Continuing the theme of the week – the Interesting and Different – here’s the grand new release from that most excellent couple I am proud to call friends, Sean Tate Bircher and Robin English-Bircher. They go alt-history (complete with horror, fantasy, and magic), dealing with the 18th Century. Attention to historical detail and the social structure makes this one sing out pretty well, and it functions as a stand-alone adventure or the anchor point for an entire campaign.
In an 18th century that never was, the island nation of Malleus writhes under the thumb of an aristocracy of vampires. A coalition of secret societies fights from the shadows to drag theses oppressors burning into the light, but the alliance is young and in dire need of a weapon that can turn the tide against the vampires and their forces.
Word comes to a cabal of heroes that Lady Clarimonde yearns for freedom from the tyranny of her debauched and cruel father, the Baron Drachenholm. Thankfully for her, she possesses the means to pay for her freedom: the Sanguinem Maledicta, a cure for the curse of vampirism!
The heroes must dare the deadly labyrinth of Mallean high society to discretely win the lady her freedom – but can they trust Lady Clarimonde herself? She is, after all, no human gentlewoman but rather the child of mortal and undead – a DHAMPIR!
- New Hindrances!
- New Edges!
- New Equipment!
- A modular adventure that can be resolved in one session or expanded into a mini-campaign!
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
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