I’m a Kickstarter Pledge Level again, this time running an exclusive premiere game event at Chupacabracon, May 12-14, 2017. If you’ve been trying to figure out which gaming convention to attend, look no further – me and many of my colleagues cannot recommend Chupa highly enough. They bring together an incredible all-star cast of writers, designers, artists, and publishers, and they set up a space and a schedule the likes of which every other game con can learn from. They’re exceptional people running an exceptional event, and I am proud to be going back yet again.
Even more proud to be a “pledge level” for them, and I can promise something new, fun, and exciting for those who pledge the Savage VIP Level (as of this writing, there are only three slots left)!
For those seeking the “high end of the curve” in the Cypher System, Gods of the Fall is the Monte Cook release you were hoping for. Now GMs have a great starting adventure to kick things off with.
The Gods Have Fallen—Now It’s Your Turn
As fledgling deities, the player characters must undertake divine labors to fulfill their destinies. An ancient text directs them to slay a raver—a creature of profound malignancy. But there are other agendas at play, and what seems like a stepping stone to divinity may prove the characters to be all too mortal.
After the Nightfall is an adventure for the Gods of the Fall setting for the Cypher System. It can be played as a standalone adventure, or it fits neatly into the divine story arc The Night Beast Awakens from Gods of the Fall. You need both the Cypher System Rulebook and Gods of the Fall to play this adventure.
Note: The total page count of 21 pages includes the 9-page adventure, plus six double-sided pre-generated characters.
A highly respected system. Our culture’s leading expert on all things Cthulhu (Kenneth Hite). Trail of Cthulhu is one of the best presentations of the mythos and how to play within it, and now there’s a complete Starter Kit with which you can dive right in. There’s also a “Previous Purchaser” discount system embedded in the bundle (and the many others they’ve put together), so if you’ve already bought part of of what’s inside, you get a deeper price cut.
Uncover mysteries in dusty libraries and bloody crime scenes. Walk the mean streets of Chicago, or hack through the jungles of the South Pacific. Battle vile cults, or recoil in terror at the alien enormities they worship. Follow the clues wherever they lead, whatever the cost in life or sanity.
But do you dare to follow… the Trail of Cthulhu?
The Trail of Cthulhu Starter Kit includes…
Trail of Cthulhu
Four Shadows: Music for Trail of Cthulhu
Trail of Cthulhu: Arkham Detective Tales Extended Edition
There’s been a few efforts to make RPGs using playing cards for resolution, instead of dice. Malifaux is one of the strongest in this category, and our Monday Night Savages have had some great experiences with the system. It’s a compelling setting, as well, and the game is very much one where skirmish wargaming meets roleplaying. This product greatly expands the core experience.
Chaos has engulfed Malifaux.
The Governor-General is gone, undone by his attempts to become a Tyrant, and the Guild is reeling from the blow. As it struggles to keep the opportunistic Arcanists and dreaded Resurrectionists at bay, an ancient power reawakens deep within the Badlands, gathering the scattered Neverborn to her side in preparation for the coming war with the Tyrants… and then, the scouring of all human life from Malifaux.
Amidst the chaos, daring bandits take advantage of the Guild’s distraction to line their own pockets with Soulstones, Gremlins soar through the sky in a stolen airship, and the Ten Thunders turn to a power they can neither understand nor control in order to expand their holdings.
And through it all, a shrouded woman rides slowly through streets clogged with bodies, taking measure of the dead and recruiting the strongest as soldiers for the coming war…
Ripples of Fate expands the world of Malifaux, bringing seven new Masters into the battle between fate and mortal willpower. New models, new stories, and new scenarios provide a glimpse of how each Faction intends to capitalize upon the vacuum of power left behind in the wake of the Governor’s death.
The battle for control of Malifaux has begun.
No longer do you have to trust the fickle fate of a dice roll, in Malifaux you use cards, a Fate Deck, as you lead your Crew to victory with strategy, tactics and resource management, and if that isn’t enough, you can Cheat Fate.
Looking for scalability? Malifaux has it. Jump directly into a Scrap with 4 – 6 miniatures, ensuring a quick and brutal fight with each character having unique skills and abilities. Want to escalate it? Take it to a Brawl, bring in additional members of your faction or hire out mercenaries to do your dirty work.
Heya, folks! As most of you know, this past weekend, on October 9th, I ran the biggest Big Epic Game of my life.
If you’d like to look through the vidcast of this, here it is. Note that audio starts a 05:50, but there’s a lot of time catching up on set-up, etc.. The “official” start is at 52:11.
The Heroes of the Battle of Camondel, who I thank from the depths of my heart for their acts of courage in the game, and beyond.
