Monthly Archives: May 2017

Ah, that lovely nostalgia for all things 80s and 90s! Few cater to this better than Spectrum Games and their wonderful Cartoon Action Hour series of products. This is one of their most ambitious releases, and it has the power!!!

In this massive Cartoon Action Hour: Season 3 series book, the forces of good find themselves in a constant struggle against Nekrottus and his Blackskull Empire, who have already conquered most of Iconia! The book celebrates the 15th anniversary of this fictitious cartoon series/toy line, offering details about all six seasons.

While this is a supplement for Cartoon Action Hour: Season 3, it’s easily adaptable to any system you care to use.

This 251-page PDF contains:

• 80 characters          

• 10 variant characters          

• 20 vehicles          

• 14 playsets

• 42 episode seeds          

• 1 full episode

• An in-depth season-by-season look at the cartoon series

• A massive alternate “lifepath” PC creation system

• A random system for creating a PC’s Signature Quality

• A system for generating critters on the fly

• Information about the 2008 reboot series, the ill-fated animated movie and even more ill-fated spin-off series meant to target the “girl market”

• An entire chapter that presents information on the world of Iconia, including, for the very first time, a map!

• A gorgeous cover by C. Michael Hall

• Fantastic and evocative new interior art art by Nolan Segrest, Patrick Sullivan and Andres Rey De Castro

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About Cartoon Action Hour: Season 3

Cartoon Action Hour: Season 3 is the third edition of the game that was nominated for  “Best RPG” at the 2004 Origins Awards. The game faithfully and meticulously emulates the action-adventure cartoons of the 1980s, using “cartoon logic” as the basis for every aspect of the system. This is not just a universal game that just happens to be adorned with genre-appropriate art. Every single design decision was made with the purpose of bringing to life the retro-toons of yesteryear, right at your gaming table.<o:p></o:p>

It can be purchased here.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In light of the rather amazing discussion about FATE that’s happened this week (due to a previous Pick), I’ve decided to go with another FATE game. This also dovetails nicely with yet another Pick, making it not quite a Theme Week, but… well, enough of that tangled connection thinking.

Anyway, my friends at Vigilance Press are adding more awesome to their amazing Tianxia setting with this book dedicated to piracy, thieving, and cults to the grand kung-fu action mix! This is yet another setting for this system I’d dearly love someone to give me a chance to play within.

Pirates and Triads and Leopards, Ahoy!

Tianxia: Blood, Silk & Jade brought Kung Fu to the Fate Core System… now Tianxia: Strife, Fire & Smoke brings Pirates and Thieves to the world of Tianxia!

Tianxia is about to go South

Tianxia: Strife, Fire & Smoke expands the world of Tianxia, detailing the two Southernmost povinces: Gaozhou and Guangzhou. From White Tiger Plateau to Jade Dragon Peak, discover new territories filled with adventure.

Triads, Pirates, and Cults

Discover new characters and factions whose Kung Fu skills are matched only by their hunger for power. Herein you will learn the secrets of the three triads, the Queen of Pirates, and the Devil Mirror Sect!

The Leopard Waits in Shadow

Prepare to master the new Leopard styles of Kung Fu. From Forest Leopard to Storm Leopard, many new options are available for Wuxia heroes. Test your might against our latest iconic hero, the daring pirate renegade Tian Fei!

Tianxia: Strife, Fire & Smoke is written by Jack Norris, with full-color art by series illustrator Dionysia Jones and regional map by Marco Morte. Designed to work with the Fate Core System!
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Sara Quinn is one of the most breathtaking human beings I know. Not just because she’s gorgeous inside and out (she is, mind you), but because she’s got one of the most amazing minds I’ve encountered, coupled with a spirit that uplifts you the moment you are in her presence. Truly, a gift the universe chose to bestow upon us all.

She has a brain tumor. It’s not malignant – thank the Light of the Universe, or whatever you care to revere – but that doesn’t mean it’s not dangerous. She has to have it taken out.

And, once again, the Demonic Horde that is the Insurance Industry (the real Death Panels “they” tried to scare us with back when) wields its unrighteous power to coldly deny her the treatment she needs.

You can help. I am directly and personally pleading with you to do so, because our world cannot afford to have this light dimmed in any way.

I have a brain tumor.

