Monthly Archives: April 2016

A game where you help create a city, then conduct an investigation in classic noir detective style? Yeah, there’s a lot of really neat concepts here. Make sure to hit the link to read up on the whole thing, as I only included part of what they’re talking about below.

Noirlandia is a tabletop RPG about a tangled murder mystery in a bizarre, corrupt city of your own design.

A strange city. A vicious crime. And one chance to find the answers.

The leads were laid out like flattened tombstones. A few lengths of yarn drew lines of connection. Maybe we were getting closer to an answer. Or maybe it was a vain attempt to find reason behind brutality.

Noirlandia is about a tangled murder mystery in a fantastic city. It’s a collaborative, one-shot roleplaying game inspired by Questlandia’s worldbuilding and narrative resolution systems. You’ll create a murder mystery from scratch, reveal the corrupt forces lurking in the shadows of your city, and follow the investigation to its terrible conclusion.

Your characters will fight for answers and question their principles. After 3-4 hours, you’ll have either found the truth, or lost the chance forever.

Noirlandia doesn’t have a game master, so nobody knows the answers in advance—your mystery will be created and solved at the table.

Finding the answers doesn’t mean you win. Dying doesn’t mean you lose. It’s not about justice, it’s about what you’re willing to give up to get it. It’s just another day in Noirlandia…

They found his body at the end of the docks, bathed in the glow of the twin moons.

Noirlandia’s city-building process is guided by a mix of player imagination and randomizers. A roll of the die will tell you what corrupts your city: maybe apathy, isolation, technology, orpride.

Then, you’ll work together to answer questions like, How are the people in this city unlike us? What do the buildings look like? How did the corruption take hold?

Every city in Noirlandia has four major districts: the Outskirts, the Upper Crust, Downtown, and Skid Row. You’ll design the various structures that define your city’s districts, deciding what buildings loom over the downtown center, or where the people live in skid row. For example, you might have “Kodachrome HQ” for downtown, “Painters’ Alley” for skid row, “The Docks” for the outskirts, and “Hanging Gardens” for the upper crust.

Occasionally, when I make one of my semi-frequent calls for suggestions of Picks, I get something linked to me that is a callback to a product that was put up for sale a while ago. This is one of those “In Case You Missed It” products, an extremely handy tool to help folks flesh out their fantasy characters’ backgrounds. While there are those for whom crafting the background is a personal work of art, many other players might appreciate a system that helps guide them through a quick-and-easy character history that is nonetheless compelling and fun to play off of. GMs, too, will appreciate a tool that helps them quickly flesh out that support character or other NPC they weren’t expecting to need until just five minutes ago.

Breathe life into your character

Another product in our line of generic supplements, this one allows you to randomly generate a background for any fantasy character. By walking through a series of tables, you will determine:

  • Where the character grew up
  • Who he lived with
  • What his parents did
  • How many siblings he had
  • Any family legacy
  • Events in the character’s childhood
  • Events in the character’s adult life
  • The most significant personality traits of the character
  • and much much more…

With 40 tables and hundreds of options, there are millions of possible combinations, making sure that no two character’s backgrounds are exactly alike.

So add some Background Noise to your character, he’ll thank you for it.

Check out the demo here.

My friend Ian Liddle kindly pointed out that our mutual friend, John McClure Kimmins, is an aspiring artist in need of work, so here’s my effort to boost him today.

From Ian –

I’d like to nominate John M Kimmins for this. He is my ‘brother from another mother’ and an aspiring RPG artist. I have used some of his work in the CORPS Rules Expansion as well as Synergy Fantasy .
He has two children one is two this year and the other will be born this year. He is sadly without work at the minute, just working on his Masters Degree in Art. 
Is there any way you might be able to boost his profile and thus maybe help him get some commissions? His dream is to make art for the industry.
This is his artist page on Facebook https://www.facebook.com/artistjohnmkimmins and this is him on Deviantart http://johnmkimmins.deviantart.com/

Random, wild charts and results for critical hits and fumbles is something that’s fascinated players and GMs since the very first days of roleplaying. Seeing that 1 or 20 on the classic polyhedron always felt like it should mean something more than a simple result, so there’s always been a number of tables and charts and other ways that folks have expanded the possibilities.

