Kickstarter Roundup – 112117

There’s a whole lot of amazing Kickstarters underway, so it’s time to showcase the ones that I find nearest-and-dearest, or just really freaking interesting!

Topping the list is the mashup that was destined to occur – the pulptastic Savage Worlds applied to the ultimate pulp sci-fi, Flash Gordon! Gamers and Flash fans alike will know this is a must-have!

We announced the Savage World of Flash Gordon™ at Gen Con in 2015, and now it’s here! Drawing inspiration from Alex Raymond’s original strips, the serials, AND the 1980 movie starring Sam J. Jones and Max von Sydow, this is far more than just a game, this is a definitive resource for all Flash Gordon’s adventures!

Author Scott Woodard dug deep into the history of this genre-defining series, bringing every corner of the setting to vibrant life. Heroes can foment rebellion in Mingo City, marvel at the tree-cities of Prince Barin’s Arboria, bake in Volcano World’s Land of the Dead, and shiver in Frigia or the cruel Ice Kingdom of Naquk.

Along the way they’ll encounter far more than just Ming’s merciless minions! Bore worms, cave dragons, sharkons, wolvrons, and over FIFTY strange and exotic creatures roam the strange world of Mongo!

Best of all, for fans of Savage Worlds, The Savage World of Flash Gordon™ features all the new powers, Edges, Hindrances, and amazing gear you’ve come to expect…but also an incredible new Setting Rule called… the Cliffhanger!

At the beginning of each session, the players are given the Cliffhanger token. When the group decides to use it, they flip it over to the CLIFFHANGER side! Everyone gets a reward of some kind–such as drawing or refilling their Bennies, or gaining Conviction (more below!). But then the situation goes from the proverbial frying pan into the fire in some way!

We’ll provide a print and play Cliffhanger token online, but those of you backing the Collector’s Edition Box get this amazing, polished brass version, designed by the always amazing, spaceship lovin’, three-time Hugo Award™ winning artist, Cheyenne Wright!

Next, let’s check out Ulisses Spiele’s (the guys doing the next huge Warhammer 40K RPG – Wrath & Glory) ultimate Dark Eye RPG supplement –

Experience The Dark Eye and its ENnie-Award winning setting Aventuria in even greater depth with the Aventuria Compendium.

Whether your characters prefer weapons or words, the Compendium gives your heroes exciting new options for interacting with the world of The Dark Eye! As a player, choose the rules that you like best. Options can apply to all characters or even just to one—you decide how you want to play!

Master new fighting styles and wield new weapons on the battlefield, or put more subtle skills to use and outmaneuver your opponents in social interactions. Expand your game with new rules for Fate points, weapon breakage, hit locations, information gathering, item creation, and more!

The Aventuria Compendium and the Aventuria Armory broaden the setting of Aventuria by introducing new character professions and dozens of essential pieces of equipment. Explore new paths to heroism in Aventuria with the first major rules supplements for The Dark Eye!

With the fall of Geek Chic, there is only one mastercraft team of gamer furniture specialists you can turn to for the ultimate in home furnishings designed to rock the house and rock your gaming – Carolina Game Tables.

Want to upgrade your game storage from merely functional to multi-functional? From bearable to beautiful? From disposable to indispensable? 

That’s why we designed the Cabinet Game Table!

It’s a Game Cabinet

The storage is specifically for games. Shelves designed to hold game boxes on their edge for easier access. Six smaller drawers for dice, cards, and other accessories. A bookshelf for game books (such as RPGs) up to 11” tall—with extra depth so the spines are protected in the interior. Two larger drawers for anything too big for the smaller ones. And double doors on the bottom open to large storage spaces for bigger games.  

It’s a Table

The leaves of the table stow away on the sides of the cabinet. The trim on the front converts to the legs and a support stretcher between them for maximum support and stability. Simply connect the leaves, attach the legs, and fasten to the Cabinet to transform it to a three person table.

It’s a Game Table

And when you want to play a game, the top is reversible. The flip side has a one inch lip to keep dice and game pieces on the table. The 29.75” x 40.5” fabric–lined play area has enough room to handle a 24” x 36” game board with space to spare.

All for One is a Muskateer-themed RPG setting that rocks particularly well in Savage Worlds, and Triple Ace Games is ready to give you a wholly-revised iteration that brings this fascinating world up-to-date.

“Never fear quarrels, but seek hazardous adventures.” ― Alexandre Dumas, The Three Musketeers

The year is 1636 and France is a troubled nation.  A great and terrible evil gnaws at its core, and darkness stalks the land. All that stands between chaos and order are the King’s Musketeers. 

Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies.

Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.

So strap on your sword, salute the King, and prepare to cross swords with the creatures of darkness!  

What’s New in this Edition? 

Since the campaign is for a second edition, it’s natural that some of you may already own the first edition and thus be curious at to what’s going to be new.

The core differences will be a major revision of the magic system and the inclusion of the Satan’s Playground material, opening up new avenues for adventure. At this stage we can’t say for sure what other new material may make an appearance, but there may be additional character options and fencing schools, as well as secret societies and monsters beyond those necessary for the Satan’s Playground mini-setting. 

We’ll be going through every section with a keen eye, so there may be minor tweaks to Edges or Hindrances, fencing schools, and monster stats.

Finally, an intriguing new game that scratches a couple of my itches – the technothriller and the uber-action hero –

Operators is an RPG designed to tell cinematic action movies at the table. Whether you like challenge-based play in a Tom Clancian technothriller or the futuristic hijinks of Mission Impossible, Operators has you covered. 

The core mechanic revolves around rolling four Fate Dice. Players look for pluses in order to succeed and the Game Master looks for minuses that mean the task becomes unexpectedly complicated. 

Operators also uses a deck of cards to help narrate fight scenes and chase scenes. The Fight Cards all have unique illustrations and moves taken from various martial arts, but mostly those seen in the Bourne movies. These cards, along with rolling the dice to see which moves land, are turned away, or are countered, make it easy to narrate a kinetic fight scene. Chase cards work similarly, except instead of having fighting moves on them, they have the ways the person in the lead tries to get away.

You can find a free quickstart of the game and all the mechanics in depth right here. along with some additional player aides for the Game Master (called Director in Operators) and some mock-up character sheets with a loose scenario to play through if you and you group want to get it to the table to see how she runs.

And that’s the Roundup this time around. Check them out, get in on something amazing!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

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