Monthly Archives: March 2017

A little something different today, friends. There’s plenty of gamer geek humor found among many of the webcomic collections in this bundle (Dork CovenantGoblins, PewfellWeregeek), so it’s definitely a good Pick for RPG folks. More importantly, a portion of the proceeds go to the Hero Initiative, a most excellent resource for comic creators in need of help.

The bundle includes:

  • Boston Metaphysical Society – Chapter One
  • Dork Covenant
  • Evil Inc.: Annual Report Vol. 1
  • Girl Genius Volume One (Color Edition)
  • Goblins – The Book One Package
  • God Child #1
  • Makeshift Miracle Book 1: The Girl from Nowhere
  • Pewfell in Welcome to Spirekassle
  • Serenity Rose Vol. 1
  • Sword & Sarcasm: The Complete Series
  • The Birds Comic Collection Vol 1
  • The Devil’s Panties Vol 1
  • Tribute Waters: Vol 1
  • We’re Gonna Need a BIGGER Plunger!
  • Weregeek: Vol 1

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

A lot of folks have expressed growing interest in my Freedom Squadron project – a Savage Worlds driven love letter to “G.I. Joe.” This entire project came about thanks to my meeting the great guys at Spyglass Games, playing their remarkable deck-building, cooperative board game and falling in love with it in every way. Not only is the game – designed by Michael Knight and Jeff Arbough – a brilliant concept that combines many different elements in ways I’ve not seen at the table before, it’s a gorgeous presentation of a world clearly inspired by the coolest stuff from our childhood, yet with modern sensibilities that excite our more sophisticated inner children.

Every single person who’s played this game has loved it. You really should get a copy while you still can…

VENOM Assault is a cooperative game for 1-5 players. In VENOM Assault, players are tasked by the United Nations to thwart a global terrorist group on the edge of taking over the world, known only as VENOM. After discovering VENOM’s evil plan, the U.N. has called for the most elite soldiers of the world to gather together, work as a squadron, and stop their evil plans. As the U.N.’s greatest tacticians, players assemble their squadrons from the soldiers and vehicles that arrive from around the world in order to strengthen their forces!

Players must be careful, as VENOM has already assembled their forces against the world. There is no time to waste, and your squadrons must act quickly and decisively in order to gain the upper hand. The members of Freedom Squadron will have to take on many strategically placed villains if they hope to have a chance to stop evil in its tracks!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Slightly different that the typical Pick, today I am pointing out both a source of added material for your 7th Sea game and a way for you to share your own crafted content (and even get paid!). Today, John Wick Presents launches their 7th Sea Explorer’s Society, which is much akin to the other such programs DriveThruRPG has worked with publishers to implement (including WotC, Monte Cook Games, and Mongoose. These are ways for those of you with game designer dreams and creative instincts to officially share your ideas, perhaps even with a chance to make some money doing so.

Welcome to the 7th Sea Explorer’s Society!

Are you a 7th Sea GM in search of new adventures on the high seas? A player looking for heroic inspiration? A gaming group excited to hack the core rules?

The Explorer’s Society is a digital platform for creating self-published content for 7th Sea: 2nd Edition—like adventures, homebrew rules, characters, and more. As a creator, you can share your content free of charge, set a price that feels right for you, or choose a pay-what-you-want option.

What kind of content can I find here?

You can expect to find adventures, rules hacks, heroes and villains for jumpstarting your campaigns, and any number of new traits, backgrounds, advantages, and skills. Looking for new dueling moves? How about forbidden sorceries and secret societies? You can find those here, too!

For a complete list of what is and isn’t allowed in the Explorer’s Society, review our content guidelines here.

How do I start publishing content?

You’ll want to start by reading over the Explorer’s Society Content Guidelines. Then, check out our creator resources. We’ve made layout templates and artwork available to make creating easier for you, and to ensure all Explorer’s Society meets our specifications.

After creating your title, visit the account page and look in the “My Content” section. There you will find the link “Add a new title”. You must agree to the Community Content Agreement in order to upload a new title.

After publication, all Explorer’s Society content is available here. Here you can check sales history, view reviews and fan discussions of your work, and book royalties through PayPal. We’ve created a helpful guide for sharing your work with the world, which includes advice on creating eye-catching titles and finding publicity on social media.