Athrate Alystar (Howard Brandon) – Sergeant Major of the Grey Rangers, orphaned and raised by the Church of Light as a priest and paladin, known for executing extremely dangerous missions and emerging threats with a high degree of discretion.
Bahiya bint Al’Shams (Ben Keeler) – Light-Blessed Priestess of Raz-Dash, Emissary of the Desert Princes, Scourge of Heretics.
Bayanai the Banal Wanderer (Matthew Dimalanta) – Mysterious Offspring, distant from the world… but determined to see the machinations of the Merchant and his ilk undone, at all costs.
Cairos (Josh Weber) – The millennia old Archmage, willing to endure everything to bring back everyone.
Chiron (Richard Higbee) – Ambassador from the Elven Council, youngest of the ascended faelakar, archmage, not afraid to get his hands dirty when it comes to aiding or protecting the younger races.
Damon Severance (Aaron Acevedo) – Bishop of the Church of Light, former Cardinal of the Prelacy, master of strategy and intelligence work for his new church.
Drufus (Scott Crosson) – Archer, tactical specialist, and wearer of a mysterious artifact hat with a special history. Talented, courageous, and stylish, Drufus is a welcome surprise for the allies of Light and Life.
Erasmus Flint (Raymond Greer) – The often underestimated, highly connected plotter, planner, and schemer who knows how to get heroes to go far beyond heroics to do the impossible! (Secretly Brother Mantlett, the Black Lantern’s agent in the field)
Erta Wanderer (Benjamin Boardwell) – Tubby Dregordian fencer, merchant lord. friend to all, and founder of Sog’s first criminal rehabilitation center.
Felosia Naïlo (Chris Parks) – High Druid of the Phoenix Moth Grove and Practitioner of the Unusual, Felosia is the bane of enemy plans and boon to allied efforts.
Gunther (Jessica Willow) – Olaran crossbow expert and silent warrior against the forces of Darkness and Flame. The worst nightmare of enemy commanders.
Jennifer of Thornwood (Marian Waldman) – 6th Company of the Silver Unicorn, Knight Commander of the Order of the Silver Rose, chosen of Archanon, beholden to no mortal power.
Juliette LeFleur (Carinn Seabolt) – Master fencer, consummate spy, child of many worlds, and “Brother Breeze” to many of the Society.
Kaedan (Katherine Strasser) – Aevakar sorcerer who left home in search of adventure with friends as a youth only to find himself embroiled in the conflict between Light and Darkness, Flame and Life.
Kassegore, the Beast (Daniel Wong) – Once considered only a mindless berserker, now proven a deadly capable tactician, leading an elite mercenary army – whether as a liberator or a destroyer remains to be seen.
Krazkar (Ross Watson) – The would-be King of Thieves, sidetracked time and again with aiding the Grey Rangers. Krazkar spent a great deal of time on the front lines and behind the scenes in the struggle against Camon. Incredibly lucky and one of the finest fencers in the land, he is known as an enforcer and right-hand-man to the mysterious underworld figure known as “Zebediah Stone.”
Sable (Craig Henson) – One of a long line of Danatarans to bear the mantle of this Special Agent of the Crown of Galea.
Ta’Or Challa (Mike Anthony Lythgoe) – a Korindian master of the Way of Kor, honorable and devoted Grey Ranger, committed to the protection of the innocent and holding the unjust accountable.
Vhen the White (David Forby) – Snow Leopard Brinchie orphan, Kor-In Master, clawless orphan, and humble Grey Ranger, bearer of the Flute-Staff, and hero of the Battle of Chimeara’s Tower.
The Vrrll (Charles Jones) – Powerful, ogre-sized brinchie-like and immortal servant of the Silver Unicorn, often arriving at the most dire and important times.
Woundrouys (Michael Satran) – Courageous and flamboyant Korindian master of martial arts, applying equal measures of humility and brazen daring at the risk of life and limb.
Zebadiah Stone (Donavin Santini) – Accidental criminal mastermind, founder of the Stonewright Guild (“Building a better future, one Stone at a time”), secret alter ego to the Priest of Light Salvator DeMartis when he needs to wander the dark places of the criminal underworld.
Eloy Lasanta’sAMP series does something no superhero game line has ever attempted – an engrossing, continuing story with a series of arcs that represent major changes to both the world and how the players play in it. Each AMP release advances the ever-developing world, where there were no supers until – suddenly, catastrophically – there were. Year Three is upon you now.
The War of 2017 has begun, and brings many things to the AMP universe… Heroes… Loss… even Rebirth. See what happens in the next year of people with powers changing the landscape of what it means to be human.
For some, any iteration of the Shadowrun rules is a bit heavier on the crunch than they prefer. Catalyst decided to do an end-run around that problem by offering a new path into the Sixth World, featuring a much more narrative-driven, rules-light game system option.
