Monthly Archives: September 2016

Available for print-and-play, or print-on-demand, here’s a great deck designed by Savage Worlds expert Richard Woolcock for adding random mutations to your gaming table. Running “Savage Fallout” or “Savage Gamma World?” Here you go!

Become the wasteland freak you’ve always dreamed of, create the chaos warrior you were destined to play, and generate alien races or unique aberrations for your campaign world with this exciting new accessory for Savage Worlds: the Mutation Deck from Just Insert Imagination.

This special Action Deck comes with four Jokers, and can be used to quickly and randomly generate mutations using the included Edges and Hindrances.

Players can use the cards to customize their own mutant characters, while Game Masters can draw cards from the deck to modify existing monsters or NPCs from their favorite bestiary. By using a new Setting Rule, the Game Master can also introduce mutation injuries inflicted by horrific eldritch spells.

The Mutation Deck is the perfect companion for race creation, and includes the following:

  • 4 Jokers
  • 1 front and 1 back card
  • 52 playing cards
  • 156 new abilities
  • 3 new Setting Rules
  • 6 new Edges and 1 new Hindrance

I’ve not looked in on 0one Games in a while, and here they’ve got some nice-looking D&D 5e support flowing out. These guys know how to make good stuff, and make it look great!

Once thought by many to be just a myth, a bogeyman to keep the young and rash from wandering the woods, the Swamp Witch has become all too real, abducting young people from their very homes. Witnesses say she travels to and from her hut in the Dread Swamp atop a living shadow. Now the PCs must make their way through the wilderness to confront the Swamp Witch. Is she the harmless hermit she claims to be, or is she practicing Black Magic?

In Black Magic the PCs make their way through a swamp to reach the lair of an evil hag. In the Eerie Forest, the witch hut is located in the midst of the Dread Swamp, the largest body of water in the forest. GMs are encouraged to place the witch hut in a swampy area appropriate for their campaign. This adventure is designed for four 6th-level characters in the Fifth Edition of the world’s oldest roleplaying game.

Adamant Entertainment brings the pulp era to vivid life with great new material for their Thrilling Tales (2e) line. Here’s a ready-made villain to drop right into your tales of derring-do and two-fisted action!

Adamant Entertainment is pleased to present the latest in our new line of Thrilling Tales products: Pulp Villains!

Each Pulp Villains release will detail a nefarious non-player-character, ready to be dropped into your pulp-genre Savage Worlds game, fully statted, with details on their methods, motives, special gear, henchmen, allies and more — along with a collection of adventure hooks for their use.

In this installment:

EVIL FROM THE DARKEST CORNER OF EUROPE! Deep in the heart of Romania, where empires have clashed for ages and many powers have left their traces, a corruption is growing. A master of dark arts and in possession of a relic of stunning power, Count Shadau’s web of in influence and allies reaches out its tendrils, planning first to seize Romania. As turmoil and fascist strains slither through Europe, he will take power wherever he can and weave his vision of Greater Romanian domination of the continent under his rule as Emperor. His secret grip tightens… and the world cries out!

Pulp Villains: Count Shadau, by Jim Davenport uses the Savage Worlds rules system, as featured in THRILLING TALES 2nd Edition.

Post-apocalyptic is still pretty big these days, but Black Book Editions‘ Polaris gets a special nod for its focus on a part of the world we don’t way anywhere near enough attention to – the oceans that cover the vast majority of our planet. Honestly, no matter what the source of the End is, the survivors will almost certainly need to look to the seas for survival, don’t you think?

“For centuries, wars and climatic catastrophes have ravaged the surface of the earth, making it uninhabitable by all but the mutated and monstrous. Humanity, searching for refuge, combs the worlds oceans and finds sanctuary…and more. Welcome to Polaris!”

From the French publishers of the award-winning Pathfinder RPG comes the Polaris RPG. A brand new post-apocalyptic sci-fi RPG system and setting from Black Book Editions.

The first of the two Core Rulebooks contains:

  • The World of the Deep – Setting
  • Character Creation
  • Game System

ATTENTION: You need Core Rulebook 2 to play!

My friend Ian Liddle has gone through quite a lot to get his beloved fantasy gaming project out to the masses. Featuring the latest iteration of his Synergy game system (fans of Blue Planet will recognize these rules), this is a game crafted in passion, meant for worlds of exceptional imagination and design.

This book contains all the rules needed for character generation in the Worlds of Adventure: Fantasy Realms Roleplaying Game. Races, origins, backgrounds, training packages, a host of skills, lots of equipment and plenty of magic. Its all here between these covers.

Worlds of Adventure: Fantasy Realms Players Guide sets the stage for epic adventure in either the world of your choosing or in one of our published settings. All you need to play are your imagination, someone willing to be Moderator, friends to join in, and up to three ten-sided dice each.

This is the second edition of Synergy Fantasy; rebranded as Worlds of Adventure: Fantasy Realms with a host of additional content, rules addition, revisions and expansions. Synergy is the same game system as that found in Blue Planet v.2 adapted for the fantasy genre. 

