segments! This huge Spycraft 2.0 expansion is jam-packed with everything you need to join America’s elite special missions force – or bring the world to its knees!

  • Join the battle on any side – with the U.S. Headquarters for Eminent Risk Oversight (H.E.R.O.), the paramilitary legions of National Military Exports (N.M.E.), the cunning arms dealers at Morrigna Corporation, the mysterious elders of the Shirobikou ninja clan, or the anarchist Wrecker biker tribe.
  • Build your own unique H.E.R.O. with new Origins and feats, plus two Master Classes: the savvy Commandant and the maniacal Overlord.
  • Expand your arsenal with vehicles and weapons right out of your favorite Saturday morning cartoons.
  • Devise exciting military adventures with rules for Rank and Allegiance, plus the Diabolical Plot and McGuffin of the Week generators and all-new campaign qualities.
  • Forge alliances and lifelong nemeses among dozens of NPCs from every side of the conflict (including winners of Crafty Games’ Build-a-Hero contest).

Do you have the guts to be a Real American H.E.R.O.? Or are you more interested in the fast-growing field of global appropriation? Perhaps a lucrative Morrigna franchise, study under the Shirobikou masters, or a rowdy tour of the world’s darkest roads is more your speed? No matter your flag, recruiting starts now!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We continue to recon through Special Ops Gaming Week – celebrating many of the great games and ideas that inspired the upcoming Freedom Squadron – with one of my favorite things my friend Eddy Webb ever created. Dark Brigade is a Cartoon Action Hour: Season 3 series that focuses on paranormal special ops agents going head-to-head with a truly evil bunch of monsters to save the world. I had a chance to play this at AndoCon* a few years back, and it was just a whole lot of fun! Definitely an inspiration to my own work.

(*) – I am a Guest again this year, all for the launch of our Freedom Squadron Kickstarter!

Eleven years and two Cartoon Action Hour editions later, the Dark Brigade series (by Eddy himself) is back due to popular demand!  

In this deluxe Cartoon Action Hour: Season 3 series book, the elite para-military group known as the Dark Brigade finds itself at odds with the vampiric Lord Syn and his vile Brotherhood of Death, as they wage war all over the world in an exciting struggle of good versus evil! 

• Information about the fictitious cartoon series.

• Exhaustive details about the two factions and their various ally groups such as EVE X and the Order of Charr.

• Write-ups and stats for 15 Game Master Characters, 9 vehicles, 2 playsets, 6 weapons, 5 types of Goons and 3 generic minor villains.

• Information about the various supernatural races found in the series, including two varieties of zombie, ghouls, gillmen, two varieties of vampires, wolfmen, goblins, witches, mummies and golems.

• Details for creating your own Player Characters.

• Twelve episode seeds, including the epic “Darkness Unleashed”, The Dark Brigade movie. Additionally, each seed includes advice for setting up and running it.

• Tons of fantastic art!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Missed yesterday due to post-con recovery and going to see Black Panther (hint: DON’T MISS THIS!). So today, you get a Double Pick as we launch into Special Ops Gaming Week in anticipation of the impending launch of the Freedom Squadron Kickstarter. I wanted to take a look at some of the great gaming products that came before, leading the way to what I hope will be a new chapter in great action-adventure, cool guns and cooler stunts kind of gaming experience.

Representing opposite ends of the complexity spectrum, we have Len Pimentel’s Magnum Fury (an incredibly light, fast, fun-as-hell game with an almost-PBtA element) and GURPS Special Ops (a 3rd edition era product, complete and resplendent with tons of useful and intriguing information about what a special operations game experience should contain).

The Third Edition of this popular military sourcebook is massively updated and lengthened. Roleplay behind-the-lines strikes, hostage rescue, guerrilla warfare, and other special-ops missions. There’s lots of detail on weaponry and information on the world’s top unconventional-warfare units . . . Rangers, Delta Force, Spetsnaz, SEALs, Special Air Service, Sayeret Matkal, and more.

“I was a 98 pound weakling who used to get sand kicked in my face at the beach. At least, that was until Magnum Fury came along!”   ~Nobody Ever Said This

MAGNUM (n): a really big bullet or gun that is awesome and in no way intended to compensate for any unspecified size-related deficiency.

FURY (n): the kind of anger that makes you an unstoppable juggernaut of ass-kickery who can perform heroic feats normal wimps couldn’t even dream of.

MAGNUM FURY

A tabletop roleplaying game about action movies, especially those of the 80s and early 90s, Magnum Fury is designed to play the kind of fast combat and intense action scenes action movies are known for. Magnum Fury was heavily inspired by—and pokes a lot of fun at—the action movies and action comedies of the 80s and early 90s, but it can be used to play any kind of action adventure from any genre. It uses a simple set of rules that focus on the heroes and allow you and your friends to imitate your favorite action movies or make up your own. You can create your very own badass action hero in less than a minute, and game prep requires nothing more than a few ideas about how you plan to abuse the heroes.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Not only was Darren Watt’s Golden Age Champions one of my Judges Spotlight selections, it also won the Gamer’s Choice poll, making it the top superhero product of 2017 for BAMFsies Week. As as I said in my Spotlight text –

“No one brings the combination of loving enthusiasm and faithful research and rendition to an idea like Darren Watts, making his Golden Age Champions sourcebook an invaluable resource for anyone who has an interest in the early days of superhero comics. Gamers and comics fans alike will find tons to love, whether they’re Hero System fans or not.”