Revenue for Explorer’s Society content is split between you, OneBookShelf (the company that manages DriveThruRPG), and John Wick Presents. We’ll split the revenues with you 50/50, after OneBookShelf takes their share for running the site.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Those who know me know I am not a horror fan from any angle, but there is no denying the importance of the genre (and its many iterations), and among horror-themed games, Unknown Armies is considered a masterpiece that bends the genre into some really intriguing shapes. Featuring a huge all-star cast of writers and designers – Cam Banks, Shoshana Kessock, Ryan Macklin, Chad Underkoffler, Monica Valentinelli, Filamena Young, and twisted (and very cool) creator Greg Stolze among them – this is the first book in the revised presentation, the one that gets you into playing. Check below for links to the other two.

An occult game about broken people conspiring to fix the world. 

It’s about getting what you want. 

Unknown Armies presents magick as it might exist in a world informed by crime fiction and secret histories, as twisting wrinkles in reality created by greater and greater risk, sacrifice, and obsession. As a player, you are confronted by the consequences of your character’s actions, and challenged by the implicit threat of a world shaped by the will of those who want something more than you do. 

It’s about being relentlessly, hopelessly human. 

Book One: Play is the book for players. It details:

  • Obsession and identity.
  • All of the rules for resolving actions.
  • The central shock gauge mechanic.
  • How to avoid fights, and how to deal with them when you’re dragged into them anyway.
  • The magick of adepts and avatars.
  • Gorgeous full-color art and layout.

Created by Greg Stolze and John Tynes, Unknown Armies presents an entirely original yet disturbingly familiar approach to mystery, horror, and action in roleplaying games.

This digital product includes PDF, ePUB, and MOBI files.

Also look for these Unknown Armies digital editions:

Unknown Armies Book Two: Run and Unknown Armies Book Three: Reveal

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Hey, folks! Today is the launch of the “Dark Horse Double Feature” from Pinnacle Entertainment! They’ve got The Goon and Fear Agentboth of which are popular and exciting Dark Horse Comics titles that fit the vibe of Savage Worlds to a T.

Check them out, and yes – there’s a bigger deal if you get involved with both, since you save on shipping big time that way.

Bring the pulp scifi of Remender, Moore, and Opeña’s Fear Agent™ to your Savage Worlds game!

Based on the amazing comic series by Rick Remender, Tony Moore, and Jerome Opeña, the Fear Agent™  Roleplaying Game is a pulp scifi setting for Savage Worlds with more twists than an episode of the Twilight Zone!

After Earth is devastated by an interstellar war between two alien races, the few surviving members of humanity are dragged kicking and screaming into a complex galaxy of terror and adventure they didn’t even know existed.

Fortunately—or maybe unfortunately, we told you there are some twists—Texan Heath Huston bands together with others of his ilk to form the Fear Agents, a ragtag collection of survivors intent on revenge.

What happens next? Well, that’s up to you, the newest recruits in what is almost certainly a suicide mission. But it will be one hell of a ride!

Inside the whopping 192 pages of the Fear Agent™ RPG, you’ll find:  

  • Heath, Mara, Charlotte, and all the other main characters from the comics statted out for Savage Worlds
  • New Edges and Hindrances to flesh out your post-apocalyptic booze hounds, space jockeys, and alien exterminators.
  • Rules for spaceships, warp travel, alien worlds, time travel, alternate dimensions, and more
  • A gazetteer of the planets Heath Huston visited during his adventures
  • More alien races and creatures than you can shake a feeder’s tentacles at
  • Plot Point Campaign that builds on the events of the comics, taking the heroes to the ends of the Commonwealth and beyond
  • Enough Savage Tales to fill a smuggler’s hold
  • A series of flashback scenarios to let your players fight in the Anubis Conflict itself
  • An adventure generator to create a terror-filled universe of encounters

Bring the “zombie Noir” of Powell’s The Goon™ comic series to your Savage Worlds game!

The Goon™ Roleplaying Game is based on the multiple Eisner Award-winning comic, The Goon, by Eric Powell. 

