We started with fantasy, and we will end with fantasy as we close out Guiding the Players Week. As OSR (Old School Revolution) games go, Castles & Crusades is one of the early front-runners and remains a highly popular iteration. The Troll Lord gang (seriously nice bunch of people!) have hit their 7th Printing of the game, with all the fine-tuning that comes with it. This is one of those “all you need to play” players guides, with the necessary focus on character creation and player experience to qualify it for the theme this week.
Castles & Crusades Players Handbook, 7th Printing
We’ve moved to the 7th printing of the Castles & Crusades Players Handbook. A pillar of the table top RPG industry, Castles & Crusades embodies the spirit of the old-school gamer with the easy to use modern mechanics. The Players Handbook has all you need to get started in a wild ride of adventure!
It’s easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book.
Dice and Monsters & Treasure sold separately.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
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