Now it looks like my insurance won’t be paying for the surgery I need to remove it. I’ll keep fighting, and if they do come through, I’ll use the funds to pay for travel and hotel costs, hospital stay, and other expenses.

I don’t know how much it will actually be, but I’ll be updating you all and I’ll be as transparent as possible. Please ask me questions! Right now, I don’t even know what questions to ask.

All I know is that I need your help.

You can read my blog posts about it here: www.squinnbloggen.com. I’ll be talking more about the problems I’m having with my insurance company there and on my Facebook page:   https://www.facebook.com/squinn.squidandcrow

UPDATE

I just received an email from Slade Byers, my Kaiser case manager:

“Hello Sara,

Attached is the letter from KP outlining the declination of benefits. I have underlined some of the most pertinent information (reason for denial, explanation why, and the direct number to appeal this process) Ironically it does state in the letter that Dr. Ferreira is part of the KP HMO network he is only used in certain situations. My recommendation to you is that if you are convinced this is the surgeon you want to perform this surgery (sounds like you are) to file an appeal of this decision immediately 1-866-458-5479. I am a little surprised you haven’t received this letter yet as it was drafted on 5/12/2017. As a secondary or (back up) plan in case of a second denial I would strongly recommend setting up an appointment with Kaiser Permanente Capitol Hill campus south specialty, neurosurgery. I have already called Kadlec neuroscience Center this morning and asked for the appropriate referrals. I also contacted KP Capital Hill Neurosurgery and informed them of your situation as well. Sorry this has been such a difficult process for you, please let me know that you have received this email.

Slade Byers”

The reason Slade says “ironically” is that the original reason given for the denial was the claim that Dr. Ferreira was out-of-network. It seems that even Kaiser case managers can’t figure out who is in and out of their network.

I’ll be working on the appeal today. – Sara

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The latest in the juggernaut that is 7th Sea, expanding your game with new options for character creation while expanding your campaign with tons of added material about these important, intrigue-laden nations undergoing massive upheaval.

PS – I’ve never been able to correctly pronounce “Vestenmennavenjar.” It is my secret shame.

Liberty! Equality! Freedom!

Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite.

This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles and new monsters. It also includes expanded setting information for Theah’s four western nations.

• Avalon,including a look at Queen Elaine’s Court, the Sidhe, various locations in the Glamour Isles and an expansion on Glamour Sorcery

• Castille,including an inside view into the Church and Inquisition, the ducados of Castille and Alquimia, an all new Sorcery for Castille

• Montaigne, including a look into the royal family and l’Empereur’s court, the Montaigne countryside and an expansion on Porte Sorcery

• Vestenmennavenjar, including a look into the Vendel League, the jarls of Vesten, the ongoings of the various cities in Vesten and Galdr, an all new Sorcery for Vesten

Adventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause? 

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Local creative forces of nature Chris Fuchs and Christopher Landauer* have teamed up with some other amazing folks – Brett Weihing, with whom they’ve formed Yellow Piece Games, and the talented Fabled Environments team – to bring you Savage Worlds pirate action like nothing you’ve seen before.

(*) – The folks behind the SavageCast and Rocky Mountain Savages.

Pirates, Vodouisants, and Witch Hunters battle each other and beasts of legend in the mystic waters of the Caribbean. Climb aboard!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I’ve been on something of a quest to have someone run some kind of FATE game for me that I might enjoy. I’ve not yet really experienced the system in a way that left me with a positive impression, much like my endless frustrations with the Apocalypse World Engine.

This looks very much like a FATE game I might enjoy, if the right person ran it and the right folks played. It’s based on the highly acclaimed superhero novels by Marion G. Harmon – who, incidentally, is the lead writer and designer for the RPG as well.

Cape (plural capes): literally, a sleeveless garment hanging from the neck over the back and shoulders; figuratively, a superhuman who has chosen to act as a superhero. Synonyms: hero, mask, super, superhero. Connotations: ‘cape’ is used as both a familiar and derogatory term for superheroes, who often casually refer to themselves as capes but generally consider it a demeaning term when applied to them by the press.

Barlow’s Guide to Superhumans

What if the world changed?

Ten years ago, everything did. The world we knew ended with The Event and the appearance of hundreds, thousands of superhuman individuals—ordinary men and women empowered in the blink of an eye, between one breath and the next, transformed or given extraordinary gifts. With this gamebook, you can take on the roll of a superhuman—a breakthrough—who has chosen to “wear the cape” and become a superhero. Or at least come as close to one as you can in a world with legal institutions that are averse to the idea of super-powered vigilantes!

