Amethyst: Quintessence (5E) – Sean’s Pick, 032516

More and more 5e-driven stuff is pouring out, now that WotC‘s finally given folks an updated set of rules to work with (not game rules, but the rules of doing compatible product). Here’s a sci-fi/fantasy mashup from Dias Ex Machina Games, updated to the 5e rules.

Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

This rulebook includes…

–A new adaptation of Amethyst based on the 5th edition (5E) of the first fantasy roleplaying game, the defining RPG of the last, current, and most likely next generation.

–New technology-based rules including vehicle combat and firearms compatible with any 5E game.

–Eleven new races and over thirty new backgrounds.

–Eight new classes based around technology. Over thirty new archetypes.

–High Tech Equipment from revolves to railcannons. Powered armor. Both ground vehicles and aircraft.

–Over thirty new monsters.

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