Man. Machine. Magic.
Shadowrun. The Sixth World. Orks in pinstripe suits with uzis; mohawked dwarves jacked into vehicles racing through megasprawls at breakneck speed; humans casting fireballs at corporate-trained paracritters; elves hacking the Matrix for a datasteal of the latest tech or working to topple an upstart corp. It’s where man meets magic and machine.
Dive into a cyberpunk dystopia and become a shadowrunner, a deniable asset who does the jobs no one else can—or will—do. It’s not an easy life, but it beats selling your soul to the megacorps. You’ll break into top-secret labs, stand up to gangs bent on destruction and chaos, encounter dark spirits hiding even darker secrets, and come face to face with some of the infinite dangers the Sixth World can throw at you. And you’ll come out on top—because if you don’t, you don’t get paid.
Shadowrun: Anarchy is a new way to get into the best cyberpunk/urban fantasy action around. Based upon the rules-light and easy-to-learn Cue System, Shadowrun: Anarchy is a narrative-focused game experience that has everything you need to quickly grab some gear, load up on spells, and get to throwing the dice. With loads of characters and missions, the book makes it simple to get up and running. Immerse yourselves in the Sixth World!
A supplement for Castle Falkenstein? A new supplement for the classic steampunk-before-we-knew CF?!?
Explore the Wild Side of New Europa!
From the darkest jungles of Africa to the rooftops of London, animals are everywhere in New Europa. Curious Creatures offers a glimpse into the less civilized side of Castle Falkenstein, drawing out into the light the marvelous, the monstrous, and the mythic for your edification and delight. Brought to you from across the Faerie Veil and written by one of the most knowledgeable naturalists of all time, the reader will find within these pages:
A bestiary offering in-depth analysis of over thirty new creatures as well as statistics for their inclusion in your Adventure Entertainment.
New and clarified rules for the use of creatures of all types in your Adventure Entertainment.
A new Magick lorebook as well as insight into the existence of sorcerous familiars in New Europa.
Details on Sphinxes, a potentially sinister power operating from the shadows.
Rules on choosing a True Unicorn, Beast Folk, or wild Child as a Dramatic Character.
New Dramatic and Host Characters to enliven any event set in the Age of Steam.
A new tale of heroics and adventure set in a land where fiction, fantasy, and history collide!
Introducing two new types (essentially character classes) to the Numenera game, this is a pretty huge release for those who love Monte Cook’s intriguing take on the very, very far future.
Build a Character as Wondrous as the Ninth World Itself!
In the tradition of the original Numenera Character Options, this book expands your choices to build a truly creative character. New location-based and racial descriptors, exciting new foci, new organizations, and two new types—the first added to the game since the Numenera corebook—give you more fun, wonderful, and weird choices than ever before.
Numenera Character Options 2 includes:
Two new character types. The Glint is a master of interaction—making friends, persuading strangers, and even delivering the occasional untruth. Seekers spend their time looking for discoveries. They are resourceful explorers steeped in numenera lore.
More than 35 new descriptors, including general descriptors (such as Altruistic, Extraterrestrial, and Rebellious), location-based descriptors (such as Frostborn and Gaian), and racial descriptors (such as Artificially Intelligent and Calramite).
25 new foci, including Becomes Energy, Delved Too Deeply, Steps Into the Outside, and Wonders.
The amazing folks at Savage Mojo are getting precariously close to closing out the rather insane Kickstarter load I initiated, for which I will always be intensely grateful. They’ve brought in some rather exceptional, gifted, and motivated folks (Darren Pearce is a machine!), and now my friend Howard Brandon* – a young man whose depth and enthusiasm blew me away from the start – steps up to bring you one of the most respected and admired cultures in Shaintar. Not only that, but the compelling kingdom created by Curt Herwig for the Kickstarter is also brought to full life!
(*) – Yes, the same guy whose been running the Justice and Life living campaign all this time!
Olara, and Stahlheim… those who see War as an art form!
Imagine a country that has never had a time without war. Olara has learned that the first borders to be violated in campaigns against the south are their own. These people seem serious and dour to others but they’ve a rich culture that recognizes the need to live as if any moment could be the last. Imagine a country that combines the legendary fighting ability of the Vikings with the commitment to service that is expected in modern day Israel and you might be close to Olara’s culture.
Everyone fights, even when a person excels in administrative service, they still practice at weapons. Mothers and sisters fight beside husbands and brothers. While the country mostly fields infantry, there is a battalion of cavalry that is elite in Shaintar.
In this book you’ll find some great new Edges, powers and fighting styles along with some new gear and bad guys to help give a campaign that Olaran flavor.