ANKUR, Kingdom of the Gods – Kickstarter Pick, 052615

Ancient Sumeria and “In Search Of…”-style ancient alien conspiracy theory as the basis of an RPG? Interest piqued!

ANKUR-kingdom of the gods is a new sci-fi, table top role playing game based on Sumerian mythology, and the ancient alien theory. 

ANKUR-kingdom of the gods is a new sci-fi, table top role playing game. It immerses players in a setting based loosely on ancient Sumerian mythology, and the alien astronaut theory. Inspiration was taken from authors like; Maurice Chatelain, H.P. Lovecraft, Edward Bulwer-Lytton, and Zacharia Sitchin. Ankur is being developed by: Chris Miller Games (CMG™).

Chris Miller is an Independent game designer from Atlanta, GA. Chris has been a table-top role-player, and Larper since the early 1980’s. He was a former guest liaison for Dragon-Con from 1998-2003. In addition to being an avid gamer, Chris is a historian, martial artist, paranormal investigator, and ordained minister with an honorary Doctorate in Metaphysics. He enjoys using his extensive practical knowledge to help create realistic game mechanics. In 2014, Chris quit his career as an Optician, to create “Chris Miller Games” (CMG™), and design his first table-top RPG: ANKUR – kingdom of the gods.

The game focuses on two worlds; Nibiru (the collective name of the planet Nibir and its 4 moons) and Ki (Earth). They are forever linked by ancient cataclysmic events that shaped both worlds. Nibir, a wandering planetoid originally from the “Bow star” Sirius, entered our system and collided with Ki nearly 4 billion years ago. This event created the asteroid belt, and gave Ki it’s current axial tilt and rate of spin. Due to this mingling, Ki was left with two moons and assumed its current orbit around the sun (Nuru-Zal). Nibir was sent hurtling into the void along a 3,600 year elliptical orbit around both suns of this binary “Zalar” system; Nuru-Zal & Etu-Zal. Yes, like most star systems, our sun also has a counterpart called Etu-Zal. It is a brown dwarf about 539 AU from Nuru-Zal and is virtually invisible from Ki (Earth). Both worlds developed life sustaining properties but every 3,600 years they would once again come near one another; causing planetary upsets. 

Approximately 1 million years ago, Nibir’s planetary core started to slow its rate of spin and Nibir’s magnetic field began to wane. It’s thick atmosphere began to disperse, giving the planet the appearance of having fiery wings. The once active volcanism and geothermal activity which sustained life on the planet began to calm. It was discovered that Manna (mono-atomic gold powder), if dispersed into the upper atmosphere, could generate the magnetic field necessary and insulate the planet. 

The beings of Nibiru (known as Nibru-ene) found gold very plentiful on Ki, and established several mining colonies for its extraction and conversion into Manna. The Nibru-ene workers began to notice changes while on Ki. Differences between the torsion fields of the two planets, generated by each planet’s magnetic core, caused Nibru-ene workers who spent long periods of time on Ki to experience shortened life spans. This combined with the back-breaking work of gold extraction, caused the workers of Nibiru to revolt. It was decided to genetically create a species of slaves to do the labor using primitive hominids existing on Ki. Thus the Lu-ki (Earth-men) were born! 

30,000 years ago, Ki’s second and smallest moon, drifted out of orbit causing cataclysmic floods worldwide. The presence of two moons had kept the sea level around the equator over 400 feet higher than today. Once the gravitational force of the second moon was lost, a tsunami of of biblical proportions washed over the entire planet. It was known as the Great flood or the Deluge. Though much was destroyed, the Lords of Nibiru have since rebuilt great cities on Ki and have once again resumed mining operations. As for the original slaves, few survived the flood. However, though Lu-ki life cycles are short, they breed quickly. In the five thousand years since the flood, mankind has become plentiful once more.

The Nibru-ene created beings of great variety in order to accommodate different tasks. There are five player character species and many more non-playable NPC species to discover. ANKUR is a world where Yeti porters and pygmy nomads walk the streets among Neanderthal soldiers and cone-headed scribes. ANKUR is a melting pot of species and ideas. The “gods” of antiquity are real and lead the populace from their fortress-like Ziggurats. Prehistoric animals, remnants of the time before the great flood, still roam the countryside. 

Seen everywhere in the ANKUR game world is the duality of life. Stark contrasts exist between the primitive and the high tech. Warriors clad in animal skins sit astride pre-historic creatures, while carrying ray guns. Scribes may use an abacus to tally market sales and then broadcast the results via wireless radio. Air travel, though expensive, is common and incorporate a strange and wonderful variety of Vimanas to shuttle people and cargo from city to city. A system of “wire-less energy” is transmitted by pyramids located in all major cities. Any electronic device, including airships, will function within their radius. This obviously increases the desirability and power of the city-states that control them. 

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