Today’s Pick is from Savage Mojo, and it may be one of the most important Shaintar releases you’ll get your hands on. I remain grateful to the Universe to be friends with all of the original Hero Games folks, and I am especially close with Ray Greer, who’s been out of gaming as a business for a very long time.

Until recently, that is. From the day he first played Erasmus Flint in a Shaintar campaign I ran many years ago in northern California, I realized he was the man to define the “good guy spy network” of the epic fantasy setting I created known as the Black Lantern. At long last, the definitive tome that covers “the Society” is released, and he blew away all expectations. Whether you’re running Shaintar or just want to know how an amazing intelligence/counter-intelligence network can function in a high fantasy setting, this is a book you don’t want to miss.

The Black Lantern Society is solely a group of people interested in charitable works and bringing art in all its forms to people throughout the land. The Rumors that it is also a secret society of spies who are following some plan are quite false…aren’t they?

Do you dare find out?

Will you pass the tests and be an agent?

What follows is your induction into the society, complete with secret handshakes and magical tattoos. There could be agents anywhere – some simply gather information and pass it along, never leaving their homes or jobs. Others find creative ways to complete missions and maintain their cover lives. Yet others work solely in the shadows and live seemingly without identities of their own. Oh, you want to join? Well, you may have the eye of a seasoned agent now – who knows if they’ll put your name in a hat or what form your testing will take.

Learn about the spokes of the Wheel and see what each one’s speciality is. What is the overall plan? You’ll find out soon. Inside this book there’s everything anyone could need to create a Lantern Agent for GM’s or players. There’s new edges, hindrances and even some interesting magic along with a number of NPCs and a number of story threads. Plus, new secrets are revealed!

Y’all know how much I love books that focus on making the GM’s life easier, especially when those books also aid in the world-building and creating immersion for the players. Well, this product right here goes in the Top Ten for books that do exactly that. Are you running a fantasy game that has any roots at all in Western Medieval history? Have you ever struggled with how much something should cost, or how a region might be governed, or what kind of impact magic would have on the day-to-day? Check out the quotes I’ve highlighted in their text below if you don’t want to just take my word for it.

This third edition of A Magical Medieval Society: Western Europe adds an entirely new chapter about how to make realistic place names. A total of 18 new pages of material are contained in the 3rd edition. The below quote was said about the 1st Edition of A Magical Medieval Society: Western Europe.

“If you’re a DM and running a D&D game, you should have this book. Period.” Monte Cook, author of the 3E Dungeon Master’s Guide, and owner of Monte Cook games.

This 208-page supplement is for GMs and players who wish to add a touch of realism to their game. It’s for the people who’d like to flesh out the background of their gaming world, but don’t have the time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease.

A Magical Medieval Society: Western Europe solves age-old dilemmas like: How much does it cost for my PCs to repair the formerly-orc-infested abandoned keep they want to use as a home base? What would happen, politically, were the PCs to set up their keep? How big is my city of 15,000 people? How many buildings are in my city? What do all the NPCs do? How do I start my PCs on the road to becoming kings? Just how much does a king earn a year anyway? What about just a regular noble? How big is a kingdom of 5,000,000 people? How many cultivated acres does it take to feed them? How should I map towns, cities, and smaller communities within my kingdom? What type of government should I use for my kingdom? How does magical religion really work? Just what do those NPCs do with all their time?

The questions plaguing DMs and world-builders for the past twenty-five years have now been answered!

…and now with the 3rd edition, you’ll get advice on how to name places in a realistic manner, with a comprehensive list of place names culled from UK topographical history, allowing you to systemically name your world as you see fit!

Here’s what other reviewers have said about the 1st Edition….

“It’s not a setting in and of itself, but a meta-setting you utilize for depth and richness on your own setting.” Joe G Kushner at EN World.

A Magical Medieval Society: Western Europe puts the wealth and depth of European demographics in your hands. It allows you to create your world the way you’ve always wanted it to be!

One of our own has suffered a lot in a year when there’s been a rather inordinate amount of suffering and loss in our community. Jack Norris is a respected and accomplished writer and RPG creator, and he’s been through it and back. Family losses, loss of a dear friend, medical travails, and deep financial holes appearing all around as he tries to help his family in crisis. He’s in need of whatever aid this community can give him. Thank you from me on his behalf.

To read the story of what he’s suffered and how he got to this place, hit the link. I am just sharing one of the last pieces from the page here.

How Donating Helps

So how does asking for money help? Wouldn’t it be better to just help me figure out which of my ancestors offended the village sorcerer centuries ago so we can lift the curse of 2016? Well…

Let’s be frank. Money helps. It can’t buy happiness, but it can buy medications, insurance, transportation, shelter, and a whole mess of other things. And at this point? Barring selling my modest assortment of personal possessions for pennies on the dollar—I really don’t have much of real value to generate the additional funds to really improve our situation.

I had those things. I worked hard for them. But they’re gone now.  Furthermore, I’ve basically exhausted my considerable past ability to basically magic up more resources, financial and otherwise, through taking on additional work and putting in extra hours.

