Monthly Archives: July 2017

In honor of Myths and Legends Con starting on Friday (August 4th), I’m doing a Myths & Legends Week here at SPOD! Today’s Pick is kind of perfect for that, don’t you think?

Wanna play a Half-Ogre, Minotaur, or Valkyrie in Savage Worlds? Here you go.

Savage Species: Mythical Creatures is a racial supplement for the Savage Worlds roleplaying game. Inside this PDF you will find statistics for 20 playable races all themed after myths and legends of fantasy. So prepare your imagination with Savage Species: Mythic Creatures!

Races Include: 

  • Centaur
  • Djinn-Born
  • Divine One
  • Faun
  • Frost Dwarf
  • Gnome
  • Half-Giant
  • Half-Ogre
  • Half-Troll
  • High Elf
  • Hobgoblin
  • Ifreet
  • Minotaur
  • Orc
  • Oread
  • Pixie-Folk
  • Sylph
  • Treefolk
  • Undine
  • Valkyrie

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Do yourself a favor – take a look through the many, many products that link off of this page. Is there any real wonder why we’re finishing off Cut It to the Core Week with the single most popular and widespread multi-genre core rules engine in the gaming world?

(And, yes, I will argue to the mat that OGL/d20 – despite many interesting efforts to work it into various genres – is and always will be, first and foremost, the World’s Most Popular Fantasy Game engine well before it can be said to be a universal core set of rules).

Savage Worlds is played at just about every single convention in the U.S. and all over the world, and you’ll find every sort of setting and genre experience. It would be very difficult, I believe, to find a system more widely used across more styles of games.

And the core rulebooks is still only $10! Actually, as of this writing, it’s $7.49 for Christmas in July.

Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game. Create your own setting, convert an existing one, or pick up one of our amazing worlds like Deadlands, Slipstream, or Weird War II.The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the game master. If you’re looking for a game that’s fast and easy to set up, run, and play, Savage Worlds is for you!

Savage Worlds Deluxe is the newest edition, providing an update to the third printing of Savage Worlds Explorer’s Edition. It includes rules updates, new rules material, new art, more examples, an expanded Setting Rules section, Designer Notes to give you an insight into the development, and much more. It does not, however, invalidate prior printings of the rules, which you can continue enjoy.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Today, as part of Cut It to the Core Week, we celebrate one of the first, most important, and most successful efforts to create a universal core game engine across multiple settings and genre. Basic Roleplaying (BRP) was the heart of the original Runequest and Call of Cthulhu, making it hands-down one of the most influential game designs in our history. It’s still going strong, as this list of products certifies.

Welcome to Chaosium’s Basic Roleplaying system, a book that collects in one place rules and options for one of the original and most influential role playing game systems in the world.

This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theater—only without microphones—and with dice determining whe­ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren’t being guided by players: these are called non-player characters (NPCs).

From its origin, Basic Roleplaying was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Basic Roleplayingmechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there’s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp. There aren’t many easier ways to say a character has a 70% chance of succeeding at an activity.

The core virtues of the system are as evident today as they were when it was first introduced. Primary characteristics of Basic Roleplaying that have emerged from decades of play, across many different varieties of the system are as follows:

  • The system is remarkably friendly to newcomers. It is easy to describe the basics of the game system, and the percentile mechanics, to non-gamers.
  • Players of other game systems often find Basic Roleplaying to be much less mechanistic and less of a barrier to the actual act of roleplaying. Less time spent on game systems usually equals more time available for roleplaying and thinking “in character.”
  • Most of the information players need to know is present on their character sheets.
  • Characters tend to evolve based on practicing the skills they use the most. They do not arbitrarily gain experience in skills and qualities based on ephemeral elements such as levels or experience ranks.
  • Combat can be very quick and deadly, and often the deciding blow in a conflict is the one to land first.
  • Basic Roleplaying is remarkably modular: levels of complexity can be added or removed as needed, and the core system works equally well with considerable detail as it does with a minimal amount of rules.
  • The internal consistency of Basic Roleplaying allows for rules judgments to be made rapidly and with little searching through the rulebook for special cases.
  • This book represents a first for Basic Roleplaying—a system complete in one book, without a defined setting. Previously, Basic Roleplaying has been an integral part of standalone games, usually with rich and deep world settings. Due to differences in these settings, Basic Roleplaying has had many different incarnations. Variant and sometimes contradictory rules have emerged between versions, to better support one particular setting over another.

