As we continue to celebrate ENnie Nominee Week, today’s Pick comes from the Best Writing Category, which also includes:
This is a celebration of the enormous creativity and talent that goes into the heart of any RPG product – the words by which the creators convey to you everything you need to know about the subject. You know best how to play in a world and engage its meaningful elements when the writers give you a clear and captivating description and set of instructions.
This particular Pick focuses on a book useful not only to TimeWatch players, but anyone who wants to introduce time travel and all of the strangeness and idiosyncrasies thereof.
On 1st May 1895 a young gentleman — a recently admitted solicitor from the West Country — called upon the offices of Pelgrane Press bearing a manuscript loosely bound in waxed paper and string, together with a small steamer trunk packed with an assortment of curios. Acting under instructions from his anonymous client, he passed these items to me together with a banker’s draft drawn on the Bank of England for a substantial sum.
The book itself is a work of scientific romance, a gallimaufry of fables in the manner of The Time Machine by H. G. Wells. To what end it was written, and for whom, I may never know, but I hope you, Gentle Reader, find it of use, whoever you are, wherever you may travel and whenever you read it.
The Book of Changing Years is a collection of time travellers’ tales and curios put together on the quiet by agents of TimeWatch and secreted in an innocuous drawer in the Citadel – TimeWatch HQ. It’s an in-world book of clues and mysteries for players of the TimeWatch RPG in the style of The Book of the Smoke and Dracula Unredacted.
- Why are there too many cats in London in 1840 and no dogs at all, and how does that relate to the pyramids of Kush?
- Why is Edward V scouring the time lines for Caravaggios?
- Who time-pranked Alexander Graham Bell into thinking he’d heard spirit voices on his new invention?
Fire up your autochron, unhook your tethers and dive into the gaps between the chimes.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
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