(Honestly, Iron Crown Enterprises exploded on the scene as a major player back in the day, crafting charts for exactly this purpose as their initial, major releases.)

Nord Games wants to bring you decks of cards, usable by GMs and players, to turn your 5th Edition D&D games into worlds where truly wild and descriptive things happen 10% (1 and 20 on a d20) of the time…

Four decks make up 208 cards of exciting and brutal 1 and 20 outcomes for both Players and Game Masters designed for 5th Edition!

Add some new flavor to your combat! Sure, double damage is pretty awesome when you score a critical hit, but what if your players got double damage and cleaved the orc’s arm off?! What if you could impose lingering effects to your players?! What if game sessions could become more action-packed?! Well, good news! These card decks add a ton of new outcomes, both to the exciting 20 and the dreaded 1!

Game Masters

When your monsters score a critical hit, draw a random card from the deck for additional flavor and effects! These include lingering damage (bleeds), temporary and permanent roleplaying cues, temporary conditions, attribute and skill modifications, extra attacks and, of course, additional damage!

  • 52 cards for use by the GM against the players
  • 4 different outcomes per card depending on damage type: slashing, piercing, bludgeoning, or magic
  • 208 awesome critical hit outcomes!

Players

When you land a crushing blow with your mighty weapon, draw a random card from the deck for even more action! This deck contains a huge variety of exciting and flavorful outcomes to the critical hits the players deal to monsters and NPCs!

  • 52 cards for use by the players against the GM
  • 4 different outcomes per card depending on damage type: slashing, piercing, bludgeoning, or magic
  • 208 awesome critical hit outcomes!

Critical Fails

Is your d20 failing at life? Has it been 1’s all night? Well, make things even more interesting with this deck of critical failure outcomes! This deck contains all sorts of consequences to the dreaded critical fail, from the dangerous to the down right embarrassing! 

  • 52 cards for use by the players and the GM  
  • 4 different outcomes per card depending on attack type: melee, ranged, natural, or magic
  • 208 amusing or dangerous critical fail outcomes!

Luck Deck

This deck of simple cards adds a whole new dimension to your game, giving the players a new Luck variable that is very simple to keep track of and extremely fun to utilize! Simply put, if you roll a 20, you’ll have good fortune to cash in later. If you roll a 1… well… don’t roll a 1…

  • 26 good luck cards for use by the players and 26 bad luck cards for use by the GM  
  • Roll well and you’ll have an additional arsenal against your foes, roll poorly and bad fortune awaits you! 

Here’s one for all the Savage Worlds GMs who could use a little help whenever they need a random magic item for their game. Ross Watson did a fantastic job helping the Sasquatch Game Studio folk with translating their Primeval Thule setting to Savage Worlds. In the course of that work, he came across a need for a fast and efficient system to rapidly generate magic items, which is where I stepped in. They kindly let us pull it out and put it up on our own digital shelves as a stand-alone product to share, so here it is.

You’re running a fantasy game in Savage Worlds, or a game where magic items are a part of the experience. You need some items on the fly, or maybe you’re just really stumped while preparing a session.

Savagely Useful: A Random Magical Item Generator for Savage Worlds is the first in a series of “useful stuff” for Savage Worlds Game Masters. It’s a set of quick-and-easy tables that will help you rapidly create random items – Minor Items, Major Items, and even Relics are possible with this system of tables.

These tables were originally created for the Primeval Thule Campaign Setting for Savage Worlds, which we at Evil Beagle Games helped Sasquatch Game Studio put together.

