HeroQuest Glorantha – Sean’s Pick, 010218

One of the oldest and most respected fantasy settings ever created for RPGs, Glorantha is the brainchild of legendary game writer and designer Greg Stafford. Crafted in 1975 for the board game White Bear and Red Moon, it became the heart of the first major challenger to D&DRuneQuest. Now it’s back and represented in a system specifically crafted for it – HeroQuest Glorantha, making it a great choice for New Year, New Game Week.

A Marvelous Roleplaying System

 The book includes everything you need to have to start a campaign in Glorantha: basic overview of the setting; character creation; magic rules for spirit magic, rune magic, sorcery, and Lunar magic; seven complete cult write ups; heroquesting rules and explanations; monster descriptions; themes of Glorantha; and even an introductory adventure that will take your heroes on a heroquest into the Underworld!

A World of Gods, Heroes, and Mythic Fantasy

Glorantha is the most elegant, original, and imaginative fantasy setting since Middle Earth. It is a world of exotic myth and awesome magic, self-contained and unique in its creation. The existence and use of the magical and mythic realms are central to the physics of Glorantha. Here the gods and heroes guard and guide their followers, sharing magics while pursuing their own enigmatic ends.

Glorantha’s detailed cultures, histories, and myths are shaped by gods, heroes, and magic, and yet are plausible and logically self-consistent. Glorantha has been the setting for the Dragon Pass board game, the original RuneQuest roleplaying game, and the award-winning computer game King of Dragon Pass. Glorantha is fully described in the Guide to Glorantha, available from Moon Design Publications.

A Complete Roleplaying Game

HeroQuest Glorantha is the HeroQuest 2 rules system specifically tailored for Glorantha. It presents a simple rules system that allows Game Masters to run games modeled on ancient myth, epic sagas, and tales of high adventure. HeroQuest encourages creative input from players, resulting in an exciting, unpredictable narrative created through group play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

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