Yesterday, for Take to the Stars Week, I Picked something that represents the all-time classic of sci-fi gaming. Today, I want to show you something newer (but clearly inspired by the foundations laid by Traveller). What’s intriguing about this RPG is the ability to play at any time during a 500 year span of time. The premise is strong, and it looks like a really interesting set of mechanics, too.
Humanity has left Earth over a thousand years behind, landing on a new planet and founding a new government. The Consortium is an inspiring ideal – three star systems teaming with life and four species living and working together. As time passes, however, cracks are showing in the Humanity-led society and those less scrupulous have taken power.
Enter at any point in 500 years of playable story, following the Consortium’s growth from a small colony to a multi-system economic and political establishment. Explore new worlds and encounter alien races, direct or fight in battles which span a solar system and will decide the future of the Consortium or join a Resistance movement against the government to save or destroy billions of lives!
What you decide will define the fate of the Consortium…
If you’d like to know more about the setting, please check out our website’s Backstory Page.
There are 8 released expansions for this book, giving the rules and background for psionics, a fifth alien race, the chance to play as secret agents, survival horror rules and much more! You can grab them right here!
The Era d10 ruleset is designed to allow you to experience this universe in a way that is as unobtrusive as possible without being misrepresentative. By choosing your skills carefully, your character can dominate in any of 5 forms of combat, talk their way out of any situation or protect their teammates from harm.
The rules could be described as “A Success-counting dice pool system where you roll Attribute + Skill in d10s and the difficulty of the task determines which numbers count as Successes.”
In case that was a bit too brief or jargony, here’s a bit more detail:
The system is based around multiple dice – the more skilled you are, the more dice you have – and a variable goal based on activity difficulty.
Using an Attribute and Skill system, which each define their own areas of influence, you roll your dice depending on what you’re attempting – whether Dexterity + Engineering for a precision piece of work, Intelligence + Engineering for a more theoretical problem or Luck + Engineering for a complete long shot, you’ll be able to adapt to your circumstances and focus on your strengths.
Although you roll more dice the more skilled you are, the number you are attempting to reach varies depending on the difficulty of the action – if shooting someone in clear conditions, the GM would ask for a 7. If someone was laying a mine, more likely a 6. Firing over your shoulder at someone 30 metres away, while crouching behind a low wall would definitely be a 10!
If you would like to try the rules, please see our Quickstart Pack!
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
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