The Thin Blue Line: A Detroit Police Story – Sean’s Pick, 120517

We continue to explore matters of crime and punishment with Cops & Robbers Week, today focusing on Melior Via‘s Thin Blue Line for Savage Worlds. Lovingly crafted by a man from the very streets he writes about, this setting deals with modern day supernatural horror and the realities of being a police officer in the oldest neighborhood of a Rust Belt iconic city.

“Watch your step rookie, or you’ll end up in Corktown.”

Calamity brews in Detroit. Paranormal activity is on the rise. An angry spirit, a dangerous creature, or a pack of desperate cultists hides under every sewer cover and within every abandoned building. The officers of Corktown Precinct are the only thing standing between the city and paranormal onslaught. Corktown has a secret, though. Its crew of supposed washouts are either psychics or have encountered the paranormal. These damaged, over-worked, and under-paid officers must keep paranormal activity in Detroit under wraps and out of sight. No mean feat in a city as old, large, and haunted as Detroit.

Corktown officers face constant threats from mundane crime, paranormal forces, as well as their inner demons and growing madness. Do they have what it takes? Can they stand against the growing threats, or will they be consumed, along with the city they guard?

The Thin Blue Line is a modern horror setting that requires the Savage Worlds Core Rulebook and the Savage Worlds Horror Companion for use.

This is the full setting for The Thin Blue Line – A Detroit Police Story. It includes detailed information on the setting’s NPCs, paranormal creatures, adventures and an adventure generator, and cursed items.

Buyers also receive PDF character sheets in Printer Friendly and Full color versions. These include standard and form-fillable variants.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

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