Monthly Archives: September 2017

I am closing out my weeklong tribute to my colleague and friend, Satyros Phil Brucato, with one of his most proud accomplishments. This revival of one of the most intriguing and perplexing games ever crafted for the Storyteller system gave Satyros a chance to really put his mark on things, and once again his mastercraft abilities with all things modern/urban fantasy shines through. I know my Belovedest, Carinn Seabolt, cannot say enough wonderful things about this game – probably her favorite gaming experience of all time, actually.

I tell you this: We are Divinity. 

Reality is ours to bend. To subvert. To command. 
We have that power – all of us. 

Not everyone knows what to do with it, or uses it well. 
Most of us never realize just what it is we are or how much we can do. 

Those of us who do well, some of us are monsters. 
Manipulators. Parasites. Tyrants. Fanatics. 

And the rest of us never see that monster in our own mirror, only in the reflections of those folks who are not “us.” 

Here’s the truth, though: We are ALL “us.” We are ALL gifted, 

We can ALL change the world. Most of us remain asleep. 

A blessed few Awaken. Fewer still use that power wisely. 
And none without consequences. 

And so, reality is up for grabs. Where do you stand?

And will you Fall… or Ascend? 

What’s in it?

• Updated profiles of the Council of Nine Traditions, the Technocratic Union, and the Disparate Crafts… with many unexpected developments. 

• An epic history of magick and its factions.  

• A compilation and clarification of essential and optional rules, including martial arts, vehicles, hazards, cybernetics, the Otherworlds, and far more besides. 

• Overviews of paradigms, practices and tools – the focus of your Art. 

• Detailed explorations of the epic concepts involved in Mage. 

• Chilling looks at the Nephandi and Marauders. 

• The Nine Spheres, plus their Technocratic variants. 

• Old favorites and new faces from among the Awakened Ones. 

• Reality Zones, Paradox, Quiet, the “coincidental vs. vulgar magick” debate, and far, far more…  

• New full color original art by Michael William Kaluta, Echo Chernik, Steve Prescott, Christopher Shy, Larry MacDougall, and other classic Mage artists, as well as classic B&W pieces carefully chosen from the earlier editions.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

One of the first things Satyros Phil Brucato put out with his new Quiet Thunder Productions company was this system-agnostic* gem. It’s strange, eldritch mercantilism saturated with magical story and overflowing with adventure. It’s mysterious arcanery as only Satyros can do it.

(*) – Yes, it was originally crafted for Deliria, but it’s wide-open for use in any fantasy or urban fantasy setting.

Come Buy! Come Buy! 

The midnight market is ins town, and everyone seems to have something to sell. Lost toys? Magic potions? Albums that shouldn’t exist, yet do? Look around, dear friend. I’m sure we’ll find what you’re looking for somewhere…

In a world where commerce is magical, what’s the cost of desire? Explore Qwest-Mart, Wicked Jerry’s, Shae Bal Marah, and other strange places. Maybe you’ll find out – if you can meet the price! 

A setting, character, story and rule supplement for fantasy gaming sagas, Goblin Markets: The Glitter Trade features mysterious markets, uncanny merchants, magical treasures, and far, far more. 

Don’t be shy. Come inside…

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We continue with Satyros Phil Brucato Week at the SPOD with a callback to one of the most popular and influential books ever produced for the original World of Darkness setting. Along with such stellar folks as Nicky Rea, Jackie Cassada, Justin Achilli, Richard E. Dansky,
Ian Lemke,
 and Ethan Skemp, Phil helped create a world-within-a-world as the East entered the global game played by the Kindred. Combining exceptional history lessons with fascinating new mythology, this book took Vampire games in whole new directions.

 

May You Gain the Notice of Those in High Places
For centuries the exotic realm of Asia has defied the Kindred’s incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous Cathayans–the shadowy vampires native to the East. For too long the Cathayans have lain like sleeping dragons, allowing the Kindred a facade of omnipotence. Now, the new Age is at hand; Yin-daggers tremble in the talons of the Resplendent Cranes, and the Devil-Tigers howl for souls in the dark. 