My friend Bryan Botz sent this along for one of the folks in his gaming group. I’ll let him explain –

I know you have been doing the pass it forwards on the GoFundMes and I have a friend that could use our help. I literally just got this in. Jami is a member of my gaming group and she has been battling Ulcerative Colitis. She is on disability and insurance has denied her. So in waiting for other forms of assistance like housing and Social Security to be finalized she is now at risk of losing her apartment. It is a small amount needed but I’m sure with the great community we have that some folks can help pitch in or boost the signal even better. If you would prefer I sent this via email just let me know and I can do that. Thanks again Big Irish!

One of our own, facing serious challenges that many of us barely dodge by the skin of our teeth. I’ve been there. Many of you have, too.

Greetings Dear Reader,

      My name is Jami and I’ve come to GoFundMe seeking help. For the past year I have been battling a flare up of the illness Ulcerative Colitis. For those of you that are unfamiliar with it or other Inflammatory Bowel Diseases, Ulcerative Colitis effects the large intestine causing swelling, bleeding, ulcers, and severe diarrhea. There are other effects of the illness that impact the body such as chronic fatigue, joint inflammation and pain, malnourishment, and anemia. As I’m sure you can tell by this brief description the illness can be very hard to cope with which is why for the past year I have been on medical leave from my job to try and get the disease back into remission.

      Due to this struggle, I have burned through the benefits of my disability insurance and have emptied my savings trying to keep a roof over mine and my cat Nibbler’s heads. I face an eviction at the end of this month due to this lack of incoming cash, and depletion of savings. This is why I am asking you, the kind people of the world, for help. My goal amount of $1,300 is the amount of money it would take to pay my rent for the next three months. During this time I’ll be having one, if not more changes in medication, hopefully see some improvement in my condition, and will hopefully have my application for Social Security processed and approved which would return me to a state of self-sufficiency and stability. I do not have the option to move in with any relatives because I do not have any family living in the area and the cost to relocate across country would be much higher than the help I am asking for in both money and medical care as finding and establishing care with specialists can be very difficult.

       I am very appreciative of any assistance readers of this page are willing to give, even if all you can do is spread this to the people you know. I would not be asking for help if I were able to pull this situation together on my own. And while this is a personal request for assistance I will certainly pay the good karma forward to others in need once I have regained my footing. Being kind and generous to others is the best and only gift I can give to the world.

Thank you,

Jami Bezy

Because Indiegogo doesn’t get the same attention (or, in some cases, respect) as Kickstarter, I am giving this one a second pass on the Kickstarter Pick line. Charles White and the folks at Fabled Environments are good people, and this is a very cool project that unfortunately got smacked down on a technicality at Kickstarter. The Savage Worlds community deserves the best stuff, and Olympus Inc. is a great idea and a great project.

This is a huge one, burning up the charts and making quite the splash. The Third Edition of Exalted – the over-the-top demi-gods-as-heroes fantasy setting launched by White Wolf and carried on by Onyx Path – is now available.

This is the tale of a forgotten age before the seas were bent, when the world was flat and floated atop a sea of chaos. This is the tale of a decadent empire raised up on the bones of the fallen Golden Age, whose splendor it faintly echoed but could not match. This is a tale of primal frontiers, of the restless dead, of jeweled cities ruled openly by spirits in defiance of Heaven’s law. This is a tale of glorious heroes blessed by the gods, and of their passions and the wars they waged in the final era of legends.

This is your tale. This is Exalted. What legends will they tell of your deeds?

Exalted 3rd Edition depicts both a revitalized and expanded Creation, and the triumphant return of the Solar Exalted—but whether their rebirth will herald the salvation or destruction of the world, none can say. The system redesign takes the best parts of the previous editions and streamlines the mechanics for maximum playability.

