Magnum Fury – Sean’s Pick, 021317

[WARNING – NOT INTENDED FOR CHILDREN*]

Len Pimentel is a very dear friend of mine. He is also a brilliant RPG designer who doesn’t get anywhere near the attention and credit he deserves. Seriously, you folks should know who he is, and I intend to make sure you do. That’s why I’ve partnered with him to bring you the next great superhero game, Prowlers & Paragons: Ultimate Edition, later this year; the original P&P was a sea change for me, personally, where superhero RPGs are concerned, and I think it could be the next Champions, but for the “fast-play, easy-character creation” crowd.

Anyway, this is another one of his masterpieces. Part Apocalypse World Engine**, part Feng Shui, and all kinds of “jump-in-and-kick-ass” fun, it’s perfect for a night’s ridiculous fun or for long-term action-adventure gaming.

(Yes, I am a fan. So be it.)

“I was a 98 pound weakling who used to get sand kicked in my face at the beach. At least, that was until Magnum Fury came along!”   ~Nobody Ever Said This

MAGNUM (n): a really big bullet or gun that is awesome and in no way intended to compensate for any unspecified size-related deficiency.

FURY (n): the kind of anger that makes you an unstoppable juggernaut of ass-kickery who can perform heroic feats normal wimps couldn’t even dream of.

MAGNUM FURY

A tabletop roleplaying game about action movies, especially those of the 80s and early 90s, Magnum Fury is designed to play the kind of fast combat and intense action scenes action movies are known for. Magnum Fury was heavily inspired by—and pokes a lot of fun at—the action movies and action comedies of the 80s and early 90s, but it can be used to play any kind of action adventure from any genre. It uses a simple set of rules that focus on the heroes and allow you and your friends to imitate your favorite action movies or make up your own. You can create your very own badass action hero in less than a minute, and game prep requires nothing more than a few ideas about how you plan to abuse the heroes.

If you’re looking for someone to blame for Magnum Fury, look no farther than 48 Hours and Another 48 Hours, Above the Law, The Adventures of Buckaroo Banzai Across the 8th Dimension, Aliens, The Beastmaster, Beverly Hills Cop and Beverly Hills Cop 2, Big Trouble in Little China, Bloodsport, Commando, Conan the Barbarian and Conan the Destroyer, The Crow, The Delta Force, Demolition Man, Die Hard, Escape from New York, First Blood and Rambo: First Blood Part 2, Flash Gordon, The Golden Child, Hawk the Slayer, Hard to Kill, Highlander, Invasion U.S.A., Kickboxer, The Last Dragon, Lethal Weapon (all of them), Marked for Death, Predator and Predator 2, Raw Deal, Red Sonja, The Road Warrior and Mad Max Beyond Thunderdome, Roadhouse, Robocop and Robocop 2, Running Man, Tango and Cash, Terminator and Terminator 2: Judgement Day, They Live, Timecop, Total Recall, True Lies, and Under Siege.

(*) – I would have said FOR MATURE AUDIENCES ONLY, but really, no one who’s into this kind of thing is particularly mature, right? 😉

(**) – Finally, somebody came up with an approach to the AWE dice mechanic that I might enjoy.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

3 Comments

  1. Cameron Corniuk February 14, 2017 4:43 am  Reply

    Interesting. I just saw this the other day and wondered. You’ve given me enough of a reason to wonder harder and probably pick it up this week.

  2. Matrix February 20, 2017 8:40 pm  Reply

    I understand the mechanic of Apocalypse World Engine and Feng Shui 2 and even P&P. How does the mechanics in this game work?

    • spfannon February 21, 2017 5:36 am  Reply

      The 2d6-towards-success thing of AWE is there, with the “succeed but” aspect if you don’t get quite high enough, but the language of what happens with the “but” part is much better explained and much easier to swallow. The attitude of Feng Shui permeates throughout, and the narrative elements of P&P are there, too.

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