Feast them peepers on a samplin’ of what we got lined up for ya in this 192-page extravaganza:

  • A guide to the Town’s mean streets and deadly secrets
  • New Edges and Hindrances so your character can toughen up and be like Goon
  • Setting Rules to help you bring the comedy and tragedy of Goon and Franky’s pulp-noir world to life
  • An adventure generator full of ideas to help build your own Goon™ stories
  • An unholy pack of shock-inducing Grievous Yarns (Savage Tales)
  • All the most infamous tough guys, lugs, dames, and evil, icky things from the comic’s entire run—with Savage Worlds game statistics
  • And an original Plot Point Campaign…one that sees the return of a few of Goon and Franky’s oldest and hillbilly-est enemies!

It’s printed in a whopping 192 pages of graphic novel format and available in Limited Edition hardcover, so lemme tell ya, bub—this is one game you won’t wanna miss!

This game ain’t about heroes, per se. More like antiheroes. Join the Goon’s crime syndicate—or play as Goon, Franky, and the rest of their crew—and fight off the rival gangs what’s encroachin’ on your turf, while you collect on Goon’s debts and whatnot. You might also succeed at fighting off the tide of bleak suffering that’s set to consume yer soul. Then again you might not!

But while you’re contemplatin’ the psychology and so forth, make sure to watch out for Zombie Priest and his legions of groanin’, brain-chomping zombies; they’re a constant hassle. If that ain’t bad enough, there’s crazed-yet-brilliant Dr. Hieronymus Alloy and his robots goin’ on a rampage every other week. You also want to keep a lookout for swarms of chug-heads…what they call “changelings.” Yeah. They’re nasty little buggers.

Believe me, pal, we ain’t even got to the worst of it yet. You sure you wanna join up with Goon’s crew?

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

(The day got away from me yesterday, so here’s a second Pick today to make up for it.)

The Hero Kids line is arguably the most popular and successful line of RPG products developed for the youngest players in our culture. Bringing kids into gaming is a laudable goal, and now someone’s taken the step towards providing supers gaming for this beloved game.

Superhero Gaming for Hero Kids.

Capital City needs superheroes. The police are kept busy dealing with all sorts of problems. Criminals, monsters, aliens, and super villains pose constant threats. This is a city that can use all the help it can get. That’s where super kids come in!

Super kids have awesome powers. They can call down lightning on their adversaries, fly over the battlefield, summon minions to do their bidding, shapeshift into powerful creatures, pick up and toss enemies, and more. Some are as tall as giants, others have wings, horns, and tails, and still others equip themselves with gadgets like water cannons and snowball bazookas.

This expansion allows you to introduce your young players to superhero roleplaying games using the Hero Kids’ rule system. It provides details on the setting, inventory and skills, and 14 ready-made Super Kids characters. Super Kids can be set in any time or place. Other Hero Kids’ material can be adapted by Game Masters to suit your Super Kids gaming.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

While the Apocalypse World Engine continues to escape me personally, I recognize that there are a lot of people who adore the system, and anything from Mark Diaz Truman is pretty much guaranteed to be magic right from the get-go for AWE fans. This is the first supplement for Urban Shadows, which I know is a happy-making moment for many of you.

THE DARKNESS RISES. WILL YOU JOIN IT?

The hum of the city is an ever-present friend, a reminder that no place is safe from the politics of the concrete jungle. Will you rise to meet the wolves at the door? Or try to find some place safe to ride out the coming storm?

The choice is yours. 


Dark Streets is the first supplement for Urban Shadows, an urban fantasy tabletop roleplaying game in which mortals and monsters vie for control of a modern-day city. This supplement details new rules and settings for Urban Shadows, including:

  • Four new character Archetypes, each pushing the boundaries of Urban Shadows’ themes and mechanics: The Hallowed, The Revenant, The Scholar, and The Vessel.
  • Essays from the game’s creators — Andrew Medeiros and Mark Diaz Truman — on running campaigns in historical eras and creating your own custom playbooks.
  • Six city guides set in diverse urban centers like Los Angeles, Bangalore, and London, each designed to flesh out your game with exciting and involving fiction.
  • A detailed look at New York City, a unique setting guide that features Threats, custom moves, and NPCs across the sprawling metropolis of the five boroughs!