Exalted 3rd Edition includes:

  • New Fiction – Read a new tale by original Exalted developer and author Geoff Grabowski.
  • New Artwork – See the Realm in a new light with stunning artwork by both new and classic Exalted artists working under the direction of Maria Cabardo.
  • Expanded Locales – Expand your campaigns with a detailed overview of the sprawling and decadent Second Age of Man. In addition to classic locales such as Chiaroscuro and Nexus, find many new locations not detailed in previous editions, from the treacherous intrigues of Port Calin to the proud warriors of the frigid plains and forests of Medo, held in check only by the iron hand of the Realm.
  • Intrigue and Mystery – Discover a revitalized Realm, still standing at the brink of civil war, but more dangerous than ever before; and the Lunar dominions which harry its borders, seeking redress for ancient crimes while pursuing modern ambitions.
  • Expanded Character Creation – Create and play Solar Exalted characters and compelling mortal heroes with more information and fleshed out details.
  • Combat System – Fight with a new cinematic combat engine, primed to deliver dynamic, exciting, and easily resolved battles between heroes, gods, and armies.
  • Charms – Explore a vibrant new Charm set encompassing both classic Solar powers from previous editions and all-new powers to shift the course of Creation.
  • …and much, much more!

Evil Hat‘s getting into some new kinds of game design, leveraging their access to the Dresden-verse to do an exciting cooperative card game.

Play Harry Dresden & his friends in this tense, strategic co-op card game from Evil Hat, based on Jim Butcher’s NYT bestselling novels!

Play Harry Dresden and his friends as they take on the cases from the bestselling Dresden Files novels in the ultimate what-if scenario—what if Harry was on the scene with allies who weren’t there in the original story?

What’s This Game? 

The Dresden Files Cooperative Card Game (or DFCO) is a game where the players work together to solve cases from the bestselling Dresden Files novels in the ultimate what-if scenario! Play Harry, Murphy, Susan, Michael, and the Alphas in the first five novels, or take on Side Jobs in a random scenario generator based on the short story collection of the same name. 

Play your hand, clear the board, and beat the odds in the final showdown at the end of the book. Use teamwork, strategy, and a wee bit of luck to win the day. 

And yes, expansions are a possibility—but we need to get this thing funded before we can talk about those!

What’s Cool About It? 

DFCO is hotter than pyrofuego and cooler than Mab in a snit. Who doesn’t want to be Harry… or Karrin…Michael…we could go on, but you get the picture. The game has plenty of in-jokesand references for Dresden fans (like the unreliable range of the Blue Beetle), but it’s accessible to people who haven’t read the books. 

This is a tightly tuned, strategic, cooperative game that feels intense, vital, and a little bit risky (thanks to dice and other factors) throughout play. At 30 minutes per session, gameplay is fast-paced and down to the wire. You can learn how to play further down this page (cleverly hidden under the “HOW TO PLAY” header).

And all of this awesomeness is set off by the original novel covers and gorgeous box art by Chris McGrath, plus dynamic card art by Tyler Walpole. It’s a feast for any Dresden fan, and a visual treat for folks new to the series!

Fans of Dark Conspiracy (specifically the First Edition) will be thrilled to see this release, written by my buddy, Paul Riegel-Green.

For Dark Conspiracy: Gear Up!

Equipment for Dark Conspiracy

The Shop. The one that friends talk about, the one just outside Dreamland. The one that always seems to have just what you need. This is the detailed description of The Shop and its contents.

The shop’s contents is cataloged in 106 pages of text and 32 pages of index across thirty-two categories, including: Armor, Clothing, Black Bag Equipment, Communications Gear, Computers, Courier Gear, Camping Gear, Climbing Gear, Hunting Gear, Snow Gear, Survival Gear, Water and Underwater Gear, Fuel, Hazardous Duty, Kits, Light / Illumination, Lodging / Food / Alcohol, Luggage, Manuals and Books, Medical, Miscellaneous, Non Lethal Weapons, Optics, Police Gear, Security, Services, Sports Equipment, Surveillance, Tools,  Weapons Accessories.

For Dark Conspiracy, First Edition.