Wearing the Cape

In 2011, Marion G. Harmon indie-published Wearing the Cape, a superhero novel. WtC was enthusiastically received by fans looking for good superhero fiction, and it and its six sequels have consistently been ranked in the top of their genre category. The books have introduced Astra, Artemis, and other “capes” to a growing legion of fans. Many of these fans are also avid superhero RPG superhero gamers, who expressed a keen interest in seeing the world of the books given its own sourcebook or gamebook. And so…

Wearing the Cape: The Roleplaying Game

Built on the FATE CORE system by Evil Hat Productions, Wearing the Cape: The Roleplaying Game uses an open system of Aspects, Ratings, and Stunts to describe any conceivable character and superhuman power, as well as organizations, cities, regions, and any kind of environment the heroes may encounter. 220 pages of gamebook, with 30 dense pages of Post-Event World background to provide endless ideas for locations and threats, Wearing the Cape: The Roleplaying Game is a gateway for anyone who wishes to adventure in the world of the novels, or who wishes to make a world of their own!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

There was N.E.W.: The Science Fiction Roleplaying Game, and now comes O.L.D. – same engine, entirely different areas of focus.

Stoic rangers track their prey across the unkempt wilderness. Shining knights with sword and lance charge heroically at their foes. Weathered watchmen investigate a murder in a scummy tavern. Masters of the dark arts bring the dead back to life. Ernest clerics turn back vampires in deep, unholy crypts. Mighty warriors battle ice dragons in the arctic wastes. Pale alchemists mix complex ingredients for their latest concoctions.

Play a brave knight, a cunning burglar, a serene warrior-monk, or a brilliant firemage. Are you a wild berserker, a deadly assassin, or a swashbuckling musketeer? Dozens of fantasy careers await you!

Features the innovative freeform magic system based on Elements of Magic – weave new and unique spells on the go by combining magical skills and secrets!

FULLY COMPATIBLE WITH N.E.W. THE SCIENCE FICTION ROLEPLAYING GAME!

This roleplaying game allows you to create and run adventures in a fantasy setting of your own creation!

*A selection of fantasy races, and over 40 careers which allow you to create any fantasy character with a fun intuitive life-path system.

*A wide array of medieval and fantasy equipment, including weapons, armor, herbs, mounts, magical items, tools, and more. Wield anything from a zweihänder to a musket; wear ringmail or Eastern lamellar armor; don a great helm or a pair of spiked gauntlets. 

*Full rules for running the game, including fast but tactical combat, environments, and extended alchemical and herbalism tasks.

*A flexible magic system which allows you to devise spells on the go, using a freeform verb-noun system able to accommodate any magical effect by spending Magic Points.

*Rules for wilderness travel, stronghold building, and warfare.

*Extensive guidelines for building a fantasy game setting, with detailed rules for creating races, careers, monsters, and more, along with discussion on genre, theme, and technology.

Whether you’re a fellowship sneaking into enemy terrain, watchmen protecting a rain-sodden town, hunting a mighty fire dragon, or exploring the dark depths of places best left alone, O.L.D. has you covered!

This is a What’s O.L.D. is N.E.W. core rulebook.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The wizarding world of Harry Potter set off a phenomenon across pop culture and all forms of media, so it’s no wonder folks are offering you chances to play out your own “young wizard fantasies” at the tabletop.

I think the following exchange in the comments for the product may be relevant to your interests, if you’re exploring it –

“How does this campaign setting deal with players that do not want to play a spell caster, or say cleric type of casters?” – Potential Buyer

“Good question. Scarthey might be an Arcane University, but it has druidic roots and has expanded over time to cater to divine and psychic magic users too. Non-casters are less likely to study at the University – unless they’re studying arcane subjects – but can be found within the Rectors, an organisation of adventurers associated with Scarthey. To answer your question more specifically, the book suggests 3 campaign modes: Students Only, Rectors Only, and Mixed.” – Creator and Publisher Rodney Sloan

Shades of Ars Magica!