May You Live in Interesting Times
Kindred of the East is a giant hardcover sourcebook describing the unique and deadly vampires of the East. This mammoth volume includes new character creation rules, new powers, descriptions of the Eastern spirit worlds (plus rules for traveling there), and two chapters full of setting and cultural information.

Note: Due to the heavy use of textures and images behind the text, text recognition was not able to be applied to most pages.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Making games for a living is fulfilling and wonderful, but it’s not the kind of career that prepares you for financial crises brought on by medical trauma and the subsequent bills. The folks at Tricky Troll are offering you an incredible deal on all of their products – 21 titles in all – for 50% off. They are doing this to raise money to pay the incredible bills come due for saving the life of their child.

Get some great gaming material for Savage Worlds, the Black Hack, and system-agnostic gaming while helping good folks out.

My son Zac was born a day before we were scheduled to induce, at less than 4 pounds. He had several unforeseen complications and spent a week in the NICU before he was big enough for us to take home. The doctor said that if he had been born a day later he probably wouldn’t have made it at all. He is a very happy and healthy baby now, but unexpected complications mean extra bills.  

For this reason, everything in the Tricky Troll Games catalog is included in this bundle at 50% off as we try to raise some extra money to pay his medical bills. Take a look at our wares and if the contents interest you please consider a purchase. 

Blessings and Happy Gaming

Nathan Carmen, head writer and founder of Tricky Troll Games

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We continue the celebration of my friend, Satyros Phil Brucato, with this gem from Savage Mojo for Savage Worlds fans – Caladon Falls. One of the many fascinating realms that comprise the Suzerain Continuum, this epic fantasy setting includes the writing and design talents of Satyros alongside folks like Vickey A. Beaver, Steve Dean, Curtis and Sarah Lyon, John Wick, and Dan McGirt. The entire premise is a world at war, and you must brave through being on the losing side and figure out a way to survive… and to win.

They came out of nowhere and started ripping the world apart, one city at a time. Using power on a scale never before seen, Warlocks, godlike leaders of the Wild army, are rampaging on Austeria with one goal: raise armies and annihilate the entire continent. Set in the fantasy realm of Relic, this book looks at warfare through the eyes of everyday people turned soldiers – soldiers whose side is losing the war.

Take the challenge. Roleplay in a fantasy world where hairless dwarves walk through stone, magic is commonplace, and the spirit world doesn’t always stay in check. Focus on a daily life and death struggle where the enemy is cruel, powerful, and around every corner. Take the challenge, and let your adventurers become…

…mankind’s only hope.

Inside the covers you’ll find:
* Heaps of world detail you’ll need to run games in Suzerain’s Relic realm during the War of the Wild.
* Over 50 new Edges, Hindrances, and Powers, including three new playable races.
* Stats for dozens of heroes and villains alike, plus an assortment of soldiers and monsters from the war.
* A finely-tuned setting in which to take your characters from Novices to Heroes.
* 30 scenarios including a full plot-point campaign covering the arrival of the Warlocks and the fight for survival in the Caladon Kingdom.

This is a high art product and a large download. 

A copy of Savage Suzerain is recommended to get the most enjoyment from this book.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The release of this long-awaited magnum opus by my amazing and soulful friend makes it Satyros Phil Brucato Week here at the SPOD! No one grocks urban fantasy with more understanding and passion than Satyros, and this book is his paean to the night world of music and madness that he’s inhabited for so long. Keep an eye out for other masterpieces by this Bard of Dice and Dreams.

ROCK FOREVER! 

There’s no such thing as “easy” in the music world. Every gig’s a battle, and the folks who dream big and live large are the only ones left standing when the morning comes. 

But for the these kings and queens of the nighttime world, music is Divinity – a cruel yet irresistable god whose touch drives artists gleefully mad. To feel that blessing, you’ll push yourself and everyone around you to the edge… then over it… into bliss, ruin, and each sensation in between. 

