Monthly Archives: December 2016

The face. The con artist. The deal-maker. These are characters who often find themselves with not as much to do in many Shadowrun (and similar) games, due to too much focus on guns-blazing and tech-hacking action. This book aims to solve that by empowering the GM and players with more useful information and rules for just such gaming.

Hit Your Marks

The hotel bartender who slips you a guest’s room number because he thinks it will help him get lucky. The security guard who lets a team into a top-secret facility because he thinks he’s pitching in on covert-ops training. The business suit who drops ten thousand nuyen on a project because he thinks it’ll earn him fifty thousand.

Marks, all of them, and the Sixth World is full of them. Yeah, blasting your way into a well-guarded facility is fun, but talking your way in, smooth and subtle, might be more rewarding. Almost every kind of shadowrun involves at least a little con artistry, and some of them are full-on long cons. That means you need to sharpen your con game. With tips, plot updates, spells, gear, and more to improve characters’ con abilities, Cutting Aces gives players the swagger and skills they need to swindle the world. It also includes information on one of the Sixth World’s hottest spots for running a con—Istanbul, City of the World’s Desire.

Cuttings Aces is for use with Shadowrun, Fifth Edition, and it also contains plot information, story ideas, and characters that can be used with Shadowrun: Anarchy with slight adjustments of character stats.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

The release of Shaintar books gets down to one of my personal favorites, and one of the more interesting cultures I ever had the pleasure to create. Way back when, I wanted to create an internally-consistent reason for the “monk” idea found in D&D – one that made sense to me, derived from the organic ideas of the world I was crafting. An entire race of outcast half-elves who rejected metal arms and armor was born…

Korindia, Revealed!

Home of the elusive race of the M’adukar. Originally part elf, part human, this race has become completely separate from its parent races. These people are usually mistaken for very pretty humans or blunt featured elves. They’ve a culture all their own and they bow to no one. Kor waited until his parents died and then chose to take as many of his people as he could and leave the unhappy homes with both human and elf societies treating them as less than instead of something different.

The island is discussed and its history. You’ll also find out about the cities, including the city that faces the rest of Shaintar, Kor’Davine. Once you’re beyond the walls you’d better have no metal on you or things will go badly, if you’re lucky. In this book you’ll find a history of Korindia, a bit about architecture, art, song and how in tune with Nature these people are.  There’s some new edges, forms for the Kor-In martial art and a whole bunch of other stuff that will bring Korindia to life for you. It’s also got some story seeds and other good stuff for those GM’s who want to send a group there and any who want to explore being M’adukar with their next character.
Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

We close out the first week back on the original SPOD site with a Chronicles of Darkness Pick, one that’s been tearing up the sales charts. This is a book all about combat, pain, and the consequences of actions in this setting devoted to exploring the fullness of experiences in the most intense of ways. It’s a “splat book,” too, featuring new character building options.

“Of course it hurts. Everything hurts. If you’re alive, you hurt. Don’t think of yourself as bleeding out; think of yourself as more alive.”

Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice and marking health boxes. 

Hurt people hurt people. Weíre talking ramifications of violence and how pain perpetuates pain down the line. Weíre talking about how even after wounds heal, scars always remind you. 

Hurt Locker features: 

  • Treatment of violence in the Chronicles of Darkness. Lasting trauma, scene framing, and other tools for making your stories hurt. 
     
  • Many new player options, including Merits, supernatural knacks, and even new character types like psychic vampires and sleeper cell soldiers.
     
  • Expanded equipment and equipment rules.

Hurt Locker requires the Chronicles of Darkness Rulebook or any other standalone Chronicles of Darkness rulebook such as Vampire: The Requiem, Werewolf: The Forsaken, or Beast: The Primordial to use.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

I remain exceedingly proud of what we’ve accomplished with Savage Rifts so far, and I want to call out this excellent work by newcomer Darrell Hayhurst. He did such a great job, in fact, that we lost him to the TORG team that Shane Hensley put together for Ulisses Spiele. Still, we’re hoping to get him to do a bit more in the coming days, and you’ll understand why once you read through this excellent adventure that features the alien menace of the Xiticix and some strange experiments…

A Special Exploratory Team for the Tomorrow Legion, on patrol in the Oklahoma Territory, hears a short range radio signal crackle over their equipment. A man’s voice fades in and out through the garbled transmission: “…sighted Xiticix…Red River…before it’s too late…Valiant…” Then the broadcast ends. 