Chaosium’s Basic Roleplaying system reconciles these different flavors of the system and brings many variant rules together between the covers of one book, something that has never been done before. Some of these rules are provided as optional extensions, some as alternate systems, and others have been integrated into the core system. By design, this work is not a reinvention of Basic Roleplaying nor a significant evolution of the system. It is instead a collected and complete version of it, without setting, provided as a guide to players and gamemasters everywhere and compatible with most Basic Roleplaying games. It also allows the gamemaster the ability to create his or her own game world (or worlds), to adapt others from fiction, films, or even translate settings from other roleplaying games into Basic Roleplaying. 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The runaway smash system from Monte Cook Games is a must-Pick for Cut It to the Core Week. Not only is this the engine for the wildly popular Numenera and The Strange, but more and more folks are diving into this system for published and home-crafted settings.

What will your Cypher System campaign be?

 

A Cypher System campaign of Victorian horror? High fantasy? Espionage? Galaxy-spanning space opera? With the Cypher System Rulebook, running any of those is as easy as running or playing The Strange or Numenera . Take the Cypher System to the limits of your imagination with this hefty rulebook that extends the system to fantasy, science-fiction, horror, modern-day, and superhero settings—or any setting you can imagine!

 

The Cypher System Rulebook adapts the Cypher System—the critically acclaimed, award-winning rules set that drives Numenera and The Strange—to an unlimited range of campaigns and genres, giving you the complete rules set (along with dozens of optional and genre-specific rules) and hundreds of character options, creatures, cyphers, and other resources. It’s everything you need to play virtually any game using the Cypher System rules.

 

If you’re already a fan of Numenera and/or The Strange, you’ll find new descriptors, foci, types, creatures, cyphers, and artifacts you can use in your campaign the minute you crack open the book. Many of the optional genre rules will benefit your campaign as well. There are pages and pages of content you can make use of in your existing game, even if you never take the Cypher System into another genre!

 

The Cypher System Rulebook gives you 416 pages of character options, equipment, game rules, special coverage of key genres, creatures, NPCs, and cyphers.

  • Complete game rules
  • Genre-specific rules and advice for fantasy games, modern games, science-fiction games, horror, and superheroes
  • Systems for issues such as vehicle combat, crafting, and insight, among others
  • Four new character types, each customizable to the needs of your setting
  • Over 50 descriptors and 70 foci
  • Loads of equipment and hundreds of cyphers and artifacts
  • Nearly 70 creatures and NPCs
  • Great GM advice on adapting the Cypher System to a variety of settings, and on running a fun, engaging, fast-paced, easy-to-GM game sessions

Start a new campaign set in a fantasy land of elves and fae creatures, a science fiction setting spanning the galaxy, or a modern slasher horror game—or add scads of new options to your Numenera or The Strange campaign. The Cypher System Rulebook gives you everything you need to run the game you want to play using the critically acclaimed, award-winning, and just plain fun to play Cypher System!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

(Hey, just want to say this up front – it’s CHRISTMAS IN JULY time at DriveThruRPG!) 

Cut It to the Core Week continues with a Pick for all the folks still yearning for a World of Darkness that makes sense to them. This is the gateway book to everything else Onyx Path has done and is doing with what was once called the nWoD. If you liked the first run at “revising it all,” you’ll want to start here.

Keep walking.

Eyes straight ahead.

Don’t look back.

In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye has a home. And they’ve seen you.

Don’t look back!

Chronicles of Darkness RPG rulebook contains:

  • A guide to creating characters to explore a world of modern horror, from hopes and fears to psychic powers.
  • Dramatic rules for investigation, social manipulation, and bone-crunching violence.
  • Over a dozen monsters straight out of weird fiction and urban legend… plus complete rules for creating your own.
  • The God-Machine Chronicle, a massive collection of sample characters and techgnostic adventures.
  • Formerly titled nWoD Core Rulebook 2nd Edition.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

 

With the recent release of my friend Eloy Lasanta’s core system, a new Theme Week is launched – Cut It to the Core Week! We’ll take a look at some core system rulebooks that may well give you the foundation for most or all of your gaming needs.

The Pip System is the foundation engine for Third Eye’s more kid-friendly gaming, though it works great for anyone looking for light, easy rules with which to dive into the fun.

Pip System Corebook

The Pip System is designed from the ground up as a genre-bending rules system for any roleplaying game! Create your own setting, convert and existing one, or pick up one of our amazing worlds, like Mermaid AdventuresInfestation: An RPG of Bugs and Heroes, or A Kid’s Guide to Monster Hunting

  • Perfect for introducting new players and kids to roleplaying
  • Customizable character options with minimal bookkeeping
  • Easy-to-learn mechanics utilizing only six-sided dice! 
  • Includes all the rules needed to play (even a few premade characters to get you started)

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

So many amazing products! So many amazing people behind these things! You really, really need to vote to make sure the awards represent you! I can’t imagine closing out ENnie Nom-Nom Week with anything less than the Product of the Year category. I’ve got a lot of friends and folks I deeply respect behind today’s Pick – a sourcebook that cannot help but inspire anyone running any supers game. This category also includes some seriously incredible material (a company in which I am deeply honored to be counted among):