From the creator behind Mage 20, Deliria: Faerie Tales for a New Millennium, Mage: The Ascension, The Sorcerers Crusade and more, Powerchords takes you and your friends into the wild realm of mystical musicianship. An “open system” rulebook for story-telling games, this tome of rock ‘n’ roll roleplay riffs on the adventures of real-life music culture, then cranks up the volume with life-thieves, demons, earth angels and wild beasts. Head, heart, guts and groin, this book rocks like nothing else around. 

Venues! Concerts! Groupies! Instruments! Weird bands, fae folk, bargains at the crossroads, and so much more…

PARENTAL
ADVISORY
EXPLICIT CONTENT

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Pretty much everyone should have seen this one coming, as it’s the last day of Positively Barbaric! Week here at the SPOD. This expansion for the Conan: Adventures in an Age Undreamed of line deals with the particularly barbaric lands of the north of Conan’s world – including his own Cimmeria. For a swords-and-sorcery game that was already steeped in savagery and a kick-in-the-seat for civilization, this book delves into the very heart of what it means to survive and thrive where the old saying about “what is best in life” goes –

To crush your enemies. See them driven before you. And to hear the lamentations of their women.

“BARBARISM IS THE NATURAL STATE OF MANKIND,” THE BORDERER SAID, STILL STARING SOMBERLY AT THE CIMMERIAN.

“CIVILIZATION IS UNNATURAL. IT IS A WHIM OF CIRCUMSTANCE. AND BARBARISM MUST ALWAYS ULTIMATELY TRIUMPH.”

Conan the Barbarian features the countries of the north: Asgard, Vanaheim, Hyperborea, and Conan’s own homeland of Cimmeria. These rough lands stand in stark contrast to their more civilized neighbors in the south, and the folk of these countries possess a savage vitality that has long been lost elsewhere. 

These lands and people survived the great Cataclysm, yet barbarism is still the dominant way of life. Many people in the Hyborian kingdoms think these northern lands near mythical, but contained in these pages is a hoard of legend, lore, and facts for the gamemaster and players alike, to explore and adventure within these harsh and unforgiving kingdoms.

So sharpen your axe-blade and keep your shield held high, for it is a time of barbaric glory! 

  • New archetypes, talents, backgrounds, and equipment allowing you to create your own unique barbarian characters, born to the warlike and savage north.
  • A gazetteer covering the region Conan came from, bleak lands shrouded in snow and ice, and wreathed in fog. Detailed guides to the walled fortress cities of Hyperborea, the unruly clans of Cimmeria, and the warring tribes of Nordheim, the Æsir and Vanir.
  • A raid system, allowing the gamemaster to create and run raids, defining their loot, and determining the consequences.
  • Guides to running barbaric-themed games, with barbaric carousing rules, head-taking, shield-walls, berserkers, bardic abilities, and other features unique to the lands of the north.
  • Stunning art and maps, produced by worldrenowned Conan artists.
  • Developed with leading Conan scholars, this is the barbaric north of the Hyborian Age, just as Howard created it!

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

As the horde swarms forward for Positively Barbaric! Week, it crashes through the savage lands of Primeval Thule. Written and designed by WotC alumni Richard BakerDavid Noonan, and Stephen Schubert, this one has serious pedigree, and it brings both sword-and-sorcery barbarism and strange eldritch horror and magic together in a particularly well-crafted way. This is the 5e iteration; there’s one for 13th AgePathfinder, and Savage Worlds (which me and Ross Watson helped with).

Primeval Thule 5e is a sword-and-sorcery campaign setting redesigned for 5e (For other game systems, go back to our publisher page and select the version you want.)

Welcome to Thule, a primordial land of fierce barbarians, elder horrors, and savage wilderness. In this ancient age, humankind is a young race, newly arisen on a monster-haunted Earth. Cities of cruel spledor lie scattered across the great lands of the north like a handful of gems strewn from a dead thief’s hand.

