In 1990, two major multi-genre releases came out to shake up the RPG world. While Rifts gave us the over-the-top gonzo and extreme approach to “mashup gaming,” Torg brought an intensely compelling story of survival and heroism in the face of war and disaster. That sense of something huge that you could become part of – beginning with the now-famous tag line “The Storm Has a Name” – maintained a fan base long after the game fell out of circulation.
We’ve already seen the return of Rifts to the popular consciousness, and now we’re experiencing a revival of Torg that will deliver on the best of what was and the fantastic design developments of now.
One thing that’s been pretty amazing is the special Twitter feed Ulisses Spiel set up to “live chronicle” the invasion. It’s a fascinating use of modern social media to market this amazing event.
The classic cinematic multi-genre RPG returns with updated rules, settings, full-color art, and a whole new Possibility War!
Torg Eternity is a table-top roleplaying game based on the original 1990 version of Torg created by West End Games. It has been re-imagined and updated for the Near Now.
The “High Lords” came from other cosms—other realities—conquerors joined together to steal the Earth’s living energy…to consume its very Possibilities!
Each Reality Raider brought his or her own reality, or “cosm”…
…from the dark fantasy of Aysle…
…to the technological oppression of the Cyberpapacy…
…the savagery and exploration of the Living Land…
…the diabolical pulp villains of the Nile Empire…
…the Gothic horror of Orrorsh…
…the action and intrigue of Pan-Pacifica…
…and the terrifying, demon-ruled wasteland of Tharkold!
The High Lords impose their reality and transform everything within, draining the Earth of its Possibilities in the hopes that one of them will become an ancient and all-powerful being called the “Torg!”
Axioms and World Laws
Each cosm in Torg Eternity doesn’t just feel different, it plays different thanks to its Axioms (Magical, Social, Spiritual, and Technological) that define what can exist there, and most importantly its World Laws, rules that reinforce the genre and trope of the place.
Here are a few examples:
- Core Earth is a cosm of die-hard action and adventure.The Law of the Underdog allows Storm Knight player characters to use their Destiny cards a little more often–but only when they’re outnumbered or at a disadvantage!
- Aysle’s Law of Enchantment generates magic items when characters get certain lucky rolls, granting them weapons, armor, or more powerful abilities!
- The Living Land’s Law of Savagery grants a Bonus Die to damage–if a character performs a risky All-Out attack!
- Heroes in the Nile Empire use the Law of Action to spend additional Possibilities, improving their skill or attribute rolls and allowing them to perform thrilling feats that are near impossible elsewhere!
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
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