Visit a world not our own, but strangely familiar—a world of heroes and villains, of wonders and dangers, and limitless adventure! The Atlas of Earth-Prime is a trip around the world of the Freedom City and Emerald City settings for the Mutants & Masterminds RPG. Your heroes can explore the sites and perils of all seven continents, as well as fabled Atlantis, the Lost World, and the strange realms of Sub-Terra that lie at the center of the earth. Packed with locations, heroes, villains, and worldwide agencies, the Atlas of Earth-Prime is the campaign setting book Mutants & Masterminds fans have been waiting for!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Yes, today’s ENnie Nom-Nom Week Pick is very near and dear to my heart, but I feel fully justified in Picking it, as I had nothing whatsoever to do with the art (other than saying “Holy crap! Most awesome thing evar!”). Today, we’re looking at the Best Art, Cover Category for the ENnies (DON’T FORGET TO VOTE!), which also includes:

The cover is the grabber, the thing that gets people to seriously look at something as it sits on the shelf. Even in this day of “digital shelves,” that cover makes all the difference as eyes scan screens, looking at what they might click on to discover more. The essence of a product has to be summed up in the cover, but a cover also inspires, making a player want to delve into the world depicted and making a GM want to present something memorable.

I am pretty sure the cover of our Savage Foes book wants to make people get right with whatever they believe in before the inevitable…

IN A WORLD FULL OF MONSTERS AND MADNESS, IT’S GOOD TO KNOW WHAT’S COMING.

One day, your heroes may face a heavily mechanized patrol of Coalition Soldiers. The next, they’re trading lasers and mystic bolts with a horde of cybernetic-loving demons called Brodkil. Next week, a gargantuan tentacled horror from a Rift threatens every living thing in the region, and it’s up to the Tomorrow Legion to stop it…somehow.

Rifts®: Savage Foes of North America contains stats and descriptions for all of the major monsters and enemies a group of heroes might face as they serve in the Tomorrow Legion: the Coalition States, the Federation of Magic, the Black Market, the 1st Apocalyptic Cavalry, the bandits of the Pecos Empire, and much, much more. Important key figures, such as Emperor Prosek, Lord Alistair Dunscon, and Sabre Lasar are included. For those times when a Rift opens and you want randomly figure out what comes out of it, there’s an extensive Creatures from the Rifts Generator to help you.

This book requires the Savage Worlds core rulesRifts®: The Tomorrow Legion Player’s Guide, and (also ENnie-nominated) Rifts®: Game Master’s Handbook to play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Marching on through ENnie Nom-Nom Week (yes, I know, but I was delirious from exhaustion and hungry at the time, and now I just can’t stop myself), I figured I’d shine the light on a category that doesn’t always get its share of attention. The Best RPG Related Product category contains those things that folks were brave enough to take a chance on – something that isn’t, per se, directly useful for playing a game, but supports the hobby through fun information, or just goofy fun. The category also includes The ABCs of RPGs Activity Book (which could have also been attached to the Family Games category, I think).

From the dawn of feature films, fans—be they artists, gamers, visionaries, writers, or dreamers—have drawn inspiration from the big screen. Now, between the covers of Cinema & Sorcery, embark on a decades-long journey through time from the earliest days of sword and sorcery films up to the present day.

Learn the who, the what, the where, and the how of your favorite fantasy movies (and perhaps a few you may have never even heard of until now). Fifty films are covered in great detail, followed by shorter entries for every fantasy film we could find.

So turn up your Krull soundtrack, slip into your Labyrinth t-shirt, and brush up on your Princess Bride quotes, this is Cinema & Sorcery: The Comprehensive Guide to Fantasy Film!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

ENnie Nom-Nom Week continues with a Pick from the Best Family Game Category. You definitely don’t want to miss out on voting, as this is your chance to select who the winners of one of the most prestigious awards in the RPG hobby are. In addition to Epyllion, this category also includes:

These are the games that the ENnie Judges feel are best for folks to play with the youngest gamers in their circles, so they’re extra-important to me.

Do you want new gamers? Because this is how you get new gamers!

Dragonia faces a threat we dragons have all but forgotten. Inside each of us are seeds of Darkness waiting to take root in doubt, anger, and sorrow. You and your fellow dragons— although small now—must protect Dragonia from the growing Darkness…and learn what it means to be a true friend.  — Tass the Gigantic, Councilmember

Epyllion is a tabletop role playing game about young drakes who investigate rumors, solve problems, and discover the truth of a growing evil in Dragonia. While you play, you and your friends tell awesome stories, explore what it means to be a drake of Dragonia, and discover the value of friendship through magical, whimsical, and heartfelt adventures.

This easy-to-learn adventure game helps you tell the stories of a brave clutch of young dragons through a supportive yet simple system that promotes active listening, creativity, and cooperative play.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!