For those who love the Iron Age of Comics, there’s Cold Steel Wardens.
For that game, there’s this awesome supplement to support getting published.
“Line up the usual suspects…”
Cold Steel Wardens: Rogues Gallery is the first follow-up to the award-winning Cold Steel Wardens roleplaying game. Designed for both GameMasters and players, Rogues Gallery expands deeply on the Cold Steel Wardens setting, providing invaluable resources for the would-be vigilantes of New Corinth. It’s a fantastic supplement for any investigative superhero game!
What’s in the Book?
Cold Steel Wardens: Rogues Gallery is separated into five primary chapters, each with a different focus:
Chapter 1 provides an introduction to Rogues Gallery and includes discussion on how to best use the Cold Steel Wardens mechanics to create fantastic villains for your game. Chapter 1 also includes a new option for Heroes, based on material created by contributor and originalCSW playtester Fred Webber: animal companions. Ever wanted to play The Falcon or Catwoman, or bring along Ace the Bat-Hound? Now you can!
Chapters 2 and 3 focus on two major locales in New Corinth: Stonegate Federal Penitentiary and the Lincroft Institution for the Mentally Disturbed. Both chapters will include fantastically-detailed maps, done by Stefan Schloesser, as well as a history of each location, major NPCs, countless plot-hooks, and more. Further, Chapters 2 and 3 also contain sections on how to run a campaign centered around Stonegate or Lincroft, including thoroughly researched information on prison psychology, psychological treatment methods, and much more.
Chapter 4 has Mooks, and lots of ’em! This chapter features a legion of goons, heavies, grifters, and lowlifes, ready to toss into any fight. What’s more, they’re sorted by affiliation, making it easy to for a GM to assemble a group of Rojo Bastardes gangers, an NCPD patrol, or a meeting of Genovese mobsters.
Chapter 5 forms the bulk of Rogues Gallery and is the most defining chapter. Chapter 5 features “Sawbones’ Files”, the collected notes of paramedic-turned-metahuman-vigilante Sawbones, which detail his numerous encounters with the crime bosses, the psychopaths, and the metahumans roaming the New Corinth night.
Sawbones’ Files are written primarily from Sawbones’ own perspective, though each entry also includes a series of character-specific plot hooks, all necessary in-game stats, and an in-world “prop” document, ready to be copied or printed directly from the book and handed to your players. These “prop” documents range from psychological profiles to police interviews to event fliers, all of which build upon the world of New Corinth through its numerous Rogues.
We anticipate CSW: Rogues Gallery to end out at approximately 160 pages, with a full-color cover and black and white interior art.