SMASH THE AXIS!

The Golden Age of Superheroes began in 1938, when a new kind of hero emerged from the pages of comicbooks in full color for a dime! Now you can experience high-flying adventure set in the days before, during, and after the Second World War, fighting for justice and freedom while armies march and cities burn!

Darren Watts’s Golden Age Champions 6th Edition expands the Champions Universe back to the earliest days of the Modern Age of Heroes, and includes:

• a thorough examination of the Golden Age as a genre, with discussions of the types of stories, themes and characters appropriate to the period (and how and why to break those rules when you need to!)

• a detailed history and description of the world of the Golden Age, including a monthly timeline spanning from 1938 to 1949 covering Politics & War, Science & Technology, Arts & Entertainment, Life & Times, Crime & Weirdness, and the history of the Champions Universe!

• an extensive section on creating Golden Age characters, including a thorough discussion of archetypes, seventeen character templates, and information on Skills, Talents and Perks for the era.

• twenty-seven heroes and thirty-seven villains, from all sides of the war and every corner of the world (and a few other worlds besides!), along with information about the activities of characters from the modern Champions Universe during the period.

• the guns, vehicles and gear of the Golden Age, both real-world and madly scientific!

• advice on how to run long-term campaigns set in the Golden Age, from a GM who has run several that lasted for years!

So buy some war bonds, plant your Victory Gardens, and Keep ‘Em Flying, Heroes!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Today is the last Judges Choice award for BAMFsies Week, and this one is by Chris Rutkowski. Here’s what he had to share regarding Save the Day Advanced Rulebook – 

“I originally picked Save the Day because I liked the way the system did a “Race and Class” style approach to character creation, but did so in a way that fit the genre conventions of superheroes, instead calling them Origin and Class.  A character is built by combining two halves of a sheet, making many combos possible and generating a hero very quickly. Powers and abilities can come from your origin as well as your class. So two characters with the same power set might be very different from one another. The cartoony art design was also a nice touch.” For more of his review, click here.

For use with Save the Day RPG

This book is an attempt to expand the options available and let you create a character without the limits of Origin and Class. 

This book also provides a system of tweaking existing powers to make them more individual and unique. Characters can be fine-tuned with Tweaks that broaden the powers available to players and GMs. 

Rules are presented to help create consistent Gear and Vehicles as well as robots and hidden bases. Real-world examples are also described in game terms to help players and GMs better imagine the scale and range of the items described in the game system. This may contradict some of the examples available in the Basic Rulebook so use the Advanced Rules and the upcoming Gear books as a guide as they are more accurate. A discussion of Gear items as plot devices wraps up the Gear chapter.

Finally, guidelines for running more free-form “theatre of the mind” campaigns are presented to help you transcend the game table with only the power of your imagination to drive your story.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

 

As we roll on through BAMFsies Week, today we focus on one my Judges Choice selections, the Sentinel Comics RPG Starter Kit. This is what I had to say about it on the BAMFsies site –

“Based on the insanely popular cooperative card game, Sentinels of the Multiverse, this is one that’s been long-awaited by fans dying to know more about the world and stories promised in the flavor text of those cards. It’s a very interesting game design, and this “starter kit” is a good idea all the way around. Traditional superhero RPG fans may or may not take to the rather different approach the designers took here, so having a way to get the sense of it without going “all-in” is the right move. Fans of SotM will recognize not only all of the characters, but how the RPG mechanics directly reflect the way those characters play in the card game.”

In the Sentinel Comics Roleplaying Game, you and your friends play as comic-book heroes – either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!

The Sentinel Comics Roleplaying Game Starter Kit comes with everything you need to play your first entire super-heroic campaign! This starter kit comes with a ton of information and gameplay content across thirteen booklets.


CONTENTS

1 Gameplay Guide
6 Adventure Booklet
5 Freedom Five Character Booklets
1 Unity Character Booklet

You are the heroes of Sentinel Comics!

In these six exciting adventures from the pages of Sentinel Comics, you play as the Freedom Five and their former intern Unity in the timeline gap between the end of the Sentinels of the Multiverse card game and Sentinel Comics: The Roleplaying Game. Each hero has their own booklet, detailing who they are, how their character sheet works, and what they can do. All this, plus the Gameplay Guide, add up to a total of 13 booklets included in this Starter Kit!

Heroes, you must help rebuild Megalopolis and reunite the hero teams of the world, all while staving off attacks from the villains who threaten us all! Can you uncover who is behind these attacks before it’s too late?

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!