The Bridges we Burn – Sean’s Pick, 013017

Yes, it’s spelled that way (and I am not entirely sure why, but it does stand out, so that may be a bit of clever marketing there). There aren’t that many third-party adventures for Numenera, and this one has a great deal of buzz surrounding it for a few reasons – excellent work, fully campaign-length experiences, and most importantly – directly challenging the players to consider the consequences of being adventurers in a world that’s trying to build a civilization upon the ruins of countless others that came before.

The Ninth World is full of wonders and dangers. Just how far will your heroes go to explore them all? How many traps will they disarm, how many ancient tombs unearth? And while doing so, will they ever stop and think about the consequences of their actions? How many bridges will they burn to get treasures, knowledge and glory?

This campaign consists of 5 linked scenarios that can be also played separately. They are designed for Tier 3 characters and offer a variety of challenges: a grand ball and mingling with nobles, investigation, exploration of a strange fortress and finally – battling a powerful monster and its minions to save a city.

The campaign provides 25-30 hours of play, but can be easily expanded and built upon for even more fun! It takes place in the city of Uxphon, which featured in “The Devil’s Spine,” and serves as an excellent follow-up set of new adventures. But fret not, knowledge of “The Spine” is not required!

Includes never-before seen art to inspire your imagination. And yeah – it is gorgeous.

This is an adventure module for Game Masters and requires the Numenera Corebook from Monte Cook Games.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

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