My various projects, of which there are several, can’t handle additions. My finances, which were once ample to the challenges ahead, have been eroded by crisis after crisis. My health and stress levels, though it pains me to admit it, prevents pushing too far into the all-nighters and rush jobs of past years. 

Add to this needing to travel more frequently and arrange my schedule to allow for handling of family affairs mixed with juggling past expenses from problems that have already erupted and its becoming a dire situation financially. I’ve already lost at least a full month of work to helping family, traveling, etc… and that’s not the end of it. Add to this the aforementioned expenses and the mix of lost revenue and increased expenses is a devastating one-two punch.

There’s also the raw self-assessment that with the death of dear friend, the death of a beloved pet, various catastrophes and calamities, my father’s condition and the work that’s already piled up while helping my family? I need to seek some form of help for depression, stress, etc… That’s just a thing that needs to happen.  But, of course, this sort of thing costs money as well.

So financial assistance buys me and my family time, resources, and relief. That’s why I’m asking. I don’t like doing it (too much middle-American middle/lower class generational pride, I guess), but I’m almost out of options and some good friends have convinced me this campaign could help.

Today’s Pick is from my friends at Savage Mojo*. They’ve delved into 13th Age as a supported game system with this gothic fantasy setting, a project Darren Pearce and other passionate creators felt deserved rescuing after a nearly-failed Kickstarter. Rescuing is, in fact, Savage Mojo’s specialty, as I can personally attest, and this is a great thing they’ve done here, and it’s all part of the Suzerain Continuum.

Meet Frankenstein’s monster with a vorpal sword… welcome to the realm of Dark Fantasy, and Gothic Horror for 13th Age!
Within a twisted realm shaped by the malignant power of The Nightfall, your adventure comes to life using the Archmage Engine to explore the many lands of the realm. These lands are as varied as the denizens themselves, taking the place of traditional 13thAge Icons: good against evil, order against chaos, tyranny against freedom… but at every stage the lines are blurred.

Nocturne is a 13th Age product, but also part of Savage Mojo’s Suzerain campaign setting, fitting neatly with the many realms of the Continuum. 

For Players Nocturne provides:

* New options for adventurers: several custom classes such as the mysterious Bloodshire Slayer. * New races: the vampire, werebeast, and sallowfolk.
* New equipment such as the diving suit for The Churn, so you can explore the mysterious depths of this watery “land”. Alternatively, there’s the fire sword, a non-magical item of ingenious technology which draws fuel from a reservoir in the handle.
* New magic items such as Daemonic Wings, allowing your hero to fly. However, this is Nocturne and such magic comes with a price!

For GMs Nocturne provides:

* A complete dark fantasy setting with tones of gothic horror, steampunk, clockpunk, and more. Every land of Nocturne is detailed, with maps, and packed with story hooks to spin adventures galore.
* A dozen new Icons for your players to discover, twisted beings pulled here by The Nightfall. They rule the lands but battle in opposed pairs for control.
* A complete campaign, in the style of Savage Mojo’s award-winning Suzerain setting. 
* A whole slew of side quests, short adventures to slot between the main beats of your gaming group’s grand adventure.
* A sandbox of ideas to use in the Nightfall realm, or to incorporate in your own campaign world.

Welcome to Nocturne. The Nightfall is but a breath behind; if you have the courage and strength, you might just survive for one more day.

(*) – In case it’s not been made abundantly clear in other places, I’ve never once claimed that I am a “journalist” or a “reviewer.” I Pick stuff and talk about stuff online to share things I think are worthy of your attention. I help my friends and colleagues – as well as creators I know nothing about – promote their efforts and get in front of gamer eyeballs in the sea of content that rolls across the Internet shores. I feel it would be unethical of me, as a creator and publisher myself, to ever post an official review or critique of another publisher’s or creator’s works**. To me, news is a matter of perspective, and sharing information you didn’t know counts as “news” in a very broad sense. At the same time, I am no news reporter, investigative journalist, or any other such thing. I am a communicator, sharing what I care to share. And, yes, I use Affiliate links in order to earn a little more money for myself and my family. I’ve never once hidden that fact. It’s not “Payola,” as the creators and publishers do not pay me for that.

Thanks for your support and your understanding.

(**) – I’ve crossed that line in a couple of instances, where I considered something egregious and bad taste, but I try not to.

Heya, folks! Something I am getting involved with here in the Rocky Mountain area that I wanted to share with you all – The Big Show, and it’s related channels, the Big Show Cosplay Channel and the Big Show Games and Tech Toys Channel. They want to become a network and media outlet for all things geeky in the Rocky Mountain area, which is one of the geekiest places I’ve every known (and, as most of you know, where I live now).

Check out the interview I did with them while at Tacticon this weekend!

I’ve met and been hanging out with some great folks, including Super Dave Raines, Jeremy Broadwell, and the stunning and enticing High Priestess of Nerd (AKA Bobbi Forester), and I am looking forward to helping them develop this into some serious fun and informative and entertaining stuff!