This is a doomed age, a time of great deeds and inhuman terror destined to be lost and forgotten beneath the numbing cloak of endless winter. But for one glittering moment, Thule lives—and it is a fierce, cruel, splendid, and marvelous moment indeed.

This 272-page tome provides you everything you need to introduce the world of Thule to your 5e game. Inside, you will find:

  • A new character race, the Atlanteans;
  • 19 heroic narratives such as free blade, ice reaver, and star-lore adept;
  • Over 40 new beasts, monsters, and villains to challenge your players;
  • 3 ready-to-play adventures to begin your campaign;
  • A detailed description of Quodeth, City of Thieves, the perfect home for bold heroes;
  • A separate PDF of Player Reference Cards to get your players up to speed on characters in Thule;
  • And a whole continent of savage adventure to explore! 
  • The digital download includes a full poster map in PDF format!*

Also check out the 5e Thule GM CompanionPlayer’s Companion, and Adventure Anthology, all also available in full-color softcovers!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

It seems Savage Worlds is just a great system for uncivilized gaming (must be the name, yeah?), so here’s another Savage pick for Positively Barbaric! Week. This one is from my Polish friends at GRAmel, and it’s pretty much the definitive swords-and-sorcery setting line for the SW crowd.

Welcome to the dangerous Dread Sea Dominions, a place where mighty barbarians do battle with hideous monsters, dark warlocks whisper terrible sorceries in forgotten temples and noble amazons duel in the sun-scorched arenas of Faberterra, capital of a decadent empire!
 
In this book, you will find a full-fledged Sword and Sorcery setting for Savage Worlds, complete with history, timeline and a detailed gazetteer full of adventure hooks.
 
Ruleswise, you’ll find:
 
+Rules for Heroic Incapacitation, After the Adventure rules (to squander your loot and handle downtime activities and events)
 
+An adventure generator specifically tailored for Sword and Sorcery to create a great plot in no time
 
+Abstract navigation rules to handle mapless dungeons
 
+More than seventy new creatures
 
+A full adventure…
 
+ …and much, much more!
 
What are you waiting for? Gird your loins, ready your broadsword and prepare to face the threats of Beasts and Barbarians, the new Sword and Sorcery setting from GRAmel!
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

It’s Positively Barbaric! Week here at the Pick, with a gaming stuff that focuses heavily on sword-and-sorcery flavor and a decidedly pre- (or post-) civilization aspect to the worldbuilding. Today’s Pick actually does some different things with this idea, including a strong steampunk aesthetic and influence, and the latter idea of a world that had plenty of civilization until that One Terrible Day. Be sure to take a look at the extensive product support they’ve crafted for this line across multiple systems.

PS – My good friend Mark Swafford is one of the creators for this setting.

An Epic World of Steam and Darkness

In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gunpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed that there would be no limit to the industry and ingenuity of man.

Until the Darkfall.

A supernatural cataclysm of unknown origin, the Darkfall plunged the world into darkness as the sun was blotted out for only a moment. In that moment, every nightmare and horror imagined by the people of Aden sprang into existence, and the world was thrown into chaos. Villages were wiped from the face of the world, entire cities burned, and tens of thousands perished in an instant. It seemed that the world would die in flames.

But Aden will not die so easily.

Now, ten years later, the people of Aden struggle to survive in the face of unrelenting assault by horrors beyond imagining. It is a world of magic, a world of industry, a world of horror.

It is the World of Aden.

Savage Thunderscape: the World of ADen is a setting and mechanics sourcebook compatibly with the Savage Worlds role-playing game. Within the pages of this book you will find the following:

  • Details on the different races of Aden, seven of which are new to this work!
  • New Edges of all types, including new Arcane Backgrounds!
  • New spells, new technology, and new equipment!
  • A sample bestiary of creatures from Aden!
  • And much, much more!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!