Admissions Now Open, Enroll Today

From J. K. Rowling’s Hogwarts to Terry Pratchett’s Unseen University, magic schools and universities abound with fantastic adventures. Now you can join the adventure and enroll at Scarthey, University of the Arcane. Live and breathe the magic, wander the halls alongside wise wizards, discover hidden secrets, and battle fearsome foes.

Welcome to Scarthey — University of the Arcane is the ultimate student’s guide to the University of Scarthey, including everything you need for fantastic adventures in the exciting and unpredictable world of magical studies. Compatible with the Fifth Edition of the Dungeons & Dragons game, this 66 page book includes:

  • An exploration of the tumultuous history of the University of Scarthey.
  • An introduction to the staff and faculties of the University.
  • A look at the four Houses of Scarthey, including campaign traits for each House.
  • A map of the University and descriptions of all the major locations around Scarthey’s campus.
  • A guide to the surrounding town of Scartheyton.
  • A practical guide to the gruesome sport of cackleball and the competitive sport of dragon boat racing.
  • Both a Single Page Spread PDF and a Double Page Spread PDF, stunningly illustrated, for your viewing pleasure.

Get that Degree in the Arcane Arts! Enroll Today!

Are you a Pathfinder Roleplaying Game player? Grab the Pathfinder Roleplaying Game compatible version of this product here.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

While you’re reading this, Chupacabracon is underway and I am thrilled to be there. Figured a recent Savage Worlds Pick is appropriate, considering the Gathering of Savages we have at the show (Shane Hensley, Clint & Jodi BlackEd Wetterman & Preston DuBose of 12 to MidnightRoss Watson, and Yours Truly, among a lot of other licensee folks). This is the most recent release for the Accursed setting, which Ross brought to life with John Dunn and Jason Marker.

You know the one, right? Where you basically play as “Universal Monsters” in a world beset by the classic witches of lore?

Strained Allegiance

In an unusual turn of events, the Gorgon has chosen to enlist mortal agents in her feud with the Dark Queen. The full reasons for her request remain a mystery, but the information she shares is earnest and her offer to cooperate is sincere. Melusine wishes to see Hecate removed from  Morden. She is willing to make concessions to the region’s mortal inhabitants—including Accursed belonging to the Order of the Penitent—if they assist her. This alliance of convenience could lead to a tremendous opportunity for the Order, but it is not without risk.

Strained Allegiance is a short scenario that focuses on the adventures of a band of Witchmarked heroes in the Accursed game setting. It is intended for experienced characters, of Veteran level or higher. The adventure may be played as a standalone, or it may be used with the Plot Point Campaign included in Accursed. The adventure features brief scene descriptions, with necessary game mechanics and opportunity for tasks that can be resolved in a variety of ways. 

Accursed provides additional details about the setting used in this scenario, and is required to fully make use of the game mechanics presented. Savage Worlds and the Savage Worlds Horror Companion are also required.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

This is a Patreon Pick (thanks to Rick Chatwell) as well as a nod to “Throwback Thursday,” which I think I will start hewing to in the future. Star Fleet Battles fits into the same strange space among RPG fans that BattletechHeavy Gear, and a number of other wargamer-ish games that still scratch a particular roleplaying itch. I think it has a lot to do with both the subject matter and the way you manage your ships and vehicles, as well as the way the material just screams for you to immerse yourself in the narrative rather than simply moving pieces on a board.

Also, Star Fleet Battles has a strange pedigree for another reason, in that it has its own Star Trek continuity; the license is based primarily on the original series, the animated series, and a number of fan-created properties, with a heavy foundation in what Star Trek was as of 1979.

 

Do you have what it takes to command a starship? Find out now!

The Basic Set is the entry point into the Star Fleet Battles game system. With this rulebook, you can command a starship! What you have seen, you can do for yourself. This introduction to the game includes rules for the Federation, Klingon, Romulan, Kzinti, Gorn, Tholian, and Orion ships.

The Basic Set Rulebook was last edited in 2005. It contains rules, the backgrounds of seven empires, descriptions of their ships, and lots of scenarios. There are nine general scenarios (so generic that they happened many times), five historical scenarios (ones that tell about a real incident in the Star Fleet Universe), four monster scenarios (these are for the planet crusher, space amoeba, moray eel of space, and cosmic cloud), two mini-campaigns, and one full campaign.

You will need the Basic Set SSD Book (sold separately in B&W and in color) in order to play the game. This is only the rulebook, not the complete game. There are no counters or maps.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!