Just how far will you go to be a hero to the town of Valiant?

This book requires the Savage Worlds core rules, Rifts®: The Tomorrow Legion Player’s Guide, and Rifts®: Game Master’s Handbook to play. Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license.

If you’re a GM, you’ll also want the Rifts®: Savage Foes of North America book.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Today marks the first of my Patreon Picks, whereby folks who support my Patreon can suggest RPG stuff that they’d like to see shared to the world at large via my network. This one comes from Rick Chatwell, a great human being as well as one of my awesome supporters, and he wanted to do a callback to the Grand Daddy of all science-fiction RPGs. This one is the Mongoose revision to the original Traveller.

This is Free Trader Beowulf, calling anyone… 
Mayday, Mayday…We are under attack… 
Main drive is gone…Turret number one not responding… 
Mayday…Losing cabin pressure fast calling anyone… 
Please help…This is Free Trader Beowulf… 

…Mayday…

A brand new edition of Traveller is now available – based on the original but tweaked, finessed and updated through a massive months-long beta playtest by you, the players!  

Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adventurers and begin exploring the galaxy.

Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts – this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game.

Come visit the future.

This digital edition includes the full colour Traveller Core Rulebook, a black and white printer-friendly version, and a PDF of 2D versions of deck plans for all the ships included in this title.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

In the grand days of the OGL, many companies and individuals poured out a cornucopia of content. One of the most famous and well-received settings developed during that time was the Scarred Lands, crafted and published by White Wolf. Heavily influenced by Greek mythology, the setting presented a world devastated by a war between Gods and Titans.

Nocturnal Media and Onyx Path teamed up to buy this setting and bring it back for gamers the world over.

*NOTE: This version of the Scarred Lands Player’s Guide is for 5th Edition OGL.

A Pathfinder version is available separately.

A Land Where Legends Walk

Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations. 

Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living. 

The Award-Winning Fantasy Setting Returns

Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios. 

Now, Onyx Path Publishing and Nocturnal Media have partnered to bring this cherished fantasy setting back to your gaming table!

Begin your adventure with the free adventure Gauntlet of Spiragos!

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!

Welcome Back to the Sean’s Pick of the Day Site! We tried moving this over to EN World, but that didn’t turn out to be the best way to go about things. Honestly, it also meant I stopped giving as much love to other things – charity efforts, Kickstarters, etc. – as I used to, so I am happy to announce I’m back to using this great site! I mark the return with a look at the very latest Shaintar release, as Savage Mojo has them coming out fast and furious now. The Nazatir are a fantasy mix of Spanish, Greek, and Romani cultures, and it’s fair to say they boast some of the greatest sailors (and pirates) in all of Shaintar.

Nazatir! This island nation was founded by refugees fleeing the encroaching armies of the Kal-A-Nar Empire. Originally settled by humans, a number of dregordians and brinchie have emigrated and are full citizens.  The people are passionate and live life to its fullest measure. Quick to anger, they settle disputes quickly and usually without too much bloodshed – but do not think to take advantage or you’ll end up skewered like a fish.

Ship builders found the timber on the island perfect for ship making and others mined granite and other stone for their homes and the capital city of Hazul took shape around a beautiful natural harbor. The first to sail the seas may have started out as privateers but the island thrived and the ships began to learn that commerce and trade were a better use of their time. Many ships on the seas today desire Nazatiran navigators and seacasters in their company. 

In this book, you’ll find a history of Nazatir – with loads of details on ships, the ruling houses and much much more. You’ll also find new edges, hindrances, magic and gear to help create people from this lovely island. You’ll also find some story threads to help set a story if you’re a GM with players looking to travel as each of the six main cities are discussed and there’s even some info on a few hidden locations as well.

Sean Patrick Fannon
Writer & Game Designer: Shaintar, Star Wars, Savage Rifts, much more
Please check out my Patreon and get involved directly with my next projects!