Fantasy Grounds (5e) – Sean’s Pick, 081716

What a very cool time to be a gaming fan! Seriously, let me date myself here – I started with the first boxed set (1977, the John Eric Holmes version, with the David C. Sutherland III cover). There were no computers in the home (I think we had our “Pong” TV game then, maybe); computers were those huge, elaborate things that NASA and major corporations had stored in rooms.

Now? Now we have serious conversations about the Singularity and what our laptop may be plotting with our phone and tablet…

Regardless, these incredible tools also provide us the change to play online, at great distances, or even right at the table, but with amazing electronic applications that massively enhance the experience. Fantasy Grounds is arguably the premiere such electronic tool set for gaming, and now you have it available for your D&D 5e gaming needs.

(The description below comes from the D&D Complete Core Class Pack; this link, and the link for the image, goes to the full category page.)

In Dungeons & Dragons, a class is the primary definition of what your character can do. In this module, you get all twelve core classes converted for play in Fantasy Grounds. You get the class description, special features, spells and abilities used by your class and general character customization options such as equipment and feats.

Players purchasing this module can use it to create characters offline and bring those characters into games with any Dungeon Master (DM). Dungeon Masters who own this product can allow players to access it while they are connected to the DM by using the sharing option built into Fantasy Grounds. The players will no longer have access to the reference material upon disconnecting from the DM unless they also own the module.

This Module Includes everything from the individual class packs and the character customization pack in one complete module.

  • 328 fantasy character portraits taken from various official D&D sources
  • A custom theme derived in the same style as the Player’s Handbook
  • All Races from the Player’s Handbook that can be dragged to your character sheet
  • Random tables for rolling background bonds, flaws, ideals, origins, etc.
  • A list of all feats from the Player’s Handbook, organized alphabetically and searchable, that can be dragged to a character for ease of reference during play
  • Equipment tables containing items that can be dragged to character sheets, treasure parcels or NPCs for ease of reference, encumbrance calculations and ease of disbursement. The searchable lists contain all items listed in the Player’s Handbook (Adventuring Gear, Tools, Armor, Weapons, Mounts, Tack and Harness, Vehicles.)
  • Draggable weapons that auto-enter the inventory, weight, attack type (melee, ranged, thrown) and the damage (with damage type.)
  • Reference material and artwork which is not specific to any one particular character class
  • All spells from the D&D Player’s Handbook, ready to drag and drop to your character sheet
  • The class description from the Player’s Handbook for all 12 core classes: barbarian, bard, cleric, druid, fighter, monk, paladin, ranger, rogue, sorcerer, warlock and wizard
  • Details and features from levels 1-20 for all core classes
  • Automatic addition of new class features when you drag the class link to your character’s level summary

Requirements: This content requires an active subscription or license of Fantasy Grounds and an account on the forums at www.fantasygrounds.com to download and use this product.

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