Behold! The reason why almost no one else dares do a pirate-themed game! The juggernaut that is the new 7th Sea swarms the seas, and now we have the Pirate Nations arrayed before us!
Let’s get the glad-rags on and drive her to sea
For a free sailor’s life for sure it ain’t free
Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted and immortal ghost ships…and the demon named “Reis.”
This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Stories and Sorceries. It also includes five new Pirate Nations:
- Numa, the land where legends were born and never left
- La Bucca, the once-prison island turned headquarters for international intrigue
- The Atabean Islands, where the ghosts of Rahuri ancestors sail alongside native peoples
- Aragosta, home of the Brotherhood of the Coast and a pirate paradise
- Jaragua, self-liberated slave colony and home of a new Sorcery called Kap Sevi
Pirate Nations also includes new setting materials for 7th Sea featuring the Devil Jonah, the dreaded Reis and Theah’s first multinational, the Atabean Trading Company. There be adventure aplenty in these lands, more than any one crew can hope to see in a lifetime.
Sail, me hearties, and treasure what good luck you find. You’ll be needing it.
Looking for the 7th Sea core rulebook? Click here.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
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