Urban Shadows makes use of the same rules-light engine as Apocalypse World, Monsterhearts, and Dungeon World—while drawing on fiction as diverse as The Wire, The Dresden Files, and The Shield—to create a game of urban politics and supernatural drama. Dark Streets expands on the game’s original vision to offer new choices, new settings, and new mechanics that will engage experienced and new players alike. 

The streets are waiting for you. What will you make of their promises and lies?

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We round out the Week of Adventure with this special Shaintar release, something that goes way back to when my dear friend Aaron “Ace” Acevedo (Pinnacle’s Art Director, among many things) used to play the (in)famous Lord Damon Severance in my campaign. This was when we played the setting in Fuzion and it was part of the dearly-departed Shards of the Stone project. The legacy of the ex-Prelacy bishop turned Church of Light spymaster continues to this day, as this adventure reveals.

Lord Damon Severance has a problem…and needs your help!

In Lord Severance’s Service will take a party of heroes on a two part adventure. First, its time to find out who is asking questions about the Cauldron’s. It’s only been a hundred years since they were all opened and NO ONE wants that to happen again – except maybe those crazy Kal-A-Nar people. Who is asking questions? What do they want? Where are they from? Solve those questions and you may have time to save Galea from something horrible.

Our second half takes the heroes to the Wildlands, where shipments of chrysarium have been disappearing. Since most people who use it are able to buy the mineral when its available this could be the work of some twisted mage or druid. Who is stealing the chrysarium? Why do they need so much when only fairly small amounts are required to power the Builder devices we’ve seen? Why would they steal unrefined chrysarium – it would be better to wait until it was usable, right? Why is this so important Lord Severance himself is involved? 

While most of the questions above are answered in this fun adventure, it ends with a question for you. Answering it could give you clues and influence over the next part of the Living Campaign…

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Looks like I accidentally ended up with a theme week after all – adventures! Today’s is a Savage Worlds series of adventures for the Drakonheim: City of Bones setting from Sneak Attack Press. You’ll probably want the Drakonheim Savage Companion if you really want to delve full-force into this interesting fantasy city setting.

Heroes of Drakonheim, a three-part adventure for Savage Worlds set in the fantasy city of Drakonheim, which can be played as a stand-alone setting or incorporated into any larger fantasy world.

In Chapter 1: Rats in the Sewers, the heroes are asked to solve a series of mysterious disappearances. They follow the trail into the sewers, find the goblins responsible, and learn that they are selling dead bodies to a shadowy group of humans.

In Chapter 2: Skeletal Society, the heroes discover that the group purchasing the corpses is a cabal of necromancers calling itself the Gray Society. In the process, they may stumble upon a nest of wights, some of the society’s storehouses, and perhaps even one of their initiation ceremonies. These encounters lead to a final confrontation with the leader of the Gray Society, who implores the heroes to end their grudge against them. The Gray Society is animating a host of undead to combat an even greater threat: a mighty force of hobgoblins and their allies marching towards Drakonheim. Without additional defenses, the city will surely fall.

In Chapter 3: Defense of Drakonheim, the heroes must protect the city from the hobgoblin army. They have several days to prepare defenses and seek out allies before the enemies reach Drakonheim. Once the foes arrive, the heroes defend the walls and lead the charge against the hobgoblin war chief.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In honor of my Belovedest Carinn‘s birthday, I am Picking an item that features the work of one of her favorite people, Monica Valentinelli (as well as Shawn Merwin and Rich Lescouflair). Part of the D&D Adventurers League, this is a set of six mini-adventures (each intended for about an hour’s gaming) for 5e fans. All inspired by the Volo’s Guide to Monsters project.

The town of Phandalin, nestled in the foothills to the east of the Sword Mountains, continues to grow since being rebuilt after the devastation wrought by rampaging orc hordes. It recently survived violent gang activity, drow machinations, and even the attention of a green dragon.

But can it withstand a new threat, bizarre but no less perilous: the fame brought by a visit from none other than loremaster Volothamp Geddarm?

Six 1-Hour Mini-Adventures for 1st-4th Level Characters.

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!